Seeing it reported on r/macgaming, the latest macOS beta has this note.

For newer "graphically complex" games? Yes.Regarding the performance of the M3 Pro (16 inch), I was expecting better performance in gaming: 1080p with default settings on (SSAO, etc…) and no MetalFX upscaling does not provide a constantly fluid experience in RE4. I find that disappointing. Are my expectations too high of gaming in 1080p without upscaling on M3 Pro?
I wonder what the first game to break 20GB on iOS will be. AC:Shadows?Not exactly Mac related, but also as part of the recent betas.
New Features
- On-demand resources limits were increased for iOS 18, iPadOS 18, tvOS 18 and visionOS 2. See On-demand resources size limits for more information. (122163236)
App bundle goes from 2 GB to 8 GB
Asset pack goes from 512 MB to 8 GB
Total size of asset packs on iOS/iPadOS goes from 20 GB to 70 GB
Honkai: Star Rail and the rest of the Hoyoverse games have a big download after the initial startup begins, whether on Android or iOS or Windows (or Mac for Honkai Impact 3rd).I'm really not sure.
I did some checking, and it's a bit hard to say. AC Mirage is 5 GB, Civ 6 is 4, at least for initial download sizes.
I've seen some reports of Honkai Star Rail with everything downloaded at 18 GB for Android, 15 GB for iOS, so...
To follow up on this, there was a more thorough test where someone actually measured fps. The results are interesting.
The first images show the fps measurement with no background apps running and Game Mode off and on.
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The second shows a game running with multiple background apps running and Game Mode off and on.
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Looks like more consistent frame rates with Game Mode on.
Seeing it reported on r/macgaming, the latest macOS beta has this note.
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Not exactly Mac related, but also as part of the recent betas.
New Features
- On-demand resources limits were increased for iOS 18, iPadOS 18, tvOS 18 and visionOS 2. See On-demand resources size limits for more information. (122163236)
App bundle goes from 2 GB to 8 GB
Asset pack goes from 512 MB to 8 GB
Total size of asset packs on iOS/iPadOS goes from 20 GB to 70 GB
Regarding the performance of the M3 Pro (16 inch), I was expecting better performance in gaming: 1080p with default settings on (SSAO, etc…) and no MetalFX upscaling does not provide a constantly fluid experience in RE4. I find that disappointing. Are my expectations too high of gaming in 1080p without upscaling on M3 Pro?
Are Layers of Fear and The Medium available on the Mac App Store in your region? They are by the same developer. I am in the UAE and there were originally available but seem to have been removed as of recently.
By the way, in such a situation, had I bought them when they were available, would I still have access to them even after they were removed from my region?
Doesn’t match what I’ve heard elsewhere, but who knows. I certainly hope it’s not accurate.
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Those Assassin’s Creed, Resident Evil and Death Stranding ports have bombed
Estimates suggest that fewer than 3,000 people have paid $49.99 to play Assassin’s Creed Mirage on iPhone. Other console ports like Resident Evil 4 and Death Stranding have flopped too.mobilegamer.biz
Something like that happened to Resident evil Village on Mac App Store in France a few months ago, Village became unavailable, a little before releasing RE4. I contacted Capcom support… not sure if it had any effect, but when RE4 got released Village re-appeared…I just checked and they're gone from Swedish Mac App Store. In that case it's the devs who have removed the games. The Medium's performance wasn't good in reviews I saw so maybe the sales were low. Both are on Steam though. If they're not completely removed you should be able to see and download them in your purchase history.
Genshin Impact had over 25GB (mostly assets)I wonder what the first game to break 20GB on iOS will be. AC:Shadows?
That's not what I would call convenient.There is another away to run App Store games externally and it's to simply install macOS on the external drive. Then you can boot from that drive and use Mac App Store like on your internal drive. macOS doesn't take much space either.
No, but it's a solution until they fix the real problem. It's like booting into Boot Camp.That's not what I would call convenient.
I am notorious for buying PC and console games then not play them.With the Steam Summer sale starting the question that comes to mind is, do we need more games? I’m not against freedom of choice but when people compare the vast library of PC games to Mac I often wonder how many of those games people actually finish or play at all. Many times it feels like a continuing search for the next big title rather than actually enjoying and finishing the games you have. Now we have the answer. It’s not about playing but wishing to own and play the latest and greatest games we never get the chance to.
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PC Gamers Spent Whopping $19 Billion On Games They Never Played
PC gamers continue to build their backlogs without going through them, adding up to over $1.9 billion of unplayed games.tech4gamers.com