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Prince of Persia will be released on Dec 3 and requires Monetery and M1.

FYI PoP works perfectly now via Whisky/Crossover (with AVX2 instructions enabled).
 
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Anyone knows if Sequoia has any Metal updates that we can expect to increase graphic performance?

Suddenly I remembered that a while ago (OpenGL era) new OS updates would sometimes provide increased performance.
 
Saw this on Reddit. Here is an English translation of the Japanese article by Mac OTAKARA. Apparently Apple held a gaming event for the media on July 10 in New York. One interesting detail is that according to the article App Store in macOS Sequoia will allow users to download apps to external drives. That would mean you could install them there too.

I can't find any other news about the event or the detail about App Store but maybe other sites haven't caught up yet since the event occurred just the other day. I can't find anything in the release notes for Sequoia beta 3 either.

This would mean that they have fixed three major issues with games on App Store. First the download speed, then the space required for downloading and installation and now the location for downloads (and installation). Apple held a similar event last Nov which Mac OTAKARA also reported from so it's a legit site but there is no confirmation from Apple yet.
 
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Saw this on Reddit. Here is an English translation of the Japanese article by Mac OTAKARA. Apparently Apple held a gaming event for the media on July 10 in New York. One interesting detail is that according to the article App Store in macOS Sequoia will allow users to download apps to external drives. That would mean you could install them there too.

I can't find any other news about the event or the detail about App Store but maybe other sites haven't caught up yet since the event occurred just the other day. I can't find anything in the release notes for Sequoia beta 3 either.

This would mean that they have fixed three major issues with games on App Store. First the download speed, then the space required for downloading and installation and now the location for downloads (and installation). Apple held a similar event last Nov which Mac OTAKARA also reported from so it's a legit site but there is no confirmation from Apple yet.

Digital Trends were there as well. Frostpunk 2 was also shown off.
 
Tom's HW too wrote an article yesterday. They also confirmed the possibility of installing games on external drives: "Future updates will also let Mac owners install games to separate disks from the Mac App Store, which is helpful given the ballooning size of games."

"Just a few years ago, the idea of gaming on a Mac was a joke among the enthusiast PC community. But I'll give Apple this — it's clearly putting in the work. And while it definitely can't compete with Windows PCs or consoles on its library just yet, Apple does have one trick up its sleeve that I think, in time, may be able to draw a certain type of person to gaming on its platforms: the ecosystem."

"Where Apple may have an advantage is where it typically excels: in its ecosystem. If games are released for the Mac, but then you can play them on your iPad or iPhone, it could open up gaming to tons of people who wouldn't have done so previously — and make it easier for enthusiast Mac gamers to play anywhere. Playing anywhere has been a bit of a white whale for gaming companies lately. Think of cloud services like Game Pass from Microsoft or GeForce Now from Nvidia. The idea was you'd stream games to play them anywhere. Apple's vision strikes me as a slightly more traditional version of the idea. Never mind streaming, but how about running the game locally on each device?"

"The company is catching up on some recent releases, like Palworld, which is set to release later this year. But toss in new developer tools and the idea that your games could carry over to other Apple devices, and that's where things get interesting."

"A MacBook Pro with an M3 Max played Control at 46 - 50 frames per second on high-quality settings and high ray tracing with a resolution of 1728 x 1117. I picked up the DualSense controller Apple had in front of the Mac and took on some Hiss guards as Jesse Faden, and it felt largely ready to go. If this is what convinced Remedy to port the game over, I can kind of see why it happened. With the M3 series and M4 chips supporting ray tracing tech, the game looks great."

"But sitting in that room, playing some Resident Evil on a MacBook Pro, Assassin's Creed on an iPad, Palworld on a Mac, and Control through x86 emulation tech makes me believe Apple is taking gaming seriously this time. It may never release a gaming laptop — instead, the idea is any Mac (with Apple Silicon, of course) can be a gaming machine. So can any iPad, any iPhone. It's a bold claim that will take continued successes to convince the often-skeptical PC gaming community."

 
Looks as if we finally have the answer to many questions like the lack of a native AS Steam client or bad customer support.

Despite Valve being worth $7.7 billion in 2022 and having a total revenue of $13 billion they only had 336 employees in 2021.

Despite having over 132 million monthly users only 79 people work on Steam.

”To put this into perspective, EA or Electronic Arts has around 13,700 employees, with Riot Games and Epic Games sitting on around 4,200 employees.”

”Humble Bundle creator Wolfire Games is the company behind the lawsuit arguing that Valve "devotes a minuscule percentage of its revenue to maintaining and improving the Steam Store," which is a direct nod to the company not having enough people.”

