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I seriously doubt we're going to get a straight out Mario game on an iPhone.

I still think this move will be a complimentary kind of game to major releases for their own hardware. It might even dovetail into their amiibo platform whereby if you buy the smartphone app you unlock more content on the main game.

This will be the "iPod halo effect" that Stevie J muttered about so much :p
 
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You know what would be so amazing? If they release Mario and Zelda for $1 each. They'd make bazillions!
 
"...wouldn't simply be ports of existing franchises and would be more tailored for a smaller, bite-sized experience. "

and... why? how much smaller could 16 bit games be compared to say, GTA San Andreas for iOS? you want to soup up micro gaming experiences so they blend in with the rest of the pack??

are you basically trying to avoid telling us you don't want to pay some of the royalties that might come with releasing a competent port of classic games? pretending the experience wouldn't be 'up to par' sounds like a cop-out.

give me zelda. give me mario. pretty simple really.

I think they meant the games will be designed specifically for iPhone. A Super Mario Bros port (for example) with on-screen buttons wouldn't necessarily work, so they won't do it. Instead, they'll make games that do work.

Your ability to read the absolute worst in this article is nearly impressive.
 
Another future option would be to use the Iphone / Ipad as peripherals to a WiiU, with exclusive content for the Apple products. The WiiU is an under selling system, but it is still a damn cool idea. I ended up getting one just because of how much damn fun it is. The concept is original IMO as well and pretty well executed.

I still think they should release IOS only options like what is being spoken about here.....but they could have this option as well.

You must mean the Nintendo NX... :eek:

(the Wii U is essentially DEAD)

https://forums.macrumors.com/threads/1857702/
 
I think they meant the games will be designed specifically for iPhone. A Super Mario Bros port (for example) with on-screen buttons wouldn't necessarily work, so they won't do it. Instead, they'll make games that do work.

Your ability to read the absolute worst in this article is nearly impressive.

well, here's hoping they don't just end up making games that seem like Rovio could have made them. i do hope they make something cool/interesting, but really what does anyone gamer who was alive in the 80s want from Nintendo? 'bite-sized gaming experiences' based on Nintendo characters, or ports of classic games with support for controllers?

so 'absolute worst' aside, i just focused on that point of the article to wonder why. do you happen to know why they'd refuse to release their classics when nearly every forum discussing this seems to want exactly that - with enthusiasm? maybe i'm partly right - maybe royalties or some embarrassing licensing issue is being swept under the rug. these things can happen, and i't not egregiously negative to question a curious plot point in the story.

saying the experience won't be any good just seems like a dodge. when clearly millions of people don't seem to mind on-screen controls AND more and more controllers are popping up.

Nintendo's like "you do not want this sandwich..." and you're like "but it looks delicious and smells wonderful. i do want that sandwich." and nintendo's like "but it won't be that good. you do not want this sandwich."
 
I legitimately don't understand why they wouldn't port the classics, and add new entries into those franchises.

It might be they cliche response to this topic, but it's right.
Have you used a gamepad? Have you used a touchscreen controller? There's a reason why many many genres of games have never made it to iOS. You'd need to make the games easier, and even then they'd still be awkward and unpleasant to control.

Well, except for Pokemon and Fire Emblem and other turn-based games. That's the choice: you either port the few appropriate games, or make new "touch native" games. Anything else would be garbage.
 
And so begins Nintendo's quiet transition from a hardware company to a software company, ala Sega.

Oh how the mighty have fallen.
 
The most used stuff we have from Nintendo is a pair of Mario and Luigi coffee mugs from the NYC store.
 
Not a bad idea at all. Both companies are control addicts though. Could be troublesome.

Yea, between Nintendo's somewhat poor hardware decisions as of late and Apple's quirky software, I feel like they could balance each other out nicely, as they both strive for the highest possible quality.

I actually believe Nintendo could do alright in smartphones and tablets, and Apple might to decent in gaming as long as they don't think that people will pay over 600 bucks for a console.
 
