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Statista is about as objective as it gets... as opposed to any manufacturing marketing spin which may use words like "magical" and "faster than a 3090."

Retail pricing started at $500 and then got significantly discounted soon after launch (and even a rebate from Apple was mailed), further discounted through a consumer lens by working towards "FREE*" via AT&T contract subsidy. By iPhone 4, retail pricing was $199-$299... but consumers were still feeling "free*" or nearly free by contract subsidies.

So whether 1.4 million or 4 million, many customers did not directly spend $400 for GEN 1 phone as tangibly as they are spending $3500 - $5K+ for Vpro transactions with no cell service subsidies & contracts.

Here's another source backing up 1.4M units and sharing revenue from Apple's own financials.

Nevertheless, applying the 4M units claim and $400 vs. all just offered = $1.6B in GEN 1 iPhone revenue. If it is reasonable to divide by the $3700 I'm guessing for average Vpro transactions (maybe that is too small with some accessory purchases too?), I get about 433K units for Vpro to hit THAT SAME revenue number. Rumors are thick that up to 400K is all Apple could make in 2024, so if we take that stance, then iPhone at $1.6B beats Vpro at it's max first year potential of $1.48B IF Apple sells all they can possibly make in the next 12 months. Even then, I can't cast it as DOA or failure, etc as perhaps OP was trying to do by even making the comparison at all. And if 400K MAX rumor is puffed up only 33K units more, then it yields the SAME revenue in year 1. AND if Kuo's number is accurate, it's already at about 41% of iPhone year 1 revenue only 3 days into a pre-release!

Adjusting for inflation can help puff that up some more for this comparison. However, Apple will- if they choose to do so- simply be reporting revenue- whether that's 2007 revenue reporting then or 2024 revenue now. If Apple wants to make this particular case they will NOT adjust for inflation because they would want to show that their brand new product is selling very well... not undermine it by selectively choosing when to use the tactic.

The inflation adjusting game is used where it suits the objective. For example, adjusting for inflation, Gone with the Wind did much better than Avatar, Titanic, Avengers: Endgame and Star Wars A New Hope. If I want to get people to buy GWTW and feel this helps me pitch it, I adjust for inflation to help make my case. On the other hand, if I'm trying to sell one of those other movies, I don't allow some ancient ones into my "Top 10" list so that the product I want to push is as high on such a list as it can be. Depending on the movie to be sold, both GWTW and Avatar can be spun as #1 movie by revenue all time... which serves the purposes of selling BOTH of them as all time #1.

The attempt was to put this iPhone sales barometer of success in perspective: it makes no sense to compare year 17 to first days of year 1 and declare Vpro DOA or incredible or something in between. And if we want to inject variables like inflation adjustments in, then we might as well stand by and wait for this time in 2025 so we can compare actual results vs. actual results.

Personally, I don't care if it is less successful, more successful or as successful as a very different product like iPhone. I care what it can do, what value does it add, can it fulfill on what we've seen so far, what can it do that we haven't yet seen, etc. However, there are these other people playing extremist cards- positive & negative- that sometimes need an extremist bit of content put in perspective... such as comparing a 17 years mature, refined, perfected(?) flagship vs. one that not 1 buyer has got to actually try for themselves yet... and claiming it is DOA... or best thing ever.

The very best judge of whether this is DOA or "best ever" or something in between will come from looking back at actual results at least a year to as many as 17 years (and 17 years of evolution & refinement) from now.

Retail prices (with AT&T contract) for the original iPhone at launch were $499 (4GB) and $599 (8GB) and were lowered by $200 three months later; 4GB version would also be discontinued. After prices were lowered, Apple gave $100 gift cards to early adopters who bought at the higher $499/$599 price.

Apple's 4 million sales claim was for six months, not one year. Using the figures I had posted, 4 million times $400 would be $1.6 billion which in today’s dollars is around $2.3 billion. $2.3 billion divided by $3,499 is around 657,000 units. I believe Apple is expecting to sell up to 500,000 units this year (over 11 month period) which is notably less than 657,000 they would need to sell in six months to match the inflation adjusted revenue of the original iPhone.

