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It just seems that everyone is ignoring this elephant in the room... how will you run a Windows only app on an Apple Silicon Mac.
I don’t think anyone ignoring it. It’s fairly clear that you won’t run a Windows only app on an Apple Silicon Mac. The IMPORTANT thing is that this ONLY affects:
Folks that are currently using an Intel Mac but REALLY REALLY NEEED to get one of those Apple Silicon Macs, and...
No one else.
 
Why is Boot Camp or Windows virtualization not possible with macOS 11.0 Big Sur? Is it because there is not a 64-bit Windows for ARM? Is it in development by Microsoft? Tentative release date?

There is a version of Windows 10 that can run on ARM but there isn't much developer interest. Most applications of any value on Windows are x86-based.
 
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Intel Macs are the only reason I will look at a Mac so the switch to ARM Macs is probably the end of the line for me. Apple will be able to control which OS you install on the ARM Mac so will also be able to control EOLing the hardware. No thanks. They get away with that nonsense with their iPhones but not their computers.
iOS 14 will support iPhones as old as the 6S, which is 6 years old. So what are you talking about?
 
Same here. As an artist and computer geek I don't want to relinquish control of my laptop/desktop to Apple. What happen if Apple decided to block all third party application installs one day? Or on a whim decided to ban World of Warcraft on Mac? Those possibilities are a no go for me.

Looking at the Razr option for gaming after I upgrade in a few years. Brilliantly enough PC laptops like MS and Razr and even Dell have caught up with Macs in design.

You do remember Apple could lock down the bootloader on a Intel Mac and ban all third party install on it also right?

It's not related to ARM and not a topic for today.
 
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It just seems that everyone is ignoring this elephant in the room... how will you run a Windows only app on an Apple Silicon Mac.

Have you missed the dozens of threads and hundreds of posts where people have asked this exact question? It seems like half of macrumors is only talking about this issue (even though it's a very small, niche market you're asking about).

It kind of blows my mind that so many people give a crap about Windows on a Mac. Lots of things are cross-platform or web accessible these days. Windows in the cloud is very accessible. If you game, then build a Windows PC like just about every other gamer does. If your profession requires you to use a Windows-only app and you're using a Mac, then you're using the wrong computer (i.e. separate your personal preferences from your professional needs).
 
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Damn... losing VMWare Fusion support for me would be "goodby Mac".
I use Windows almost daily for Visual Studio.

I would probable just end buying a MacBook Air and a PC, and use both.


I do too - in addition to all sorts of dev tools on the Mac (various non-MS tech stacks, XCode, etc.), but I'm hopeful something sorts itself out. I've already moved most of my development services (for MS) off the VM, so I'm really just down to needing a good VS IDE solution (and an SSMS equivalent), whether that's X86 emulation via a VM product or a native MacOS option (at the moment, MS VS for Mac has some issues).

FWIW, I currently use Parallels, I even use it in Coherence mode :D
 
Not sure why some are having a "coronary" over loss of Bootcamp or a Window VM Guest.

If you require Windows, just run a VM on a NAS (Synology/QNAP/FreeNAS/etc.) or AWS.

If you have graphics intensive Windows tasks, then you are in the wrong place to begin with.

If you don't like those options, speak to Satya Nadella about getting 64-bit Window 10 running on ARM.

Even Linus ditched Intel for AMD.

Move over or get out of the way!
 
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Yeah and his questions were so slug slow. Like, get to the point and ask the question directly instead of behaving like you are talking to deities.

More direct questions would have been great, like, how are you gonna learn from the Hey.com problems and engage better with developer? Do you understand that third party developers are what make your platforms successful at the end of the day and you must listen and stop being preferential to your own platforms? Ask the hard questions even if they don’t like it. The least they can say is, we are not gonna get into that. But these weak questions bipolar responses to their responses.

The reason Gruber gets to ask questions at all is because he knows what questions can be asked, and what questions are best avoided because no satisfactory response would be forthcoming.
 
Virtualization of x86 is an enabler for developers to buy Intel Macs but with ARM Macs we have Apple now cutting off the developer's arm. Without developers your platform will wither and die. Sure you might be left with the dross from the iPad App Store but that is mostly pointless. You don't get desktop apps there.

Question - are you a developer? and if you are a developer - what do you develop? because in no way does ARM cut off developers arms unless you are developing in some highly specific scenarios - aka native windows applications. I would bet well over 50% of all development done today is done on languages and systems that are compatible across x86 and ARM - so not sure what you mean here?
 
