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I've been reviewing the Quest 3, but still don't get it. Does it already offer the same immersive experience that the Vision Pro offers, with "screens" floating in space? How well does that work? How do the Macs broadcast their screens?
Yes, It does offer that functionality and it is suprisingly good. Very usable but Apple will kil it herte.

 
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Yes, It does offer that functionality and it is suprisingly good. Very usable but Apple will kil it herte.

I've heard others say that the resolution is a bit like looking at 720p monitors (~@7:30) with the meta quest pro. And the passthrough is not quite good enough to like read papers or your phone screen (@4:30).

 
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I wonder if this is going to work with Macs that contain Intel Chip.

I'll ask the scarier(?) question: I wonder if this is going to work with Macs that contain <M3 chips.

We know Apple Inc. If this launches next year, we will probably be within the M3 rollout. We know how "new features" seem to magically require new hardware (even when hackers can later make old hardware do some of it just fine). There's plenty of letters in the alphabet still free for a new "custom chip" so that "only Apple can do this."

There was a LOT of sales of M1 Macs (myself included). Would Apple dare draw some functional line at M2... or even M3? Limited functionality of Macs BEFORE M3? I'll hope not with the optimists but I'm always thinking about that "maximize revenue" motivation that can make them make choices that don't exactly delight us consumers.
 
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I've been reviewing the Quest 3, but still don't get it. Does it already offer the same immersive experience that the Vision Pro offers, with "screens" floating in space? How well does that work? How do the Macs broadcast their screens?

If you re-watch the demo, it looked fairly similar to Airplay functionality. We can already "throw" our Mac screens to other screens like our AppleTV-connected televisions. Maybe this is Airplay... or Airplay 3 or plus or pro or something similar?
 
Too much bandwidth for wireless. I think they could have allowed the mac to project multiple low quality display streams, but only the one you focus at is at 4k.
Compressed 4K too much bandwidth for a local wireless network? Are you sure? Isn’t that how all these streaming games work nowadays?
 
When using it with your mac, can you use the mac keyboard and track pad? Or is it only for the wireless keyboard and magic mouse?

I may have dreamed it but it appeared there was a brief shot of the users hands on the physical keyboard. If so, that's an AR overlay using the cameras to capture their own hands using the actual keyboard + mouse/trackpad so that it looks as it does when we are doing it sans-Goggles.

But that's probably worth a re-watch. I think I saw it but I've looked at a LOT of stuff about this topic in the last few weeks and may be 'blurring' something seen for some other VR product. I certainly hope it works that way.
 
Why did the Apple employees think that Vision Pro was not ready?

Even a glorious demo is entirely different than a ready-to-release tech product. Special effects talent could have made Vpro wearers walk on water, raise the dead, fly, etc too.

Note Apple's admission of when it will be for sale. If it's "ready," why will it not be buyable until next year?
 
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Too much bandwidth for wireless. I think they could have allowed the mac to project multiple low quality display streams, but only the one you focus at is at 4k.
Not for wireless in the open band at 60GHz. https://en.wikipedia.org/wiki/WiGig

I've long stated that the only realistic (ie sensible and people care about it) use case for this spectrum is wireless video. (It's too short range for room to room communication.)
I fully expect Apple is already working on this, but everything takes time...
 
A glorious demo is entirely different than a ready-to-release tech product. Special effects people could have made Vpro wearers walk on water, raise the dead, fly, etc too.

Note Apple's admission of when it will be for sale. If it's "ready" why will it not be buyable until next year?
Because the entire DAMN POINT of unveiling it at a DEVELOPER conference is to ensure that the day it is released there is a wide range of apps and content available. Duh!
 
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Because the entire DAMN POINT of unveiling it at a DEVELOPER conference is to ensure that the day it is released there is a wide range of apps and content available. Duh!

Apple showed quite a collection of their own apps on the screen in the demo- exactly as they did with the iPhone launch, long before there were any developers.

Apple also said that it runs all iPad apps. Is that not hundreds of thousands (or maybe a million+) apps?

But- to your point- yes, one reason could be to give developers time to develop custom app that take advantage of how this differs from an iPad (and Mac).

I lean positive on this thing. I'm interested solely for one feature it appeared to have fully down already. But my guts say that it is not quite ready for release... but Apple thinks it will be before next year's WWDC. So it's early preview to get developers going and then a long wait possibly closer to next WWDC to actually possess one.
 
