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With AR/VR, sometimes it's more about refresh rate than resolution.
Refresh rate didn't change (still 90Hz max) so that's not going to cut it either. And resolution is just as important, you literally need as high resolution displays as possible. Quest 2 was ****, so this Quest Pro with a 30% improvement will still be ****.
 
How come the Meta avatar designs look years behind even something like Second Life? How can that be "the next big thing"?

Technical limitations. People forget the Quest 2 is using a Snapdragon XR2. This isn't like PCVR. If they go more demanding then there will be performance drops, something you cannot afford in VR as anything less than 60-90 FPS and you start getting motion sickness.
 
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Trust is a big issue here. Once it's lost it's hard to get back, and that's not just companies but with anything or anyone. HARD PASS

Edit:
The price point ($1500) means no one, outside of hardcore nerds, will be getting this
Battery life of 1-2 hours. 2 hours to recharge?
This thing is DOA
This is an enterprise level device, with a price tags to match. Battery life is an issue on these devices in general, as we are far behind on battery technology, even if an when Apple releases a headset, it too will struggle with battery life.

Think about your phone, running all its cameras and your screen on all day. How long would your battery last? Additionally, how hot would it get? It wouldn’t last for more than 3-4 hours max, because it’s also having to process all of that information.

That’s why this is so impressive.
 
VR is emerging.

I don't understand how several have replied with "what is the purpose?"

Ugh. Reminds me of Steve Ballmer laughing about the iPhone cost, touch screen. VR has an awful lot of interesting uses. Meta Quest 2 was $249 when I got it and felt like a steal. I can sit at my mid range computer and be "in an airplane" on Flight Simulator. In the driver seat of a car. I can play golf. All pretty neat, part of my gaming setup now I would not want to be without.

These are just scratching the surface of what this will be able to do. It could become so useful for work, telecommuting, meetings. Right now it's mostly just for fun, games, exercise. I have no idea how Apple will or should compete, but it's worth noting they are late on this instead of early. People already in the VR game aren't going to switch, this isn't like the iPad that came out and blew all the other tablets out of the water. People have to spend money on VR games. It's designed to lock you into an ecosystem.
There is a lesson they teach very early on in engineering - understand the problem before proposing a solution.

VR is the opposite. It's a solution in search of a problem, and your explanation above shows that really well. You're guessing at applications that could benefit from VR - work, telecommuting, meetings. There are probably benefits, but right now nobody can really identify what those benefits are specifically. Because they haven't spent time to understand the problem.

Meta is so focused on getting ahead of the curve technology wise, but they've completely forgotten to spend any time studying the problem. And now nobody can explain, with any specificity, what VR is for.

I believe VR might one day emerge as a mainstream technology, but it won't be soon, and at this rate it won't be Meta. These experiments today will be looked at as flips, or maybe more kindly referred to as "ahead of their time." Kind of like the Apple Newton, Microsoft WebTV, and Google Glass. They had the right idea, but put the cart before the horse and failed as a result.
 
I realize that Meta gets a lot of hate, but I’m more excited about this announcement than I have been about any of the Apple ones of late. Meta tries to show us behind the curtain in terms of research that they are doing and what they foresee as the next steps of the platform. While WWDC has done this to some extent, it’s limited in its scope, and feels in many ways stale.

What was the breakout feature in iOS 16? The Lock Screen. That’s the biggest change in iOS 16. You could say the new multitasking view in iPadOS but it’s all just small upgrades at this point.

Meta is trying to build a whole new category and I for one am all in.

Do I trust Meta more than I did before? Heck no. But at least they are trying something new and have some ‘courage’.
Mark, is that you ?
 
When Apple does decide to release one the fans here will say wow a great device for 3,000 or more where is the open mindedness of this community that companies are all out there pushing us forward and USA companies at that Microsoft is up next with their plans for moving us forward lets support ous U.S companies.
 
It’s cool to imagine what potential hardware Apple has up its sleeve. But let’s be honest here. Meta has built an impressive offering, and is building partnerships with companies like Microsoft to build the future of enterprise/office work.

Perhaps Apple has built such a device, perhaps they have partnerships that they are leveraging, but history tells me that Apple’s device is going to be locked up tight, and not build towards what Meta is purposing here.

