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Nah, my main point was that all the rumours said Apple were struggling with TouchID under the screen, the same rumours that were right about everything else. Then people believe any line a marketing exec tells them, when basically no publicly listed company would risk saying anything that was negative in a worldwide launch. It's just common sense, we'll never know for sure but pretty reliable rumours indicated FaceID was due to current technical limitations of TouchID rather than because it was better, as the launch failure of it may indicate!
same rumors ? No. May be all by Ming Chi Kuo, but you don’t know about the source since they are anonymous.
And, Apple recognize to have worked on touch ID integration more than one year ago, so prototypes exist. Then, it is all false extrapolation from those old prototypes.
 
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No one is questioning whether Apple is doing the right thing for them, their profits speak for themselves. But there is a distinct shift in who Apple's marketing is targeting, hence the complaining, moaning, or whatever you want to call it. When a lot of a keynote's focus and advertising is devoted to, say, emoji or watch bands is one of the few examples of how idiotic it is to say that Apple does not rely on trendiness to sell their products.

Oh dear god, I think there are so many things wrong on your comment. So you think I am an Apple fan, which to some extend I am but let me tell you how big fan of Apple I am. I use iPad Pro, Apple Watch original with 2 sport wrist bands and Apple TV. Then Galaxy S8 for a smartphone. For a PC using HP Pavilion. I love iPhones but I keep switching back and forth. I didn’t like the fact Apple keep same iPhone design for years and found these thick bezels unexceptionable for 2017 and bought Galaxy S8. So you see, even though I love Apple products, I always try other stuff too. The trend you are talking about is BS. Apple arguably makes best quality hardware who for most do work straight out of the box , extremely easy to use for even 2 year old kids and I think therefore they are extremely popular. I have my Apple Watch not as fashion accessory but as a health tracking device that I use daily on my workouts. First generation and still loving it. I have tried many Apple products and honestly can’t pick one that have disappointed me. And then you have to wonder why Apple products are so popular. But obviously you have your own theory which I do find it laughable but let’s agree to disagree.
 
So much wrong here I don’t know where to start.

First off, thanks for listing an audio latency test by a company that’s trying to sell developers their audio SDK. There’s no bias there, AT ALL.

Interestingly, the numbers they get are the same as they get over at source.android.com. The test they use is flawed. They’re doing a loop back test to measure latency from the input through your App and back out to the headphone jack. In other words, of the numerous places latency can occur they choose the easiest test. And then pass off that measurement as if it applies everywhere.

What about latency with multiple Apps? What if I’m taking audio from one App, applying an effect with another App and then finally recording it in a 3rd App? What if I’m not using the line-in (mic in) input and instead use a multi channel ADC connected through USB? What if I’m not using the headphone output and use the DAC in the same multi channel USB interface? What if I’m mixing and matching different combinations of inputs and outputs?

Why are you bringing up file formats? That has nothing to do with whether or not a platform is good for music production. Supports more audio interfaces? Curious, can you connect a 24 channel interface and actually record 24 channels of audio on any Android device? iOS is compliant with USB Audio, so literally any interface a musician might own will automatically work. No drivers or extra software required.

Finally we have Oreo, that Google has specifically modified to deal with audio latency by adding a new API. Seems kind of odd for Google to make changes to Android to fix a problem you claim doesn’t exist. Like they have tried to do multiple times in the past, with little success.

Sorry to be that guy, but it appears you know absolutely nothing about music production on mobile devices.
Audio latency has been addressed prior to Android 6.0.

The scenarios you listed are quite laughable, as if you work with simultaneous streams of audio at one time, throughout multiple apps, ON A MOBILE device. I still have seen no references from you to show this severe audio lag you speak of.

Guess what, android has been able to work with just about any audio device Apple has been able to, plus more, with addition to all sorts of usb compliant controllers, hard drives, thumb drives, keyboards, devices, etc.

