Several people have said that the App Store is wonderful for developers too because it will make it easier for people to find your apps, install them, you won't have to deal with bandwidth. However, I think 30% is simply too much. I design applications myself, and I work on apps for weeks. It feels wrong for Apple to basically say they are doing a third of the work. I think something along the lines of 5%, for bandwidth costs and the review process, would be more appropriate.
This is a big deal because Grandma and Joe iPhone user who are new to the Mac, now have a place to find apps just like they are used to doing with their phone.
Most MacRumors users can still download their power user apps from wherever they want to. Now, there is another easy option for users.
I don't think they enforce those types of laws anymore (at least not in the United States); after all, they are way, way too busy sending SWAT teams to bust drug offenders and trying to prevent gay people from getting married.Seriously, I wonder if the Mac app store will get the attention of the justice department ???
I think you know the answer to that question already.What would Apple do if lets say another company decided to create their own store, and give something like 88 - 95% of the profits to the developers? Lets say it becomes more successful. Would Steve want to block them out of OSX?
What would Apple do if lets say another company decided to create their own store, and give something like 88 - 95% of the profits to the developers? Lets say it becomes more successful. Would Steve want to block them out of OSX?
What's unjust about it?Now, for this week only, we have lowered our price on the App Store by 80%. Purchase MS Windows by the 15th and enjoy an 80% savings...
Seriously, I wonder if the Mac app store will get the attention of the justice department ???
Several people have said that the App Store is wonderful for developers too because it will make it easier for people to find your apps, install them, you won't have to deal with bandwidth. However, I think 30% is simply too much. I design applications myself, and I work on apps for weeks. It feels wrong for Apple to basically say they are doing a third of the work. I think something along the lines of 5%, for bandwidth costs and the review process, would be more appropriate.
I think a lot of the amount is Apple being greedy, and I think people might rebel. I know I wont buy an app from the App Store when I can buy it from the developer's website and really reward them for their work. I don't think Apple deserves $3 of a $10 app. Devs might start imposing an "Apple tax" where the App Store version of their app is more expensive to compensate, or they just wont submit their apps at all. People might start putting a badge on their page that says "This app is NOT available in the App Store".
And Apple, what will this lead to? Fragmentation. You had a chance to give the world a really beautiful unified system, and I feel like you are trying to get too much out of it.
Maybe they invent a sandbox for kernel extensions, so that they can allow all applications, which use/must use kernel extensions.
However, Apple need to improve the search because as is on the IOS store, software gets 'lost' in the 1000s of other apps.
Finally! Software sections of retail stores have finally died!
What a respond just because someone dares not agree with Apple 100 percent. Very immature response. Wow, just because he didn’t agree with the 70 30 split. I'm so happy that I'm not a fanboy.Wow weeks huh? You really must develop some amazing apps.
Perhaps when you grow into more functional applications and work on marketing them and getting them to people and selling them to support you and your family, you will find 30% for what Apple provides, is not that much.
Not to mention given the nature of software, having them take 30% and provide a massive increase in sales, is potential huge increase in revenue/income for some/many developers.
Weeks lol.
Can you list some of the apps you have made and where you sell them currently?
For those who are concerned about Mac OS going to a closed architecture like iOS, remember that Apple still has to compete with Microsoft and Google. Closing off the development at this point would be like shooting themselves in the head. They could kiss the 10% market share they have goodbye. As it is, I would wager that a good portion of the Android users are people that are choosing Android because it's not the closed iOS model. Which will ultimately win out in the mobile world still has yet to be seen, but mobile devices have been closed since long before Apple was involved. Ever try syncing a Verizon phone with iTunes for instance? As for the desktop until Windows has a closed architecture, I really don't see Apple locking down the Mac OS.
Apple will make special exceptions for such software.If you read the Mac App Store rules, applications like Office 2011, Parallels 5, VMware Fusion 3 would all be rejected. I'm curious to see how this works.
I might have missed it, but did they say anywhere about whether you can offer your software for sale *both* in the app store and outside it? So they get 30% of the app store sales -- which is arguably justified by the advertising they implicitly provide, along with all the other stuff -- but you still get 100% of sales through your website or whatever?
This would also allow you to offer betas and trials for direct download, although I guess Apple would want some weird rule where your app store app would be disallowed from even referring to the beta/trial version available on your website... And they'd also presumably ban you if you tried to sell your direct-download version for 30% less... So thinking about it a bit more, it seems likely Apple might take to rejecting apps that are also sold outside the appstore...
The split isn't so much the issue, IMHO. For any company, it's a simple cost/benefit analysis. If the attention the app store brings is worth the 30% hit, then it's a no brainer to do it.
The restrictions on what will or will not pass muster in the approval process are what concern me. There are an awful lot of apps that will be rejected based on the criteria they've laid out. Apps that do very legitimate, useful things.
Using other channels to sell your App is not explicitly forbidden but " Apps may not use update mechanisms outside of the App Store"; technically, it seems to be a big deterrent.
But I think Apple is trying to profit too much off of people it should show some respect to.
How is it a big deterrent? Any app distributed outside of the app store can have it’s own updating mechanism just like many apps currently do. App store apps would just use the app store for updates. That line only applies to the mac app store, not other apps - Apple cannot control or exert any control over what other 3rd party apps do for updates.
If you are hosting the distribution of your own app, your going to have to distribute updates anyway.
people ask me, "Where can get x program for Macs?" or a more general, "Where can I download Mac software?". The App Store solves this problem very neatly.