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So many chicken littles here it's amusing. It doesn't matter HOW MUCH money a company has - there are always going to be problems & issues. I remember when Mac OSX first came out there were a ton of glitches & bugs, so much so that they issued Puma a mere six months later.
I believe the Puma thing was mentioned in the original post.
I recall (I think) Jim Dalrymple & John Gruber going over this and this question came up:

Is Apple's, software quality actually getting worse or is it because more and more people are coming over to the Mac platform and so various issues are more noticeable?
I think it's both. As I said, I have some weird bugs on my iPad that I'm fairly certain don't happen on newer iPads.
 
2025 Tahoe ion my MacBook Air, Mac mini M1 feature 17 daily problems on Saturday.
2022 Monterey has 1 problem on both M1s today, Monday.
 
Maybe I’ve drunk too much apple kool-aid but I’ve not had any major issues with them for years.

The last time I remember being truly annoyed was with the Lion os release.

I’d go as far as saying this is peak Apple for me in terms of hardware and software.
 
I agree that Apple software is in obvious decline.

It's not just about the bugs, it's not just about Liquid Glass.

Software like Keynote, Pages, Numbers, GarageBand, iMovie, Mail, etc. have clearly not seen much attention in a while. I don't have enough expertise in Final Cut Pro or Logic Pro to speak for them, but I suspect a similar problem affects them as well.

Apple needs a new head of software and a new head of operating system development.

And yes, the major operating system updates can now be spread out to every 2 or 3 years. I think the Apple Silicon hardware and driver model is mature enough that they can backport new features into an existing operating system.
I would venture to guess at least 2 reasons:
  1. The Mac is a lower priority. In 2005, when iWork was released, Apple was still the Apple Computer, Inc. company. Nowadays, the Mac is only 8% of their business. Consequently, Mac software like iWork and iLife are a lower priority.
  2. Annual and free software updates. iWork and iLife updates used to be every 1-2 years and a paid upgrade. Since they were paid updates, Apple had incentive to truly upgrade them, and when Apple published a major new release every 1-2 years, they had enough time to get them right. Now that Mac software is free, Apple has less incentive to add new features, and now that they're updated annually, Apple only feels the need to add a few new features each year.
 
I'll chip in here. I have a fairly large and long amount of experience on software team management on quite large products. I get told this a lot. But really the software quality is not declining at all. It's far better than it ever has been.

There are a few other compounding problems that make people's perception worse. Those are roughly:

1. The product is finished. There isn't a lot more you can do apart from change the UI a bit. A layer of turd polish like Liquid Ass is exactly what people do when they have run out of ideas. That makes you hypersensitive to the existing bugs they haven't fixed because they are really jarring when things are moved around.

2. Fixing bugs is hard. So really big ones rot in the queue for years. No one wants to fix them when you can do some new shiny thing like change the UI. This is a kick in the balls for the end user.

3. It's really hard to get engineers who can actually fix stuff these days. The population hasn't grown that much and quite frankly most people you can't just train to be decent software engineers. We don't have many more decent people on the market than we did 20 years ago but the number of products on the market they are spread across got bigger. When stuff does go wrong it takes forever to fix it.
 
This is a good write up. Personally, they’ve already lost my trust. If there was an alternative, I’d go to that alternative.

Like, I left Windows for MacOS. Because MacOS was more polished and had a better experience. Unfortunately I don’t think the equivalent exists right now, although Linux does offer some things I like, such as being able to actually control my computer

I don’t believe Apple will turn this around because I believe their culture has rotted to the core. They’ve become exactly what Apple was in the late 80s and early 90s

Lucky for them, Android and Windows aren’t really any better
 
I would venture to guess at least 2 reasons:
  1. The Mac is a lower priority. In 2005, when iWork was released, Apple was still the Apple Computer, Inc. company. Nowadays, the Mac is only 8% of their business. Consequently, Mac software like iWork and iLife are a lower priority.
This issue applies to all their software, not just the Mac
 
"2. Fixing bugs is hard. So really big ones rot in the queue for years. No one wants to fix them when you can do some new shiny thing like change the UI. This is a kick in the balls for the end user."

actually fixing bugs is hard if you have an unresolved design ambiguity, if its a simple logic problem (for example some poor soul formed the contra-positive improperly) its generally straightforward to devise trapping tests and revise the code. design ambiguities are nightmares to fix if more than 1 shop (or upper management with a pet idea) is involved
 
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The old men yelling at clouds energy is strong here.

