Mine lags. When tapping on a link within Facebook, the screen will freeze and not respond. Had to try it multiple times before I got the link to load.
That's Facebook, not the phone. Does it on my 4S, my 5 AND my wife's 5S
Mine lags. When tapping on a link within Facebook, the screen will freeze and not respond. Had to try it multiple times before I got the link to load.
I think we're being overly picky. I've really been pushing this thing to its limits looking for lag and stutter and I'm hard pressed to find anything. If I'm using the phone in "zoom", I have ZERO lag. Absolutely zero. If I'm using it in standard, I have to "trick" my phone into stuttering by doing very very specific tasks.
In my eyes, the only problem with the phone is that it's too heavy when using it with one hand. Aside from that, it's flawless.
The Air 2 stutters as well, unfortunately.
Could not agree more. Apple charges what the market allows. Anyone who claims they charge for reason "x" or reason "y" is missing how the market operates. They charge what they charge because they believe it's fair, as does the consumer. Which is why their market share is through the roof.
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Exactly. One example which, in my opinion is really reaching to find the flaws in an otherwise "perfect" device.
Stop looking for the flaws and start enjoying the device.
If you had "insert super model here" in your bed, would you shag her over and over again, or after the first time would you say "She was ok, but "x" and "y" could have been better"?
Enjoy the device!!!
I haven't pushed my phone at all and it stutters at random times. Honestly, I think it's a software issue that can be fixed. I've seen bugs on a 6+ that I did not see on a 5S. I had to reset my phone today because iMessage was acting up. After the reset the phone performed better. Definitely still buggy.
I've noticed that too. The bottom of the Apple leather case bites into my pinky. I'm debating to return the 6+ and get a 6 instead.
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Heard the same thing. That points to a software issue since the Air 2 is much more powerful than a 6+.
If only it were that simple. The 6+ has to downscale to 1080p which the Air doesn't have to. That's the issue most are seeing.I haven't pushed my phone at all and it stutters at random times. Honestly, I think it's a software issue that can be fixed. I've seen bugs on a 6+ that I did not see on a 5S. I had to reset my phone today because iMessage was acting up. After the reset the phone performed better. Definitely still buggy.
I've noticed that too. The bottom of the Apple leather case bites into my pinky. I'm debating to return the 6+ and get a 6 instead.
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Heard the same thing. That points to a software issue since the Air 2 is much more powerful than a 6+.
If only it were that simple. The 6+ has to downscale to 1080p which the Air doesn't have to. That's the issue most are seeing.
Zoomed still downscales, doesn't it? Also, apps won't be optimized because the app usage guidelines define certain specifications that match the original iPhone resolution or multiples of it. 1080p doesn't fit those multiples.For now, use it in Zoom, problem solved. In the (near) future, all apps will be optimized to run at the proper resolution and this will be a non issue.
While I don't own a 6+, I do have a 5s and iPad Air and this stutter is noticable at times on my Air whereas my 5s is absolutely fine. When using the pinch gesture to return to the home screen there is, on occasion, a very faint stutter at the beginning of the animation of the app icons flying in. There's also keyboard lag on Safari and severe rotation lag on Spotlight with the keyboard on screen (iOS 8 added a transparency on the home screen behind the keyboard on Spotlight that wasn't there on iOS 7).
As I said my 5s is pretty much fine other than the stock weather app which lags pretty badly when tapping on a city to go in and out of list view. I didn't expect the iPad Air, with so few UI changes to be stuttery in places versus iOS 7. I remain convinced its a software issue.
Until then I've enabled "Reduce Transparency".
I recently found that trying to load maps while music is playing will crash and reboot my phone. Pretty sad about that one specifically lol.
Spotlight rotation animation is embarrassingly stuttery on iPad Air. It is awful. On par with Android 1.0.
Transparency is to blame. Either optimize it to run smoothly or redesign iOS![]()
Even the animation when you press cancel in Spotlight to go back to the home screen lags as the transparency disappears and the home screen reappears.
Awful.
What music and map app? I want to try this and see my results.
Apple music (is that what it's called?) as well as Apple maps. Doesn't happen every time, but Id say at least 50%. I can almost always duplicate it if I spotlight search a place and then click on the "maps" search result.
Cool. I'll try this out!
I've personally not seen this once. I'll take a video if you don't believe me.
I've personally not seen this once. I'll take a video if you don't believe me.
I would like to see this. Does this include lag free spotlight rotation with transparency on normal? On the Air right?
Apple music (is that what it's called?) as well as Apple maps. Doesn't happen every time, but Id say at least 50%. I can almost always duplicate it if I spotlight search a place and then click on the "maps" search result.
I also don't see spotlight lag...
To be clear, you just search something in spotlight and then switch to landscape, right? If that's the case, it works flawlessly, but as I have noted above, other things don't, so there's that lol.
Alright, you made me do it. Here's some definitive prove to show the lag. Second video edited together with iMovie in slowmo in case there's any doubt.
First video showing rotation in Spotlight. First in normal setting, followed by turning on Reduce Transparency:
http://youtu.be/surLhcxzGwk
Edited short clips of both in slowmo. Me turning the phone is in real-time, then the animation is 1/4 speed of 120fps from 5s
http://youtu.be/rZ0cS-ammfs
I want to see how many people don't have the same lag as me in normal settings.
if you guys want a PERFECT phone, why don't you make one for yourselves or go work for Apple/Foxcomm.
Why is this everyones response to having a lag issue with iPhone 6 Plus? I have been in contact with an advisor at Apple who is in contact with the engineering team and they have collected logs from my iPhone twice. This tells me that there could very well be an issue with the OS.
Now, what could the lag be coming from? Here are my two guess:
1) iPhone 6 Plus' GPU not being able to handle the rendering of the screen. Everyone has to remember that the iPhone 6 Plus is downsampling to match the resolution of the screen. The phone renders at 3x with a point count of 414x736. Meaning, that when it renders the display its actually rendering an image that is 1242x2208. I believe if you take a screen shot this would also show as the resolution in a photo program. Since the screen isn't 1242x2208, the phone's GPU then has to downsample the image to 1080x1920 to display on screen, meaning that it has to run back to the GPU twice to get anything done. Literally, anything.
2) RAM shortage. Now before everyone jumps on my back here by saying "the iPhone doesn't need 2GB of RAM because the OS is efficient and has memory compression" let me explain. When the phone does have to render the display, it has to put some information into VRAM (Video Random Access Memory) which, since the A8 is a SoC (System on Chip) is taken from the main memory when needed. This can cause a significant chunk of memory to be dedicated to VRAM, and to top it off the iPhone can't use virtual memory like the Macs can. So its not like the OS can take 1GB of flash memory and use it for RAM tasks.
To top off the RAM shortage, either OS has a memory leak somewhere (I'm thinking Safari since many Jetsam Events list com.apple.webkit as the main hog) or the compression engine is not working as hard as it was under iOS 7. Now, how do I know this? Well I took an iPhone 5s on iOS 7.1.2 and maxed it out until I got a Low Memory error (for those that don't know, Apple renamed "Low Memory" errors in iOS 8 to "Jetsam Event"). I then compared the stats having to do with compressions and pages into RAM. What I saw was the 6 Plus was dealing with MORE uncompressed pages and LESS compressed pages then the iPhone 5s.
In layman terms, iOS 7's RAM compression could make 1GB of RAM act like 2-3GB of RAM. iOS 8's has an issue making 1GB of RAM act more like 1-1.5GB of RAM.