Become a MacRumors Supporter for $50/year with no ads, ability to filter front page stories, and private forums.
You know, I wish this game could have a feature that Halo 3 has: Theater.

Making snapshots.. okay fine.. but if you could go back and rewatch a match you had, take snapshots from that if you wish, AND able to send these recorded matches to others would be so much better.
 
Snapshots sound brill, especially the online part of it.

Anyone care to guess what that last button does? I'm guessing it's something more than just a simple draw tool. Upload to some Smash Bros server?
 
Agreed, a built-in match recording mode would rock... but resulting size of such a video file would eliminate such a possibility. I doubt that the Wii has enough CPU power to do real-time encoding into a smaller MPEG format while the match is going on.

On the other hand, if you have a VCR (or other type of video splitter), a DV bridge, and a Mac, it's fairly trivial to record matches on your own. I've done that in the past so I could mashup matches with different music.
 
Agreed, a built-in match recording mode would rock... but resulting size of such a video file would eliminate such a possibility. I doubt that the Wii has enough CPU power to do real-time encoding into a smaller MPEG format while the match is going on.

On the other hand, if you have a VCR (or other type of video splitter), a DV bridge, and a Mac, it's fairly trivial to record matches on your own. I've done that in the past so I could mashup matches with different music.

I seriously doubt it would be that hard, or use that much space. If Bungie can do it with Halo, then it can be done easily with SSBB.

Bungie also made it so you could record matches on their older game, Myth II, and the way they did it makes sense. They just keep track of the player actions throughout the match, and save those instead of an actual movie. Then, to play back the movie they just run the game and give the actions as input. It's much less data to save than the captured screen data.

The file sizes of these movies (15 minute matches over a large field of battle, with 6+ players and more than 50 units going at once, as opposed to 2 minute SSBB match between at most 4 players on a relatively small 2d battlefield) is small. I'm pretty sure they come out to be less than a megabyte. SSBB movies would be even smaller.
 
Agreed, a built-in match recording mode would rock... but resulting size of such a video file would eliminate such a possibility. I doubt that the Wii has enough CPU power to do real-time encoding into a smaller MPEG format while the match is going on.

On the other hand, if you have a VCR (or other type of video splitter), a DV bridge, and a Mac, it's fairly trivial to record matches on your own. I've done that in the past so I could mashup matches with different music.

It's not a video, though. It is a random seed, position data, character states and other things that are saved. The benefit of this over video is that the files are much smaller, and can allow the viewer to manipulate the camera as it plays. No image or 3D mesh data is needed to be saved in the file either, since all such assets are gathered from the game disc instead.
 
I think reviewing old games would be a nice feature yea, but what else could they possibly add? Online battle, co-op, picture transfer, a proper Adventure mode, SNAKE...

I suppose they could add support for 8 players through GC controllers.

Custom level maker (nah, that'd be naff)

Online scoreboards?
 
Halo 3 theatre isn't a rendered video, lol.

Ah, I don't play Halo, so I didn't know the recording feature worked that way. :eek:

The method you describe does sound interesting though. So basically it generates a text of positions, actions, etc, 60 times a second, and the game uses that as instructions for replaying the match? That does sound like it would save space. Being able to look at stuff from different angles sounds neat as well.

One question I have is... do Halo folks seem happy with the replayability of the files? Seems like if it's just text, there a chance for something to get recorded wrong or inaccurately. Having a script for recreation might be subtly different than the actual captured footage... I seem to remember this happening in 'replay' modes of older games, but maybe this has all been taken care of by now?
 
Yes, it's almost as easy as that. A giant string that's parsed containing the position, movement etc of all things in the game. To save data it probably doesn't add a value if an object hasn't moved or whatever. It just manipulates the world to a single string.

A friend of mine was making a shmup that had something like this, only the timeline was dynamic and you could reverse time to a degree. Which works really well for twitch shooters.
 
Ah, I don't play Halo, so I didn't know the recording feature worked that way. :eek:

The method you describe does sound interesting though. So basically it generates a text of positions, actions, etc, 60 times a second, and the game uses that as instructions for replaying the match? That does sound like it would save space. Being able to look at stuff from different angles sounds neat as well.

One question I have is... do Halo folks seem happy with the replayability of the files? Seems like if it's just text, there a chance for something to get recorded wrong or inaccurately. Having a script for recreation might be subtly different than the actual captured footage... I seem to remember this happening in 'replay' modes of older games, but maybe this has all been taken care of by now?

All the "Data" is generated anyway. All they're doing is instead of letting it go to waste, they're saving it.
 
All the "Data" is generated anyway. All they're doing is instead of letting it go to waste, they're saving it.


It's not so easy though...you're still either talking about:
A) Storing large amounts of data in the RAM, which might be needed for the actual game
or
B) Writing large amounts of information to the flash memory in real time, then deleting it all afterwards.

And we all know for B that Flash is bad for caching. And there's still processing power involved to cache stuff like that.

Notice that Bungie never pulled it off on the XBox, just the 360.
 
Altima pictures!

ONLINE SANDBAG MODE!!!!

We are gonna have one huge thread sharing friend-codes for this game!
 
So they've gone from whispers and echos of online modes to throwing it into every nook and cranny they can. Awesome!

I didn't play Sandbag mode much, but an online co-op/versus mode with it would be fantastic.

I am still hoping there's just a slew of unlockables.
 
So they've gone from whispers and echos of online modes to throwing it into every nook and cranny they can. Awesome!

I didn't play Sandbag mode much, but an online co-op/versus mode with it would be fantastic.

I am still hoping there's just a slew of unlockables.

Unlockable characters or modes? Both of which are sure to be. More so the characters and stages. He is not going to list EVERY character said to be in the game, as well as stages.

The site is displaying the fact, here we have so much in the freaking game that we are not scared to give you 5 weekly updates, every week until February 10th, because we have so much other stuff you guys are not going to even expect.
 
Register on MacRumors! This sidebar will go away, and you'll see fewer ads.