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I have the current MBP 15" with AMD Radeon R9 M370X dGPU. As far as I know it's a 3 year old card consisting of AMD's GCN 1.0 architecture, advertised as 'brand new' by Apple marketing. No way this can perform better than the GTX 460.

The GTX 460 is a nearly six year old mid range card. I think you're over estimating the requirements.
 
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OS X 10.11 has Metal... FYI...
After watching the video demo of Metal on WWDC
'r u fvcking kidding me' is the only thing that stays in my mind
Metal has so far zero product that can demonstrate a competitive visual quality. Yet. To the best of my knowledge.
 
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Blizzard is not the one to blame. It is simply impractical/unprofitable to support mac, and that's it.
 
So glad I ditched Mac and built a hackintosh. This thread is hilarious, so many apple apologists. Been saying for years that Apple doesn't respect it's consumers, and this kind of news is evidence of that; garbage hardware will give you garbage results.

And you guys are surprised?
 
So glad I ditched Mac and built a hackintosh. This thread is hilarious, so many apple apologists. Been saying for years that Apple doesn't respect it's consumers, and this kind of news is evidence of that; garbage hardware will give you garbage results.

And you guys are surprised?

Like people said it's not only about the hardware – same hardware perform much better in heavier games if booted into Windows. And yes, I'm a bit surprised since the Blizzard logo was there among the developers supporting Metal when Apple was presenting OS X El Capitan at the WWDC. But like some has suggested it might just take some time until we'll see Overwatch for OS X.
 
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No decent game ever comes to MacOS (at least not in the same century it was first released on other platforms), so I don't understand the outcry. Most Apple users simply don't have the hardware. In the mobile sector only the more expensive MBP 15 comes with a (mediocre) discrete graphics card and also the 21,5 iMac does not have one at all. The iMac 27 has a discrete GU with 2GB Vram which is also not sufficient for high end games any more (on my Notebook I have 8GB Vram -GFX 980m).
So let's face it: Mac is not for gaming.

Which laptop? Is it less notebook and more textbook?

You're right on the Mac not being for gaming, at least not this type of fast paced game which requires high FPS (60+) to be effective and enjoyable. If Blizzard wants to make more visually appealing games it was bound to drop the Mac from its available at launch lineup sooner or later.

Still not the least bit interested in anything Blixzard has done since Warcraft 3, and by the looks of it that'll continue to be the case.
 
No decent game ever comes to MacOS (at least not in the same century it was first released on other platforms), so I don't understand the outcry. Most Apple users simply don't have the hardware. In the mobile sector only the more expensive MBP 15 comes with a (mediocre) discrete graphics card and also the 21,5 iMac does not have one at all. The iMac 27 has a discrete GU with 2GB Vram which is also not sufficient for high end games any more (on my Notebook I have 8GB Vram -GFX 980m).
So let's face it: Mac is not for gaming.
 
Hilarious how everyone in this thread has you rekt over this ignorant contribution to the thread.

Apple's garbage hardware was never going to support games... please redirect your anger towards apple pathetic hardware choices.
Why are you so insulting toward one's opinion/expression?
 
Apple just dont give a rats ass for gaming and gamers! Apple sells equipment to people with actual lives! Mac users have jobs and are concerned with for more than video games! This is what all you d-bags dont get, cus you live at home in you moms basement and spend all your waking time in a gammers bubble! Pull the plug and get out side! Your video games are worthless!!!
Well, that's your (in my view extremely warped) opinion. Not an objective truth. People find value in different things in life. I find gaming to be nice break from reality which at times can be quite daunting. Also, not all people who like games are like what you describe (if that really is what you think?).
 
Like people said it's not only about the hardware – same hardware perform much better in heavier games if booted into Windows. And yes, I'm a bit surprised since the Blizzard logo eas there among the developers supporting Metal when Apple was presenting OS X El Capitan at the WWDC. But like some has suggested it might just take some time until we'll see Overwatch for OS X.

False. It IS a hardware problem. Your only option to get decent gaming performance from a Mac is to shell out a few or more thousand dollars on a Mac Pro, and even THEN those are just rebranded 7xxx series cards from almost half a decade ago.

Every incarnation of GPU support from apple has been a complete failure. Metal isn't going to change anything anyway, so either way; Metal sucks and so does the hardware. Gamers should stay FAR away from anything Apple.
 
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False. It IS a hardware problem. Your only option to get decent gaming performance from a Mac is to shell out a few or more thousand dollars on a Mac Pro, and even THEN those are just rebranded 7xxx series cards from almost half a decade ago.

