Become a MacRumors Supporter for $50/year with no ads, ability to filter front page stories, and private forums.
History repeats itself. We’ve been graced by the presence of industry people in this forum for quite some time now but it’s always certain individuals who seem to need to remind others of their presence in discussions. Most are humble and here to help but occasionally a few act as ”The One Above All” in Macrumor’s Multiverse of Madness.

It’s quite telling when people repeatedly have to bring up their profession in order to validate their arguments instead of working on better reasoning. When official industry representatives share information we’re told it means nothing, can mean the opposite, be heavily exaggerated and shouldn’t be trusted but when anonymous users tell us their opinions it should apparently be considered as unquestionable truth and facts.

It’s also quite convenient to discard criticism and discredit other people by labeling them as previously banned users disguised as new members. Interestingly enough this seems to occur every time new members unaware of the situation join a discussion with opposing arguments in different threads challenging the ”industry” people. The scare tactic is ”Don’t question me! I’m an authority. If you do you’ll be reported and banned.” So you’re right about them being the ones actually repeating themselves.

One example of changing the narrative to be able to claim predictions afterward is the discussion about the ”deal” between Capcom and Apple. We’ve been told that the deal includes several games. That’s not surprising now that several games already been announced and released, even though it’s still unofficial, but some ”industry” people claim they’ve known about it the whole time.

Back in Jan 2023 after the release of RE Village when Capcom was about to release RE 4 in March we were told that Capcom wasn’t happy about the keyboard/mouse issues in Village and taking the blame for Apple’s ”fault”. Their collaboration was a ”laughing stock” of the industry. They would be missing sales if RE 4 wasn’t a day-and-date release on Mac and the silence about a Mac release was deafening. Back then there was no knowledge of a RE 4 deal.

In Feb we were told ”still no word on a Mac version, which is puzzling. Missed opportunity Apple.”, but still no body claimed any knowledge of a RE 4 deal between Apple and Capcom.

In March we were told about Capcom Spotlight broadcast as an opportunity for Capcom and Apple to show their commitment to gaming and pulling a ”surprise” announcement. Again still no word on a deal, only hopeful wishes.

Then after the PC release we were told ”After the RE Village deal between Apple and Capcom many expected it to last. No RE4 remake for macOS... congratulations Apple, you pissed off Capcom and completely blew it... If memory serves right, Apple wanted to be serious about gaming... From a marketing point of view, it's stupid to miss out on this as a day and date release and now probably at all.”

So back then the talk wasn’t about a deal with several games. It was about RE 4 not coming to Mac at all, the deal not lasting and Apple ”blowing It” by ”pissing Capcom off”. Somebody else also wrote ”If Mac was an important market for Capcom then they probably would have at the very least announced a Mac port of RE4 being in the pipeline.” The RE Village release was a one-and-done ”deal”.

Then in April we were told by the same people that the Village deal was all about marketing ”as a show case for WWDC”. RE 4 was already running on Mac but the relationship between the two companies was still bad after Village, hence no RE 4 deal.

Then suddenly in May 2023 we were told that Capcom had a premium deal with Apple after all but ”it didn't turn out as expected”. They would deliver what they already had agreed on though. So from having no deal, pissing off Capcom, blowing it and RE 4 probably not getting released at all to already having a premium deal for two games. We were also told that ”the sales window is largely gone now” and that the sales numbers ”are not enough to support bringing games (and maintenance/support) to the Mac long term. Capcom delivered and will continue to deliver what they originally agreed on, they won't however take a new deal or commit beyond that outside of mobile.”

So after Village and RE 4 there wouldn’t be any other deals with Capcom with new games like Re 7 and 2, but just 12 days later again when Mark Gurman reported that Hideo Kojima had been spotted at Apple Campus people again stated the obvious and said they knew that Apple had been on a shopping spree again. Still no word on other Capcom games though.