However, as I originally stated, I think comparing iPhone sales to VP sales is silly. I was simply commenting on your 1.4 million, $350, etc. original iPhone figures you had posted.
 
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I’m looking forward to the bubbly iJustine video practically having an orgasm as she opens up Apple products.

I’m not exaggerating. This is her shtick and she’s good at it!!!
True she is that, but she's actually quite knowledgable on things I've found
 
This

So many people are going to buy this to just try out, once they get bored and the novelty wears off after looking at dinosaurs and the sky for the hundredth time and with no YouTube or Netflix, it'll be sent right back.
If you got this to watch youtube....sure. But there are forums where people list why they bought the device and maybe 1 in 20 is media consumption. The primary goal of most people is work and as a traveling desktop experience.
 
It's an estimate on an estimate. ;)

Kuo’s estimate is based on a combination of two factors. One – the slips to shipping dates – is known. The other – the amount of initial stock Apple had on hand – is itself based on Kuo’s own estimate, albeit informed by supply-chain research.
 
Not just the base storage. It is also the fact that it has M2 when M3 has been out for months now. If anything makes me want to wait for G2 or G3, it is that.

The pricing is also ridiculous. Normally I would defend Apple, but the pricing on this is indefensible. And this is coming from someone who supports AR/VR and 3D tech. This is why I would never buy a car made by Apple. The pricing would be insane. Thanks, but no thanks.
Just out of curiosity, since I am not too familiar with the VR space, are there standalone VR devices out there with similar spec to the Vision Pro at a much more affordable price? I'm definitely curious to compare it to other devices out there when I get mine.

The only one I've really seen is the Quest 3 and Quest Pro in terms of standalone and I believe the specs and hardware isn't too comparable.

Curious what some other good ones are out there to try out.
 
Just out of curiosity, since I am not too familiar with the VR space, are there standalone VR devices out there with similar spec to the Vision Pro at a much more affordable price? I'm definitely curious to compare it to other devices out there when I get mine.

The only one I've really seen is the Quest 3 and Quest Pro in terms of standalone and I believe the specs and hardware isn't too comparable.

Curious what some other good ones are out there to try out.

Check these guys out: https://www.visor.com/ The only issue is that there isn't much about the "VR" part of them, they have no marketplace (they are considering making this an open market) and really no apps. They are mainly meant as a PC/Mac/Linux desktop extension with multiple screens, although on paper they have most of the specs the VP has. Even with all the hardware specs I don't think they are quite the same mainly because of the lack of apps, it's own computer/OS, and AR/VR applications, but there might not be much stopping devs from developing those functions.
 
OK, I am confused.

I thought this guy said Apple would only have around 80K units available on launch day. But it sold up to 180K? So one of these estimates must be wrong.

Unless they are trying to say that 80K will be available for delivery/pick-up/purchase on launch day? Even then…

I thought I saw something that said delivery times were now pushed back to March. I have left an AVP in my Apple Shopping Bag since Friday morning. (Can't bring myself to pay $4800 for the device, prescription inserts, and AppleCare+) I just refreshed by shopping bag. I can opt to pick up the order on February 3 or I can have it shipped and have it arrive Feb 19-26.

Hmmm…
 
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This thing needs Ready Player One level experiences to be the next great thing. Apple is in a league of their own with how powerful this is but its just for viewing movies and what's on your computer screen. The thing that is going to make it a must have is not in any of those demos. Imagine if you can create your own worlds through the help of AI or have this thing help you do more in your own home by giving you an Iron Man level Jarvis like assistant? Compared to that the level of experience the Vision-not-Pro-yet is like an old Viewmaster kids toy.
 
I won’t take it seriously until I’ve seen iJustine screech, flick her hair, say she’s super excited and that it’s super cool.
All with a forced smile and dead eyes, just like Tim Cook
Doesn’t motion sickness come from lag which Vision Pro virtually doesn’t have? Maybe, I don’t know, wait until people get to actually test them?

Lag definitely plays role in that - that's the reason Sony requests PSVR games to never dip below 90fps. But even then the visual stimulus of VR can be so strong that you literally feel it in your stomach. I usually don't get sick from anything (e.g. I have no problem with free running in VR-shooters), but playing more extreme VR games - e.g., there's one where you can freely swing around on vines - can even make me a little queasy if I haven't played VR for some time. It's like when people get sick from
car rides, because their eyes tell them they are moving, but their body stays still. Higher frame rate and lower latency is only going to do so much for that.