<…>

Apple continues to sell tens of millions of products successfully. There is no demonstrative swell of unhappiness with the mix of software and hardware. Pining for something that cannot and will not exist again is not reasonable.
Apple made some of its highest profits in the years before the bottom fell out of the Mac market and almost killed the company

People with your worldview are ignoring a lot of things and focusing only on current numbers. Thats not the way the world works. Great success today doesn’t guarantee great success tomorrow

Apple might be speeding down the highway, but is their engine about to blow?

People like Macrumors whiners (like me) are ahead of the curve. We notice these small details before they become a big enough issue that it becomes a mainstream problem

A smart company would listen to these users and they used to. That’s what helped Apple get out of the mess it was in from making so much money it could ignore its users many issues.

It also seems poetic that Apple’s nosedive in the 90s came from not releasing OS upgrades and now their issue comes from releasing too many OS upgrades. Either way, mismanagement is the cause and it can have big consequences
 
It’s also possible that Apple intentionally made OS 26 worse in order to draw attention away from the AI issues. Then they’ll fix the usability bugs and the design in OS 27, and everyone will praise how amazing and fast it is, thanking Apple for something that should have been there in the first place, but feels great in contrast. And suddenly all the AI problems are forgotten.
You’re telling me Apple has been slowly degrading its software quality for ten years because they knew they’d fumble on AI and need to use it as a distraction?

Wow, they really play the long game! Declining software quality actually means Tim Cook is a genius who can tell the future but somehow didn’t think to just start working on AI 10 years ago
 
I agree that Apple software is in obvious decline.

It's not just about the bugs, it's not just about Liquid Glass.

Software like Keynote, Pages, Numbers, GarageBand, iMovie, Mail, etc. have clearly not seen much attention in a while. I don't have enough expertise in Final Cut Pro or Logic Pro to speak for them, but I suspect a similar problem affects them as well.

Apple needs a new head of software and a new head of operating system development.

And yes, the major operating system updates can now be spread out to every 2 or 3 years. I think the Apple Silicon hardware and driver model is mature enough that they can backport new features into an existing operating system.
Logic is the ONE shining jewel Apple still has. Although the transition to Apple Silicon brought a lot of strange glitches and instability

I wonder why that’s so common…
 
Thanks, OP. It’s thinking, analysis and writing like yours that keeps me coming back to MR each day, looking for some rational reasons to explain why I like the Apple ecosystem so much but find myself uttering internal “grrrs” every once in a while when encountering the occasional hiccup. You’ve also given me some solid reasons for staying right where I am with Sequoia. Well done, cheers.
 
Apple made some of its highest profits in the years before the bottom fell out of the Mac market and almost killed the company

People with your worldview are ignoring a lot of things and focusing only on current numbers. Thats not the way the world works. Great success today doesn’t guarantee great success tomorrow

Apple might be speeding down the highway, but is their engine about to blow?

People like Macrumors whiners (like me) are ahead of the curve. We notice these small details before they become a big enough issue that it becomes a mainstream problem

A smart company would listen to these users and they used to. That’s what helped Apple get out of the mess it was in from making so much money it could ignore its users many issues.

It also seems poetic that Apple’s nosedive in the 90s came from not releasing OS upgrades and now their issue comes from releasing too many OS upgrades. Either way, mismanagement is the cause and it can have big consequences
Ahead of the curve? How far ahead? I’ve been reading threads about Apples impending demise since the introduction of the iPod. I’m sure they’ve been around longer, but that’s when I started paying attention.

What makes it right this time?
 

The Haus of Apple OS: How a Thousand Paper cuts killed “It Just Works”


There’s an old saying:




Apple has money. They have more than enough money. But what money cannot buy—at least not directly—is time, discipline, and humility. And those are exactly what Apple’s operating systems are missing right now.


