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What about using this thing as a bluetooth controller for a Playstation or Xbox? It'd be cool to have the iPhone as a screen displaying info for the game. Use your real phone for the phone in GTA V, for example. I know a bajillion APIs would have to be written for this to work, but I think it'd be cool!
 
You're assuming the same business model is going to continue to work for gaming. That's what I'm disputing.

Currently, you're exactly right. iOS hardware and its ecosystem just isn't set up to support console-quality games.

My point is that Apple's hardware is advancing up a pace that's much quicker than Microsoft or Sony or (sigh) Nintendo. I also think Apple is creating an ecosystem that will allow for a broader range of games on the same console - from casual to the more advanced. I don't think Apple is going to force the industry into casual gaming.

The (alleged) introduction of a standard controller spec is what makes me think Apple is attempting to attract some of the console developers.

Well of course Apple's hardware is advancing at a faster pace. They release new hardware every year that averages around $750 off contract. At most, it'll last you maybe three years before OS updates and software starts to become incompatible with it.

Meanwhile, An Xbox 360 purchased at $300 in 2005 is still playing new software released 8 years later.

Nobody would buy a new Xbox 360 every 1 or 2 years, but nobody seems to have any issue with buying new phones in that same amount of time.
 
It's not baffling at all why people would want nintendo on IOS.

I have childhood memories of nintendo games, don't buy consoles anymore, and would love to replay old, gameboy, snes, n64 or even game cube games.

Exactly...WE are the consumers. The ones with wallets. Not Nintendo and Apple. WE decide, with our wallets, if their decisions were worth it.
 
You're assuming the same business model is going to continue to work for gaming. That's what I'm disputing.

Currently, you're exactly right. iOS hardware and its ecosystem just isn't set up to support console-quality games.

My point is that Apple's hardware is advancing up a pace that's much quicker than Microsoft or Sony or (sigh) Nintendo. I also think Apple is creating an ecosystem that will allow for a broader range of games on the same console - from casual to the more advanced. I don't think Apple is going to force the industry into casual gaming.

The (alleged) introduction of a standard controller spec is what makes me think Apple is attempting to attract some of the console developers.

If Apple can produce a console-quality product that gives developers incentive to develop software that is comparable or better than that of Sony and Microsoft, then by all means, go for it and attempt to steal the market. However, we are nowhere close to that. Apple hardware isn't nearly powerful enough, AppStore revenues aren't high enough for major developers to release full versions of GTA or TLOU, and anybody who thinks that EA's diluted versions of Madden and FIFA can compare to the console offerings are deluding themselves. Quite frankly, Apple isn't even close right now, and for the sake of game storytelling, gameplay, voice acting, graphics, and depth, I don't want to see Apple succeed with simply iOS developers behind it. That's highly detrimental to the creativity of the industry.
 
Leak?

Leak?? My guess this is a test balloon sent out on the net as a leak for public response. There are probably a few SLAs of this but no molds cut.
 
If I'm going to buy an iPhone controller, something slim like this wouldn't be necessary. Are most people going to carry something that long anyway? It's not pocketable. I'd rather get the model that has dual thumbsticks, per the reference controller schematics that Apple released, so that I can play 2D and 3D games. I'll probably keep it in my bag and pop it on when I need it, or at least keep it around at home for some more intense gaming sessions. I've been waiting so long for this! I have the feeling that this will really put Nintendo and Sony out to pasture when it comes to portable gaming systems. They were already in trouble before these new controllers. I think future iOS devices running 802.11ac hooked up to a new Apple TV running 802.11ac will enable even better AirPlay streaming quality with less lag than we have now—turning an iPhone into a full-fledged gaming console. I'm already pretty sure the 5S is on-par with the Xbox 360. Will the gaming performance of the iPhone 9, 9S or 10 (iPhone X?) surpass the Xbox One by the end of it's life cycle in the early 2020s? I think so.

The iPhone 5S is not capable of rendering games nearly as efficiently as an Xbox 360.
 
I'd love to play pikmin on the go. I think that's one nintendo game I'd die for. :p

Yup. No need for a full version of Halo or such, but other games are great for on the go, casual gaming.

We need more than Cut the rope and Temple Run.:rolleyes:

EDIT: And fruit ninja.

"Yippee, $100 for a controller to better play Angry Birds!"
 
You're not calculating the cost of 24 months worth a cell phone contract into your total cost either I assume?

Course not.

I'm pay as you go with 3, it's 1p per mb, wifi hotspots are free and almost everywhere, and mobile cell phone costs are well, mobile cell phone cost price with or without a smart phone.
 
Why doesn't Apple allow emulators like other companies do? To my knowledge, emulators themselves are perfectly legal.
 
Does anyone have any personal experience with the hepatic feedback screens? The real goal of having physical buttons is to not have to look at where the buttons are and just feel them out, I'm just wondering if there's anything out there for this yet anyone has actually tried one?

I've had good luck with the wife. ;)
 
The emulators are legal. The games played within them are not.

Apple offering emulators for download is basically endorsing piracy.

Hence hashing out a deal with the others...

I'm not offering a legal, or even reasonable, method for apple to do it...I'm just saying, it's something ID like as well as others here.

That's for Apple to figure out...Consumers ask, companies work it out.
 
Hence hashing out a deal with the others...

I'm not offering a legal, or even reasonable, method for apple to do it...I'm just saying, it's something ID like as well as others here.

That's for Apple to figure out...Consumers ask, companies work it out.

Well, Sega sells Sonic the Hedgehog for $2.99. That's a start.

The controls are garbage and it's almost impossible to play, but it's something.
 
The iPhone 5S is not capable of rendering games nearly as efficiently as an Xbox 360.

It might not be as efficient per clock, and there might not be the best game engines available for development, but the sheer brute force of advancing technology in mobile devices is getting close enough to at least make the statement "That looks close to an early-to-mid life cycle Xbox 360 game."

Side note: It's pretty impressive that the same Xbox 360 hardware that was running games like Perfect Dark at launch are now running beautiful titles like GTA V. I'm hoping that as iOS gaming continues to grow, that more developers will focus on ways to push the limits even further with the quite capable hardware in these devices. I'm also hoping that Apple will focus on making improvements to the various hardware interconnects to optimize for the kind of data commonly used in gaming. It would be great if iOS devices were to become popular enough as gaming systems that Apple could release a version that is optimized for gaming. Heck, even make it chunkier with more graphics cores, memory and a larger capacity battery. Yep, I'm dreaming. :D
 
Well, Sega sells Sonic the Hedgehog for $2.99. That's a start.

The controls are garbage and it's almost impossible to play, but it's something.

I guess Sega found it wasn't worth their time. If that's the case, no way to blame them. Nintendo could give mario a try...I've run mario on my jailbroken iPad using a Wii controller. Works great! Same goes for zelda...(both SNES versions).
 
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