There is a version of Windows 10 that can run on ARM but there isn't much developer interest. Most applications of any value on Windows are x86-based.

And definitely I know that spending much time here at the EAE video game major/minor here at the U of U, no one wants to develop games for ARM. It's so niche. x86 is pretty much the default standard for any type of 3d/VR game development.
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Question - are you a developer? and if you are a developer - what do you develop? because in no way does ARM cut off developers arms unless you are developing in some highly specific scenarios - aka native windows applications. I would bet well over 50% of all development done today is done on languages and systems that are compatible across x86 and ARM - so not sure what you mean here?

It all depends. Creative content and business apps maybe ARM. But gaming apps a definite nix.
 
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Not sure why some are having a "coronary" over loss of Bootcamp or a Window VM Guest.

If you require Windows, just run a VM on a NAS (Synology/QNAP/FreeNAS/etc.) or AWS.

If you have graphics intensive Windows tasks, then you are in the wrong place to begin with.

If you don't like those options, speak to Satya Nadella about getting 64-bit Window 10 running on ARM.

Move over or get F out of the way!

Corporations will not accept this solution and they will be saying BABYE APPLE in droves if there isn't a better solution, if there are any left now. Elitism is not the solution to any problem.
 
Not sure why some are having a "coronary" over loss of Bootcamp or a Window VM Guest.

If you require Windows, just run a VM on a NAS (Synology/QNAP/FreeNAS/etc.) or AWS.

If you have graphics intensive Windows tasks, then you are in the wrong place to begin with.

If you don't like those options, speak to Satya Nadella about getting 64-bit Window 10 running on ARM.

Move over or get F out of the way!

VM on a NAS is pretty unusable unless you have an expensive networking system like my friends. And professional gamers are never going to use that for Twitch streaming LoL.
 
I think the transition to ARM is positive in many ways, but it will affect Apple in certain markets, specifically the Engineering Professional market, Macs are not good as they are for my line of work and now they will be further from attractive.

Are they not good because there is not native software for what you do (forcing you to run them under Windows, either virtualized or under Bootcamp), or are they not good because they do not perform well enough?

If the former, there are two ways this might play out - cheaper better Macs might spur market share increases which may encourage other companies to port, or a widely accessible ARM platform might encourage Windows only software companies to do Windows ARM ports of their software.

Unless Apple finds ways for Engineering software providers to easily migrate and recompile their years of work I see them just dropping support for the ecosystem entirely.

As long as they support Metal, there will be very little effort to port for any application that has been developed using Apple’s tool chain (about 99% of applications these days). AutoCad, as an example has used Metal for several years.
 
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Corporations will not accept this solution and they will be saying BABYE APPLE in droves if there isn't a better solution, if there are any left now. Elitism is not the solution to any problem.

Any legacy applications at those corporations - you are likely right - but for anything newer - this is no longer the case - most modern (last 5ish years) systems are built to run anywhere if the developers have half a brain - because most of them are browser based these days - and even native software is written in tooling that is often cross platform because its just easier for 90% of what people actually built.
 
And definitely I know that spending much time here at the EAE video game major/minor here at the U of U, no one wants to develop games for ARM. It's so niche. x86 is pretty much the default standard for any type of 3d/VR game development.
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It all depends. Creative content and business apps maybe ARM. But gaming apps a definite nix.

You are developing games using middleware like Unreal Engine. You will never touch the CPU part of the code and your game will run on arm or Intel automatically.

Even if you build your own engine you are still coding in high level language not low level assembly.

There's no way to develop games just for ARM today just like there's no way to developer games just for Intel.
x86 is the default standard for a customer that consuming 3D/VR content. But there's no relation to the development part. Your game will run on anything your tool/compiler support.

And BTW beat saber runs on Qculus Quest which is not a x86 machine but quite popular among VR audiance.
 
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VM on a NAS is pretty unusable unless you have an expensive networking system like my friends. And professional gamers are never going to use that for Twitch streaming LoL.

How many professional gamers now use Macs? Even the best Mac's in the world today suck at Pro Gaming - even with Windows in Bootcamp because Apple's ****** GPU's - so who are you thinking that was lost as a customer?
 
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Not much insight into Boot Camp or running x86 Windows as it looks like both are just gone. Would have been nice if they said they had plans to try to make x86 emulation faster for virtual machines or something but guess that means they aren't. Reality must be the vast number of Mac users don't use Windows applications.

I would say the market is small. If you must run Windows you are likely to buy a Windows machine not a Mac.
 
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