Every incarnation of GPU support from apple has been a complete failure. Metal isn't going to change anything anyway, so either way; Metal sucks and so does the hardware. Gamers should stay FAR away from anything Apple.

I didn't say it wasn't a hardware problem, I said it's not only a hardware problem since games perform much better on the same Mac if booted into OS X.

As a sidenote – my Mac Pro (Mid 2010) with an Nvidia GTX 970 is no slouch at gaming. But that is of course not an "official" Apple computer in that sense.

And in what way does Metal suck? We haven't seen much of it yet in OS X and you know it will suck?
 
I highlighted the important part in your quote. Playable to some is all we want. We will take 720p if we can play the damn thing on OS X. Blizzard says no. But Blizzard will allow you to have your 720p and 20fps experience with the Intel HD 4400 on your Windows PC using the now ancient Vista OS.

This is not about Apple hardware being too weak or OS X being too old or antiquated in certain ways. It's a revenue (not enough Mac gamers for Overwatch in Blizzard's eyes) issue and Blizzard have no want to do the OS X port. If Blizzard really wanted to do it, they would have found a way to do it.

You are correct. There is not enough revenue for the effort necessary to support apple's choice of hardware and lacklustre driver support.

When overwatch performs badly on a Mac after an update etc, everyone on here will blame blizzard. To be honest, it's not worth the effort needed to support a game on a platform that is so far behind hardware and software wise when it comes to gaming .

If you want to play overwatch, bootcamp. I fail to understand why people play the same version of a game on OS X , the drivers and performance is so far behind .
 
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Well, that's your (in my view extremely warped) opinion. Not an objective truth. People find value in different things in life. I find gaming to be nice break from reality which at times can be quite daunting. Also, not all people who like games are like what you describe (if that really is what you think?).

Obvious troll is obvious. Look at his join date. Every reply to that guy is just a waste :)

Anyway, I'm actually surprised that there are still major game studios support OSX. While Apple has steady Mac sales and huge margins, it's just a tiny market for games. Just look at the Steam hardware & software survey. The OS X users in October are a measly 3.49% combined.
It simply makes not much sense to support OS X from a game developers business standpoint. While there is Unity, a popular game engine, which can deploy games to multiple platforms quite effortless, most big game studios use custom engines. And in that case it costs a lot effort and man power to port those games. It's not just one click and you have magically a OS X game (even with Unity)

Regarding Mac hardware.
Well, I look at the new iMacs and can only shaking my head. Apples doesn't even try to appeal gamers, or power users. A mediocre mobile Intel GPU in combination with 4K screens is definitely not sufficient other than for some casual games, or games with really watered down graphics.
I guess they are happy enough with their iOS app revenues. It's definitely more about the brand and the hardware design.

I like the iPhone. There is no alternative for a mobile device for me, after getting burned with Android for so long.
And the MacBooks are fine for personal use and Photoshop work. But for gaming and games development, I use a Windows machine, for a good reason.
 
False. It IS a hardware problem. Your only option to get decent gaming performance from a Mac is to shell out a few or more thousand dollars on a Mac Pro, and even THEN those are just rebranded 7xxx series cards from almost half a decade ago.

Every incarnation of GPU support from apple has been a complete failure. Metal isn't going to change anything anyway, so either way; Metal sucks and so does the hardware. Gamers should stay FAR away from anything Apple.
This is unfortunately so incredibly true. It's really starting to pain me. There is simply no Mac out there with a decent GPU short of buying a 6 year old Mac Pro and then buying a custom flashed GPU for it. Drivers have not been updated AT ALL in 2 years; performance with NVIDIA GPU's improves about 20% if you install NVIDIA's drivers.

This situation is completely ridiculous. I've been on this forum for a while saying that I want a Mac with a decent GPU, especially in the laptop space, and I just simply can't get it. I just cannot get it at all. Even the top end MacBook Pro is underpowered compared to the screen resolution.

The choice of GPU is also often ridiculous. Top of the line 5K iMac just got updated. Shortly before, NVIDIA had released the GTX 980 (without an M!) for mobile platforms. This would literally have been the PERFECT chip to slap into a 5K iMac and get a really competent machine that could run games really nicely at 1440p or 4K and have amazing resolution everywhere else.

But no, they pick AMD's vastly inferior solution that cost the same. What the actual ****. I'm so sick of it. I love OS X and all the great desktop features you get, but the hardware is total junk at this point on the GPU side, and the default drivers are disparagingly bad (although this can be fixed on the NVIDIA side, as others have mentioned).