Don’t get me wrong, I don’t hate Apple, and I don’t love Meta. I think from purely a technology view, what Meta is purposing for the future, is absolutely the way it’s going to go. It’s almost inevitable. But the question is, are we going to approach this the way I believe Meta has and say have at it, or are we going to approach it the Apple way and say this is the way it is, suck it up buttercup.

I don’t think that for the metaverse to work the way that fiction has portrayed it(and how most people envision it), Apple’s past playbook is the best course of action. Perhaps I will be wrong if and when such a device comes from Cupertino. At this point, Meta is absolutely driving this industry, and it’s impressive to see the scope that they are thinking.

There are several breakout features on the Quest Pro, smaller size, pancake lenses, full-color pass through, lighter, the controllers are more intelligent, better processor, facial expression tracking, etc. Admittedly it’s not a fair comparison as the tech on smartphones in general has been fairly stale, but the big announcement for iPhone 14? They moved the notch down on the Pro, and integrated it into the software.

This is a major step forward for the industry as a whole, and while Apple may have something up its sleeve, it’s not clear what their vision of this future looks like. So, I can’t speak to any hypothetical launches of their products. Yes privacy is important to them, once they get caught (looking at you Siri recordings), but I think it’s important to note that other companies also can do things well.
Literally, the only thing that I agree with you on is that Meta has made… An offering.
I can’t even call it an impressive offering, because I’m not impressed.
 
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You heard it here first:

Apple's AR headset/glasses will use the Apple Watch and Siri Voice Control to operate the interface. There is a reason iPhones started shipping with an IR range finder(AR range finding for virtual signs/banners/information), and the Watch now has an upgraded accelerometer. If you want a preview of the controls the headset will use, turn on assistive touch in accessibility settings for your Apple Watch. Traditional VR controllers will be completely optional, if available at all. (Mainly for gaming)

It's so obvious I'm stunned more people aren't talking about it, or I'll be shocked if Apple doesn't use it.
 
My worry is that Apple are going to do another Home Pod.
Study the market, Think they can do better, come out with something too high end and expensive. Cancel it, and then release a lesser cheaper option.
This possibility will keep me up at night.
 
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Having the Quest 2, i see no need to update. That said, i am getting the Playstation VR 2 and i am very curious to see what apple puts out next year!
 


Meta CEO Mark Zuckerberg today announced the launch of the Meta Quest Pro, a new $1500 mixed reality headset that's aimed at "making the metaverse a reality." The Meta Quest Pro has several features that are rumored for Apple's AR/VR headset, which we are expecting to see launch next year.


The mixed reality headset incorporates both augmented and virtual reality, and it is equipped with pancake lenses" that keep it sleek while offering high resolution. Apple too is said to be using pancake lenses for a thin and light design.

The Meta Quest Pro has a curved battery at the back for a more ergonomic fit, and it is using high-resolution outward-facing cameras to capture 4x as many pixels as the prior-generation Meta Quest 2. It is, however, using LCD displays, while Apple's headset is rumored to use micro OLED screens.

meta-quest-pro-1.jpg

Apple's headset is said to have more than a dozen cameras for functions like eye tracking, spatial detection, expression detection, and skin detection, and Meta is beating Apple to some of these features. The Meta Quest Pro has 10 high-resolution sensors for eye tracking capabilities, plus Meta says that it is able to "capture natural facial expressions," translating them to a virtual avatar.

According to Meta, mixed reality will let you combine the physical world with the virtual, so you can do things like set up a virtual workspace while using your physical keyboard and mouse.

meta-quest-pro-2.jpg

Other Meta Quest Pro features include a Qualcomm Snapdragon XR2+ chip (Apple's headset will use its Apple silicon chips, possibly the M2 or M3), 12GB RAM, 256GB storage, Touch Pro controllers that track their position in 3D space, and a 45W charging dock.

The Meta Quest Pro is available for preorder as of today and it is set to begin shipping out on October 25.

Article Link: Meta Debuts $1500 'Quest Pro' Mixed Reality Headset Ahead of Apple's 2023 AR/VR Device
Who is the social media companies to develop products to keep us locked away in our homes forever never really experiencing the joys of the world for ourselves. That is not to say something like this could be helpful for people with disabilities are making these types of things main stream products se a bit controlling.
 
