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I'm usually not a huge fan of blizzard games. It's simply an opinion, just not too entertaining for me. This game though, it does look like it could be some fun. Maybe I'll check it out. Not to worry though I have a GTX 780M in my iMac, plus, I do my gaming on a Windows partition anyways.

Just my thoughts.
 
This is simply not true of Blizzard for many years at this point. All of their games for over a decade have come out for Mac on the same day, and most often in the same box, as the PC versions.
That's why I wrote "decent" game. Except for Starcraft Blizzard is making games for kids and people who have problems in the real world - e.g. "WoW"
 
What I think:

Blizzard is owned by Activision (guys who make Call of Duty). Overwatch being a type of shooter, and with Activision taking more and more ownership over decisions at Blizzard, Activision has decided to follow a Call of Duty approach and focus on PC and console versions to maximize sales. All coding efforts and human capital focused on PC and console, thus leaving Mac to the side.
 
As a gamer I cant even barely run World of Warcraft any longer on a modern Mac. Im lucky to get 15 fps in most areas. Ive had to resort to boot camp and running my game off Windows 8.1 where I can get 100 times better graphic performance and options than I can running in Mac OS. Mac OS is total **** for graphics and apparently Apple couldnt give a crap about it because developers have been telling them for years to get their act together. Ive developed for Macs and Ive owned more Macs since 1985 than you probably can count up to. They haven't "baked" anything but their brains. Devs would be more than happy to take advantage of modern APIs and graphic device driver calls if they existed in OS X AT ALL!

This is obviously not true. My 2010 MBA plays WoW, SC2 and Heroes of the Storm fine with the lowest settings on my native resolution of 1440x900 (except HotS)
 
What I think:

Blizzard is owned by Activision (guys who make Call of Duty). Overwatch being a type of shooter, and with Activision taking more and more ownership over decisions at Blizzard, Activision has decided to follow a Call of Duty approach and focus on PC and console versions to maximize sales. All coding efforts and human capital focused on PC and console, thus leaving Mac to the side.
Company of Heros has a version available in Mac App Store.
I can guess this one is not from Blizzard, though. However this version is on PC quite a long time ago.
 
I have a feeling this is going to be my next "TF2". Really glad to hear it isn't free to play, too.
 
This is NOT an Apple hardware issue. Overwatch even supports Intel integrated graphics at the low end. People keep ignoring this fact here on purpose.

The issue is more likely related to the perceived cost vs revenue to make the OS X port and/or issues with metal and other Apple coding stuff that Blizzard feels it's not worth the time and effort to deal with. If Blizzard really wanted to deal with this, they would. They are large enough to do so.


There is nothing lackluster about it, Apple's hardware these days is just stock standard stuff. (thanks for your reply, it's honest, and your backhanded compliment is well noted). It's the drivers and other things like metal that are different. The game will perform badly on a Vista Windows machine with Intel integrated graphics also but Blizzard seems to be ok with this. That's basically saying we will allow our game to run bad on Windows but not on OS X so we will not bother to port it there at all. That's is a point I fail to understand really. Why even have the Intel Graphics as an option for a game and then not OS X. Macs have better then this level of Intel graphics.

I seriously think it's not a driver issue. That feels like a cop out excuse to me. Sony does everything proprietry for it's PS4 and the game will be ported there. I seriously think it's just a revenue issue.

At the end of the day it's PC components inside the Mac, and the same machine will run said overwatch in bootcamp. I'd agree with you that it's a revenue issue, the dev and support are not worth it it seems for blizzard. Blizzard would have numbers of how many of thier player base is on Mac clients, id assume it's very small compared to PC.

While metal sounds great when you read the marketing, it would be interesting to hear from dev companies what thier thoughts are.

As a user, For me gaming on my Mac, is a driver issue, the performance hit is massive, and that is just wow. To be honest I gave up and built a gaming PC. Some things PCs are very good at.
 
A large number of players are not using brand new Macs running El Capitan. As such, these Macs are not Metal compatible. Do you target Metal specifically and alienate users, or maintain two separate renderers (Metal and OpenGL). While Aspyr and Feral Interactive have spoken positively about Metal, ZeniMax Online's Mac ESO guy, for example, stated that it's not practical to drop OpenGL and it's too much of a resources drain to support a 3rd API.

OpenGL will likely receive no further updates from Apple, leaving their half-baked implementation of OpenGL4 to die while Metal, which is, at this stage, no where near feature-complete on OS X, receives all the love.

Windows Vista, released in 2006, is still in extended support for almost another 2 years, meaning critical bugs will still be fixed. Windows 7 ended mainstream support a few months ago and remains in extended support until 2020. Yosemite, on the other hand, was deprecated a year after release and will only receive security updates.

