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For most people owning hard copies of music, tv or movies isn't such a big deal when you end up rebuying it every decade for a higher resolution remaster.

Take the X-Files for example. It received a VHS, DVD and eventually 2K blu-ray release. Fans keep buying it up to watch 1-2x before a higher fidelity copy appears.

Battle cry: I want a ownership & not a license!

When the new remaster comes out the value plummets to junk value.

So what is its value? Peace of mind anyone can watch the X-Files even off line during WW3? By then I'd be worried about WMDs than some greedy Hollywood type trying to scam me.

That's why streaming is so lovely. An update on cable TV that isn't tied to any one place.

On my part I wish I never bought CD & DVD blanks to make backups. It was a money pit.

CD & DVD rot is real.
The value is that you can still watch / listen to it if all the streaming services canceled some music / movie or whatever cause some artist said something ”wrong”
 
The value is that you can still watch / listen to it if all the streaming services canceled some music / movie or whatever cause some artist said something ”wrong”
A market's there for that but for the majority of listeners it isn't a key concern.

Something I wish I realized in 2001 to now. Money's best spent on something else.
 
A market's there for that but for the majority of listeners it isn't a key concern.

Something I wish I realized in 2001 to now. Money's best spent on something els
Agree but I see a lot of CDs became very expensive if it’s the first press. Remasters don’t have any value. Fortunately I never bought too many CDs and DVDs.
 
Agree but I see a lot of CDs became very expensive if it’s the first press. Remasters don’t have any value. Fortunately I never bought too many CDs and DVDs.
If you were under mid 20s you go with whatever's the cheapest CD available.

Remasters sound better. I compared Ten (Pearl Jam album) 1991 original release vs 2009 reissue and the reissue sounds better. It wasn't limited to the tech of the time. It sound brighter.

There were also domestic copies vs imports and depending on the media quality and duplication machine either will sound better than the other.

But to be honest. How likely is an unsealed well enjoyed CD is? Might be equivalent to junk value unless you know the esoteric marketplaces where enthusiasts visit. The cracked CD jewel case may reduce its value further.

To those who value original hard copies, I salute you. You know what makes you happy but their concerns are not shared by the majority.
 
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If you were under mid 20s you go with whatever's the cheapest CD available.

Remasters sound better. I compared Ten (Pearl Jam album) 1991 original release vs 2009 reissue and the reissue sounds better. It wasn't limited to the tech of the time. It sound brighter.

There were also domestic copies vs imports and depending on the media quality and duplication machine either will sound better than the other.

But to be honest. How likely is an unsealed well enjoyed CD is? Might be equivalent to junk value unless you know the esoteric marketplaces where enthusiasts visit. The cracked CD jewel case may reduce its value further.

To those who value original hard copies, I salute you. You know what makes you happy but their concerns are not shared by the majority.
Don’t agree with the remasters. When I listen to old music I want to hear the original sound. e.g. Iron Maiden X factor has more punch on original cd. When I buy CDs today because it’s not available via steam I buy first press only but only if price is reasonable and quality is ok.
But yes I am a minority here most don’t care I think.
 
Don’t agree with the remasters. When I listen to old music I want to hear the original sound. e.g. Iron Maiden X factor has more punch on original cd. When I buy CDs today because it’s not available via steam I buy first press only but only if price is reasonable and quality is ok.
But yes I am a minority here most don’t care I think.
Whatever licensed or bootleg cassette tapes I have... I gave it away to whoever wanted them. It has zero value as each replay degrades it further.

Mold also ruins the magnetic tape.

I play 1991 CIV DOS in DOSBox on macOS zero interest to resurrect my original 486 experience. I love the quiet of SSD... no boot up time and the processing speed.
 
This is likely the start of a golden age for AAA gaming on Apple platforms.

Resident Evil Village will be available on iOS, iPadOS, macOS. Think about that for a second. One code base. 3 hugely popular platforms. Any developer that can do elementary school math will start to see $$$ signs now. I expect many more AAA titles to make it over to Apple's platforms starting now.

Oh yea, visionOS will be another platform.

One code base. 4 platforms.
Yeah its a good start, however macos has 20% market share compared to x86 windows’s 70% and ios has 30% compared to 70% android. Unless that starts to change I doubt developers will move from directx and start coding primarily for arm. I think windows on arm would need to become more popular first. Also there is cloud gaming getting more and more popular and developed, which going forward may eliminate the need for specific hardware in the first place, which is imho the ultimate goal for developers, since everybody will be able to game on whatever hw they already own
 
Also there is cloud gaming getting more and more popular and developed, which going forward may eliminate the need for specific hardware in the first place, which is imho the ultimate goal for developers, since everybody will be able to game on whatever hw they already own
That's the key selling point of triple-A titles on smartphone hardware with ray tracing.