I don't see this to be a problem for AR, or static VR experiences like the environments in AVP, though.
 
In coming butt hurt people ...
Why? Because this is supposed to be a lot of devices? It's not a lot of devices. It's half a billion in revenue which maybe recoups a portion of what Apple has spent on R&D for this device over the last 5 years. It also represents a huge chunk of the people who are even interested in it to begin with, which is really not much. I anticipated Apple to sell 1-2 million of these in the first year if the product was attractive at all to the Apple loyalist. But a huge chunk of those would be pre-ordering after having half a year to prepare for it. Less than 200,000 pre-orders is a big disappointment. They might sell 300,000 units all year. That basically covers just the people with money who plan to review it, destroy it, or anything else for attention.
 
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I have 3 Macs.. and a phone. That's enough I am now apple poor. I don't need an impractical and clunky pair of goggles on my head. The only way I would try these is if they plopped in my hands for free and I just can't see them being useful. They are creating their own market in a time when no one has money for rent or utilities because they are spending it all on this stuff. Give me a practical and cost effective use for it.
 
500,000 units would be really poor. Anything less than 2 million would be a flop. This is the first new product from Apple in a decade, after all.

Apple’s marketing machine hasn’t really kicked in yet, so the jury is out, but I have to say, I’ve zero interest in this so VP will be the first new product from Apple I will not be buying, and this is coming from someone who bought a Newton!

Are they even projected to manufacture two million units in the first year? This is a complicated product and they are still streamlining the manufacturing process. As manufacturing gets easier, the device is refined, and the price point becomes accessible to more people, I think we'll see that this product line will be a massive game changer. This is, after all, only the first step in a very long process. Remember that the Apple Watch was called a "flop" in its first year, selling only 25% of what initial projections were calling for. I don't think anyone would call it a flop now.
 
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They don't.

It's very weird to think trillion dollar Apple get into any business to sell a few hundred thousand units.

It will be years before anybody can credibly call this a success or failure.
That's just simply not true. Apple customers have had half a year to consider purchasing this thing and to prepare for it, since the cost is extreme. Initial pre-orders for this device were always going to represent a huge chunk of the people who are interested in it, period. And it turns out to be an extremely small number. 170,000 pre-orders with half a year's notice means Apple might sell 300,000 units all year, which is way below even the most pessimistic estimates for this device, which ranged from 500,000 to 2 million in the first year. No matter how you slice it, this is a disappointment for Apple and for the product itself. It isn't surprising at all to anyone with an honest view of the product, but that's a different conversation altogether.
 
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Many here on MacRumours would and have called me a "hater" for being sceptical of the AVP 1.0, but I am in no way saying it is going to fail 100%.

Whether it will climb out of the niche market remains to be seen, right now the price is a concern. Just read the threads here on MR where people have been buying. A large number are funding this by credit.

However the more Apple sells, then hopefully the more useful apps will be developed.

So fingers crossed this does take off and in a decade or so I'll be buying or receiving the version AVP 5.0 as my 70th birthday gift.
If my old neck will support it!
Wait a minute your telling me people make large purchases not in cash???
 
I have 3 Macs.. and a phone. That's enough I am now apple poor. I don't need an impractical and clunky pair of goggles on my head. The only way I would try these is if they plopped in my hands for free and I just can't see them being useful. They are creating their own market in a time when no one has money for rent or utilities because they are spending it all on this stuff. Give me a practical and cost effective use for it.
Most of the people who Apple plopped them in their hands for free couldn't stand to wear it for more than 30 minutes. It's just not a realistic device at all. Spatial computing has lots of potential, but the hardware required for it has zero.
 
Remember that the Apple Watch was called a "flop" in its first year, selling only 25% of what initial projections were calling for. I don't think anyone would call it a flop now.
The Apple Watch is a watch. It's not a giant freaking world-isolating wall-tethered headset. It requires almost zero effort to convince people to wear a watch, something humans have been wearing for over 200 years. No one wants to wear a headset.
 
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