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I have looked, can’t find anything I’d consider to be a compelling mainstream feature. You’re the one saying they’re easy to find, but seemingly can’t give a single example or even a hint or a link.

Just to refresh your weary mind, you’re the one who replied to me claiming they’re so easy to find, the least you could do is try to back up your own BS claim.
See your living room with new paint and placed furniture before you do anything. On demand assembly instructions for ikea furniture. Change the plumbing under your sink with guided ar / ai help. Exercise where you never have to look away from the screen to miss steps, home theatre on your face, gaming, virtual meet ups with other people that are interactive and not looking at a video chat… facetime on steroids… i could keep going. You just lack imagination
 
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See your living room with new paint and placed furniture before you do anything. On demand assembly instructions for ikea furniture. Change the plumbing under your sink with guided ar / ai help. Exercise where you never have to look away from the screen to miss steps, home theatre on your face, gaming, virtual meet ups with other people that are interactive and not looking at a video chat… facetime on steroids… i could keep going. You just lack imagination
I can do half of those with AR on a phone or a VR headset right now. I don’t consider any of them to be a killer feature that’s worth the discomfort of strapping a multi-thousand dollar computer to my face. Tech demo gimmicks aren’t killer features.
 
See your living room with new paint and placed furniture before you do anything. On demand assembly instructions for ikea furniture. Change the plumbing under your sink with guided ar / ai help. Exercise where you never have to look away from the screen to miss steps, home theatre on your face, gaming, virtual meet ups with other people that are interactive and not looking at a video chat… facetime on steroids… i could keep going. You just lack imagination
Maybe Apple can use it to guide their customers through self repairing their devices so they don’t have to go to the Apple store anymore.
 
Maybe Apple can use it to guide their customers through self repairing their devices so they don’t have to go to the Apple store anymore.

Awesome idea. Imagination is alive and well on this forum! And there are many similar/other related possibilities.
 
Tru dat…..once the tech becomes practical to wear for long periods of time the possibilities will be endless and make the the devices we use now seem like they were from the Stone Age.

Absolutely. I'm still not convinced it will be a goggles type device. Or, where the AR processing take place. Think there's still a good possibility it will be in an iPhone with the user wearing something that's more like glasses. And perhaps leveraging a UWB mode as a data link.
 
See your living room with new paint and placed furniture before you do anything. On demand assembly instructions for ikea furniture. Change the plumbing under your sink with guided ar / ai help. Exercise where you never have to look away from the screen to miss steps, home theatre on your face, gaming, virtual meet ups with other people that are interactive and not looking at a video chat… facetime on steroids… i could keep going. You just lack imagination


i can't imagine companies that don't even bother to have proper pdf with instructions going through the trouble of producing VR experience for a niche market with goggles that may have little to no crossover to their own clientele specially since most VR experiences are being developed on windows machines and support for an apple specific vr experience seems even less likely.
 
See your living room with new paint and placed furniture before you do anything. On demand assembly instructions for ikea furniture. Change the plumbing under your sink with guided ar / ai help. Exercise where you never have to look away from the screen to miss steps, home theatre on your face, gaming, virtual meet ups with other people that are interactive and not looking at a video chat… facetime on steroids… i could keep going. You just lack imagination

All outstanding ideas. I'd also like to do my own knee surgery. Kidding of course. Maybe not. I'm a tinkerer. :)

I also see loads of commercial applications. And loads of AR apps addressing those coming out via developers (using Apple's ARKit).
 
All outstanding ideas. I'd also like to do my own knee surgery. Kidding of course. Maybe not. I'm a tinkerer. :)

I also see loads of commercial applications. And loads of AR apps addressing those coming out via developers (using Apple's ARKit).


this is where the disconnect here seems to be. why would any developer opt for arkit when it's not cross platform? if you are gonna go through the trouble of making AR experiences you are gonna want to reach as many clients.
 
that's interesting.

in 10 years everything will be virtualized, kinda like geforce now from Nvidia. there won't be any new iPhones anymore because all the compute will be centralized by apple's servers and streamed to you via wifi and lte. so then there's no batteries no components, nothing. all that might be necessary is a semi-touch capacitive glass and even then that will retired as the entire iPhone screen will eventually be projected from your glasses.
 
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I agree, but I'm also still wondering what the killer feature of an Apple Watch is, and yet they sell in droves, so who knows.
It’s definitely the fitness aspect. The watch does a lot but it’s a great workout tracking and audio companion. The rings system is also a surprisingly good motivator.

But yeah, the headset thing has me a bit confused.
 
I have looked, can’t find anything I’d consider to be a compelling mainstream feature. You’re the one saying they’re easy to find, but seemingly can’t give a single example or even a hint or a link.

Just to refresh your weary mind, you’re the one who replied to me claiming they’re so easy to find, the least you could do is try to back up your own BS claim.
1. Traditional computer gaming: obvious
2. Fitness/aerobics: this overlaps with gaming. It's a lot easier to be motivated within a VR environment where you're boxing or slashing to a beat. You'll want a light and comfortable headset for this.
3. Virtual movie theater screen to watch any of your video files on. I think the hardest issue here is optics. Screens can already be higher quality than movie theater projections, but I think optics/lenses will be a one of the most difficult problems to overcome for VR.
4. Use a virtual multi-monitor setup anywhere. (or really, just place individual app windows anywhere at any size)

This isn't an exhaustive list, there are also a lot of possibilities in creative and social apps.
I went to a couple of Reggie Watts comedy/music shows in VR. I've watched movies in a virtual theater with friends. I've played poker and other card games in VR.
 
