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I bought this game earlier today and I have to say I'm really disappointed. I originally bought the PC version and it ran fine on my MacBook Pro, but I wanted to get the Mac version so I didn't have to keep rebooting into Windows just to play it, and the performance is nothing like it was in Windows.

I can run it in Windows at 1920x1200 will most graphics options turned low, or at 1440x900 with all turned to highest and get about 60fps if not more.

Under OS X I get between 15-150fps at 800x600 with everything set to as low as possible, and usually it's below 40. What irritates the hell out of me is I've basically spent more on a Mac version that works worse than the Windows version I already owned!

Argh!
 
I tried to contact GameAgent several times and never received a response. I finally requested a refund which was processed pretty quickly. All of the local stores were out so I figured I would give it another attempt. I used Safari instead of Firefox this time and it downloaded fine. I don't know if it was because their was less traffic on the server or using a different browser but it only took about an hour this time.
 
Under OS X I get between 15-150fps at 800x600 with everything set to as low as possible, and usually it's below 40. What irritates the hell out of me is I've basically spent more on a Mac version that works worse than the Windows version I already owned!

Argh!

Holy crap batman!

With a X1600 or 8600? Anyway it's an overpriced and late crappy port.

To Apple from the bottom of my heart :D :
Either you invest real time and money for gamers with your own team, or leave the games alone instead of supporting this crappy ports and selling them in your stores.
 
Under OS X I get between 15-150fps at 800x600 with everything set to as low as possible, and usually it's below 40. What irritates the hell out of me is I've basically spent more on a Mac version that works worse than the Windows version I already owned!

Cider ports are just dreadful.

EA sports and those alike should just naff off and not do what they call "developing" for the Mac, unless they are actually, developing for it. Just taking the Windows game and Ciderising it isn't good enough, way too many problems, performance crunches and so on.
 
Just for the record, I downloaded it in about 25 minutes. (15MB DSL over Fiber) No problem at all with the download! Mounted and installed just fine.

It runs just fine on my x1900xt. I keep the resolution down to 1280x960 and it is fine. Sure it isn't as good as it is in boot camp, but I can live with a little lower FPS because I don't have to reboot any more!

HOWEVER - there is one MAJOR downside that I believe was mentioned earlier: the Mac version is at 1.5.549 which means that it is not compatible with 99% of all the servers out there since they are all running version 1.7.


So I am pleased with it, but just not excited with it. Still, I really like the ability to shoot people and switch back to work with just a keystroke.....
 
Well I also own it and the performance is pretty dreadful, although I just realised that may be my fault because though I'm running 10.5.5, I have the graphics drivers still on 10.5.3 so I can still play Diablo II, and 10.5.4 is a requirement of CoD4.. so I could have caused the problem myself :/
 
Same Error

Get a error when going to download
Server Error
Error:

We are unable to perform the selected action. We apologize for the inconvenience.

Error Number: SIT_000002


Any thoughts sent them 10 emails no response


gary

I am getting the same error trying to purchase it myself. I sent them mail as well. Hopefully they get this fixed. I want to play now!!
 
Just for the record, I downloaded it in about 25 minutes. (15MB DSL over Fiber) No problem at all with the download! Mounted and installed just fine.

It runs just fine on my x1900xt. I keep the resolution down to 1280x960 and it is fine. Sure it isn't as good as it is in boot camp, but I can live with a little lower FPS because I don't have to reboot any more!

HOWEVER - there is one MAJOR downside that I believe was mentioned earlier: the Mac version is at 1.5.549 which means that it is not compatible with 99% of all the servers out there since they are all running version 1.7.


So I am pleased with it, but just not excited with it. Still, I really like the ability to shoot people and switch back to work with just a keystroke.....

Ok I have a new 8 Core Mac Pro, GT8800 and 6 GIGs RAM and a 30" ACD ... am I better installing a BootCamp XP, BootCamp Vista, Using VMWare (already have that with Vista Business), or getting Mac version?
 
Unfortunately I have already purchased this on windows to play via bootcamp...

Even so, if a friend was to buy this, could he play a multiplayer game with pcs?