Blizzard have been trying to fill positions on the Mac team for years now with no luck. Honestly, if you plan to specialise in developing for OS X, why wouldn't you just go and make the next Angry Birds/Fruit Ninja/Cut the Rope and make sweet sweet cashola?

Finally, OS X drivers are seriously a joke. El Capitan shipped with the same two-year old nVidia 310 series that shipped with Yosemite. AMD drivers are about the same, only AMD don't release their own drivers as nVidia do (so your shiny new M395X is gimped from the start).

Seriously, we run a system which has about 10% of the market share and probably 4% of the PC gaming share. The ROI is simply too low.
 
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Maybe he has come to the realization that Apple has abandoned OS X... so there just isn't much future there.

Weird. Some other company just released an update to OS X at the end of September. Glad somebody else took over now that Apple abandoned OS X! Apple must approve of this company, because they keep on putting OS X on all their new Macs. Strange.

So glad I ditched Mac and built a hackintosh. This thread is hilarious, so many apple apologists. Been saying for years that Apple doesn't respect it's consumers, and this kind of news is evidence of that; garbage hardware will give you garbage results.

And you guys are surprised?

What's hilarious to me is someone who keeps talking about and using an operating system from a company that they believe doesn't respect consumers.

Just like everyone else that keeps torturing themselves by coming to this forum and using Apple products and/or services even though they hate Apple... why not just go use another operating system made by a company that respects their consumers?
 
After reading every post so far, the only conclusion I can give for this matter is:
This is a combination of outdated software, crappy hardware and strategic business decision, which for me is hard to say which one is the first and which one is the next. I think, pretty much they all pushes out the final decision.
For Mac, either Apple doesn't want to please game player using Mac OS X, or Mac OS X is not designed for gaming.
For Blizzard, the reason is simpler. Because Mac gamer is way fewer than PC gamer.
I love using Mac OS X on a Mac but I have a PC with very low end AMD Raedon M270(?) for some years old yet still quite graphic intensive games including Supreme Commander. Bottom line is: I can try to run the game in full 1080P, with most settings to high or even ultra, and still runs fluently.

I don't know how Mac would be powerful for 3D graphic producing. Maybe Mac would be great for music producing and processing. Maybe photographers would love to use Mac.
 
Just like everyone else that keeps torturing themselves by coming to this forum and using Apple products and/or services even though they hate Apple... why not just go use another operating system made by a company that respects their consumers?

While Macs are great, being realistic about things is also great.
 
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While Macs are great, being realistic about things is also great.
The people I'm referring to aren't realistic- if they were, they wouldn't work themselves into a furor over metal and plastic.

I myself am quite realistic- I don't game on Macs because Mac gaming sucks.
 
Blizzard have been trying to fill positions on the Mac team for years now with no luck. Honestly, if you plan to specialise in developing for OS X, why wouldn't you just go and make the next Angry Birds/Fruit Ninja/Cut the Rope and make sweet sweet cashola?

Are you kidding me? The app store is flooded with competition and risk. If I were an experienced mac developer I'd feel like a unicorn for game developers like Blizzard.
 
To whomever said it's not OpenGL because PS4 uses it, have you considered that the PS4 has a fully UPDATED version of OpenGL (actually I've read it uses a custom version called libgcm that they can update to their needs for the system, but it's similar to OpenGL, which is available but apparently few use) whereas Apple stopped bothering ages ago? Apple has never given two bits about gaming in OS X. It's ironic, really because I've always felt OS X is what I imagine the Commodore Amiga would have been like if Commodore hadn't screwed it up toward the end EXCEPT that Commodore ALWAYS SUPPORTED GAMING!

Game developers have never asked much of Apple over the years. They never begged them to release machines with killer gaming specs that I've ever heard. What I have heard is that they've politely asked Apple to update their damn drivers and OpenGL so they're not consistently 2-6 years behind everyone else all the damn time and Apple politely told them to go suck a lemon. Mac users don't like to game, after all. Let them boot Windows....
 
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The issue is not mac hardware so people should stop with that nonsense already. Apple never ever put the newest best GPU's in their macs, ever. I have been gaming with my macs for 20 years, I've never had a recently released top of the line dGPU in any of my newly purchased macs. So stop acting like this is a new trend by Apple.

If the issue is software, Blizzards games run on Open GL on OS X, and they will continue to do so. So it's not like they went "we can't be bothered with Open GL on OS X anymore". They will keep supporting it.

The issue is most likely that they don't have resources at the moment to code a new engine for Metal. But I'm 99% certain that we will see a Mac Overwatch client at some point.

I've said it twice now, Blizzard has only a few people on their Mac team, and only one person doing all the engine work. He's quite busy porting SC Diablo and WoW engines to Metal right now (this is not a guess, it's what the guy said on the forums), so he certainly cannot deal with another game for the time being.