Anyone good with personal money management will see the value buying a $30 iPhone game over a $12 console game when they have that iPhone already or is scheduled for a replacement in less than 3 years.

Minority of casual gamers are ever interested with a full on gaming PC or console experience.

Google and Apple are eyeing the billions of users who fit this description.

Any concerns of true blue triple A gamers who swear by their gaming PC and console to the point it becomes their personality will have to wait after year 5.

Sometimes other people are better serviced by your direct or indirect competitor until you have a more compelling offer. It is neither a good or bad thing. It's just good revenue growth.

Android and iPhone has conquered the easiest targets. Now onto the more difficult ones that refused to bow down to them for the last 16 years.

~20% market share by year 5.
 
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I don't know where the physical limitations are, but I'd say that 25 years ago the thought of streaming HD content seemed impossible to me. I'm not sure I even had broadband at the time.

Never is a strong word.

It’s still not the greatest. Blu Ray is still miles ahead how a 1080p or even a 4K stream looks. And I constantly suffer from automatic resolution changes due to internet issues, dropping to 720p at times. Music and movies are far different as they don’t need constant user input at 16.66ms on average. Our current infrastructure will NEVER support this. So it needs upgrades. I don’t see the entire country fixing this in even 10 years.
 
AAA Gaming on Mobile sounds great but the overheating and battery drain make you never do it for anything over half an hour.
Which AAA games have actually come out for the iPhone? How fast has your battery been draining while playing on the 15 Pro?
 
Well I already own both games in either my Xbox Series X or PS5, no way I'm shelling out full price for inferior copies. That part is a bit complicated, most of the people that would be interested on this probably already own it in another platform, make it difficult to justify just buying another copy for portability.

Cool to see AAA gaming coming to iOS, hopefully it does well so that more developers want to invest in the platform.
 
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Exclusive for those devices?. No iPhone 14 pro even?. Is this just to differentiate the 15pro?. I am sure it could run, just without ray tracing, on older devices.
 
Exclusive for those devices?. No iPhone 14 pro even?. Is this just to differentiate the 15pro?. I am sure it could run, just without ray tracing, on older devices.
Exactly. And with this mentality Apple think they will conquer the gaming world?
 
Exactly. And with this mentality Apple think they will conquer the gaming world?
The 14 didn't have enough RAM and was lacking in the GPU department. This is like saying Sony is a failure because at launch Returnal was on PS5 and was not available to run on PS4. The SOC is what makes it possible to run these games. And even then, I have heard reports that it gets INSANELY HOT while playing games. The iPhone 14 would melt.
 
The 14 didn't have enough RAM and was lacking in the GPU department. This is like saying Sony is a failure because at launch Returnal was on PS5 and was not available to run on PS4. The SOC is what makes it possible to run these games. And even then, I have heard reports that it gets INSANELY HOT while playing games. The iPhone 14 would melt.
Then they need to code it in that way that it runs on the 1 year old flagship too. Don’t think that they will stop with this with the 15p. For the 16p there will be games only for that phone. There is no new PlayStation every year. Don’t think apple will be successful with that strategy in the gaming area.
 
My iPhone still dims the display in minutes and starts throttling the SoC /visibly/ shortly after in Star Rail. I wonder how AAA games will do longevity wise on them, and I really wish their next investment in iPhone was better cooling.
 
Great, Resident Evil is coming to iPhone and iPad Pro.

Apple could strike a major big deal if they get the next upcoming GTA on iPhone and iPad Pro.
 
It is cheaper and more convenient to just buy the game with the current hardware they have or accelerate upgrading from what they currently use.
Is it though? A Nintendo Switch at its cheapest most portable model costs $199. And games can be bought on sale quite often. In terms of gaming alone, a Switch pays for itself compared to buying an iPhone and titles on the APP store (e.g. buying full priced games like RE: Village for $79.99).
It is a triple-A title that costs different as well. It must cost more to develop than say Candy Crush.
RE4 Remake (which only released this year) has universal purchase and it's a complete remake of the original not simply a remaster. So that point is moot.
We are in day 10 of any Apple device with ray tracing. Let us have this conversation again by year 5.
I'm talking about software support for developers. Apple's chips have been powerful and capable for years with some AAA titles like Alien: Isolation on iOS. But AAA gaming is the exception not the rule for mobile gaming (although that has changed recently with some titles like Fortnite and Genshin).

Despite iPhones being significantly more powerful than even a Nintendo Switch, game titles have not been ported over. Ray tracing is extremely impressive, but pointless if Apple can't convince more studios to port their games in the first place.

"Let us have this conversation again by year 5."