 
Looks as if we finally have the answer to many questions like the lack of a native AS Steam client or bad customer support.

Despite Valve being worth $7.7 billion in 2022 and having a total revenue of $13 billion they only had 336 employees in 2021.

Despite having over 132 million monthly users only 79 people work on Steam.

”To put this into perspective, EA or Electronic Arts has around 13,700 employees, with Riot Games and Epic Games sitting on around 4,200 employees.”

”Humble Bundle creator Wolfire Games is the company behind the lawsuit arguing that Valve "devotes a minuscule percentage of its revenue to maintaining and improving the Steam Store," which is a direct nod to the company not having enough people.”

How many of those 13,700 EA employees work on the EA app or 4,200 Epic employees work on the Epic Store? Frankly 79 people sounds like a LOT for a digital store.
 
How many of those 13,700 EA employees work on the EA app or 4,200 Epic employees work on the Epic Store? Frankly 79 people sounds like a LOT for a digital store.

It also would depend on how they are defining who works "on" Steam. At a bare minimum, you would have a programming team and a QA/testing team working on the app itself. Then you would need legal (to ensure compliance with federal and local regulations in every country/region the store is available in), some team responsible for the payment processing side, teams to negotiate deals with software publishers and developers, etc. Given that store listings also contain screenshots, videos, and other content related to the game being viewed, it is safe to assume that there is a team curating content for each game on the Steam Store as well.
 
Shift 87 for Mac is coming on July 23.

 
I just discovered that Steam fps counter works now in Sonoma with both Metal and OpenGL games.
 
A MacBook Pro with an M3 Max played Control at 46 - 50 frames per second on high-quality settings and high ray tracing with a resolution of 1728 x 1117.....
Yeah, but it is also kinda sad, that you get "only" 50 fps on current TOP (and really expensive) AS. I know, it was in high quality settings, but still...



macOS is getting a lot of Horror style games. Is that the main game type Apple users play?
Exactly. RE games aren't my cup of tea.
 
That was the Windows version of Control running in the Game Porting Toolkit, the actual native version will run better.
Let’s hope. The same thing was said about The Medium and performance wasn’t really that great. (There was another game that had meh performance as well but I forget the name)
 
Looks as if we finally have the answer to many questions like the lack of a native AS Steam client or bad customer support.

Despite Valve being worth $7.7 billion in 2022 and having a total revenue of $13 billion they only had 336 employees in 2021.

Despite having over 132 million monthly users only 79 people work on Steam.

”To put this into perspective, EA or Electronic Arts has around 13,700 employees, with Riot Games and Epic Games sitting on around 4,200 employees.”

”Humble Bundle creator Wolfire Games is the company behind the lawsuit arguing that Valve "devotes a minuscule percentage of its revenue to maintaining and improving the Steam Store," which is a direct nod to the company not having enough people.”



Wow! That’s why they can’t multitask!

I do wonder how long it’s been like that?!?

Are they failing financially?!?
 
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Let’s hope. The same thing was said about The Medium and performance wasn’t really that great. (There was another game that had meh performance as well but I forget the name)

Let's hope? It's not as if every new Mac game has bad performance. There have been some like The Medium, Fort Solis or Firmament but there are also many well optimized games like Lies of P, Death Stranding and Resident Evil. If Control was made by those devs I would be cautious but it’s made by Remedy.

I mean you wouldn’t say ”Let’s hope Black Myth: Wukong, S.T.A.L.K.E.R 2 or GoW Ragnarök runs better because Cities: Skylines 2, Starfield, The Last of US 2, SW Jedi: Survivor or Hogwarts Legacy had bad performance. I would be cautious about Silent Hill 2 though since it’s made by Bloober Team who made The Medium.

If Control runs with 50-60 fps at high settings with ray tracing in Crossover I don’t think we have to worry about the performance of the native port.
 
Does the stat it reports match what Metal Performance HUD reports?

Yes.

Skärmavbild 2024-07-17 kl. 05.48.39.png
 
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Control is published by 505 games, the same guys who published / ported Death Stranding to macOS and iOS. So we can be pretty confident it will be one of the better optimized Apple Silicon titles.
 
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Let’s hope. The same thing was said about The Medium and performance wasn’t really that great. (There was another game that had meh performance as well but I forget the name)
The Windows version of Medium running in GPTK had half the frame rate of the native version, and it's quite an heavy game even on Windows. Fort Solis is just beyond saving.

Control is not that resource intensive, and with raytracing off it will run well on almost every Apple Silicon Mac.
 
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