I brought up file formats because you mentioned music production. What is the point of boasting about music production (on a mobile device) if the iphone is limited in what formats it can even play? With iOS 11 (recent update) the iphone can finally play flac audio files. This alone speaks volumes. You can't call out audio latency but forget about the ability to play basic file formats like flac and DSD.

Please share some of your masterpieces that were created on your mobile device. I honestly would love to hear some intricate stuff. I am using a Smsl M8 DAC, to ifi iCan SE, paired with Hifiman He-400i's (till I get my baby back from repair).
 
Audio latency has been addressed prior to Android 6.0.

The scenarios you listed are quite laughable, as if you work with simultaneous streams of audio at one time, throughout multiple apps, ON A MOBILE device. I still have seen no references from you to show this severe audio lag you speak of.

Guess what, android has been able to work with just about any audio device Apple has been able to, plus more, with addition to all sorts of usb compliant controllers, hard drives, thumb drives, keyboards, devices, etc.

I brought up file formats because you mentioned music production. What is the point of boating about music production (on a mobile device) if the iphone is limited in what formats it can even play? With iOS 11 (recent update) the iphone can finally play flac audio files. This alone speaks volumes. You can't call out audio latency but forget about the ability to play basic file formats like flac and DSD.

Perhaps you need to watch some demos of a little App on iOS called Audiobus.

Uh, oh. Sorry for completely destroying your audio streams comment, and for proving you really don’t have a clue what you’re talking about.

Here’s a video from 2013 showing multiple Apps running in real time with audio routed through as many as 3 Apps. All while receiving live MIDI data from the Jamstik.

 
Perhaps you need to watch some demos of a little App on iOS called Audiobus.

Uh, oh. Sorry for completely destroying your audio streams comment, and for proving you really don’t have a clue what you’re talking about.
Oh man, my feelings are so hurt right now.

After having to look into the appstore and find the app (newest version v3 has only 51 ratings and Audiobus 2 has an average of a mere 1.8 star review.... You are correct, I do not know about this app, as it seems not many people know about it either. I am familiar with Reason, Ableton Live, FL Studio, Pro-Tools, etc, you know, REAL production software.

Again, no references to this horrid latency.
 
Why should I if it's not a problem for me? Seems like a solution to a problem that doesn't exist. Put down the koolaid.

Then why do you care one way or the other? There are features that I have never used that others consider useful, such as Find My Friends, but it doesn't bother me that it is there.
 
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Oh man, my feelings are so hurt right now.

After having to look into the appstore and find the app (newest version v3 has only 51 ratings and Audiobus 2 has an average of a mere 1.8 star review.... You are correct, I do not know about this app, as it seems not many people know about it either. I am familiar with Reason, Ableton Live, FL Studio, Pro-Tools, etc, you know, REAL production software.

Again, no references to this horrid latency.

References? Do I have to prove the sun will rise tomorrow as well?

iOS has a well established market for mobile music production, and has for many years. Android doesn’t, and there’s many reasons for it. Starting with Googles many attempts to reduce latency, and still failing to address it. Or being late to the game with USB Audio support. Or MIDI, which only showed up in Marshmallow more than 5 years after iOS had it. In short, my original statement is true. Android is a joke for music production.
 
References? Do I have to prove the sun will rise tomorrow as well?

iOS has a well established market for mobile music production, and has for many years. Android doesn’t, and there’s many reasons for it. Starting with Googles many attempts to reduce latency, and still failing to address it. Or being late to the game with USB Audio support. Or MIDI, which only showed up in Marshmallow more than 5 years after iOS had it. In short, my original statement is true. Android is a joke for music production.
Well you can't "destroy" someone's comment with an opinion. And no offense, but mobile audio production is a joke, regardless of who is trying to do it, whether it be you or someone doing it on Android. You can't compare it to working at a real studio. Or even taking along a laptop, attaching all of your interfaces, monitors, keyboards, etc, and making a mobile studio, or whatever you are trying to accomplish over there. I'm sorry, but there really isn't a serious market for that, regardless of what you may think or believe as your opinion. That same money spent on an iphone could have been spent on a laptop that would run circles around the makeshift audiobus app.
 