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And I think the price will be a problem, 1500 USD is not an impulse purchase even for Apple fans, it would have to have some clear benefits.
Apple fans are some of the more affluent folks using computing devices today. Apple never has to aim to win the entire market, just win several million folks that have money to spend. They’re able to keep macOS going with less than 50 million macs a year sold, FAR short of the entire computer market.
 
I agree, but I'm also still wondering what the killer feature of an Apple Watch is, and yet they sell in droves, so who knows.

With both the Watch and the iPhone it is about a happy confluence of features which drive adoption. The watch is fitness, it’s a watch, it’s ease-of-use. The iphone is music, it’s the web, it’s a phone, it’s the third-party apps.

So if you think of a set of mixed-reality glasses, there is a lot more work to be done in software in order to fully realise the experience. The software defines the experience of the device here as much as in the phone, except that you’re working in 3D with AR/VR. It’s on the order of designing a new OS paradigm.
 
With both the Watch and the iPhone it is about a happy confluence of features which drive adoption. The watch is fitness, it’s a watch, it’s ease-of-use. The iphone is music, it’s the web, it’s a phone, it’s the third-party apps.

So if you think of a set of mixed-reality glasses, there is a lot more work to be done in software in order to fully realise the experience. The software defines the experience of the device here as much as in the phone, except that you’re working in 3D with AR/VR. It’s on the order of designing a new OS paradigm.

Perfectly stated. There does not need to be a singular killer feature to drive success.
 
I'll be surprised and disappointed it Apple's headset isn't significantly lighter and more comfortable than today's average VR headset.
Fitness is an early strength of VR.

I can see it replacing laptops and desktops for many users within ten years, but I don't see it replacing phones.
VR can provide a multi-monitor and/or movie theater experience anywhere, with about the same portability as a MacBook (though you may still want to carry a keyboard as well).

I don't see VR/AR getting to the point where there are a lot of people who use it instead of a smartphone, especially not in the next decade. I wouldn't want cameras always facing me in social situations. I also don't see the quality being as good as an iPhone while being almost as compact as a pair of sunglasses.

I had a VR set up with multi monitor desktops and all that. It was ****. It’s really discomforting no matter how light a head set can be. These things are just trying to find a market but they will bump up right against our 6 million years of evolution. We are simply not physiologically capable of putting a strap-on on our head to stare ahead of ourselves for a long time without discomfort. That’s why VR has largely been a flop. It’s good for short duration of use only, but how many people want to spend $1000 for such limited use? How many can?

AR is another thing, especially if it can be miniaturized to work on normal focals. In that case we can still move and live out our days normally and call up a UX or notification between our eyes and whatever device or location we want information from.
 
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I don’t understand how these products work for those who DO wear glasses. Is everyone forced to wear contacts to use? That seems dumb.
I’d imagine that there’d be two glasses sitting in a row: Corrective glasses and then AR screen. An iPhone screen is already multilayered, so shouldn’t be rocket-science. Guess Apple could collaborate with opticians for non-standard correctives (e.g. deviating cylinder etc.).
 
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1. Traditional computer gaming: obvious
Gaming is by far the most likely use I can see to take this sort of thing mainstream, but it also feels like a very un-Apple product. They'd have to seriously work on game dev relations to get some good titles in there.

2. Fitness/aerobics: this overlaps with gaming. It's a lot easier to be motivated within a VR environment where you're boxing or slashing to a beat. You'll want a light and comfortable headset for this.
I've seen people raving about how good Supernatural is for fitness on the Quest, so this is a possibility. I think they'd have to put a lot of effort into mitigating sweat with a device this expensive, and it would have to be super-duper light. The control system would also be a big question (both for this and gaming).

3. Virtual movie theater screen to watch any of your video files on. I think the hardest issue here is optics. Screens can already be higher quality than movie theater projections, but I think optics/lenses will be a one of the most difficult problems to overcome for VR.
This still feels pretty niche. While I don't doubt it could be a great experience, it also makes watching a movie a very lonely, singular experience, and at the price they're rumoured to be charging I have to wonder who wouldn't rather just get a bigger TV or better speakers instead.

4. Use a virtual multi-monitor setup anywhere. (or really, just place individual app windows anywhere at any size)
I think rather than a virtual multi-monitor setup, it would be an awesome tool for 3D artists (VFX work, game artists, etc). I just have to wonder how big of an audience that really is. But then again, they do sell a stupidly expensive monitor, so maybe I'm underestimating how niche they're willing to go.

This isn't an exhaustive list, there are also a lot of possibilities in creative and social apps.
I went to a couple of Reggie Watts comedy/music shows in VR. I've watched movies in a virtual theater with friends. I've played poker and other card games in VR.
I'm really curious to know more about the virtual theatre experience. Is there a website or something that you could link me to? Or was it something more hacked together?

Here are a few ideas
Thanks, although I don't quite get the logic in linking me to the post directly above yours that was already quoting me.
 
If ever there was a reason to hold out on a new high end display, it is these.

I have read about people spending all day in virtual spaces working on virtual monitors. And it is good.

I could see moving over to being goggled in.
Ready, player one? This is it. Damn.
 
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