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It's nice that you like it, but it would be as correct as the original article.

Wasting less power is not the same as using less, for comparison purposes. To use the two interchangeably ignores the fact that energy is used in service of its primary function.

Not ignored at all. It's obvious the chip is doing useful work. I'm speaking from thermal considerations, which ultimately drive the engineering trades that ultimately influence the physical aspects (size/volume, weight, noise, reliability, etc) of the laptop.
 
You actually believe that Apple has more graphics performance than a PS5?
Just for your own knowledge, the PS5 is outperforming a 14TF Readeon V GPU…

Keep in mind that Appels 10.4TF is the max theoretical performance that you won’t come close to at the 60W power usage.
The article said so not me. The point of my comment is even if true that the Mac has more graphics performance than ps5… doesn’t mean a whole lot given that the PS5 has a much broader gaming library than macOS.
 
And you know what? I hope you are right because like I said, what Apple has pulled off is a technological marvel. I would love to play AAA titles on an M Series mini, with high framerates. But in order for that to happen, Apple is going to have to open its wallet like they did with Apple TV+. Publishers are not going to be willing to take that chance when big budget AAA games are already hitting $200-350 million dollars.
Totally agree with you. remember the more advances mobile SoC will be...the more AAA games in the android/ios will be...and for the macs its easy translate at that point from an iOS game to the macOS
I think we already have 2 AAA games on iOS platform that require at minimum the M1 ipad pro...so until now, the problem for complex AAA titles on arm, was the SoC (especially the gpu)
 
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Pointless arguing that this means AAA games should come to the Mac. This power only exists on the top end MacBook Pro. The regular M1 (which most people will likely get) only has 2.4 TF via this calculation. By the time we get to M3/M4 perhaps the entry level chip will offer ~10 TF but until then I don't think there's going to be much demand for a $3k device to play games on.
Wait ... so PC gamers aren't paying $3k for a device play games on, already? Does $1k even get you a 3070 graphics card... What's the TF of a $1k max Laptop PC?
 
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It is possible to due to integrated memory architecture, traditional hardware design wastes cycles transporting data to and from CPU memory to GPU Memory. Keep in mind the RAM on your machine is slower than GPU memory. In Apples case the high speed memory is the only memory shared between the two.

In consoles such as PS5 or Xbox, there is no system memory. It only uses GDDR6 video memory at 448GB/s and those systems pull around 220W to fully switch all transistors for heavy duty tasks.

For example, an 100W RTX3080 mobile has the same TFlops as the 160W RTX3080, but there is a 30-40% difference in performance due to power limitations. I refuse to believe a 60W MacBook GPU can actually do 10.4TF. I would probably consume 200W+ to reach its theoretical 10.4TF.
 
I think the key thing we don’t know about these GPUs yet is what sort of ray tracing capabilities they have. To truly stand toe-to-toe with Nvidia, AMD and the newest consoles, these GPUs will need to be able to provide ray tracing capabilities.

I’d also be interested to know if the Neural Engine can be utilised for ML-based upscaling like Nvidia’s DLSS as that could provide a significant performance boost with (hopefully) minimal image quality compromise. That would depend on what interconnects exist between it and the GPU though.
 
Yep, but it's not just the hardware existing, it's the numbers. There's got to be enough M1 Max Macs out there for games studios to know they're going to get enough return on the cost of developing ARM-based versions of their AAA titles (I don't see anyone developing an AAA Mac-exclusive).
And we can probably guess that the M1 Max is going to be less than 30% of the M1 Pro. And the M1 Pro is going to sell is in significantly less quantities than the M1 that is in the MacBook Air or the base level MacBook Pro. Result is that this will be a small target market.

I expect we will continue to just see ports of older and very popular games on the Mac and that is about it. They will run very well. But they won't be new releases.
 
why is a ps5 even used as a benchmark to begin with, console are known to use mid tier graphic from previous gen while optimizing software and games to make up the differences.

Except that consoles used RDN2.0 GPUs before it came out on the PC market. This time it was the other way around.
 
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Great, lets all pray for a similar-specs in next Mac Mini. Sorry, but I can't buy machines with serious/ridiculous design flows. I proved so right with touchbar macbooks which never bought, I believe I'm right again.
I love the touch bar!
 
Many just want to game and can’t on macOS at least not like they can on windows.
Which has been true since 1984 and isn’t going to change anytime soon. At least where ”game” means “AAA first-person shooter” - it’s not as if there are NO games for Mac. However good the M1 Max is, it would be a very hard sell to turn around nearly 40 years of preconceptions.

Plus, the elephant in the room, the M1 Max may be an incredible step forward for laptop GPUs where power consumption and thermals are the key constraint but it looks like it is nothing special compared with higher-end desktop PCIe GPUs that can happily pull 200W if they want. There it will probably be down to how well optimised the app is for Metal etc. and things like the hardware ProRes accelerators (which probably won’t do much for gaming).

Meanwhile, Apple already have a major gaming platform: it’s called the iPhone - and if you’re lucky, developers will allow you to run iPhone games on Mac or even make Mac versions... but those are going to be targeted at M1 machines to get the mass market.
 
Not ignored at all. It's obvious the chip is doing useful work. I'm speaking from thermal considerations, which ultimately drive the engineering trades that ultimately influence the physical aspects (size/volume, weight, noise, etc) of the laptop.

Apple would have to publish those figures, though. They aren't interchangeable.

A reduction of 70% in dissipated energy would actually be less impressive than the reduction of 70% in power used.
 
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Story of my (Mac) life... it won't change now. The App Store pisses off every publisher (see Epic), Steam is working on its console (don't need Apple). Nobody needs Apple for Gaming. It's a bitter truth. Some examples:
the NVidia feud. AMD gfx working with thunderbolt and MacOS but getting an error in bootcamp, then trying geforce via thunderbolt not working on macos, but perfectly in bootcamp. wtf Apple? Also Apple dropping eGPU support for m1, dropping 32 bit support even before thus making all my games purchases unplayable and they are deprecating OpenGL too...
Yes, I love Apple for what they do, but I hate it for Games.
Probably not a market they went after big, it is not the Mac book gamer after all
 
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