Time flew, Capcom announced RE 4 in Nov with release in Dec. It became quite and there was no word on other Capcom deals and games. Fast-forward to now Capcom suddenly announced two more RE games for Mac and people again state the obvious and claim Apple and Capcom have a deal with several games, despite we were told there wouldn’t be any new deals after RE 4. So you’re right about vague predictions. People just present the obvious as insider info and after making vague predictions they say ”I told you so!”.

And people wonder why others have problems with taking them seriously. You can be sure that even if Capcom released its entire game library on Mac it would be just because they have a ”deal” and not thanks to good sales because according to media the games have bombed all.
Thank you for this interesting background information. It confirms some suspicions I had.
 
  • Like
Reactions: Irishman and Homy
All I can say is "Sierra" and maybe "Lucasfilm Games". Those were the adventure days. And we had (most?) games for AppleII/Mac as well. I think it was 1991 when I walked into the store to pick up my copy of Space Quest IV, which was one of those games that came as a EGA or VGA version (Mac version came out a year or so later). Plus games came in huge boxes, with booklets. Those were always nice to have. Still have some somewhere in the attic.

And it was so easy to make games back then. Not an army of people working on animations, art, music, sound effects, storylines, a ton of graphic features/shaders. Five guys, some snacks and drinks is all it took. Good times, really good times.
Lucasfilm games had a number of interesting games on 8-bit machines but they went off the rails after that.
 
I always found the Atari ST/Amiga area much better than the IBM PC area.

The best thing was that many of the games were available on multiple platforms.

I don't disagree, but many of us were limited to whatever our parents had in the house. I was never lucky enough to have an Amiga, but was thrilled when my Dad finally caved and bought me an AdLib card for the family's 286. :)

Lucasfilm games had a number of interesting games on 8-bit machines but they went off the rails after that.

Wait, what? Monkey Island...Loom...those games were incredible, IMO.
 
I always found the Atari ST/Amiga area much better than the IBM PC area.
Double edges sword for me. I was a C64 guy before the Amiga. While the Amiga hardware was clearly better, I have better memories of the C64 days. I had a friend with an Atari ST who was a die hard Atari fan. I never got into it, it felt a little more like a pro machine for some reason, less of a gaming machine. But that could be purly subjective. Another friend bought the Atari Falcon at some point coming from a modded C64. He planned to use it for Music, but then moved away. The IBM PC area felt a little different. They started as working machines as the Commodore world clearly had more and better looking games. But they caught up quickly. They had that premium feel, which might have been the clicky keyboards for me. Probably the reason I build one or two mechanical keyboards every year. ;)
The best thing was that many of the games were available on multiple platforms.
Indeed. They looked different of course and were handled differently. I can’t remember exactly, it was either one of the Indiana Jones Point’n Click adventures or Monkey Island that was easy to use on a PC (floppy discs and then install to HDD), while on the Amiga, it came with a ridiculous amount of floppy discs and you had to play DJ. But we had so many AppleII/Mac games those days. And it wasn’t some no-name games for the sake of having some games, those were the big titles back then. It’s too bad the younger folks here never lived through those days.
Lucasfilm games had a number of interesting games on 8-bit machines but they went off the rails after that.
Absolutely. Maniac Mansion, Zak McKracken were my highlights, later Indy and Monkey Island. They had more good stuff, if memory serves right The Dig was the last game I really enjoyed from them. Sam & Max and Full Throttle didn’t work for me personally, at least not to the level of the previous games. Day of the Tentacle was great and bad at the same time. It was a great game, but missed spooky mystery feeling of Maniac Mansion. Then they fell into the “Star Wars“ games trap, but that was later.

I was never lucky enough to have an Amiga, but was thrilled when my Dad finally caved and bought me an AdLib card for the family's 286.
Everyone wanted the Roland MT-32 back then. But most, including myself, had to settle for less. Once a sound card was added, it was completely different game. RAM upgrades were another thing. It just helped so much and helped to avoid editing autoexec.bat and config.sys files for performance and ability to play a game at all.