Take a deep breath and think rationally for one second before making huge generalizations from a single incident.
 
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While metal sounds great when you read the marketing, it would be interesting to hear from dev companies what thier thoughts are.

If what's said here is true they seem to think quite highly about it. At least the person being interviewed.

http://blog.gameagent.com/wwdc-2015-why-metal-for-mac-os-x-is-a-big-deal-for-mac-gaming/

This also interesting when speaking about Blizzard:

http://blog.gameagent.com/blizzard-games-to-adopt-metal-support/

So, like I said before I am a bit surprised that Overwatch for OS X isn't on their list. But maybe it will be once all their current games has ben metalized.

Also want to say that I too would like to see some hardware offerings from Apple with desktop class graphics. I've even emailed Tim Cook about it. :)
But I doubt it will happen... :(
Maube an external GPU connected via Thunderbolt 3 like somone mentioned? Why not.
 
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Lets just hope Apple sees the light and include Vulkan support in 10.12, so that developers can develop for a single API across all platforms and be done with it. At this rate Linux will overtake OSX as a high end gaming platform within no time.

I only say this in hopes that my lazyness is appeased and I dont need to keep booting into another OS to game. But ultimately, no big deal for me personally.
 
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This is NOT an Apple hardware issue. Overwatch even supports Intel integrated graphics at the low end. People keep ignoring this fact here on purpose.

The issue is more likely related to the perceived cost vs revenue to make the OS X port and/or issues with metal and other Apple coding stuff that Blizzard feels it's not worth the time and effort to deal with. If Blizzard really wanted to deal with this, they would. They are large enough to do so.


There is nothing lackluster about it, Apple's hardware these days is just stock standard stuff. (thanks for your reply, it's honest, and your backhanded compliment is well noted). It's the drivers and other things like metal that are different. The game will perform badly on a Vista Windows machine with Intel integrated graphics also but Blizzard seems to be ok with this. That's basically saying we will allow our game to run bad on Windows but not on OS X so we will not bother to port it there at all. That's is a point I fail to understand really. Why even have the Intel Graphics as an option for a game and then not OS X. Macs have better then this level of Intel graphics.

I seriously think it's not a driver issue. That feels like a cop out excuse to me. Sony does everything proprietry for it's PS4 and the game will be ported there. I seriously think it's just a revenue issue.
Yes it is an Apple hardware issue. There's a software problem here as well, but the hardware issue is way bigger. The software issue can be fixed with... well, software. NVIDIA already offers a very good solution and I'm sure AMD will follow suit eventually if Apple does nothing. In fact, there is a beta section on AMD's site with Mac drivers (although it is extremely hard to find)

Saying it's "just a revenue issue" is meaningless. In a free market, people will buy what works best for them at their budget, ultimately. This means that a gamer isn't going to go for Macs because of poor hardware and outdated drivers, and that is what makes Mac gaming unprofitable. It's not unprofitable because it's unprofitable because it's just unprofitable because reasons.

While it's true that most Macs will technically be able to start Overwatch up, they will all run it at approx. 720p, 30 FPS, minimum settings. For a shooter, this is an absolutely terrible experience. More than likely, the game won't be properly playable unless you're on an iMac or Mac Pro, and that market is only a tiny fraction of the Mac market.

Of the current Mac lineup, only the most expensive MacBook Pro, the 5K iMac, and the Mac Pro are capable of running the game at higher than minimum settings without it turning into a slideshow. None of those machines will run it well on maximum settings at native resolion except the Mac Pro, and that's naturally because the Mac Pro doesn't have a native resolution. If you slap a 5K or even 4K display on it, it can't run Overwatch on higher than Medium or so, either.

There simply isn't enough compute power.

However, slap OS X onto my PC (which is possible thanks to the Hackintosh community) and everything runs perfectly fine. Just install the web drivers, and you actually get the best version of Middle Earth: Shadow of Mordor without a shadow of a doubt, for example. Not only does it run faster than on Windows except for SLI, but it has native support for other controller symbols (including PS4 symbols if you have a DS4) and it runs without a hitch.

So OS X + PC hardware = fine gaming experience, but OS X + Mac hardware = terrible gaming experience. How is this not a hardware issue again?
 
Apple has never develop a competitor to direct X. No SLI support. No desktop graphics in any computer they make. If you are using a Mac to game, you are doing it wrong. I love my Macs for work, but I have a PC to game. Apple only cares about iOS gaming. Activision/Blizzard just bought candy crush, stick to that or get a PC.
 