Have you used a gamepad? Have you used a touchscreen controller? There's a reason why many many genres of games have never made it to iOS. You'd need to make the games easier, and even then they'd still be awkward and unpleasant to control.

Well, except for Pokemon and Fire Emblem and other turn-based games. That's the choice: you either port the few appropriate games, or make new "touch native" games. Anything else would be garbage.

then why are so many classic games 'imitators' like running scrollers or floppy birds so gosh darn popular? they become the 'go-to' games for a lot of people who aren't into RPGs and strategy.

when there is essentially a clone of most classic nintendo games out there with nearly identical gameplay mechanics at the top of the charts for months or years, and then the people who own the rights to the originals tell us 'won't play well, bad experience', i just don't really buy it.

edit: and as far as controllers, they're getting better just like tablets and smartphones are. the first ones i tried were garbage, the one i tried last year was 'ok' - i imagine that in time for holiday season sales this year we'll see some even better controllers - might change people's tunes. who knows? all i know is that classic games just needed a screen to be on, a controller (now optional), and power to play them. what are tablets and smartphones again? powered screens with touch capabilities and the (ever improving) option to use controllers too. just seems silly.
 
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If anyone knows what works best on touch gaming, it's Nintendo - I'm sure they learnt at least something from the touch screen DS for the last ten years!
 
I love the idea of original games made for touch input.

But I would love to see an official emulator with support with MFI controllers. Heck they could even release their own controller with amiibo support and I´d buy a couple.

The only reason I jailbreak (My ipad) now is to be able to play Super Mario World with my wii controller.
 
and here comes to...

"Just release the mario and zelda for $1 each and you'll make millions!" comments.

Not happening.

Nope and that could be a huge mistake. Even for more like $10 won't happen although folks would pay.

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It would be interesting to see how games like Super Mario Bros would work on iPhone, when it's touched base.

BF has gotten them all via emulators in the past, they played fine.

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Reminded me of this small write-up I saw a couple of years ago:
Five Reasons Nintendo Will Never Develop for the iPhone

I don't know about much of your logic but you are on the money with the money one. No way would iOS users go for a $35 game. Maybe a $20 if it was the real game and no ads or IAP nonsense but that too would be pushing it.
 
Well honestly I just want good old Super Mario and the rest dammit! With any physical game controller it would be 100% like playing it on a Nintendo, I don't see why this isn't easy. It won't cost Nintendo anything since people have already done it and it worked perfectly. Except you could do it on an airplane, or on a road trip, or anywhere.

And no they're not going to make a huge profit from it but they owe their games this, and they owe it to those who played their games 20 years ago and still love them today but can't play them because there's no way to do it.

Currently there is no official modern way to play retro games.

Well I don't really care personally, because I have one of those illegal app store emulators that slipped through so I can do that now, and it's perfect, except it's "unofficial" so it will eventually stop working...
 
5 in the next 2 years. Blistering pace. :rolleyes:

Not really that hard when you are creating Zelda Temple Run and Mario Mushroom Crush Saga.

Which is, for the sounds of it, what they will be. Not actually porting games over

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This is Nintendo -- they're the last games company who would release freemium games.

Yes but they are partnered with DeNA so we have to consider what they would do.

And keep in mind this is the company has been associated with groups like 22cans, developers behind Godus which did have IAP and even said they were going to declare one person God over all players and give that person a cash prize. As for like feb they still hadn't paid the guy they declared winner. Course part of that is that they said it would be in the multiplayer mode which was promised in their kickstarter and they still haven't added it. But they did cut their staff leading many game sites etc to think that they won't ever add it or pay out.
 
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I don't even play games of any kind on my phone. I have a 3DS (I want the NEW 3DS but they decided to leave North America as the only territory to not get this) and thats all I need.

I don't enjoy the freemium model on the 3DS so I can only imagine what they are planning for the apple store.
 
Better late than never though, and if you know Nintendo you know they take their sweet time, just like :apple:.
 
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