The software side of this issue is actually relatively small. It's the hardware that sucks more than ever before, and that's why it doesn't make sense for Blizzard to support OS X. There are so few Macs that can run the game at all, and of those that can, virtually none of them can run it above minimum settings and they definitely cannot run it at native resolution.
 
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This is unfortunately so incredibly true. It's really starting to pain me. There is simply no Mac out there with a decent GPU short of buying a 6 year old Mac Pro and then buying a custom flashed GPU for it. Drivers have not been updated AT ALL in 2 years; performance with NVIDIA GPU's improves about 20% if you install NVIDIA's drivers.

This situation is completely ridiculous. I've been on this forum for a while saying that I want a Mac with a decent GPU, especially in the laptop space, and I just simply can't get it. I just cannot get it at all. Even the top end MacBook Pro is underpowered compared to the screen resolution.

The choice of GPU is also often ridiculous. Top of the line 5K iMac just got updated. Shortly before, NVIDIA had released the GTX 980 (without an M!) for mobile platforms. This would literally have been the PERFECT chip to slap into a 5K iMac and get a really competent machine that could run games really nicely at 1440p or 4K and have amazing resolution everywhere else.

But no, they pick AMD's vastly inferior solution that cost the same. What the actual ****. I'm so sick of it. I love OS X and all the great desktop features you get, but the hardware is total junk at this point on the GPU side, and the default drivers are disparagingly bad (although this can be fixed on the NVIDIA side, as others have mentioned).

The software side of this issue is actually relatively small. It's the hardware that sucks more than ever before, and that's why it doesn't make sense for Blizzard to support OS X. There are so few Macs that can run the game at all, and of those that can, virtually none of them can run it above minimum settings and they definitely cannot run it at native resolution.
Could this be intentional by Apple?
 
Could this be intentional by Apple?
If it is intensional, it is a stupid move if Apple wants gaming on their platform AT ALL. You simply can't give workstations to gamers and expect them to like it. It makes the build 2-3 times as expensive, which is completely unacceptable if you don't need any workstation features and just want a personal computer that can play games (and do other everyday tasks), which is what the gaming community wants.

If Apple could deliver a Mac Pro with a 6 core Xeon and ONE non-workstation GPU at less than half the current price, then they might have a chance. This should be economically viable. As it is, though, they can forget about it.
 
FREE Advertising! Marketing for Blizzard, so that people will talk about it... but after month of release it will be available to Mac.

WoW, D3 lost many players.
Their DOTA killer didn't kill DOTA.. (forgot the name)

Probably Candy Crush will save them.
 
Could this be intentional by Apple?
Buying a machine that they no longer manufacture? A machine that doesn't support the latest OS X features? Doesn't seem likely to me.

Like many in this thread this situation should be a wake up call for all Mac users to tell Apple that their graphics strategy for OS X is a failure. The hardware that they use in all but their premium ($2500) computers is not helping 3D content creators view the Mac as a viable market for their products. At the very least, ask them to support external GPUs for Thunderbolt 3. Explain that when games (and other 3D applications) that are use the latest graphics technology is no longer an option on OS X they are failing to keep OSX as a viable platform for this content. They should rethink their graphics strategy for their heavy computing/content creation platform.

https://www.apple.com/feedback/
 
Buying a machine that they no longer manufacture? A machine that doesn't support the latest OS X features? Doesn't seem likely to me.

Like many in this thread this situation should be a wake up call for all Mac users to tell Apple that their graphics strategy for OS X is a failure. The hardware that they use in all but their premium ($2500) computers is not helping 3D content creators view the Mac as a viable market for their products. At the very least, ask them to support external GPUs for Thunderbolt 3. Explain that when games (and other 3D applications) that are use the latest graphics technology is no longer an option on OS X they are failing to keep OSX as a viable platform for this content. They should rethink their graphics strategy for their heavy computing/content creation platform.

https://www.apple.com/feedback/
I understand that. I don't know what it is with Tim's vision with apple products. The way he represent the company indicates he's loosing it with money in his mind. Apple should focus more on their foundation...software and hardware computers.
 
This is unfortunately so incredibly true. It's really starting to pain me. There is simply no Mac out there with a decent GPU short of buying a 6 year old Mac Pro and then buying a custom flashed GPU for it. Drivers have not been updated AT ALL in 2 years; performance with NVIDIA GPU's improves about 20% if you install NVIDIA's drivers.