Question please ... Does the same Vista License work for the single installation in Bootcamp for both direct booting and access via VMWare 2.0? I have Vista already legally installed in VMWare and want to change to a Bootcamp installation and VMWare now and expect license hassles from MS but want to make sure I don't need two licenses for a single installation albeit accessed two different ways. Any advice greatly appreciate.
 
does the non downloaded version make you have the cd in the computer while playing? I haven't purchased an osx game in a couple years, and I hate that you have to put the cd or dvd into the drive to play the game.
 
Do you guys think it is even worth buying the game for me?

Specs on my macbook pro
2.16 intel Core 2 Duo
1.5 GB memory
Graphics: ATY, Radeon X1600

I'm pretty sure I barely meet the minimum requirements; but would the game just run awful on this?

Thanks guys.

(I've already tried to convince my wife that we need a new iMac. No Dice... yet.)
 
Hrmn.....

I'm lucky enough to own both an older Mac Pro (which used to have an X1900XT card in it, but I now upgraded to the new Radeon HD3870), and a newer Mac Pro with the 8800GT card in it.

I'm pretty sure CoD 4 will run about as well on these systems as it's possible to run it -- so I'm a good candidate to get some use out of the OS X version of the game.

I didn't realize it was a Cider port, originally, though! I guess I was under the impression that EA was only doing that for titles they were going to release directly (like they did with Madden '08 and NFS Carbon). The fact that CoD 4 was coming from Aspyr instead, and was getting delayed repeatedly made me assume it was a native re-write for OS X.

I thought I read someplace that Aspyr was dedicated to only doing native ports of their titles? IMHO, that would have maintained a really valuable reason to purchase programs with their name on it. If they're just going to do lame Cider ports though, I certainly don't want to pay a PREMIUM price for them over Windows versions (practically the same code you're buying anyway), NOR do I see why I should wait months longer for their release than the Windows versions?


Just for the record, I downloaded it in about 25 minutes. (15MB DSL over Fiber) No problem at all with the download! Mounted and installed just fine.

It runs just fine on my x1900xt. I keep the resolution down to 1280x960 and it is fine. Sure it isn't as good as it is in boot camp, but I can live with a little lower FPS because I don't have to reboot any more!

HOWEVER - there is one MAJOR downside that I believe was mentioned earlier: the Mac version is at 1.5.549 which means that it is not compatible with 99% of all the servers out there since they are all running version 1.7.


So I am pleased with it, but just not excited with it. Still, I really like the ability to shoot people and switch back to work with just a keystroke.....
 
re: games sales and distribution issues for Mac

Actually, this brings up an interesting point!
Are there enough small Mac developers out there, struggling with distribution issues, that it might warrant building a sales channel similar to "Steam" for Windows?

"Steam" seems to be very successful for Windows, and gave developers a bigger cut of profits on their sales than going through traditional retail stores. The only "problem" I see is, widespread adoption of such a thing might be difficult unless you bundle it with an exceptionally good, "Grade A" program that a vast majority of Mac owners would purchase, first. (Half Life 2 was that "must have" game for Windows users. People went to the store and purchased it, only to have it install "Steam" along with it. Then, they got used to Steam, saw first-hand it was reliable enough, and used it when they wanted to buy future games or expansion packs.)


I am a games developer. We are just a small company in Germany and we cannot competete with titles like CoD. We have created games ranging from "better casual" to "mid range", but they are all using 3D.

Last year I have ported our engine from DirectX to OpenGL, our goal was to target Mac and iPhone natively. Several months ago I have ported our last Windows game (a fummy 3D racing game) using that new engine to the Mac. So obviously this is not a "dumb" Cider port, it improved over the win version in several aspects and it works very fine, even on Intel GMA or PPC. Performance was absolutely comparable on OSX (Intel) with the older Windows version running in BootCamp on the same machine. So I think OSX won't make your games slower (or at least not much), OpenGL won't make your games slower, provided a port is done seriously. I have no complaints against Apple in technical aspects.

But what happened to the Game? My boss was still not able to find a company willing to publish this on the Mac in Germany. We do not give up that easy and are plaing to sell it online on our own, but the situation remains difficult. At the moment I do have a completely finished product on my desk that cannot be bought by anyone. This is frustrating.

