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The world has changed a fair bit since 2008, wouldn't you say?

(ESPECIALLY in technology...)

Technology has changed... absolutely.

But a commission is still a commission. And the App Store charges a commission.

If you're saying 30% was fine in 2008 but it's far too high in 2021... then what should the number be?

Or was 30% wrong from the beginning? :oops:
 
Following Apples abusive 30% logic: Couples made by dating platforms available on iOS should share 30% of their GF/BF with Apple employee’s, and 30% of their children will belong to Apple, too. Apple have the right to freely brainwash these kids 7.2hs per day with Apple ads.
Are you going out of your way to make fair compensation seem absurd? How about this? Why should I have pay Best Buy for a new TV if there are ads on NBC?!

Do you think Target can only get paid once? If Apple can get paid more than once, so can Target.
Sure. If Target provides something justifying getting paid twice, than of course they should get paid twice. And they do. They get compensated by vendors looking for better product placement and by me the consumer.
 
Are you going out of your way to make fair compensation seem absurd? How about this? Why should I have pay Best Buy for a new TV if there are ads on NBC?!
Comparing physical rent seeking and software rent seeking is a fool's gambit
 
My biggest issue with Apple services is that they are not available everywhere. For example Apple Pay is great, but I cannot use it on my Desktop which is Windows. When buying games on Steam I use PayPal as that has all my cards and linked to my bank account and I use it to send money to some people. What's cool is many sites have the option to pay with PayPal which saves me time as PayPal also has my address. I would prefer to use it.

Than when I bought an iPhone I was forced to give Apple my card information just to sign up for some service on an App. Why!? I already have PayPal installed and signed in, why couldn't I use that!? But okay, lets fully set up Apple Pay as its better and secure...except that's useless to me as I almost never make in app purchase and I cannot use Apple Pay on my Desktop.

This is also why I don't use KeyChain. Sure its better integrated with my phone...but 1Password works on my Desktop and work laptop while KeyChain does not. If Apple ever forces everyone to use KeyChain I will throw my iPhone at the wall.

Your thoughts on Keychain (technically "iCloud Keychain, since "Keychain" is just the secure database that has been on Macs for more than 21 years) are a bit dated now, since iCloud Keychain (or "iCloud Passwords" as Apple calls them for Windows folk) is now available on Windows and in the Chrome browser.


So a solution exists for your Desktop for passwords, at least.

As for Apple Pay, that's intentional since Windows computers come from many vendors and it's impossible for Apple to control the overall security of the system. Could you imagine if Apple allowed Apple Pay to work on Windows without the same strict safeguards in place on iDevices and Macs and customers got hacked? You got it ... it would be Apple's fault.

Apple Pay has only been approved for use on devices that Apple can prove keep the transaction exceptionally secure. They can't provide that assurance across a wide arrange of Windows computers, otherwise you'd have your beloved Apple Pay on Windows.
 
In my country, android thieves are using "right to choose" to install bogus bank sites. People are robbed of their fortune. Bravo state regulators.
 
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Sure. If Target provides something justifying getting paid twice, than of course they should get paid twice.
Well they provided Apple a store, enabling consumers to buy their products. That sounds justified. Therefore they should get an ongoing 30% cut for all transactions made with an iPhone. Same with ISPs. They should get 30% too. They're work is also helping facilitate all those transactions.

And they do. They get compensated by vendors looking for better product placement and by me the consumer.
Same with Apple.
 
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I am okay with Apple chargint wahtever they want for in-app purchaes as long as
Than let’s cap developer payouts. You can only make $100,000 from your software. Once you do that it becomes public domain and it’s no longer an issue.
I like this. We can add something else. Apple can take a cut too but up to an upper limit of how much it cost Apple to distribute the App plus a healthy profit of say 10%, after that 100% goes to the developer until say $100,000 than the rest goes to taxes.
 
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Maybe Apple should start charging for "film recharges" in the camera App?

Shouldn't we have to pay to use their camera app over and over again?
 
Maybe Apple should start charging for "film recharges" in the camera App?

Shouldn't we have to pay to use their camera app over and over again?
I'd be fine if people were to start getting charged to post on social media, everything would get quieter and a bit more articulate.
 
Your thoughts on Keychain (technically "iCloud Keychain, since "Keychain" is just the secure database that has been on Macs for more than 21 years) are a bit dated now, since iCloud Keychain (or "iCloud Passwords" as Apple calls them for Windows folk) is now available on Windows and in the Chrome browser.


So a solution exists for your Desktop for passwords, at least.

As for Apple Pay, that's intentional since Windows computers come from many vendors and it's impossible for Apple to control the overall security of the system. Could you imagine if Apple allowed Apple Pay to work on Windows without the same strict safeguards in place on iDevices and Macs and customers got hacked? You got it ... it would be Apple's fault.

Apple Pay has only been approved for use on devices that Apple can prove keep the transaction exceptionally secure. They can't provide that assurance across a wide arrange of Windows computers, otherwise you'd have your beloved Apple Pay on Windows.

TLDR; but BWAHAHA LMAOROFL breathing breathing breathing 🤣👍

Apple Pay has only been approved for use on devices that Apple can prove keep the transaction ***exceptionally secure***.

 
I am okay with Apple chargint wahtever they want for in-app purchaes as long as

I like this. We can add something else. Apple can take a cut too but up to an upper limit of how much it cost Apple to distribute the App plus a healthy profit of say 10%, after that 100% goes to the developer until say $100,000 than the rest goes to taxes.
I’m on board with that. If the conversation is that someone’s revenue should be limited than we need to limit the revenue of everyone involved. We can’t just do it to one party.
 
I’m on board with that. If the conversation is that someone’s revenue should be limited than we need to limit the revenue of everyone involved. We can’t just do it to one party.
False dichotomy.

Apple is using it's duopolistic status in the market to charge extortionate rates.

The main problem here is the omnipresence of SaaS
 
I am okay with Apple chargint wahtever they want for in-app purchaes as long as

I like this. We can add something else. Apple can take a cut too but up to an upper limit of how much it cost Apple to distribute the App plus a healthy profit of say 10%, after that 100% goes to the developer until say $100,000 than the rest goes to taxes.
Do you mean profit or commission? Currently Apple gets a 15 - 30% commission; we don't know what the profit is.
 
False dichotomy.

Apple is using it's duopolistic status in the market to charge extortionate rates.

Alright... so what should the rates be?

If 30% is too high for large developers... and 15% is still too high for small developers... what is the proper number?

Should the commission fee just be 12% like Epic charges developers in its store? Would that fix it?

Or if Apple changed their rate to 10% would all these various nations drop their anti-trust investigations and lawsuits? Is it just that simple?

:p
 
The developer actually sets the rates.
AKCHUALLY

The developer sets the fee for a given function, the rate is a set % given by :apple:

Alright... so what should the rates be?

If 30% is too high for large developers... and 15% is still too high for small developers... what is the proper number?

Should the commission fee just be 12% like Epic charges developers in its store? Would that fix it?

Or if Apple changed their rate to 10% would all these various nations drop their anti-trust investigations and lawsuits? Is it just that simple?

:p
At this point it is not about the rate, IT has become critical infrastructure and as such will get regulated into obedience.
 
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At this point it is not about the rate, IT has become critical infrastructure and as such will get regulated into obedience.

But but but... you just talked about extortionate rates!

And people have been railing against these rates in every one of these articles!

;)
 
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