and here comes to...
"Just release the mario and zelda for $1 each and you'll make millions!" comments.
Not happening.
wow, its 6 years too late.. but better late then never.
"...wouldn't simply be ports of existing franchises and would be more tailored for a smaller, bite-sized experience. "
and... why? how much smaller could 16 bit games be compared to say, GTA San Andreas for iOS? you want to soup up micro gaming experiences so they blend in with the rest of the pack??
are you basically trying to avoid telling us you don't want to pay some of the royalties that might come with releasing a competent port of classic games? pretending the experience wouldn't be 'up to par' sounds like a cop-out.
give me zelda. give me mario. pretty simple really.
Another future option would be to use the Iphone / Ipad as peripherals to a WiiU, with exclusive content for the Apple products. The WiiU is an under selling system, but it is still a damn cool idea. I ended up getting one just because of how much damn fun it is. The concept is original IMO as well and pretty well executed.
I still think they should release IOS only options like what is being spoken about here.....but they could have this option as well.
According to you - Nintendo should have released smartphone games in 2009?!
On the iPhone 3GS, Blackberry Storm, Nokia N900 or the Samsung Jet S8000?
http://www.theregister.co.uk/2009/12/15/koy_2009_high_end_touchphones/
People have very short memories.
I think they meant the games will be designed specifically for iPhone. A Super Mario Bros port (for example) with on-screen buttons wouldn't necessarily work, so they won't do it. Instead, they'll make games that do work.
Your ability to read the absolute worst in this article is nearly impressive.
Have you used a gamepad? Have you used a touchscreen controller? There's a reason why many many genres of games have never made it to iOS. You'd need to make the games easier, and even then they'd still be awkward and unpleasant to control.I legitimately don't understand why they wouldn't port the classics, and add new entries into those franchises.
It might be they cliche response to this topic, but it's right.
Not a bad idea at all. Both companies are control addicts though. Could be troublesome.
Have you used a gamepad? Have you used a touchscreen controller? There's a reason why many many genres of games have never made it to iOS. You'd need to make the games easier, and even then they'd still be awkward and unpleasant to control.
Well, except for Pokemon and Fire Emblem and other turn-based games. That's the choice: you either port the few appropriate games, or make new "touch native" games. Anything else would be garbage.
And so begins Nintendo's quiet transition from a hardware company to a software company, ala Sega.
Oh how the mighty have fallen.
and here comes to...
"Just release the mario and zelda for $1 each and you'll make millions!" comments.
Not happening.
It would be interesting to see how games like Super Mario Bros would work on iPhone, when it's touched base.
Reminded me of this small write-up I saw a couple of years ago:
Five Reasons Nintendo Will Never Develop for the iPhone
5 in the next 2 years. Blistering pace.![]()
This is Nintendo -- they're the last games company who would release freemium games.
This! I mean, the exact opposite of this.I sincerely hope these aren't freemium games with in-app purchasing. I'd gladly pay $10-$20+ for a quality game that's not nickel & diming me every time I play.