Most people don’t sit around dissecting OS architectures, QA pipelines, or release cadences. What they do notice—slowly, and subtly—is that their eyebrows start creeping up when they ask themselves:




A feature that worked every single time the same way in iOS 6, now has been either silently deprecated or altered in a weird way that you can no longer get it to work as intended in iOS 7. A Mac that had a ridiculously good uptime, and hardly ever had error report dialogs randomly appearing not from apps crashing but key system components of macOS crashing suddenly start appearing after you upgraded to the latest version. You find yourself doing multiple workarounds, and “I’ll just avoid that feature for now until it gets fixed in an update” before you know it, you’re living in a digital house held together with chewing gum and duct tape.


It’s not one catastrophic failure.


It’s a thousand paper cuts.


And I don’t think this happened by accident.


What follows is a connected web I put together—from CPU transitions to OS pricing, from OS development, to AI marketing—that, in my view, explains how Apple slowly dug itself into the hole it’s in now… and how, if they’re smart, they can still climb out.



1. The eras of transitions


Let’s start with the hardware context, because macOS doesn’t exist in a vacuum— it runs on silicon.


Roughly speaking, the Mac has lived through three major CPU transitions:


  • 68K to PowerPC:
    • 68K Macs: 1984
    • PowerPC transition: 1994
    • Duration: ~10 years
  • PowerPC to Intel:
    • First PowerPC Macs: 1994
    • Intel transition announced: 2005
    • First Intel Macs: 2006
    • Duration: ~12 years
  • Intel to Apple Silicon:
    • First Intel Macs: 2006
    • Apple Silicon announced: 2020
    • First Apple Silicon Macs: 2020
    • Duration: ~14 years

Each era had a transition window too. Those transitions didn’t happen overnight, they had very meticulous planning and had to be navigated with great precision:
  • 68K to PowerPC: ~2 years from announcement to completed transition.
  • PowerPC to Intel: In just 210 days by 2006, the transition was complete.
  • Intel to Apple Silicon: 13 months; by 2023 the transition was complete.

Now fold macOS into that timeline.


Tiger, Intel, Leopard, Snow Leopard: The “We Have One Job” Era


  • Mac OS X 10.4 Tiger was announced in 2004 and released in 2005 for PowerPC.
  • In June 2005, Apple announced the transition to Intel.
  • A special Universal Binary version of Tiger shipped for Intel Macs when those computers launched in 2006.
  • That same year in 2006 the Mac lineup completed its transition to Intel in just 210 days.
  • Mac OS X 10.5 Leopard arrived in autumn 2007 as a Universal binary release, the last to support both Intel and PowerPC.
  • In summer 2009, Mac OS X 10.6 Snow Leopard shipped as Intel-only. It included Rosetta, the translation layer for PowerPC apps, for the last time.

In other words: by 2009, macOS was effectively Intel-only in public. The old world was gone.


From 2009 to 2011, OS X 10.7 Lion was in development—a ~2-year gap between 10.6 and 10.7. After that?


That shift—from multi-year cycles to annual releases—sits right on top of another pivotal change: how macOS was priced.




When macOS had a price tag, and why it mattered.


For most of the Mac’s history, Mac OS (later Mac OS X) was very clearly a product that complemented the hardware it ran on—with a price that reminded you of the work behind it.


Historically:


  • Mac OS X 10.0–10.5
    • USD $129 for a single license
    • USD $199 for a family pack of five

Then came one important exception:




Puma was free not because Apple suddenly felt generous, but because 10.0 Cheetah was, frankly, unfinished. 10.1 was the apology. Apple knew it, users knew it, reviewers knew it. So they made the fix free.


After that:
  • 10.2 Jaguar, 10.3 Panther, 10.4 Tiger, 10.5 Leopard
    back to the USD $129 pricing model.

Then Snow Leopard (10.6, 2009) shook things up:


  • USD $29 for a single license
  • USD $49 for a family pack
  • USD $9.95 under the “Up-to-Date Program” if you’d just bought a Mac
  • USD $19.95 for a family pack under that program

This was Apple saying, quote:




Then came:


  • OS X 10.7 Lion (2011):
    • USD $29 via the Mac App Store (The first digital download only release of Mac OS X)
    • USD $69 on a USB install drive, single license only
  • OS X 10.8 Mountain Lion (2012):
    • USD $19.99 via the Mac App Store
    • No USB option, no family pack—your Apple ID handled multi-Mac installs.