All this talk really makes me want to play Space Quest, Maniac Mansion and Zak McKraken again. 🥲
 
Layers of Fear and The Medium are back on the Mac App Store in my region.

It's funny, they're back here too. 😄

Lies of P has huge discount on Steam with 40% off. It's more than Apple's sale. On MAS it costed $42 but on Steam it costs $36.

 
Last edited:
  • Like
Reactions: Exclave
Everyone wanted the Roland MT-32 back then. But most, including myself, had to settle for less. Once a sound card was added, it was completely different game.

Yeah, the Roland was an unattainable dream - so I happily settled for the AdLib. I think King's Quest IV was the first game I played that took advantage of it, but it was The Colonel's Bequest that blew my mind - the soundtrack and sound effects added a level of immersion that I didn't realize was possible. Loved the art direction too. Like I said - peak EGA! Looking back I see all sorts of problems with CB, but as a nine year old that game really spooked the hell out of me. :)
 
I think King's Quest IV was the first game I played that took advantage of it, but it was The Colonel's Bequest that blew my mind - the soundtrack and sound effects added a level of immersion that I didn't realize was possible.
Oh god, I completely forgot about that. With Sierra, it’s always Space/Police/Kings Quest that comes to mind first. Now that you mention it, I remembered Dagger of Amon Ra. And then there’s Larry of course. I guess I have to revisit all of those at some point. Will have to check what’s a good way to play these again without having to drag down old hardware from the attic… if that even still works. I think there used to be a SCI open source project a few years back. Or maybe a challenge to write a new emulator for fun.
Don't forget Rebel Assault. It was a sensation when it was released in 1993, also being one of the first games to launch on CD-ROM.
Great game, just very different from what Lucasfilm Games delivered before. I think it was around the time when they invested less in adventures + the internal issues they had back then with employees.
 
  • Like
Reactions: dmr727
Double edges sword for me. I was a C64 guy before the Amiga. While the Amiga hardware was clearly better, I have better memories of the C64 days. I had a friend with an Atari ST who was a die hard Atari fan. I never got into it, it felt a little more like a pro machine for some reason, less of a gaming machine. But that could be purly subjective. Another friend bought the Atari Falcon at some point coming from a modded C64. He planned to use it for Music, but then moved away. The IBM PC area felt a little different. They started as working machines as the Commodore world clearly had more and better looking games. But they caught up quickly. They had that premium feel, which might have been the clicky keyboards for me. Probably the reason I build one or two mechanical keyboards every year. ;)

Indeed. They looked different of course and were handled differently. I can’t remember exactly, it was either one of the Indiana Jones Point’n Click adventures or Monkey Island that was easy to use on a PC (floppy discs and then install to HDD), while on the Amiga, it came with a ridiculous amount of floppy discs and you had to play DJ. But we had so many AppleII/Mac games those days. And it wasn’t some no-name games for the sake of having some games, those were the big titles back then. It’s too bad the younger folks here never lived through those days.

Absolutely. Maniac Mansion, Zak McKracken were my highlights, later Indy and Monkey Island. They had more good stuff, if memory serves right The Dig was the last game I really enjoyed from them. Sam & Max and Full Throttle didn’t work for me personally, at least not to the level of the previous games. Day of the Tentacle was great and bad at the same time. It was a great game, but missed spooky mystery feeling of Maniac Mansion. Then they fell into the “Star Wars“ games trap, but that was later.


Everyone wanted the Roland MT-32 back then. But most, including myself, had to settle for less. Once a sound card was added, it was completely different game. RAM upgrades were another thing. It just helped so much and helped to avoid editing autoexec.bat and config.sys files for performance and ability to play a game at all.