Then why do you care one way or the other? There are features that I have never used that others consider useful, such as Find My Friends, but it doesn't bother me that it is there.
I care because if that is the future of iphones, then it ACTUALLY makes unlocking, using iPay, less convenient. The question I ask is, what problem are they trying to solve w/ FaceID besides that they couldn't get TouchID under the glass?
 
Well you can't "destroy" someone's comment with an opinion. And no offense, but mobile audio production is a joke, regardless of who is trying to do it, whether it be you or someone doing it on Android. You can't compare it to working at a real studio. Or even taking along a laptop, attaching all of your interfaces, monitors, keyboards, etc, and making a mobile studio, or whatever you are trying to accomplish over there. I'm sorry, but there really isn't a serious market for that, regardless of what you may think or believe as your opinion. That same money spent on an iphone could have been spent on a laptop that would run circles around the makeshift audiobus app.

Everyone I know and work with in this industry uses multiple tools. From iPhones and iPads with various Apps to Pro Tools or Logic on a PC or Mac right up to full blown recording studios. Each tool has a place and purpose. And nobody uses Android because it’s useless.

Mobile audio production is NOT a joke, as you claim. The only jokes are your pathetic constantly changing arguments to try and diminish the fact iOS is very successful in this market, and Android is a failure.

Here’s a quote from the company you linked to try and prove there’s no latency (and failed miserably):

“Even though music apps make up only 3% of all downloads in the iOS App Store, the Music app category is the 3rd highest revenue generating app category after Games and Social Networking. Which suggests that music apps monetize disproportionately well on platforms that offer low latency performance such as the App Store/iOS devices.”

Mobile music production is much larger than you think. Even major gear outlets (like Sweetwater, for example) have dedicated iOS/iPad/iPhone sections in their stores. And nothing for Android.


But hey, keep on trying to argue 2+2=5. Doesn’t make it true.
 
Everyone I know and work with in this industry uses multiple tools. From iPhones and iPads with various Apps to Pro Tools or Logic on a PC or Mac right up to full blown recording studios. Each tool has a place and purpose. And nobody uses Android because it’s useless.

Mobile audio production is NOT a joke, as you claim. The only jokes are your pathetic constantly changing arguments to try and diminish the fact iOS is very successful in this market, and Android is a failure.

Here’s a quote from the company you linked to try and prove there’s no latency (and failed miserably):

“Even though music apps make up only 3% of all downloads in the iOS App Store, the Music app category is the 3rd highest revenue generating app category after Games and Social Networking. Which suggests that music apps monetize disproportionately well on platforms that offer low latency performance such as the App Store/iOS devices.”

Mobile music production is much larger than you think. Even major gear outlets (like Sweetwater, for example) have dedicated iOS/iPad/iPhone sections in their stores. And nothing for Android.


But hey, keep on trying to argue 2+2=5. Doesn’t make it true.
You were the one who kept going off topic and have yet provided any numerical values of this lag you keep mentioning. Who are you and your friends? Anyone worth mentioning? Why have I yet to see anyone successful at producing music on a mobile platform? I have used all of the software that I mentioned previously. I have spent plenty of hours in REAL studios. I have worked with musicians and artists throughout Atlanta. Guess what? NONE of them work on mobile devices lol. Who hooks up an MPD to an iphone or ipad and works on a sequencer on a mobile app? Lets be serious now. You can reference sweetwater's app section, and guess what? Nobody uses them. I am currently searching for people who make music on mobile devices, that are taken seriously....

iOS is successful in its own way, true. But in the bigger picture, there is a reason android owns more than 80% of the worlds market share with android. If you look at things within the bigger picture, I could say iOS is useless compared to android in this merit. But I won't make claims like you.
 
There is a hole in that floor, since no iPhone can be horizontal on a horizontal surface. Camera!
 
