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Even with Comcast, I'm only half way done DLing. It will be the middle of the night before this is done, so I guess I'll join you all tomorrow or the next night depending on my available time. I'm looking forward to it!
 
It's a little late for COD4 on my Mac. I've beaten the game on my 360 and am at a prestige 3 - rank 52 online. I'm going for the ten!

But it's nice to know I could play a year old game on my $2,500 computer. Now how about we work on creating games that will come out on Mac and PC? That would be something.

SPORE ... haha
 
It runs great on my iMac 3.06Ghz

Smooth as silk. Although the Mac gets hot.

Run smcFanControl and crank the fan speeds up to like 3000 RPM. That will keep your Mac nice and cool. It's what I have to do to play Warcraft.

The iMac may look nice and stylish, but it's not very efficient when it comes to keeping the airflow going.
 
Run smcFanControl and crank the fan speeds up to like 3000 RPM. That will keep your Mac nice and cool. It's what I have to do to play Warcraft.

The iMac may look nice and stylish, but it's not very efficient when it comes to keeping the airflow going.

Lots of noise when pushing it to the 3000 limit?
 
COD5 is returning to WWII, which for me is completely boring and uninteresting and pretty much a deal-breaker.

The beauty of COD4 is the modern warfare aspect. It really is the best video game I've ever played. Maybe too good, because it's actually addictive.

I agree... CoD4 was strangely new and original. I really enjoyed the singleplayer, too.
 
Run smcFanControl and crank the fan speeds up to like 3000 RPM. That will keep your Mac nice and cool. It's what I have to do to play Warcraft.

The iMac may look nice and stylish, but it's not very efficient when it comes to keeping the airflow going.

Same problem here! My Mac will crash unless I have the fans at max while playing a game. Whether in Windows or OS X.

Lots of noise when pushing it to the 3000 limit?

You get used to it.
 
Apple, you do so many things right, but when it comes to games you are one sucky company. Apple could have owned the game market with just a little effort. Instead, games are a wasteland on the Mac.

I am a games developer. We are just a small company in Germany and we cannot competete with titles like CoD. We have created games ranging from "better casual" to "mid range", but they are all using 3D.

Last year I have ported our engine from DirectX to OpenGL, our goal was to target Mac and iPhone natively. Several months ago I have ported our last Windows game (a fummy 3D racing game) using that new engine to the Mac. So obviously this is not a "dumb" Cider port, it improved over the win version in several aspects and it works very fine, even on Intel GMA or PPC. Performance was absolutely comparable on OSX (Intel) with the older Windows version running in BootCamp on the same machine. So I think OSX won't make your games slower (or at least not much), OpenGL won't make your games slower, provided a port is done seriously. I have no complaints against Apple in technical aspects.

But what happened to the Game? My boss was still not able to find a company willing to publish this on the Mac in Germany. We do not give up that easy and are plaing to sell it online on our own, but the situation remains difficult. At the moment I do have a completely finished product on my desk that cannot be bought by anyone. This is frustrating.

Future projects are planed to be released Mac/Win on a hybrid disc, but it is not easy to convince publishers to do that - even tough you can reach Mac users without additional costs for extra CD production etc.

Now- What could Apple do to help us and other companies willing to create Mac games? 1st) Get rid of integrated graphics or at least offer more affordable systems with gfx at iMac level. 2nd) Open the iTunes store to sell Mac games! It wohld be easy - even for small developers - to reach all those Mac users without all that distribution problems. Mac gaming would become independent of all that stores that only sell windows stuff. It works very fine for iPhone (we have two titles there), why don't they do that for the Mac,too?

Christian
 
I have been sooooo waiting for this!!!!

Oh wait?!? No I haven't. I wonder if this is really even news to anyone out of their teens. :rolleyes:

Just wait till it hits iPhone. LOL

Oh you hurt my feelings :( I want it for sure (Christmas stocking hint).
I am a little past my teens (I did start with an Apple ][ lol) and I have all Call of Duty games and even own an island in SL. Some of us refuse to grow old and senile you know :)
 
I am a games developer. We are just a small company in Germany and we cannot competete with titles like CoD. We have created games ranging from "better casual" to "mid range", but they are all using 3D.

