I never said it prevents Apple from performing repairs. It forces Apple to provide the parts which Apple needs to setup supply contracts, inventory, and general infrastructure to support this.
This adds to cost and that cost gets pushed down to the customers.
This is the exact thing people fail to understand. When you complain to Apple to include XYZ, it costs you extra. And quite often that cost is baked in to the price of the product.
Let's assume this does cost extra. So what? iPhone is already more expensive than most competition. $800 iPhone 14 is beaten by $500 Pixel 7 in almost every aspect including repairability. Shouldn't that $300 price difference warrant all the extras already, including access to parts and no restrictions on their installation?
Publishers haven't left Google Play *yet* because most of the mobile dollars are in iOS so it doesn't make sense to setup infrastructure to address a smaller revenue market. And Epic knowingly left the App Store so there's exhibit A already.
Google Play still accounts for roughly third of mobile spending revenues. All the giant companies like King, Blizzard, Microsoft, EA etc. are still there; even Apple is there, and it's possible to subscribe for Apple Music using Google Play billing.
Sure, Epic left the stores; they also lost all the advantages of being showcased in the default platform store, seamless billing, updates, etc. It's their choice and I'm glad they have it on Android. Just like it's my choice to ignore Fortnite because I'm too lazy to go to their website or whatever (and because I'm more of a Nintendo kind of person

).
Google Play and App Store screw over customers like me & you by being the default and the only; they must have at least possibility of competition in order to stay sane, relevant, and, well,
competitive.
Another point to think of: I don't really care what Xbox is up to, but their flagship console is priced at $500, which means that Sony should also strive for $500 price point, otherwise they'd lose the market. It's fine to dislike the competitors of your favourite products; but you have to appreciate their existence in the first place. Same with potential mobile stores, I guess.
Sideloading does not improve security. That's some weird mental gymnastics you got there.
But of course, it does. Both Windows & macOS have to account for third-party software as a norm. That's why they have immense security measures in place, like more advanced permission model, sandboxing, core isolation, memory integrity checks, notarisation process, secure booting, etc. Desktop operating systems are secure by design, and not because they are restricted to run software from a single store with people personally checking every application submitted.
iPhone that's designed with sideloading in mind will benefit from enhanced security measures to accommodate third-party apps, that's not debatable.
Oh, and people came up with perfect solution to distribute software from multiple sources decades ago. Ever heard of package management on Linux and the idea of repositories? If your first thought about sideloading is «it would be inconvenient to have multiple stores», then you're simply used to Apple delivering barely working and conceptually flawed software.
How do you know they weren't going to axe the cable like they did with the brick and headphones? In order to push MagSafe, it's more than likely they would do this.
I think it would be cool if Apple included MagSafe cable with every iPhone, especially since it's an industry standard nowadays. But axing charging cable altogether — no thank you. That effectively raises the price of the phone by another $50; robbery in plain sight.
You cannot say for sure they weren't going to go portless in the foreseeable future. With Wifi 6E, they absolutely can go portless via airdropping files if speed was a concern.
Apple already created a lightning usb3.0 accessory for the first gen iPad Pros so your argument about being capped by 2.0 is practically wrong.
Speed is a concern; Wi-Fi 6E is around three times slower than a decade-old USB 3.0 interface. And AirDrop is incompatible with Windows machines, so it's useless anyway; we can continue this part of the discussion after Apple, Google, and Microsoft create an interoperable file exchange standard, which they inevitably will.
Apple did USB 3.0 for the host device, but there's still no way to transfer files to PC at reasonable speeds; there never was a Lightning to USB 3 cable. And they have no excuse when $500 Pixel 7 supports USB-C at 3.0 speeds.
Don't know what you mean on USB audio. There always was an adapter to plug your headphone jack in.
Something that even
latest Beats headphones have. Basically, a way to transmit digital lossless audio; it's supported by most modern speakers, headphones, DACs, etc. iPhone is the only device on the market which can't take advantage of that.