Since people have been discussing tournaments and such, I thought I'd post a link to this article:
Smash Bros. and Competitive Elitism
I thought it was well written, and I agree with its sentiments.
To be honest I'd like to see the context of the quote in that article from the YouTube comments.
I once saw a YouTube posting in response to Ka Master's video that went something like this:
Person A: "He's okay my brother is awesome and could beat him."
Person B: "No, your brother couldn't touch him. Ka Master is THE best Luigi player in the world, if you're brother was so good we'd know about him. Blah blah blah"
Taken out of context you could easily make person B sound like a snob, but really, he was responding to person A being arrogant about his own skills.
Personally, I just ignore the Smash Bros snobs. When I see someone leagues better than me, I just want to play against that person so I can learn from the loss.
I dunno. I think there's a careful balance. I actually do understand the competitive scene a lot better than these guys do (the article is basically a bunch of casual players whining that the competitive players are too competitive for them). Really, the competitive guys need to restrict their criticism to the other competitive players and not berate casual players, and everyone will be happy. I've said similar things myself.
Last week a new guy showed up at a Smash Bros practice. We all played some rounds, and then the second-best player in the region showed up. The guy's leagues beyond any of us and I might kill him once for every four lives I lose, and I can fight the new guy pretty well. The new guy tries to go for a wagered match for $10 against Brady (the really good player) and we all laugh because we
know he's going to lose. He was all defensive, then went in the game and was
eaten alive.
Smash Bros Melee is an extremely competitive game, showing any even minor skill variation between players. Quite possibly the best tournament game there ever was. Do you know why tourney-players hate items? Because items introduce an element of randomness. Randomness is VERY fun for a casual match, and in fact we turned on some items during casual four-player matches, but in the single 1v1 matches, when one is trying to take pure skill vs pure skill...items (and erratic stages) are just a frustration. There's nothing as annoying as fighting your very best only to be killed by a random Bob-omb or slipping between two cars on Big Blue.
Honestly, though, Brawl levels the playing field notably, as the vastly more forgiving recovery and slower speeds allow players with slower reflexes to keep up with the insane wavedashers that I can normally never touch