Then, in 2013, they drop the price down to $0:


  • OS X 10.9 Mavericksfree.
  • Every macOS release after that → free.

And right around that same time—autumn 2013—iOS 7 is released, with a massive redesign and massive instability to match.


You can draw a line right through 2011–2013 and watch the quality begin its roll downhill.




From Complementary Product to “Part of the Package”


When macOS had a price tag:


  • There was a clear economic signal:
    “This took effort. It funds a team. It justifies taking our time.”
  • Apple could justify longer development cycles and refinement releases like Snow Leopard.
  • The OS was treated as a flagship product, not just a side menu item.

Once macOS became free:


  • It stopped being a revenue line.
  • It became a support pillar for hardware and services.
  • macOS releases aligned more tightly with marketing dates and event calendars.
  • The internal incentive shifted from “make it worth the money” to “make it ready in time for the keynote and for the hardware release.”

And at almost the same moment, iOS went through its own trauma:


  • iOS 7: a complete visual and UX overhaul.
  • Infamous for instability, bugs, and “we’ll fix it in the point release.”

You can now clearly see and feel the change in the air:




The ethos of “it just works” took its first major blow.




iOS: “Free” on the Surface, Paid for Behind the Scenes


A lot of people point out, correctly, that:




Yes and no.


Technically, you never bought a disc or license key for iOS. But:


  • You couldn’t install iOS on anything but an iPhone (and later, iPad) Unlike the Mac which both on PowerPC and Intel you technically could install alternate operating systems.
  • The cost of iOS development is baked into the iPhone’s MSRP.
  • iPhones are deeply integrated with carrier financing, contracts, and upgrades.

You can technically use an iPhone without cellular service, sure—but almost nobody buys it for that. Realistically, the ecosystem looks like this:


  • Carriers subsidize or finance devices.
  • Users pay monthly.
  • Apple gets stable, predictable hardware revenue.
  • iOS evolves as the software layer that justifies the price of the next iPhone.

So iOS doesn’t need a separate line item. Its budget is wrapped in:

  • hardware profits
  • carrier deals
  • App Store revenue
  • services like iCloud, Apple Music, Apple TV…

macOS, on the other hand:

  • Runs on machines people often keep for 7–10 years.
  • Lives in a world where customers might skip hardware upgrades.

When macOS stopped being a product you buy to compliment your Mac and became “a de facto default part of the Mac experience,” it lost the internal leverage that says:




The software didn’t suddenly become cheaper to make.


It just became easier to justify rushing.




“You Can’t Fix Everything by Throwing Money at It”


This leads into one of my core theories:




Engineers, designers, QA testers—these are highly skilled people building the most central part of the computing experience. When you charge for a major upgrade, you’re not paying only their salaries with that money, but you’re acknowledging the value of their work.


When macOS went free, I think something easily overlooked but has created widespread implications as a result happened:


  • The OS lost its identity as a standalone product that complimented the very hardware it runs on.
  • The people building it risked feeling like they were working on “support infrastructure” rather than a flagship product.
  • The company’s internal narrative moved away from “this is something people will choose to buy” toward “this is something people expect to get every year.”

Do I think Apple literally paid their OS teams entirely out of OS X license sales? No, that’s too simplistic.


But symbolically—and culturally—paid upgrades enforced discipline. They made polish part of the promise.


Without that discipline, the temptation to ship “good enough for now” becomes stronger.


And there’s another uncomfortable angle:




If that’s true, even partially, it would help explain the growing sense of inconsistency and fragility across all their platforms.




Annual Everything: When the Schedule Becomes the Master


We’ve had hints over the years, but let’s say it bluntly:




Once macOS went annual and iOS was already annual, it was only a matter of time before:


  • iPadOS
  • watchOS
  • tvOS
  • visionOS

…all fell under the same gravitational pull.


WWDC isn’t just a developer conference anymore. It’s a deadline. The September iPhone event isn’t just a showcase. It too is a deadline.


When the date is immovable, you only have two levers left:


  • scope
  • quality

And what we’ve seen is:


  • Scope rarely shrinks (because marketing wants “new, big, and exciting”).
  • So quality takes the hit.