Sure. But you could have said the exact same thing in 2017 when the Switch launched (also a mobile processor powered device that was underpowered compared to the iPhone) and yet 6 years later we only have a handful of AAA titles.
Apple & Google are not after users who would snub the iPhone & Android as a triple-A machine. They're both after the user profile who bought into the Nintendo Wii that are least likely to buy a PlayStation or Xbox. IIRC gaming PC, Xbox & Playstation users mocked how weak the 480p graphics were. But Nintendo made a good margin for every Wii sold + games. Business model for Xbox & Playstation is that their hardware is sold at a loss in the hopes that the gamer will buy more than 1 game during the 1st year of ownership.

At the of the day what Tim Cook & Sundar Pichai is market share and revenue. No iPhone or Android phone I know is sold at a loss in hopes for App Store or Play Store purchases. Very Nintendo business model that actually makes money in spite of not being ranked #1 in market share.

As market share and units sold erodes over time both Google and Apple will finally address the concerns of the last hold outs after 5 years.
This last section is a bit unclear to me.

But regardless, market share and revenue isn't everything. The iOS App Store is the biggest gaming* platform on the planet in revenue.

The asterisk here and point of contention is that most of that revenue comes from micro transactions-based games and not from AAA titles. The quantity (revenue) is there but the quality (AAA and "full-fledged" games) isn't.

The iPhone (and soon equivalent Android phones) have been gaming beasts for years now. But the problem isn't in the hardware, it's whether playing on a phone is actually viable for AAA games long term.

Even in markets where mobile gaming is huge, the field seems mostly dominated by a few titles/genres (MOBAs, battle Royale shooters, and puzzle games).

There could be something fundamental about the nature of phones being touchscreen based that affects or adoption, or perhaps it's simply the gaming ecosystem on mobile. Regardless, we've seen the arguments you've made for several years now and not much has changed.

For the former point, if the iPhone were "dockable" or the A17 Pro chip put in an Apple TV for example, then I think there's an opportunity there for Apple. But otherwise, I see AAA gaming on iPhone being niche for a while.
 
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Is it though? A Nintendo Switch at its cheapest most portable model costs $199. And games can be bought on sale quite often. In terms of gaming alone, a Switch pays for itself compared to buying an iPhone and titles on the APP store (e.g. buying full priced games like RE: Village for $79.99).

RE4 Remake (which only released this year) has universal purchase. So that point is moot.

I'm talking about software support for developers. Apple's chips have been powerful and capable for years with some AAA titles like Alien: Isolation on iOS. But AAA gaming is the exception not the rule for mobile gaming (although that has changed recently with some titles like Fortnite and Genshin).

Despite iPhones being significantly more powerful than even a Nintendo Switch, game titles have not been ported over. Ray tracing is extremely impressive, but pointless if Apple can't convince more studios to port their games in the first place.

"Let us have this conversation again by year 5."

Sure. But you could have said the exact same thing in 2017 when the Switch launched (also a mobile processor powered device that was underpowered compared to the iPhone) and yet 6 years later we only have a handful of AAA titles.

This last section is a bit unclear to me.

But regardless, market share and revenue isn't everything. The iOS App Store is the biggest gaming* platform on the planet in revenue.

The asterisk here and point of contention is that most of that revenue comes from micro transactions-based games and not from AAA titles. The quantity (revenue) is there but the quality (AAA and "full-fledged" games) isn't.

The iPhone (and soon equivalent Android phones) have been gaming beasts for years now. But the problem isn't in the hardware, it's whether playing on a phone is actually viable for AAA games long term.

Even in markets where mobile gaming is huge, the field seems mostly dominated by a few titles/genres (MOBAs, battle Royale shooters, and puzzle games).

There could be something fundamental about the nature of phones being touchscreen based that affects or adoption, or perhaps it's simply the gaming ecosystem on mobile. Regardless, we've seen the arguments you've made for several years now and not much has changed.

For the former point, if the iPhone were "dockable" or the A17 Pro chip put in an Apple TV for example, then I think there's an opportunity there for Apple. But otherwise, I see AAA gaming on iPhone being niche for a while.
New user profile does not align with your concerns.

Your user profile is a distant last for iPhone or Android to attract.

Both platforms are concerned with creating new streams of revenue.

Not win a philosophical debates on the the animo of triple-A gaming experience.

That's why many triple-A gamers do not understand or accept RE and other titles should be played on phones.

It is equivalent to $4999 Intel Mac Pro users insisting every sub-$1999 Mac user continue using Intel because they prefer the previous paradigm of user replaceable parts when Apple Silicon satisfies 99% of all Mac user's use cases.

For the 1% who insists it just buy a PC and call it a day. The market has moved on in an ever changing world.
 
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