You were the one who kept going off topic and have yet provided any numerical values of this lag you keep mentioning. Who are you and your friends? Anyone worth mentioning? Why have I yet to see anyone successful at producing music on a mobile platform? I have used all of the software that I mentioned previously. I have spent plenty of hours in REAL studios. I have worked with musicians and artists throughout Atlanta. Guess what? NONE of them work on mobile devices lol. Who hooks up an MPD to an iphone or ipad and works on a sequencer on a mobile app? Lets be serious now. You can reference sweetwater's app section, and guess what? Nobody uses them. I am currently searching for people who make music on mobile devices, that are taken seriously....

iOS is successful in its own way, true. But in the bigger picture, there is a reason android owns more than 80% of the worlds market share with android. If you look at things within the bigger picture, I could say iOS is useless compared to android in this merit. But I won't make claims like you.

Sure you have. Based on how utterly wrong you were on so many points it’s hard to take anything you say seriously.

Nowhere did I claim artists are recording albums on mobile. I said mobile devices are just another tool musicians use. We used to record song demos on the road with a Sony Walkman Pro and a couple Shure SM57’s. Did we use that audio in the studio? No, we recorded it again from scratch. But the original ideas and sounds were laid down on a lowly cassette. Later I saw people using 4 Track cassette recorders (like Tascam PortaStudio). Now I see them using an iPhone for the same tasks (which is infinitely more powerful than something like those old PortaStudios were).

Are you going to sit here and claim you’ve never ever seen a musician recording songs they’ve just thought of on a simple piece of equipment? Because if you do, then I’ll call you a liar. Unless you only work with big-name artists who can actually afford to rent out a studio to just “play around” with a few ideas they have, rather than doing what most musicians do (get their ideas down on a simple home/portable studio before actually recording an album).

Your problem is you’re a gear snob. Someone who thinks anything less than top-of-the-line equipment isn’t worth using. The type of person who looks down on the guy with a $300 guitar as not worthy of consideration.

Perhaps you need to go back and look where most successful musicians started out. Because I guarantee you they weren’t practicing and honing their craft in a recording studio.
 
Sure you have. Based on how utterly wrong you were on so many points it’s hard to take anything you say seriously.

Nowhere did I claim artists are recording albums on mobile. I said mobile devices are just another tool musicians use. We used to record song demos on the road with a Sony Walkman Pro and a couple Shure SM57’s. Did we use that audio in the studio? No, we recorded it again from scratch. But the original ideas and sounds were laid down on a lowly cassette. Later I saw people using 4 Track cassette recorders (like Tascam PortaStudio). Now I see them using an iPhone for the same tasks (which is infinitely more powerful than something like those old PortaStudios were).

Are you going to sit here and claim you’ve never ever seen a musician recording songs they’ve just thought of on a simple piece of equipment? Because if you do, then I’ll call you a liar. Unless you only work with big-name artists who can actually afford to rent out a studio to just “play around” with a few ideas they have, rather than doing what most musicians do (get their ideas down on a simple home/portable studio before actually recording an album).

Your problem is you’re a gear snob. Someone who thinks anything less than top-of-the-line equipment isn’t worth using. The type of person who looks down on the guy with a $300 guitar as not worthy of consideration.

Perhaps you need to go back and look where most successful musicians started out. Because I guarantee you they weren’t practicing and honing their craft in a recording studio.

In other news, the FaceID v TouchID argument rages on.....
 
Sure you have. Based on how utterly wrong you were on so many points it’s hard to take anything you say seriously.

Nowhere did I claim artists are recording albums on mobile. I said mobile devices are just another tool musicians use. We used to record song demos on the road with a Sony Walkman Pro and a couple Shure SM57’s. Did we use that audio in the studio? No, we recorded it again from scratch. But the original ideas and sounds were laid down on a lowly cassette. Later I saw people using 4 Track cassette recorders (like Tascam PortaStudio). Now I see them using an iPhone for the same tasks (which is infinitely more powerful than something like those old PortaStudios were.

Are you going to sit here and claim you’ve never ever seen a musician recording songs they’ve just thought of on a simple piece of equipment? Because if you do, then I’ll call you a liar. Unless you only work with big-name artists who can actually afford to rent out a studio to just “play around” with a few ideas they have, rather than doing what most musicians do (get their ideas down on a simple home/portable studio before actually recording an album).

