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I do not play games on digital devices anyway. I use real games that are in boxes/packages (ones that you have to setup and play on a table of other flat surface). Intel is just mad.
 
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Metro last light is very playable on my m1 MBP. Gets HOT though..I get really tired of people claiming m1’s don’t....not as hot as intel but still toasty. Anyway, sure a gaming rig is better but man, I can play AAA titles just fine in bed. What more do you want?
 
(3) developers will go where the consumer base is, and that's PC.
They go where they will make money. At the moment that is Windows. Unless they see a change, no reason for them to do anything different.
Apple are by in-large responsible for the sad state of gaming on the Macs.
Until Apple makes machines that are competitive or exceed the performance available on Windows, this will not change. However, when they were making gear based on other people’s CPUs and GPUs, there was no real way to differentiate themselves enough.

With their own Silicon, they now have that possibility.
There was nothing stopping Apple from offering incentives for developers to provide games for Macs, like you suggest with Intel and others.
To the best of my knowledge, no niche player was ever able to get meaningful results with paid ports (which is what you are suggesting). Until Apple has a compelling story for both gamers and developers, paying for ports will just result in expensive, poor quality ports that will not move the needle for Apple.

If Apple does release a gaming focused Apple TV and connects that with a reasonably priced gaming capable desktop and laptop, they may have an interesting story. They would have a unified console, mobile and desktop family for which one could develop and a very large market they could deliver. With that combination, it might make sense to commission some remastered titles and some exclusives to prime an ecosystem.

Without that ecosystem, macOS by itself is probably not big enough to support AAA game development.
Don't go blaming others for what is essentially Apple's dis-interest in Mac gaming.
It has nothing to do with dis-interest and everything to do with market size.
 
Why does it matter how well a PC can run games now. Has any of them tried to purchase a graphics card and a monitor that can do the max settings on any of those games? Not only do you need to spend an over inflated price to even get one, you can't even find anything in stock for how long now? Mac users have figured out how to use their computers for other things besides gaming and more people are buying them, and its not to play the latest games on them. Maybe someday when apple has a roadmap that makes porting games over a profitable endeavor we might get more of them. In any case, I am sure people who purchase Macs can also purchase PC's for their gaming needs. People owning more than one computer is like people owning more than one TV. Its not that big of a deal. Intel must be hurting for money if they need to convince people to switch back to them.
 
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Apple are by in-large responsible for the sad state of gaming on the Macs.
I will say that Apple made a conscious decision to target a very specific demographic of users for their products, and that entails designing their Macs in a particular manner that is fundamentally at odds with gaming.

Think about what people like about their Macs. Thin, light, silent, long battery life. All these are not compatible with bulky, hot and hungry graphics cards. So rather than say that Mac users don't game on their devices, it's probably more accurate to say that Mac users don't care for the sort of compromises that is necessary to make their Macs into viable, cost-effective gaming devices.
 
Not for games, but there are other, very valid, use cases for wanting to be able to use NVIDIA graphics cards that a Mac just can't match. If Apple would get over their nonsense and bury the hatchet with NVIDIA so that there was at least eGPU support then that would open up whole new opportunities for Mac users in addition to and beyond gaming.
While I mostly agree, and Aplke has flirted with egpu support in macOS, can someone definitively, factually & clearly state why it’s Apple that must bury the hatchet & not Nvidia??!
 
While I mostly agree, and Aplke has flirted with egpu support in macOS, can someone definitively, factually & clearly state why it’s Apple that must bury the hatchet & not Nvidia??!
Because at one point, it can be argued that Apple needed Nvidia more than Nvidia needed Apple. And Apple is the sort of company that never forgets, rarely forgives, and is both stubborn and resourceful enough to make good on their threats.

That time is fast approaching as well. When the transition to M1 is complete, I don't expect Apple to have any more need for third party processors or GPUs anymore.
 
With their own Silicon, they now have that possibility.