Future projects are planed to be released Mac/Win on a hybrid disc, but it is not easy to convince publishers to do that - even tough you can reach Mac users without additional costs for extra CD production etc.

Now- What could Apple do to help us and other companies willing to create Mac games? 1st) Get rid of integrated graphics or at least offer more affordable systems with gfx at iMac level. 2nd) Open the iTunes store to sell Mac games! It wohld be easy - even for small developers - to reach all those Mac users without all that distribution problems. Mac gaming would become independent of all that stores that only sell windows stuff. It works very fine for iPhone (we have two titles there), why don't they do that for the Mac,too?

Christian
 
I didn't realize it was a Cider port, originally, though! I guess I was under the impression that EA was only doing that for titles they were going to release directly (like they did with Madden '08 and NFS Carbon). The fact that CoD 4 was coming from Aspyr instead, and was getting delayed repeatedly made me assume it was a native re-write for OS X.

I thought I read someplace that Aspyr was dedicated to only doing native ports of their titles? IMHO, that would have maintained a really valuable reason to purchase programs with their name on it. If they're just going to do lame Cider ports though, I certainly don't want to pay a PREMIUM price for them over Windows versions (practically the same code you're buying anyway), NOR do I see why I should wait months longer for their release than the Windows versions?

It's not a Cider port.
 
Dont get it

I've been playing Call of Duty 4 under bootcamp on my 2008 "The Ultimate Gamer" spec Mac Pro for a while now with very pleasing results.

I run it at a Native resolution 1680 x 1050 full settings and get from 40-140fps on XP. With no stuttering or anything like that.

I got the game from Aspyr yesterday. I installed it on my OSX partition and tried to run it at the same settings and I get 10-15fps ... totally unplayable. I must play the game on medium settings with effects turned off to get my meager 30fps (on a £2000 computer inc. student discount this is a joke [Apple's ultimate gaming machine no less]). Not to mention its way behind on the patching front, meaning you can only play with other Mac users or old PC clients.

This is a terrible port that insults your computers hardware. Buying this awful release will only encourage other ****** developers to make substandard ports. Use bootcamp with a windows version.
 
Hmmm....

I never owned the XP version, but I did buy this OS X version now, and on my 2008 Mac Pro with 8800GT video and 8GB of system RAM, it's quite playable for me.

I have a Dell 24" LCD monitor attached, and I honestly didn't even check my CoD4 settings to ensure it's in the native resolution, or detail levels are turned up or any of that. I just took their defaults and ran with it.

But all I can say is, the graphics look excellent to me and frame-rates are quite good.

I totally understand the frustration about it not receiving the latest patches, in sync with the Windows version, and to a lesser extent, the anger that it doesn't perform as well as playing the Windows version in Boot Camp. But at the same time, I think the *bottom line* should be -- is it possible to play and enjoy it on the platform it's designed for?

I certainly am.... That's more than I can say for some older Aspyr titles I purchased which refused to even RUN on certain Mac systems. (I remember buying True Crime: Streets of L.A., for example, and only getting a blank white screen!)

I'm not happy a title this big (and this long delayed in OS X release!) wasn't performance tuned better. But it still has plenty of possibility to be redeemed with update patches. If nobody buys it though, Aspyr sure can't afford to spend more effort improving it. So I'm not going to write it off just yet.....


I've been playing Call of Duty 4 under bootcamp on my 2008 "The Ultimate Gamer" spec Mac Pro for a while now with very pleasing results.

I run it at a Native resolution 1680 x 1050 full settings and get from 40-140fps on XP. With no stuttering or anything like that.

I got the game from Aspyr yesterday. I installed it on my OSX partition and tried to run it at the same settings and I get 10-15fps ... totally unplayable. I must play the game on medium settings with effects turned off to get my meager 30fps (on a £2000 computer inc. student discount this is a joke [Apple's ultimate gaming machine no less]). Not to mention its way behind on the patching front, meaning you can only play with other Mac users or old PC clients.