All this talk really makes me want to play Space Quest, Maniac Mansion and Zak McKraken again. 🥲
I got the Atari 1040 ST and a Yamaha Clavinova. I had studied to be a pianist but the idea that I could program music gave me a project. I later had it modified to 4 MB of RAM, which was a soldering job. Technician decided to make some money copying my system ROMs, and surprisingly didn't have time to finish my upgrade. I waited a couple of months and finally got my system back.

I couldn't stand the IBM PC keyboard. I was programming an IBM System/36 at the time and they handed me a new dumb terminal with that slow keyboard, after having what was essentially a Selectric typewriter keyboard on a dumb terminal. Later, I got something somewhat better.

Amiga, of course, had a Jay Miner chipset, which was a plus, just like the Atari 8-bit computers. I always liked having a graphics co-processor on a machine that was almost two times as fast as an Apple II before the graphics co-processor was engaged. Those machines needed a bigger bus bandwidth for graphics hardware.
 
Capcom will be showcasing Re 7 for Mac/iOS on July 2 at their event "Capcom Next - Summer 2024".

Skärmavbild 2024-06-30 kl. 05.30.48.png


 
  • Like
Reactions: Exclave
I later had it modified to 4 MB of RAM, which was a soldering job.
Was that the shifter mod? Not sure when that came out and I never saw one in the wild back then.
I couldn't stand the IBM PC keyboard.
We have a guy in IT support still using a Model M keyboard (original, not knockoff) today. No one is allowed to touch it. But he's also reading his emails in iTerm... 😆


Looks like ScummVM improved support for AGI and SCI, so that's something to try and play on the Mac through a loophole. Those 80s and 90s games were really the golden age of Mac gaming. If only we could get back to that, that level of support would get us GTA6. Throwing around $1B would too. ;)
 
  • Like
Reactions: bousozoku
Was that the shifter mod? Not sure when that came out and I never saw one in the wild back then.

We have a guy in IT support still using a Model M keyboard (original, not knockoff) today. No one is allowed to touch it. But he's also reading his emails in iTerm... 😆


Looks like ScummVM improved support for AGI and SCI, so that's something to try and play on the Mac through a loophole. Those 80s and 90s games were really the golden age of Mac gaming. If only we could get back to that, that level of support would get us GTA6. Throwing around $1B would too. ;)
I don't know that there was a name for the modification. He was replacing the 16 pin RAM chips with 18 pin chips, as I recall. It wasn't easy but if he had stayed focus on the actual job, it would have been done that day.

Those early Mac games looked like the Atari ST monochrome games, using patterns instead of colours.
 
  • Like
Reactions: GrumpyCoder
I don't know that there was a name for the modification. He was replacing the 16 pin RAM chips with 18 pin chips, as I recall. It wasn't easy but if he had stayed focus on the actual job, it would have been done that day.
Not too familiar with the mods. It sound't like it's not the shifter mod though. If memory serves right, the shifter one added a 4MB MMU and could still be switched back to 1MB (not sure why not 512k) with a switch... for whatever reason.
Those early Mac games looked like the Atari ST monochrome games, using patterns instead of colours.
The very early days, yes. That was more like:
_resize.php


I was thinking more like:
kqshot1.gif


It was just the selection of games back then. Games were available for so many systems, including Macs. That's the state we have to get back to.
 
Anyone remembers Ancient art of War? This was unbelievable at the time, precursor to Warcraft and other strategy games.

I'd love to be able to play this game again 🥹

the-ancient-art-of-war_1-4262327978.gif


145650-2774934132.png
 
  • Love
Reactions: ErikGrim
Regarding Capcom, I find it amazing that they released 4 RE games in little more than 12 months! Doesn't that make them the most active game publisher ?

Also notable, it seems to me that the porting is going quite fast and that their code base is probably excellent and made it easy to move their games to Mac once the core Engine was ported.
 
  • Like
Reactions: bousozoku and Homy
Regarding Capcom, I find it amazing that they released 4 RE games in little more than 12 months! Doesn't that make them the most active game publisher ?