Last year I have ported our engine from DirectX to OpenGL, our goal was to target Mac and iPhone natively. Several months ago I have ported our last Windows game (a fummy 3D racing game) using that new engine to the Mac. So obviously this is not a "dumb" Cider port, it improved over the win version in several aspects and it works very fine, even on Intel GMA or PPC. Performance was absolutely comparable on OSX (Intel) with the older Windows version running in BootCamp on the same machine. So I think OSX won't make your games slower (or at least not much), OpenGL won't make your games slower, provided a port is done seriously. I have no complaints against Apple in technical aspects.

But what happened to the Game? My boss was still not able to find a company willing to publish this on the Mac in Germany. We do not give up that easy and are plaing to sell it online on our own, but the situation remains difficult. At the moment I do have a completely finished product on my desk that cannot be bought by anyone. This is frustrating.

Future projects are planed to be released Mac/Win on a hybrid disc, but it is not easy to convince publishers to do that - even tough you can reach Mac users without additional costs for extra CD production etc.

Now- What could Apple do to help us and other companies willing to create Mac games? 1st) Get rid of integrated graphics or at least offer more affordable systems with gfx at iMac level. 2nd) Open the iTunes store to sell Mac games! It wohld be easy - even for small developers - to reach all those Mac users without all that distribution problems. Mac gaming would become independent of all that stores that only sell windows stuff. It works very fine for iPhone (we have two titles there), why don't they do that for the Mac,too?

Christian

How about the Apple main web site under Games (as opposed to iTunes store). http://www.apple.com/downloads/.
 
I run them at 3000 also (cpu/gpu and hdd) when gaming. It makes a bit of noise, but the guns and bombs are much louder!! :) You can go much higher than 3000 though.

More ignorance on Apple's behalf. They obviously don't stress test their hardware.
 
why did they even bother messing with a game that would take a year to port? call of duty 5 is coming out soon. oh well...
 
More ignorance on Apple's behalf. They obviously don't stress test their hardware.

An advanced user can manage to know why an imac shuts down or crashes (temperature) and install smcfancontrol. The average joe will smash his head against the keyboard because he don't know what's happening.

My cpu and power supply can reach 80ºC and the fans won't past 1800 rpm. I don't know if apple solved this problems on the latest imacs.
 
Finished it in veteran.. No need to play it anymore
I only played a couple of levels in the single player game...just enough to get familiar with the controls and weapons. Playing against the computer is just boring. AI only goes so far. The real challenge is the multiplayer game. Then you're playing against people with some real skills. FAR more challenging, FAR more interactive.
 
An advanced user can manage to know why an imac shuts down or crashes (temperature) and install smcfancontrol. The average joe will smash his head against the keyboard because he don't know what's happening.

My cpu and power supply can reach 80ºC and the fans won't past 1800 rpm. I don't know if apple solved this problems on the latest imacs.

I think they have.
My brother is running "heavy" games on the 2,4 GHz 24" iMac for extended periods, both in Windows and OS X. I've never heard it wind up its fans nor has he told me anything about crashes.
 
Only 1 year after the PC and console versions hmmm. I think Apple needs to get their act together with gaming. Lots of people are holding on to their PCs strictly for gaming. They could gain a lot of market share by wooing gamers to their side.
 
GameAgent: 4hr download, .dmg won't mount

GameAgent cautionary tale, for what it's worth.

Thought it would be smart to save gas and start playing sooner with the downloaded version of C.O.D. 4 from GameAgent.

Paid and clicked the download link last night at 8pm (Time Warner Road Runner cable modem to ethernet jacked directly into MBP). Went to bed at 11. Next morning the download completion time stamp said it finished at 12:30am.

Double clicked the .dmg and it wouldn't mount. "Not recognized". Sent GameAgent customer support details at 8:30am. No word from them yet.
 
call duty 4 and GameAgent.

Get a error when going to download
Server Error
Error:

We are unable to perform the selected action. We apologize for the inconvenience.

Error Number: SIT_000002


Any thoughts sent them 10 emails no response


gary
 
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