That’s how we got to where iOS and macOS is today:






The Version Numbers are telling: iOS 7, 8, and Beyond


Take a closer look at iOS version histories and you can see the internal struggle reflected in the dots.


Before iOS 7 / 8, you’d typically get:


  • X.0 → main release
  • X.0.1, .0.2 → urgent bugfixes
  • X.1 → one major follow-up
  • Maybe X.2, rarely beyond that

With iOS 7, we get up to:


  • 7.1.2 as the final version—still relatively modest.

But with iOS 8, the pattern shifts:


  • iOS 8.0: released 17 September 2014
  • iOS 8.1: released 20 October 2014
  • iOS 8.4.1: the final release in the 8.x series

From there, .1, .2, .3, .4 become routine, not special. And .0.x patches remain for immediate fires.


What does that tell us?


  • Features and changes are landing too late in the cycle.
  • .0 releases are going out the door under pressure.
  • Stabilization is happening after millions of devices are already running the software.

Not only is there a rollout strategy problem at the public-facing level, but there is also a profoundly deep problem internally at Apple that has seeped into the public level, leaving them in a hole they keep digging deeper.


More point releases don’t automatically mean more love and care.


Sometimes they mean the opposite: more scrambling to get things right.




Public Betas: Tech enthusiasts, Not Real QA


On paper, public betas look like a gift:


  • More coverage
  • More devices
  • More feedback
  • Fewer bugs slipping through

In reality?




They’re not:


  • running structured test plans
  • tracking regressions carefully
  • filing detailed bug reports with logs and reproduction steps

They’re installing betas because it’s cool.


That does not make them bad people. It just makes them terrible QA substitutes.


If internal QA and partner testing are already time-compressed, leaning on public betas to catch what you didn’t catch internally is not responsible—it’s desperate.


And when you combine that with annual deadlines, you get the modern Apple OS cycle:


  • Dev betas
  • Public betas (often still rough)
  • .0 release with visible issues
  • .0.1, .0.2 hotfixes
  • .1 through .4 carrying both fixes and features that missed .0

It feels less like a carefully staged rollout and more like live surgery.




A Thousand Paper cuts and a Bleeding Edge


None of this means Apple’s software is “trash” or “broken.” That’s not honest.


But it does mean:


  • Features that used to feel magical now feel fragile.
  • “Upgrade day” is no longer universally exciting; for many, it’s a coin toss.
  • You accumulate small annoyances:
    • AirDrop behaving inconsistently
    • Notifications stacking strangely
    • iCloud sync pausing for no clear reason
    • HomeKit not detecting your connected devices
    • Reduction in battery life after updating (not because of Spotlight re-indexing everything in the background either)
    • UI animations stuttering unpredictably

It starts that way. Before you know it, you have a thousand paper cuts—each one from painstakingly using a workaround to get that one "magical" feature that used to "just work" on your iPhone or Mac until an update broke it, forcing you to wait for yet another update to fix it and get it to work again.


No single cut kills you.


But after a thousand paper cuts it’s a river of blood and you’ve got no more pulse.




Apple Intelligence + Siri 2.0: Just the Tip of the Iceberg


Enter the current era: Apple Intelligence, Siri 2.0, and AI everything.


The ongoing Apple Intelligence + Siri 2.0 debacle in my opinion is just the tip of the iceberg and not the straw that broke the camel’s back.


AI is incredibly demanding:


  • heavy system integration
  • privacy constraints
  • on-device processing
  • cross-platform coordination
  • expectation of “intelligence” and reliability

If the underlying OS development is already strained—racing to ship every year, leaning on public betas, juggling six-plus platforms—trying to layer a massive AI strategy on top will strain everything to the point of grinding metal on metal.


But, paradoxically, this might be the shock that Apple needs because quite frankly, I hope this gets all of Apple to straighten up and summon the important people into the boardroom immediately so they wake up and stop dodging the elephants in the room.


The real danger here is Apple losing its customers trust.




IBM, ThinkPad, and the Myth of “Too Big to Fail”


People have said similar things before:




And in the literal sense, they were right. IBM still exists.