Who is the social media companies to develop products to keep us locked away in our homes forever never really experiencing the joys of the world for ourselves. That is not to say something like this could be helpful for people with disabilities are making these types of things main stream products se a bit controlling.
Ok, boomer :p
 
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I realize that Meta gets a lot of hate, but I’m more excited about this announcement than I have been about any of the Apple ones of late. Meta tries to show us behind the curtain in terms of research that they are doing and what they foresee as the next steps of the platform. While WWDC has done this to some extent, it’s limited in its scope, and feels in many ways stale.

What was the breakout feature in iOS 16? The Lock Screen. That’s the biggest change in iOS 16. You could say the new multitasking view in iPadOS but it’s all just small upgrades at this point.

Meta is trying to build a whole new category and I for one am all in.

Do I trust Meta more than I did before? Heck no. But at least they are trying something new and have some ‘courage’.
I got a feeling that when Apple is ready to release their AR/VR headset, they'll reveal more about the use cases for it, and how it works. iOS 16 updates were incremental and small, yes, but it's the 16th version of an OS for a phone, which we've all been using for over a decade. The big changes don't happen as often anymore. With AR/VR being pretty new to most people still, and completely new to Apple, I got a feeling there will be a lot of big changes that occur in the first few years when everyone sees what the hardware and software is capable of, and developers see how much people are accepting of the idea. Apple is working on a whole new category too, just like Meta, and we'll just have to wait till they present to see how big of a change it'll be to the Apple ecosystem. I personally don't see myself buying it at this point, but if it has capabilities that I didn't think of that are useful to me, I might. I'll just wait till the day apple announces.
 
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There is a lesson they teach very early on in engineering - understand the problem before proposing a solution.

VR is the opposite. It's a solution in search of a problem, and your explanation above shows that really well. You're guessing at applications that could benefit from VR - work, telecommuting, meetings. There are probably benefits, but right now nobody can really identify what those benefits are specifically. Because they haven't spent time to understand the problem.

Meta is so focused on getting ahead of the curve technology wise, but they've completely forgotten to spend any time studying the problem. And now nobody can explain, with any specificity, what VR is for.

I believe VR might one day emerge as a mainstream technology, but it won't be soon, and at this rate it won't be Meta. These experiments today will be looked at as flips, or maybe more kindly referred to as "ahead of their time." Kind of like the Apple Newton, Microsoft WebTV, and Google Glass. They had the right idea, but put the cart before the horse and failed as a result.

I disagree with all of this. VR (and AR) do fix many problems. Just look at the pandemic two years ago. The entire world was on lockdown in quarantine for almost a year. Everyone was separated. But in social VR, it's as if those barriers don't exist. Throughout lockdown a VR game/social app I used daily was Pokerstars VR, and in Pokerstars I was playing Texas Hold Em on poker tables with different people around the world, and it was as if they were right next to me where I was sitting. We could interact with each other is if we were close and in ways we couldn't in real life, such as our poker table being in a supervillain's volcano lair. VR allows for new social interactions and for connections that you wouldn't have thought about, and is an experience you need to try. I highly recommend you watch the HBO Documentary "We Met In Virtual Reality" for more on that.

A great example of this is the VR news site UploadVR and their weekly news cast the VR Download. The two hosts of the VR Download live far apart, one of them being in the US, and the other in Ireland. They have never met each other in real life at all, but are completely connected in VR as if they were face to face, and they do this show every week together sitting together on their news desk set they made in VR, looking at each other, interacting as if they were in a real set.

VR also allows for greater accessibility of experiences you wouldn't normally do, either through price, physical limitations, or reality limitations. For example, in VR I have a program called Kayak VR Mirage that's a Kayaking simulator on PCVR. I've never gone kayaking and never thought of ever doing it before, either through disinterest or cost of going on a kayaking tour, but in VR I was able to give it a try and I discovered "hey kayaking's really awesome." Kayak VR Mirage also has a variety of different locales around the world I can just instantly jump into, such as the coasts of Costa Rica, to the glaciers of Antarctica, or the canyons of Australia, and I can just go to wherever without needing to pay for travel costs.

Yeah there's always VR games, but social VR and fitness VR is something else that really sets VR apart from just for the enthusiasts.
 
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