This is a terrible port that insults your computers hardware. Buying this awful release will only encourage other ****** developers to make substandard ports. Use bootcamp with a windows version.
 
...

I have a Dell 24" LCD monitor attached, and I honestly didn't even check my CoD4 settings to ensure it's in the native resolution, or detail levels are turned up or any of that. I just took their defaults and ran with it.

But all I can say is, the graphics look excellent to me and frame-rates are quite good.....

Please check your setting... maybe you can make it even more beautiful.
My (advised) standard setting were 800x600, all settings low ;)
 
I honestly didn't even check my CoD4 settings to ensure it's in the native resolution, or detail levels are turned up or any of that. I just took their defaults and ran with it.

The default settings are extremely crippled. When you've got near enough the best that Apple has to offer and it cant even run the game at a decent fps this is not acceptable. At all.

I think the *bottom line* should be -- is it possible to play and enjoy it on the platform it's designed for?

You gotta laugh (or cry) when this years "Ultimate Gaming System" can't run a year old game anywhere near the top specs.

I don't mean to be offensive when I say this, but it seems Mac users have had the shi*ty end of the stick regarding gaming for so long, that they'll take any piece of crap port that comes their way with a smile on their face. I suppose when the next game comes out we can just buy the new 2012 Mac Pro (£2000±) and play at half the speed of a system priced less than half as much.

If nobody buys it though, Aspyr sure can't afford to spend more effort improving it.

If they can't get it right after a year of faffing about I don't think they are going to. They should be ashamed of themselves.
 
re: Mac gaming

Munt: I don't want to come off as arguing with you on most of this, because yep ... it's downright embarrassing how poorly some of these Mac game ports really run. It seems like the only 3D ones that really run well are the games originally developed for OpenGL in Windows (ID Software titles, basically). If they utilize Microsoft's DirectX/Direct3D stuff, Mac ports are almost universally poor.

The only other big "exception" to that rule I can think of would be Blizzard game titles -- and that seems to be because they give equal consideration to both platforms from the beginning stages of coding.

My thing is, as soon as I saw Macs move to Intel processor and gain the ability to boot into Windows, I was afraid it meant the end of anyone even TRYING to code a native OS X game title (except for the little shareware or freeware stuff). Aspyr may suck at porting games over, but who else besides them is really even doing it anymore? I'm willing to suffer through "worse performance than a Windows version" if it means I don't have to stop everything I'm doing and reboot my whole machine into Windows XP just to play the game. This "Cider port" B.S. that companies like E.A. were doing is less acceptable to me than a poor rewrite by Aspyr, all in all. I don't want to pay for a "Mac version" of a game, only to get the same exact code as the Windows version, except wrapped around some kind of emulator layer that tricks it into working on the Mac!



The default settings are extremely crippled. When you've got near enough the best that Apple has to offer and it cant even run the game at a decent fps this is not acceptable. At all.

You gotta laugh (or cry) when this years "Ultimate Gaming System" can't run a year old game anywhere near the top specs.

I don't mean to be offensive when I say this, but it seems Mac users have had the shi*ty end of the stick regarding gaming for so long, that they'll take any piece of crap port that comes their way with a smile on their face. I suppose when the next game comes out we can just buy the new 2012 Mac Pro (£2000±) and play at half the speed of a system priced less than half as much.

If they can't get it right after a year of faffing about I don't think they are going to. They should be ashamed of themselves.
 
Surround sound?

Hey guys, I downloaded mine and have played it a good bit. Tons of fun, everything runs really well on my iMac. I can turn the settings all up (except I turn AA completely off) and it looks beautiful and plays good enough to where I can't tell any slowness (I'm not a big gamer though).

I finally got surround sound for my cpu (because of this game) using the Griffin Firewave. I don't know how to get the surround sound to work with COD4 though. There are no options for surround sound in the sound menu of COD4 but it also doesn't seem to just use the natural settings I prepared in Audio MIDI Setup. Anyone have any thoughts on that?
 
I'm just disappointed that my attempt to leave Microsoft in the muck went down like a bucket of broken buttholes.

How can an IMac run a game better than a Mac Pro ?

I just don't know.

But aye I'll leave it at that and play my games in XP.
 
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