But… When was the last time anyone purchased an IBM PC? People are purchasing Lenovo ThinkPad PCs; they weren’t always Lenovo and the ThinkPad was all IBM until it wasn’t.


That’s the cautionary tale.


The company didn’t vanish.


Its relevance in the consumer space did.


Apple isn’t in danger of going bankrupt anytime soon. That’s not the point.


The danger is:


  • drifting from being the industry standard to just being another option
  • slowly eroding the “it just works” reputation
  • forcing users to ask themselves, “Why am I putting up with this?”

Relevance and most importantly trust once lost, is almost impossible to get back.


And no amount of cash on the balance sheet can fix the moment when people collectively decide:






“If Apple Slows Down, They’ll Fall Behind” — A False Fear


There’s a belief floating around that:




I don’t buy that. In fact, I believe the opposite.


Slowing down cadence isn’t the same as slowing down innovation. It's honing the blade instead of swinging it relentlessly until it loses its edge.


And here’s the key difference:


  • Android slowing down risks fragmentation because OEMs and carriers control pieces of the stack.
  • Windows slowing down risks chaos because OEMs ship their own bloatware on top and driver ecosystems drift.

But Apple has the advantage of…


It controls:


  • the hardware
  • the silicon
  • the OS
  • the frameworks
  • the App Store
  • the update mechanism

They are in the best possible position to slow OS releases without causing fragmentation.


They could:


  • Ship new iPhones, iPads, Macs, Watches, and so on on schedule.
  • Keep all platforms unified with a simple version scheme—like they’ve now began with iOS 26 / macOS 26 versioning.
  • Move to a two-year major OS cycle with interim, smaller feature drops.
  • Declare some years as foundation years, quietly focusing on stability, performance, and cleanup.

You don’t have to fragment version numbers or create “confusing options” to do this. Apple historically detests confusing options. Steve Jobs said it clearly:




That doesn’t have to change.


What needs to change is the pace and structure behind the scenes.




The Version 26 Hint: Model Years, Not Fragmented Numbers


With the recent move to unifying the version numbering scheme across all of their platforms in 2025 by using the two digit year as the version number (macOS 26, iOS 26, watchOS 26, visionOS 26 etc) instead of iOS 19 (being the nineteenth release of iOS) Apple may have hinted at something bigger that is in the works…


It’s like cars:


  • A 2026 Toyota Camry arrives in 2025.
  • A 2027 Toyota Camry model arrives in 2026.

The naming follows the model year, not literal chronology.


Aligning OS names to the year:


  • resets psychological expectations,
  • makes it easier to treat the OS as the "iOS of the current year" instead of “v18 vs v19 vs v20 etc,”
  • it gives Apple room to make a given year more about refinement without looking “lazy.”

No one panics when a new car model year is mostly subtle updates. They actually like that. It means the design is mature and the kinks are worked out.


Why shouldn’t software have the same luxury?


One can only hope this versioning shift is a sign of internal restructuring ahead of something like a WWDC 2026 reset.




Learning from Debian and Ubuntu—Without Scaring Users


I’ve argued Apple should take a page from Debian and Ubuntu:


  • Debian:
    • unstable → testing → stable
  • Ubuntu:
    • 6-month interim releases
    • 2-year LTS releases that focus heavily on stability

Apple could do something similar internally


  • Use rings and branches (unstable/testing/stable)
  • Maintain long-lived, foundation branches for deep refactors.
  • Reserve certain years as major under-the-hood cleanup cycles.

But for users?




No “iOS 27 Stable vs iOS 27 Testing” labels.


No multiple channels.


No fragmentation of features on the same hardware.


If my iPhone and your iPhone are both on iOS 27.2, we should see the same features and the same experience.


All the complexity belongs back at Apple Park, not in the Settings app.




FOMO, Branches, and the “Single OS Strategy”


Apple hates user-visible complexity:


  • They don’t want five different “editions” of macOS or iOS.
  • They don’t want customers comparing “branches” like a Linux distro list.
  • They know most people are in a constant background state of FOMO as it is.

So the answer is not to expose:




That would be a nightmare.