Your problem is you’re a gear snob. Someone who thinks anything less than top-of-the-line equipment isn’t worth using. The type of person who looks down on the guy with a $300 guitar as not worthy of consideration.

Perhaps you need to go back and look where most successful musicians started out. Because I guarantee you they weren’t practicing and honing their craft in a recording studio.
Where have I been wrong again? You said you destroyed my argument, with absolutely nothing to show for it.

I actually used to do something similar. I would record myself humming a tune on my phone, and then come home and layer the instruments, etc. But at no point would I connect 3 devices to my phone and try to layer a song together, on my mobile device. There are probably only a handful of people who do more than that on a mobile device.

Also, guess what? Music apps =/= mobile music production apps. That 3% of all downloads in the appstore are probably apps like spotify and other music players. And if its not, its still only a mere 3%.

I'm definitely far from a gear snob. Although I do believe in getting the best bang for your buck, hence why I use a Pixel XL. It can connect to and do way more in my home or vehicle, than any apple device/ecosystem could ever do. I value musicians, of all walks of life. From street performers to underground artists, and I actually hate the majority of mainstream music. I don't have the best equipment, but I definitely wouldn't recommend someone spending a good bit for a ipad, and then spend more money on an app, to try and do what could be done in a much simpler, better method.

You keep trying to push this concept that everyone around you is a musician, they all use apple devices, and wont touch an android because they are useless...yet none of them are recording albums or anything they would release to the public on said devices. You even go as far to make examples of making recordings on a walkman and using the idea you had to re-record in a studio. Yet, still no mention of the extravagant layout/example from your original post about having x,y,z device hooked up to your mobile. Please share with us about how you could only do that on an iphone/ipad.
 
I care because if that is the future of iphones, then it ACTUALLY makes unlocking, using iPay, less convenient. The question I ask is, what problem are they trying to solve w/ FaceID besides that they couldn't get TouchID under the glass?

Then buy an 8, or skip this years phones altogether. If you are right then Apple will probably fix it for next years phone and if you are wrong then it won't matter that you have to use Face ID.
 
I mean, of course they are all excited by the proposition of selling detailed facial recognition records to every government on the planet. INB4 the multinational megacorp promised to respect my privacy.
Because they totally sold everyones detailed fingerprints to teh govznerment with TouchID like we were told. Illuminati confirmed!!!
 
Where have I been wrong again? You said you destroyed my argument, with absolutely nothing to show for it.

I actually used to do something similar. I would record myself humming a tune on my phone, and then come home and layer the instruments, etc. But at no point would I connect 3 devices to my phone and try to layer a song together, on my mobile device. There are probably only a handful of people who do more than that on a mobile device.

Also, guess what? Music apps =/= mobile music production apps. That 3% of all downloads in the appstore are probably apps like spotify and other music players. And if its not, its still only a mere 3%.

I'm definitely far from a gear snob. Although I do believe in getting the best bang for your buck, hence why I use a Pixel XL. It can connect to and do way more in my home or vehicle, than any apple device/ecosystem could ever do. I value musicians, of all walks of life. From street performers to underground artists, and I actually hate the majority of mainstream music. I don't have the best equipment, but I definitely wouldn't recommend someone spending a good bit for a ipad, and then spend more money on an app, to try and do what could be done in a much simpler, better method.

You keep trying to push this concept that everyone around you is a musician, they all use apple devices, and wont touch an android because they are useless...yet none of them are recording albums or anything they would release to the public on said devices. You even go as far to make examples of making recordings on a walkman and using the idea you had to re-record in a studio. Yet, still no mention of the extravagant layout/example from your original post about having x,y,z device hooked up to your mobile. Please share with us about how you could only do that on an iphone/ipad.

Let’s start at the beginning.