No it won't. People claimed the exact same thing with Apple went with Intel. Nothing Changed.

Nothing will change with Apple silicon.

The Apple user base is too small. The existing user base didn't buy a Mac for games, Apple aren't promoting Macs for gaming, so developers a will continue to largely ignore the Mac. The user base for gaming on a Mac is tiny. Too much risk. People will continue to buy PCs and Consoles for games, and that's where gaming dominates.
 
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No it won't. People claimed the exact same thing with Apple went with Intel. Nothing Changed.

Nothing will change with Apple silicon.

The Apple user base is too small. The existing user base didn't buy a Mac for games, Apple aren't promoting Macs for gaming, so developers will continue to largely ignore the Mac. People will continue to buy PCs and Consoles for games.

The point of apple silicon is for the user base to grow.
 
The point of apple silicon is for the user base to grow.

The user base will certainly grow, just like it did after Apple introduced Intel machines.

It just won't grow for gaming.

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I'd really like if Macs had the gaming support that Windows had - I wouldn't have to buy a PC, for starters! Unfortunately, I just can't see Macs ever getting close to the gaming platform that Windows is, and where Mac users can enjoy the same range of games.
 
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The point of apple silicon is for the user base to grow.
If by grow, you mean allowing developers to bring iOS games to the Mac by virtue of catalyst, I agree.

We also get more games now for the Mac and Apple TV thanks to Apple Arcade. Current playing world of demons, and while it's clearly a mobile-first game, the experience is not all bad with a game controller in the living room). But we are also getting it only because Apple is willing to pay developers to support all their devices.

I still don't see developers creating console-quality games just for the Mac or Apple TV, due to their small install base. It's not about the specs. People just aren't conditioned to pay that kind of money for an Apple TV app, even if the hardware is capable of supporting it.
 
No it won't. People claimed the exact same thing with Apple went with Intel. Nothing Changed.
Completely different. With Intel CPUs, the best Apple could do was build a more stable system, one with better industrial design or better integration. Given that every competitor of theirs had access to the same CPUs and GPUs, there was no way for them to differentiate on performance. However, you are incorrect that nothing changed. Apple‘s market share increased as they were not at least competitive and could run Windows VMs. In addition, at that point, they did not have a very profitable tablet and/or phone business, so it was just the niche of macOS for which developers would need to develop.
Nothing will change with Apple silicon.
I have no idea if anything will change, but I know that the potential is their with Apple Silicon. For the first time, in a long time, they have the chance to differentiate on the basis of performance. They have already done so on the low end, now the question is can they do so in the middle and the high end as well.
The Apple user base is too small. The existing user base didn't buy a Mac for games, Apple aren't promoting Macs for gaming, so developers a will continue to largely ignore the Mac. The user base for gaming on a Mac is tiny. Too much risk. People will continue to buy PCs and Consoles for games, and that's where gaming dominates.
Apple Silicon allows them to unify their entire market from mobile to tablets to desktops, making it large enough to matter to developers - especially if they produce a gaming-oriented Apple TV. Mobile gaming is a huge market and is dominated by iOS. A unified iOS/iPadOS/macOS/tvOS market is more than large enough to be interesting to AAA developers. Add something like Apple AR/VR glasses and they might be very exciting.

Whether they decide to make this play or not, I have no idea, but I do know that their switch to Apple Silicon makes this possible.
 
Cocky to include Genshin Impact amongst these when you can play any iOS game on M1 Macs.

That said, the current-generation of consoles are vastly superior on price/performance, which is another market where Intel has no presence in.
 
I remember this being said when Apple changed to Intel... and nothing changed.

It's not going to change with Apple Silicon either.
Flawed logic - an Intel Mac would never be better than an Intel PC for gaming - only at best similar. An Apple Silicon Mac could theoretically become much faster than an Intel PC. At that point I’d suspect Windows to push Arm aggressively though.
 
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