Instead:


  • Keep developer betas truly for developers (and serious testers).
  • Delay public betas until the builds are fairly solid.
  • Avoid creating a permanent user-facing notion of “tracks” or “channels.”
  • Use point releases (27.1, 27.2, etc.) as clearly communicated feature waves, not as silent triage.

From a user perspective:


  • You buy an iPhone, you get iOS 27.
  • Updates appear.
  • Features arrive in well-explained waves.
  • You’re not made to feel like you’re missing out because you didn’t sign up for some cryptic branch.

From an internal perspective:


  • Apple gets the freedom to restructure development like Debian/Ubuntu—unstable/testing/stable, long-lived branches, and slower foundational churn—without turning the product lineup into a versioning circus.



What Apple Needs to Do to Fix the “Haus of Apple OS"


If Apple truly wants to prevent their “Haus of operating systems” from crumbling, I think they need to:


1. Freeze earlier and harder


No more “stuff this huge feature in two weeks before .0.”


If it’s not ready, push it to 27.1 or 28.


A clean freeze buys QA and stability.


2. Treat public betas as polish, not phase-two QA


By the time the public sees it, the OS should already be basically stable.


Public betas should be about edge cases, not “Wi-Fi doesn’t work.”


3. Developer betas should go back behind a paywall.


Not because Apple wants to be stingy or gatekeep, but because developer betas were never meant for hobbyists, clout-chasers, or the “I want the new emoji early” crowd.


They were intended for:


  • people who actually build apps,
  • who know how to file proper bug reports,
  • who understand logs,
  • who test on secondary devices,
  • and who won’t scream on social media when a beta (shocker!) acts like a beta.

Bringing back the paywall does three healthy things:


4. It drastically reduces unqualified testers.


The moment you put a price tag on something, even a small one, the “beta tourists” scatter like dust bunnies under a Roomba.


Who remains?


People who actually use the beta as intended.


5. It stops the public beta cycle from becoming a social flex.


Developer betas are supposed to be raw, unpolished, and sometimes a little feral.


That’s perfectly fine… when you’re a developer.


6. Reduce marquee features per cycle


Fewer “headline” features means:


  • fewer moving pieces
  • fewer regressions
  • more attention on each new capability

You don’t need 20 big things per year. You need 5 really good ones.


7. Plan feature waves through point releases


Let .0 focus on fundamentals.


Let .1, .2, .3 be pre-planned feature drops, not emergency repairs disguised as updates.


8. Have explicit “foundation years”


Even if they never say it out loud in the keynote, internally they should mark some cycles as:




Performance. Stability. Reliability. Framework cleanup. No shame in that.


9. Respect and honor the psychological contract with users


When people update, they shouldn’t be bracing for breakage.


They should feel:








Right now, too many updates feel like gambles.




The Bottom Line: Trust Is the Real Operating System


For many of us, Apple once represented the closest thing to software that truly: Just works. And works all the time.


No software is perfect. Nothing ever will be. Software development is not monolithic; it’s layered, complex, full of trade-offs and trial-and-error.


But to pretend Apple’s software hasn’t drifted away from that ideal would be a lie.


I don’t think the situation is hopeless. Far from it.


  • Apple still has incredible engineers.
  • They still control the full vertical stack.
  • They still have a loyal user base.
  • They still have the power to set standards the rest of the industry copies.

But they need to wake up before the waterline gets too high.


They need to drink the coffee while it’s still in the pot, not after it’s spilled and burned them.


Because without “the rest of us,” Apple has nothing to offer “the rest of us.”


If they keep dodging the elephants in the room, keep using the public as unpaid QA, and keep treating OS releases like a never-ending, bleeding-edge rolling release cycle, they risk going the way of IBM in the consumer mind:


Respected. Historic. Still around.


But no longer the place where personal computing lives.


Apple is not too big to fail at the level that actually matters:


our trust.


And that is something no amount of money can simply patch in macOS, iOS, watchOS, tvOS, HomePod Software, visonOS 27.1.2.
The answer you’re looking for is: Swift.

They screwed up massively with that initiative. Objective-C wasn’t perfect, it had its warts, but it all worked, and it worked well. We needed incremental improvements, not throwing out the entire decades of engineering work.

As you said, the problem is time. They wasted massive amounts of time re-inventing the wheel, going through all the regressions that they solved decades ago, for … what? Hipster C++?