This situation is completely ridiculous. I've been on this forum for a while saying that I want a Mac with a decent GPU, especially in the laptop space, and I just simply can't get it. I just cannot get it at all. Even the top end MacBook Pro is underpowered compared to the screen resolution.

The choice of GPU is also often ridiculous. Top of the line 5K iMac just got updated. Shortly before, NVIDIA had released the GTX 980 (without an M!) for mobile platforms. This would literally have been the PERFECT chip to slap into a 5K iMac and get a really competent machine that could run games really nicely at 1440p or 4K and have amazing resolution everywhere else.

But no, they pick AMD's vastly inferior solution that cost the same. What the actual ****. I'm so sick of it. I love OS X and all the great desktop features you get, but the hardware is total junk at this point on the GPU side, and the default drivers are disparagingly bad (although this can be fixed on the NVIDIA side, as others have mentioned).

The software side of this issue is actually relatively small. It's the hardware that sucks more than ever before, and that's why it doesn't make sense for Blizzard to support OS X. There are so few Macs that can run the game at all, and of those that can, virtually none of them can run it above minimum settings and they definitely cannot run it at native resolution.

Bingo. This is exactly why I got completely FED UP WITH APPLE and built a Hackintosh instead. They're not getting a damn penny out of me if they continue releasing complete sh*t for a computer product.
 
After watching the video demo of Metal on WWDC
'r u fvcking kidding me' is the only thing that stays in my mind
Metal has so far zero product that can demonstrate a competitive visual quality. Yet. To the best of my knowledge.
The visual quality of Metal is not any different than OpenGL. Blizzard said that all the features of OpenGL (Mac version) are available on Metal right now so when a game is ported to Metal there shouldn't be any visual loss.
 
This is NOT an Apple hardware issue. Overwatch even supports Intel integrated graphics at the low end. People keep ignoring this fact here on purpose.

The issue is more likely related to the perceived cost vs revenue to make the OS X port and/or issues with metal and other Apple coding stuff that Blizzard feels it's not worth the time and effort to deal with. If Blizzard really wanted to deal with this, they would. They are large enough to do so.

You are correct. There is not enough revenue for the effort necessary to support apple's choice of hardware and lacklustre driver support.

When overwatch performs badly on a Mac after an update etc, everyone on here will blame blizzard. To be honest, it's not worth the effort needed to support a game on a platform that is so far behind hardware and software wise when it comes to gaming.
There is nothing lackluster about it, Apple's hardware these days is just stock standard stuff. (thanks for your reply, it's honest, and your backhanded compliment is well noted). It's the drivers and other things like metal that are different. The game will perform badly on a Vista Windows machine with Intel integrated graphics also but Blizzard seems to be ok with this. That's basically saying we will allow our game to run bad on Windows but not on OS X so we will not bother to port it there at all. That's is a point I fail to understand really. Why even have the Intel Graphics as an option for a game and then not OS X. Macs have better then this level of Intel graphics.

I seriously think it's not a driver issue. That feels like a cop out excuse to me. Sony does everything proprietry for it's PS4 and the game will be ported there. I seriously think it's just a revenue issue.
 
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First of all, the minimum requirements are an Intel HD 4400, and the GPU from a 6 year old iMac.

The Iris Pro 5200 should easily defeat both, especially the 6200.

Also, Macs never had the most powerful GPUs. iGPUs have simply improved enough to the point where we don't need dGPU in some areas. I mean, you needed to spend $1800+ to get a decent GPU in a 15" MBP before. Not sure why the cost of entry is a problem now. The whining in this thread makes it sound like Apple was once putting GTX 980 class GPUs in iMacs.

My guess is that Blizzard didn't want to bother with Metal.
 
This is NOT an Apple hardware issue. Overwatch even supports Intel integrated graphics at the low end. People keep ignoring this fact here on purpose.

I don't know why people keep going back to the hardware. Maybe they think it's easier than admitting OS X has serious issues? It's not the hardware. The minimum requirements for Overwatch are extremely low. And Blizzard's solution is to run Bootcamp on a Mac, which is still using the same hardware.

Yes, they're porting it to the PS4, but the version of OpenGL the PS4 has is far far newer and performs much better on lower end hardware than a lot of Macs ship with.

You can Bootcamp a Mac and run the same game under Windows and it performs much better. Unplayable games suddenly become playable at high resolutions under Windows on Mac hardware. It's definitely OS X.
 
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