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I may have dreamed it but it appeared there was a brief shot of the users hands on the physical keyboard. If so, that's an AR overlay using the cameras to capture their own hands using the actual keyboard + mouse/trackpad so that it looks as it does when we are doing it sans-Goggles.

But that's probably worth a re-watch. I think I saw it but I've looked at a LOT of stuff about this topic in the last few weeks and may be 'blurring' something seen for some other VR product. I certainly hope it works that way.
hmm, I sure would hope you can use keyboard/mouse of the Mac, but after re-reading the article not so sure anymore.

You can connect Mac accessories to the Vision Pro, including the Magic Keyboard and the Magic Trackpad for input purposes.
 
hmm, I sure would hope you can use keyboard/mouse of the Mac, but after re-reading the article not so sure anymore.

Watch this bit from about 18:14...


The worker is seeing his virtual screens AND his own hands, physical keyboard and trackpad at the SAME time...

phyiscalandvirtual.jpg


While that's not a Mac keyboard and trackpad, I would assume it would work the same way. Why wouldn't it?

What's most exciting to me about THIS specific bit of utility is that I can imagine this as a laptop replacement device... only this "laptop" has screen space well beyond 16" or so. This makes me envision Vpro + Magic Keyboard + Trackpad/mouse in the laptop bag: seems light(er?) weight, at least as portable/mobile and overcomes my own big problem of wanting my ultra-wide desktop real estate when on the road. I know this sounds "first world problem" but 16" feels so incredibly cramped when trying to do my thing when not at my main screen. Instead of spreading things out, I spend a lot of time flipping window to window. This looks like there may be almost NO limit on spreading things out.

It makes no sense to try to carry a 40" desktop screen everywhere I go but maybe... MAYBE... this can "fake" that (well enough), so perhaps I could get as much efficiently done when away from my main desk as when I'm at it. Very much TBD... but now this use case is no longer pure vapor as it was pre-reveal... but an actually-implied feature from Apple themselves now.
 
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I believe I read somewhere that it also runs macOS apps. Anyone find more info on if/what macOS apps are natively supported?
Wouldn’t it have to if you can rip a Mac app off the screen of the Mac and look at it through Vision Pro? Although, on second thought, I guess the Mac is still running the app and the Vision Pro is just acting as a screen, essentially.

I can’t recall reading that it can run Mac apps, per se. I’d be interested in hearing about that.
 
That's cool and all but it's still pretty limited. Considering Apple is also adding Game Mode to Mac OS it would've been cool to have the Mac be a premier VR game platform. Instead I guess we're limited to iOS games.
 
This was a totally cool feature and was a total surprise. Kudos Apple! But no goggles for me!

Is the difference between those who have used VR vs those who haven't? This was one of the most predictable and the most disappointing features for me. You can get the same thing by plugging an xReal Air into a Macbook, or wirelessly connecting to a quest 2.

At a minimum, I wanted to see multiple virtual monitors, not just one. What I really wanted to see was MacOS apps running natively on the device and get the same first party treatment they gave iPhone/iPad apps... This could have been a fantastic all-in-one portable mac workstation (and justifying its price through this feature alone), but instead it's just not.
 
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I'll ask the scarier(?) question: I wonder if this is going to work with Macs that contain <M3 chips.

We know Apple Inc. If this launches next year, we will probably be within the M3 rollout. We know how "new features" seem to magically require new hardware (even when hackers can later make old hardware do some of it just fine). There's plenty of letters in the alphabet still free for a new "custom chip" so that "only Apple can do this."

There was a LOT of sales of M1 Macs (myself included). Would Apple dare draw some functional line at M2... or even M3? Limited functionality of Macs BEFORE M3? I'll hope not with the optimists but I'm always thinking about that "maximize revenue" motivation that can make them make choices that don't exactly delight us consumers.
I’m not a techie, but I’d think it would be odd to limit an M2 device to an M3 Mac. No? Even if you think Apple does arbitrarily limit compatibility…it would look truly strange.
 
Sounds like early on, maybe a couple of generations in, the Vision Pro could just BE the Mac? It’s got an M2 chip. It’s got the apps. I’m hoping to just move over to it fully at some point. Not control my Mac from it.
 
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