It’s certainly not any more productive, and the language is running into issues with controversies around concurrency and reflection, problems that were hot and trendy like a decade ago.

Meanwhile they missed developing a competitive LLM and they can’t make that time up. So, they buy Gemini and lose control over their future.
 
The answer you’re looking for is: Swift.

They screwed up massively with that initiative. Objective-C wasn’t perfect, it had its warts, but it all worked, and it worked well. We needed incremental improvements, not throwing out the entire decades of engineering work.

As you said, the problem is time. They wasted massive amounts of time re-inventing the wheel, going through all the regressions that they solved decades ago, for … what? Hipster C++?

It’s certainly not any more productive, and the language is running into issues with controversies around concurrency and reflection, problems that were hot and trendy like a decade ago.

Meanwhile they missed developing a competitive LLM and they can’t make that time up. So, they buy Gemini and lose control over their future.
are you stating that Swift is as loved as ADA, and as useless
 
I'll chip in here. I have a fairly large and long amount of experience on software team management on quite large products. I get told this a lot. But really the software quality is not declining at all. It's far better than it ever has been.

There are a few other compounding problems that make people's perception worse. Those are roughly:

1. The product is finished. There isn't a lot more you can do apart from change the UI a bit. A layer of turd polish like Liquid Ass is exactly what people do when they have run out of ideas. That makes you hypersensitive to the existing bugs they haven't fixed because they are really jarring when things are moved around.

2. Fixing bugs is hard. So really big ones rot in the queue for years. No one wants to fix them when you can do some new shiny thing like change the UI. This is a kick in the balls for the end user.

3. It's really hard to get engineers who can actually fix stuff these days. The population hasn't grown that much and quite frankly most people you can't just train to be decent software engineers. We don't have many more decent people on the market than we did 20 years ago but the number of products on the market they are spread across got bigger. When stuff does go wrong it takes forever to fix it.
Their best engineers are also probably spread more thin between the iOS, macOS, watchOS, visionOS, tvOS, etc teams. They’ve added a lot of new features over the years as well, where they used to lag behind Android and feel more focused.

I miss those days, when Apple products had less features but it felt like they were conceptualized and implemented with care and attention to detail. It drives me crazy that the volume is no longer centered when it’s at 50% lol, it’s little things like that that add up to a less refined user experience
 
are you stating that Swift is as loved as ADA, and as useless
Approximately. A solution in search problem, but it’s hard to say even that because the language is just… a mess. Definitely an example of extremely poor engineering leadership.
 
I think it's a culture problem. Apple's known for compartmentalising teams and keeping information from one another—micromanagement. Apple has billions of dollars to invest in more staffing. I think that's what will solve the issue. Dedicate a large team to quality. Get rid of decades-long bugs.
 
Aside from what others have said a big issue these days are Leetcode interviews. They are absolutely the WORST way to hire competent software developers because they weed out the people with real skill in building software in favor of those who do nothing but study for leetcode questions.

People building the real software don't have time to study for leetcode nonsense but leetcode gets you hired so instead of improving ones skills, people just improve their leetcode to pass the interviews.

This leads to ****** software devs.
 
Apple's quality is no different than everything else these days. Windows, Adobe, etc are also worse now. Windows 11 is FAR WORSE than macOS is.
 
I don’t even think the software quality has degraded. There were TONS of bugs even during the Jobs era.

We sometimes dream back to Snow Leopard. But that was just one release. It was buggy before SL, and it was buggy after SL.
Snow Leopard is my least favorite release because I actually was hit by that Guest account deleting primary account data issue. Sometimes it takes a big event for you to treat backups seriously. That was mine. I lost SO MUCH DATA with that bug.
 
I believe the quality started slipping soon after Jobs passed and then Forstall got kicked out. They were the ones who gave a hoot about the user experience. Then soon after Apple Silicon arrived and the rate at which new hardware was pushed out increased thereby lowering the amount of time developers had to get work done. Instead of every 18 months it was now every 12 sometimes less. So software lost its two main QA guys then the output cycle got ramped up so naturally quality is going to drop. It is now falling off a cliff.
::stares in MacOS 10.5::
 
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