Also notable, it seems to me that the porting is going quite fast and that their code base is probably excellent and made it easy to move their games to Mac once the core Engine was ported.
Their RE engine is indeed excellent, allowing them to port not only to Mac but also most other platforms while maintaining a certain quality.

As to why Capcom is this active in porting over to macOS, ever since the RE8 announcement 2 years ago I was convinced that VR game play of the RE series is the one thing that Apple is deeply interested in with VisionOS and future AR glass as well. I am surprised they didn't get RE8 running on VP already. Perhaps they want to lay down the ground work for running the vanilla version of the games first and then will release the VR later, much like how RE4 is on the PS5 VR.
 
  • Like
Reactions: goro123
Regarding Capcom, I find it amazing that they released 4 RE games in little more than 12 months! Doesn't that make them the most active game publisher ?

Also notable, it seems to me that the porting is going quite fast and that their code base is probably excellent and made it easy to move their games to Mac once the core Engine was ported.
I'm more curious why not port Monster Hunter (Series) and Street Fighter over. It feels like the RE Games are all similar enough that they can port them fairly easily (and quickly as shown), but other games types maybe are proving more difficult?
 
Regarding Capcom, I find it amazing that they released 4 RE games in little more than 12 months! Doesn't that make them the most active game publisher ?

Also notable, it seems to me that the porting is going quite fast and that their code base is probably excellent and made it easy to move their games to Mac once the core Engine was ported.

I agree but it has taken two years. They have released one game a year, Village in Oct 2022, RE 4 in Dec 2023 and 7 in July 2024. I guess RE 2 will be released near the end of 2024 or more likely early 2025.

I'm more curious why not port Monster Hunter (Series) and Street Fighter over. It feels like the RE Games are all similar enough that they can port them fairly easily (and quickly as shown), but other games types maybe are proving more difficult?

My guess is it will come now that the engine supports Metal. They've been holding a fairly high release rate with one game a year so when they're done with RE they'll move on to other titles. It would be strange to jump to other titles after RE 4 and then go back even later to the Resident Evil series to keep porting Re 7 and 2. They also have other new RE titles afoot so perhaps they want to be done with the old titles quickly.
 
  • Like
Reactions: bousozoku
There is one reason that I don’t think been discussed in this thread about games’ exclusivity to Mac App Store. Here the talk has always been about Apple paying for the games and wanting exclusivity but in this article Apple’s software marketing manager Leland Martin says ”We’re seeing titles come to both Steam and the Mac App Store, and we’re seeing games come to the Mac via Steam exclusively. It’s really up to the developer’s choice, and we help them whichever decision they make.” So it’s the developers’ decision, not Apple’s.

The reason is to make more money. Can sound strange since many prefer Steam but for example Capcom is known for wanting to find new ways to maximize its profit. They release their Mac games on App Store to sell new copies. If they released them on Steam many who already have Resident Evil games wouldn’t need to buy a Mac copy. We see this happen to titles that already been released on Steam, like Death Stranding and RE games. That’s why new games released for the first time for PC and Mac get simultaneous release on Steam and MAS, like Lies of P, Riven Remake, Frostpunk 2, Layers of Fear and Fort Solis. It doesn’t matter then where people buy their copy.

So next time you wonder if a Mac game and especially Capcom game is coming to Steam look if it’s a brand new game or old. If old probably not. There are exceptions like Stray, SnowRunner, Valheim, The Medium and No Man’s Sky which are old but on both Steam and MAS but Hello Games for example said they didn’t have problem with people getting free Mac copies so it was their choice too.

This also raises the question of whether Apple actually pays developers because then they wouldn’t want to let Valve take a piece of the pie. Why would Apple pay some like Capcom and Hideo Kojima and not for Lies of P and Frostpunk 2? The only difference I see is RE games and Death Stranding having iOS ports but again Village doesn't have an iOS port.
 
Last edited:
Register on MacRumors! This sidebar will go away, and you'll see fewer ads.