You claimed Android has no latency. Which is an outright lie that I proved wrong twice. First with the reference to the new AAudio API in Oreo which is specifically designed to reduce latency. Second with the flawed test you linked which measures latency of a single aspect of the entire audio chain and the fact they NEVER tested latency under different scenarios (which I listed in detail).

You then claimed nobody uses multiple audio streams/Apps. Which is another outright lie that I proved definitely wrong with a simple demo (of which there are thousands on YouTube).

Having been proven wrong twice you then start rambling on about your vast experience in recording studios and with various other software packages. Which has nothing to do with audio latency and does nothing to counter my original claims.

- Do you have any audio latency test results for any other use other than line-in >> App >> line-out? Which is, as I said, the easiest test to pass with the lowest latency.
- Why did Google introduce yet another update to Android Oreo to deal specifically with latency?

Can you answer these questions? Or are you going to try and convince us you’re an expert and we should take your word?
[doublepost=1507589262][/doublepost]
In other news, the FaceID v TouchID argument rages on.....

There’s a point to this. Way back someone complained of lag in Android. Regime2008 claimed there wasn’t and I gave an example of audio latency.

They are related. Because of how Android handles events or the UI (compared to iOS) there is always some lag. Google has made numerous updates over the years to address this, but it’s still there. People don’t notice it because phones/processors have gotten so fast that everything seems to happening virtually instantly.

When people think of lag they think of something visibly obvious - like tapping that letter on the keyboard and waiting a half second for it to appear on screen. Or their phone slowing down over time.

Audio latency is just another form of lag. The OS can’t respond fast enough to an event which results in audio latency. Despite Google MakuchOctober my several attempts to fix this, it’s still present. And it’s the reason why all the major audio App developers haven’t brought all their Apos over to Android (despite wanting to).
 
Let’s start at the beginning.

You claimed Android has no latency. Which is an outright lie that I proved wrong twice. First with the reference to the new AAudio API in Oreo which is specifically designed to reduce latency. Second with the flawed test you linked which measures latency of a single aspect of the entire audio chain and the fact they NEVER tested latency under different scenarios (which I listed in detail).

You then claimed nobody uses multiple audio streams/Apps. Which is another outright lie that I proved definitely wrong with a simple demo (of which there are thousands on YouTube).

Having been proven wrong twice you then start rambling on about your vast experience in recording studios and with various other software packages. Which has nothing to do with audio latency and does nothing to counter my original claims.

- Do you have any audio latency test results for any other use other than line-in >> App >> line-out? Which is, as I said, the easiest test to pass with the lowest latency.
- Why did Google introduce yet another update to Android Oreo to deal specifically with latency?

Can you answer these questions? Or are you going to try and convince us you’re an expert and we should take your word?
[doublepost=1507589262][/doublepost]

There’s a point to this. Way back someone complained of lag in Android. Regime2008 claimed there wasn’t and I gave an example of audio latency.

They are related. Because of how Android handles events or the UI (compared to iOS) there is always some lag. Google has made numerous updates over the years to address this, but it’s still there. People don’t notice it because phones/processors have gotten so fast that everything seems to happening virtually instantly.

When people think of lag they think of something visibly obvious - like tapping that letter on the keyboard and waiting a half second for it to appear on screen. Or their phone slowing down over time.

Audio latency is just another form of lag. The OS can’t respond fast enough to an event which results in audio latency. Despite Google MakuchOctober my several attempts to fix this, it’s still present. And it’s the reason why all the major audio App developers haven’t brought all their Apos over to Android (despite wanting to).
Can you show me where I said that? I asked you to show me latency many times, and you have not yet provided one time. You do realize iOS has audio latency? I hope you realize this despite trying to prove iOS as superior, when it isn't.

You haven't proved anything still. I have been asking you for numbers, and now you are trying to ask me for the numbers (LOL) Now let me ask you yet another time for these numbers as proof, and please don't try to throw them back at me. You made claims about android 6.0 (had no proof) made claims about 8.0 (still no proof). Where is all this proof of yours? Do YOU have any proof of audio latency tests? No proof of owning using a pixel or s8/s7 either.

