Yeah I just tried, it does look like poo compared to the PC version. Wonder how long they will take to fix it.
Why would they offer a delayed update schedule on the Mac without any sort of notification?
I wonder if that's default for this developer?
Yeah I just tried, it does look like poo compared to the PC version. Wonder how long they will take to fix it.
Hellogames tend to take a while to get things going.Why would they offer a delayed update schedule on the Mac without any sort of notification?
I wonder if that's default for this developer?
The comments are rough.![]()
Unreal Engine 5 Makes Running Games at Native 4K Resolution a Challenge on an RTX 4080
The NVIDIA RTX 4080 GPU struggles to run several Unreal Engine 5 properly at native 4K resolution, a new comparison showcaseswccftech.com
Switching to UE and this doesn’t sound like a good combination.The comments are rough.
Sadly if I remember an earlier interview correctly Epic expects folks to use upscaling. So they are not surprised that current gen beefy cards have a hard time running the games.
Kind of like how Crysis needed really powerful hardware to run at higher visual settings.
tech4gamers.com
They got roasted (rightfully so) for the state of the CP2077 release on console. PC was better (you just needed powerful hardware).Switching to UE and this doesn’t sound like a good combination.
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Cyberpunk 2077 Sequel Will Target Photorealistic Graphics
According to a new job listing, the Cyberpunk 2077 sequel will aim for more photorealistic graphics compared to what its predecessor offered.tech4gamers.com
They got roasted (rightfully so) for the state of the CP2077 release on console. PC was better (you just needed powerful hardware).
I do with they stuck with their custom engine, but if costs to modernized the engine are outweighing the cost to switch to UE 5, I understand why they are switching.
Because it's made by the Snowdrop engine people (Massive). Anvil is an older, visually less impressive engine too.Ya'll see the Star Wars Outlaws system requirements? Can't even get native 4k60 with a 4080. This game isn't even using Unreal Engine, it uses the Snowdrop engine. I wonder why they didn't choose to use Anvil and get this game a macOS/iOS release.
Ya'll see the Star Wars Outlaws system requirements? Can't even get native 4k60 with a 4080. This game isn't even using Unreal Engine, it uses the Snowdrop engine. I wonder why they didn't choose to use Anvil and get this game a macOS/iOS release.
Ya'll see the Star Wars Outlaws system requirements? Can't even get native 4k60 with a 4080. This game isn't even using Unreal Engine, it uses the Snowdrop engine. I wonder why they didn't choose to use Anvil and get this game a macOS/iOS release.
tech4gamers.com
This 1.4.6 version seems the same as the Steam one. And yes steam version is fully native now, nice.Civilization VI has now native support for Apple Silicon on Mac App Store.
This 1.4.6 version seems the same as the Steam one. And yes steam version is fully native now, nice.
Oke, I installed it from scratch again and playing it as we speak and I see it is a native app now and version 1.4.6.I checked Steamdb but it doesn't say "macosapplesilicon". Maybe they haven't updated the info yet.
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And monthly challenges finally!Civilization VI has now native support for Apple Silicon on Mac App Store.
OMG. The first World of Goo game was awesome! But it was like… 10 years ago? This would be more fun on an iPad using actual touch controls to move the goo balls.