Yes it is an Apple hardware issue. There's a software problem here as well, but the hardware issue is way bigger. The software issue can be fixed with... well, software. NVIDIA already offers a very good solution and I'm sure AMD will follow suit eventually if Apple does nothing. In fact, there is a beta section on AMD's site with Mac drivers (although it is extremely hard to find)

Saying it's "just a revenue issue" is meaningless. In a free market, people will buy what works best for them at their budget, ultimately. This means that a gamer isn't going to go for Macs because of poor hardware and outdated drivers, and that is what makes Mac gaming unprofitable. It's not unprofitable because it's unprofitable because it's just unprofitable because reasons.

While it's true that most Macs will technically be able to start Overwatch up, they will all run it at approx. 720p, 30 FPS, minimum settings. For a shooter, this is an absolutely terrible experience. More than likely, the game won't be properly playable unless you're on an iMac or Mac Pro, and that market is only a tiny fraction of the Mac market.

Of the current Mac lineup, only the most expensive MacBook Pro, the 5K iMac, and the Mac Pro are capable of running the game at higher than minimum settings without it turning into a slideshow. None of those machines will run it well on maximum settings at native resolion except the Mac Pro, and that's naturally because the Mac Pro doesn't have a native resolution. If you slap a 5K or even 4K display on it, it can't run Overwatch on higher than Medium or so, either.

There simply isn't enough compute power.

However, slap OS X onto my PC (which is possible thanks to the Hackintosh community) and everything runs perfectly fine. Just install the web drivers, and you actually get the best version of Middle Earth: Shadow of Mordor without a shadow of a doubt, for example. Not only does it run faster than on Windows except for SLI, but it has native support for other controller symbols (including PS4 symbols if you have a DS4) and it runs without a hitch.

So OS X + PC hardware = fine gaming experience, but OS X + Mac hardware = terrible gaming experience. How is this not a hardware issue again?

First of all, Macs never had a decent GPU unless spent $1800 on a 15" MBP or $2000 on the top end iMac. This true today as it has always been. What universe was Apple always putting a desktop GTX 980 class GPU in an iMac?

The minimum requirements are an HD 4400 and a GPU from an iMac 6 years old. Even the Iris Pro 5200 should easily defeat both.

If Mac hardware was the problem, then that would mean the only PCs that could play it were gaming laptops and desktop gaming PCs. Give me a break.

The issue is clearly is software. More than likely, they don't have the resources to port to Metal at the moment.
 
Thumbs up because you're right that Apple has no excuse for their current offerings, BUT by the time the game ships and has a couple of patches to be actually usable, currently shipping Macs will be faster... hopefully.

Still, being a fan of the old PM 7500 with its ultra fast 50mhz bus, removable CPU, and 3 expansion ports. Even the 7200 got a jury rigged CPU daughter card upgrade eventually, and all the Macs from then on that cost at least $1300 (other than the iMac) had expansion ports for graphics cards. Even the original Rev. A/B iMacs had the mezzanine slot for a Voodoo2 card.

Hopefully this will be a wakeup call to Apple. Trying to max out margins will cost sales in the long run. No major developer has ever been as faithful to Apple as Blizzard. Well, Bungie was before Microsoft bought them. Blizzard jumping ship is as significant in the gaming world as Adobe jumping ship would be in the DTP world.

Actually the answer to this could be Thunderbolt 3 since it supports eGPUs (at least, Intel will finally support it, I know it could be done with thunderbolt 1 and 2 unsupported). Then it wouldn't take much for any new Mac to support "video cards". But will Apple bother to support it in OS X is the question.
 
First of all, Macs never had a decent GPU unless spent $1800 on a 15" MBP or $2000 on the top end iMac.

iMacs NEVER had a good GPU at any price. Whatever has been in any iMac at any time was always mobile grade crap in a desktop.... IN A DESKTOP! That's just pathetic on Apple's part. Even the highest specced iMac today with an R9 M395 is hot garbage compared to something like a GTX 960... and that's basically entry level! Nevermind the circles that a 970 would run around it.

The whole gaming industry should just give apple the finger, this has been a bag of hurt to developers thanks to Apple's incompetence.
 
iMacs NEVER had a good GPU at any price. Whatever has been in any iMac at any time was always mobile grade crap in a desktop.... IN A DESKTOP! That's just pathetic on Apple's part. Even the highest specced iMac today with an R9 M395 is hot garbage compared to something like a GTX 960... and that's basically entry level! Nevermind the circles that a 970 would run around it.

The whole gaming industry should just give apple the finger, this has been a bag of hurt to developers thanks to Apple's incompetence.
It might be pathetic if you mean performance compared to high end cards, but not pathetic considering the thermal and physical constraints of most iMacs. I mean look how gigantic high end desktop GPUs are, the power they draw, and the size of their fans and heatsinks. You're acting like apple picks mobile GPUs to hurt your feelings :)
 
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