Is this how isheep go about their day? Just making claims with no factual basis. Then making off the wall scenarios to try to make a point over something you don't even do yourself LOL. It seems you have a hatred towards products that are superior to the ones you used.

EDIT: Also can you explain the lengthy example you used of multiple devices connected to your phone? (for the millionth time). I still am curious about all these make believe scenarios you created yet avoid answering. Or better yet, do you have an answer to the questions I asked previously, plus the ones mentioned above? Thanks!

BTW OG Pixel is faster and smoother than iphone 7 and has been stated by many reviewers and users all over. Better camera, etc. Not sure where you get that audio latency = OS lag. Another area you are completely wrong, yet again.
 
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Well, Microsoft and Google support AR too - Google even had a cringe-inducing demo during their presentation. It's still pretty useless, because nobody knows what to do with it. You see, unlike some, I don't feel the need to behave like a corporate lackey. I tell it as I see it.


For unlocking, for sure. It's a more convoluted, awkward method. For anything else, I don't see much applicability of this face mapping technology. It's not that it's less exciting, I don't find it exciting at all. It's like you trying to sell me a car that can bake cookies. You think baking cookies is really great, I just don't think it's needed in that context.


I don't take marching orders from the likes of you. And I had a much cooler phone than the iPhone many years before this overpriced fashion accessory came into existence.

Reading your reply reminds me one thing about iPhones, something always gave this bad vibe about them: their owners and their opinions. Buying one these days feels more and more like joining an awful cult.


Actually read your previous post first and then tell me about my bad vibe again :)

Your post was basically “rubbish useless Apple, God uses Google “

I don’t defend Apple, and, honestly could care less for any company, it is just honestly disappointing to see the superiority complex in people.

No offense, have a lovely day
 
Sure you have. Based on how utterly wrong you were on so many points it’s hard to take anything you say seriously.

Nowhere did I claim artists are recording albums on mobile. I said mobile devices are just another tool musicians use. We used to record song demos on the road with a Sony Walkman Pro and a couple Shure SM57’s. Did we use that audio in the studio? No, we recorded it again from scratch. But the original ideas and sounds were laid down on a lowly cassette. Later I saw people using 4 Track cassette recorders (like Tascam PortaStudio). Now I see them using an iPhone for the same tasks (which is infinitely more powerful than something like those old PortaStudios were).

Are you going to sit here and claim you’ve never ever seen a musician recording songs they’ve just thought of on a simple piece of equipment? Because if you do, then I’ll call you a liar. Unless you only work with big-name artists who can actually afford to rent out a studio to just “play around” with a few ideas they have, rather than doing what most musicians do (get their ideas down on a simple home/portable studio before actually recording an album).

Your problem is you’re a gear snob. Someone who thinks anything less than top-of-the-line equipment isn’t worth using. The type of person who looks down on the guy with a $300 guitar as not worthy of consideration.

Perhaps you need to go back and look where most successful musicians started out. Because I guarantee you they weren’t practicing and honing their craft in a recording studio.

http://www.ikmultimedia.com/mobile/products/cat-view.php?C=mobile

https://www.sweetwater.com/store/search.php?s=Android&Go=Search

There are plenty of devices available for android, why would they bother if Android were incapable?
I get that iOS has been capable for longer but Android isn't the laggy incapable bastard you're making it out to be, anymore.
The music industry has been in love with Apple for years, it makes sense that they were quick to jump on board with IOS, plus the small amount of models with unified connectors and software helped heaps.
The plethora of production tools out there for IOS compared to Android is massive, but it's not like android is useless, it's just not as mature. It wasn't until a few years ago that you could get a half decent i/o for android.
I agree with the sentiment that if you create on mobile and its good, or you enjoy it, who cares what you use and what it costs.
I have a few cheap guitars that play better than more expensive guitars. My DAW is Reaper, it's a cheap DAW.
It's also fully capable of meeting my needs.
I don't bother trying to make music on mobile, I don't begrudge those who do though.
 
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