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$99 fee to publish apps, even if they're free? And the app store is the only way to distribute...

Way to reduce these devices to toy status. Even if they're very impressive toys.

Ridiculous claim on your part of course.

Because $99 is not a lot of money. Because if someone who wanted to contribute something useful could sell it, with Apple handling all the details of it, meaning it would be very easy for someone to create an inexpensive app.

Nothing wrong with a $99 fee for developers to cover Apple's basic overhead for managing such things.

It certainly is not going to relegate it to toy status, as for any advanced applications it will be a complete non-factor.

It might limit the publishing of incomplete or half-hearted apps, that is true.
 
what would be the purpose of buying an iphone now, you dont get the apps til june (itll probably be july since apple confuses their months, i mean whats the difference between february and june?) then in june (again, probably july) the new iphone will more than likely be released.
 
My word some people here are incredible....

13 pages of Apple are amazing I love apple, then

"won't be until June" and its all

F*%K APPLE, screw you!


lol
 
can u guys understand that the update is in june and the SDK is being released today. if you are capable of writing a program then by al means get it. but if u cant write a program dont bitch please....
 
so basically you have to pay $99 to download the SDK?

No, actually this is a great idea (and more of a filter for valid applications than control or squeezing out an extra penny).

You download the SDK for free, write your app, and if your app work, then you have to pay the $99 fee to sell apps through itunes.

It will control those with no valid programs, and those with should be able to more than make up the money.

Hopefully free apps won't require this payment.
 
so basically you have to pay $99 to download the SDK?

No. It'll cost you $99 to put your apps on iTunes. This is reasonable, because Apple has the costs to set up the infrastructure to PAY YOU. The SDK is free and can be downloaded at any time.
 
"B. Lam:

That lady with the BSOD is using pen and paper now. Her computer is going through system recovery."

LMAO, priceless. Thats what you get for bringing a PC to a Mac event!
 
I swear, some of you people would bitch even if Apple cured cancer, because it was going to cost you $10 and you had to wait until June for it to be available. :rolleyes:
 
iFund...... I'm speechless. There's got to be a catch in all this..... (and no, the $99 membership of ADC is not a catch, as far as I'm aware it's been at that level for forever).

What a great day :D
 
Merry Christmas, world!

Its Christmas in Jul... er ah, March!

This is the best thing Apple has ever done... a game changer for a game changer!
 
> Native iPhone apps will be distributed through the iTunes App Store, with >
> wireless downloads. Developers pick the price, and get 70% of revenue. No >other fees. Paid out to developers monthly.

Hmmm... 30% is a tad high.....

I wonder what potential developers think about this.

Show us one place that allows you to sell stuff that keeps only 30 percent. And you get the best possible publicity - your app is directly available on every iPhone. You reach every single potential customer, without advertising, word of mouth, spam emails or whatever.

In addition, I think there is a very good chance that Apple will actually give you 70 percent of the revenue of all copies they sold, not 70 percent of the revenue that they tell you about.

If you still think 30 percent is high, what about these deals advertised here on MacRumors where a package of 10 Mac apps is sold for ridiculously low prices, like 10 percent of normal price? How much do the developers get there in your opinion?
 
No, actually this is a great idea (and more of a filter for valid applications than control or squeezing out an extra penny).

You download the SDK for free, write your app, and if your app work, then you have to pay the $99 fee to sell apps through itunes.

It will control those with no valid programs, and those with should be able to more than make up the money.

Hopefully free apps won't require this payment.

I believe they stated a little bit earlier that developers of free apps don't have to pay.
 
"steve asked the press to wait around a few minutes. "

"we're waiting for everyone else to leave so...hold on for a few guys"


Apple's so pissed at the press for the bad reporting of Apple in 2008 (read huge stock price drop) that they're going to take out this batch and hope for a better next one.

Hey, they could probably get away with it. (I bet Google could lead a coup in a small South American nation and the press would celebrate them as patriotic liberators)
 
Nothing wrong with a $99 fee for developers to cover Apple's basic overhead for managing such things.

It certainly is not going to relegate it to toy status, as for any advanced applications it will be a complete non-factor.

It might limit the publishing of incomplete or half-hearted apps, that is true.

I think that's exactly what it's for. A nominal entrance fee to prove you're serious about apps, and not a 12-year-old kid looking to develop lame stuff. If anybody and his mother could throw together lame apps and saturate iTunes with it, then it WOULD be relegated to toy status, because that's what all the apps would be!
 
This is all FANTASTIC news and if a few crybabys can't wait until June well then BOO HOO!!!!!
 
I'm amazed at how many people are accusing Apple of getting our hopes up for a February launch and now accusing them of moving it back to June.

Apple said they'd launch the SDK in February; it's March 6, they've done it.

Nobody ever said there would be a software update or applications in February or March, and anyone who thought that was making poor assumptions.
 
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