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And rightly so. I'm a developer also, so I can empathize a bit with the challenges of monetizing an app, but even I think it's ludicrous for a game like this to cost $30 if me, my wife, and my son all want to play it. It's a novelty side scroller ffs. Add to that always-on-internet and they're out of their **** minds.

I mean $30 can buy you a decent full-blown console game that your entire family and anyone that comes over to your house can play, in perpetuity, without internet. And this game is nowhere near as immersive or complex. So I say grumble away fellow forum malcontents, in this case it's entirely justified.

You could always you know, just pass them your phone or your ipad and maybe share the device physically?
 
I'm still kind of sad that a company with the imagination and talent of Nintendo, who have arguably produced the greatest games over the last thirty years is now forced to sell its software on Apple devices. It's a changing world.


Yes, we are all very sad with this news about Nintendo and Super Mario and the nice things he had to say about Apple. Very sad times.
 
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So, unlike a normal $9 iOS game that can be shared with my Family, this game requires an in-app purchase. Does that mean each person in my family that wants to play the full version will have to pay for it?
Developers have always had the ability to accept this or turn it off on a per app basis.
 
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No thanks Apple. Focus on Macs.


Yes, although that is an entirely separate division and separate folks, and Apples tens of thousands of engineers, etc., probably spent zero time on Super Mario, let's kill Super Mario till we get more Macs.
 
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This is the future of the Apple ecosystem. Allowing local storage means Apple can't charge a monthly fee. In a year or two your iPhone will have no local storage and everything will be based on your $30/month iCould fee, just like the Apple TV today. Get with it, Apple is the new 90's Microsoft.


. . . And now folks you have the latest from the Russian Fake News Service. Stay tuned for our evening news special where we reveal the latest plot from Apple to corner the world wide market in dongles and hold the computing world hostage.
 
. . . And now folks you have the latest from the Russian Fake News Service. Stay tuned for our evening news special where we reveal the latest plot from Apple to corner the world wide market in dongles and hold the computing world hostage.

If every time someone expresses an opinion you don't agree with you consider it fake news, reading an online discussion board might quickly get frustrating.

On what the poster was saying, I wish they are wrong, but if I am honest I think they have a point. Who knows what the future will bring but while I have been a long time Apple fan and still prefer their products and ecosystem to others I do feel they are starting to have the "milk the cow" attitude Microsoft had back then - trying to cash-in on what they see as a captive market and becoming less innovative.
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Blame the super restrictive App store rules.

Because (nonsensically) free trials aren't allowed the only way they can offer any "try before you buy" system is to make it a free app and offer the full gameplay as an in app purchase. In app purchases aren't shareable with family sharing.

Many devs are offering a 2 copies of their app on the App Store to cater for their customers who would rather have family sharing: one demo/in-app version and on version which is the full thing as a regular purchase.

Their is no doubt Nintendo could have managed that and they probably made a conscious choice not to.
 
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And rightly so. I'm a developer also, so I can empathize a bit with the challenges of monetizing an app, but even I think it's ludicrous for a game like this to cost $30 if me, my wife, and my son all want to play it. It's a novelty side scroller ffs. Add to that always-on-internet and they're out of their **** minds.

I mean $30 can buy you a decent full-blown console game that your entire family and anyone that comes over to your house can play, in perpetuity, without internet. And this game is nowhere near as immersive or complex. So I say grumble away fellow forum malcontents, in this case it's entirely justified.
Maybe if they want to play it as you say, they should save 10$ of their own money and buy it. Ffs
 
If every time someone expresses an opinion you don't agree with you consider it fake news, reading an online discussion board might quickly get frustrating.

On what the poster was saying, I wish they are wrong, but if I am honest I think they have a point. Who knows what the future will bring but while I have been a long time Apple fan and still prefer their products and ecosystem to others I do feel they are starting to have the "milk the cow" attitude Microsoft had back then - trying to cash-in on what they see as a captive market and becoming less innovative.
[doublepost=1481584829][/doublepost]

Many devs are offering a 2 copies of their app on the App Store to cater for their customers who would rather have family sharing: one demo/in-app version and on version which is the full thing as a regular purchase.

Their is no doubt Nintendo could have managed that and they probably made a conscious choice not to.

Are they? Can you point me in the direction of some?

Also worth noting that devs doing that isn't helping long term. Apple need to loosen up the App Store rules if they want to see anything by way of software innovation on there.
 
Are they? Can you point me in the direction of some?

The first exemple which comes to my mind is Infuse, which has a separate "Infuse Pro" version which works with family sharing.

I had gotten the in-app purchase and a few month later when I asked them about family sharing they were actually kind enough to give me a voucher for other version based on proving I had paid for the in-app.
 
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I don't know if I'd like Nintendo to be bought — I like it as an independent company. But I'd really love for Nintendo to sign an exclusivity deal with Apple for mobile. Apple would invest in Nintendo to keep it afloat and Nintendo would design games for iOS with their properties and sell innovative gameplay hardware for iPhone, iPad and AppleTV. Nintendo would remain a hardware company while not having to worry about building the brains of the system. In exchange, they'd gain access to a massive user base that they could never achieve on their own as a console only company.
 
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I'm still kind of sad that a company with the imagination and talent of Nintendo, who have arguably produced the greatest games over the last thirty years is now forced to sell its software on Apple devices. It's a changing world.
It reminds me of Microsoft's "Services first, products second" vision. I dont think its all doom & gloom though, Apple & Nintendo could be a great collaboration in the future.
 
In App Purchases aren't shareable.
To be clear it is $9.99 for only 1 Apple TV in my house? So if I logon with the same iTunes Account on multiple Apple TV's it will still only work on 1 Apple TV? Also, will this be 1 purchase for iOS and 1 purchase for tvOS or does it only work on iOS. Pretty confused here. Also, I have purchased a number of games for my grandkids but the ones where you can hardly play because all of the in app purchases are terrible.

They need to price it so you can just buy the app and enjoy playing. In App purchase is terrible and needs to end.
 
Yes, although that is an entirely separate division and separate folks, and Apples tens of thousands of engineers, etc., probably spent zero time on Super Mario, let's kill Super Mario till we get more Macs.

Thank you Mr Obvious..lol However, more focus on Macs :)
 
You clearly don't know why the Wii U was a flop. It had nothing to do with your statement.

Nintendo claims that a principal tenant of their design philosophy is simplicity. Nintendo designed the Wii U. I said the Wii U failed because of Nintendo's adherence to simplicity over technology. How does my statement have nothing to do with the Wii U's flop?
 
Like many others I am really happy that Super Mario is coming to Apple devices. It's long overdue, the price seems very fair and having loved Nintendo for years I am really very happy and confident they will have created a good game.

However the demand for a constant internet connection is absurd and really counter-productive. This isn't 1995 any more. People travel a lot more, spend time in other countries, are often on the go and in aeroplanes etc. This really is unnecessary and I really hope some pressure is brought on them to drop such an absurd restriction.

I am based in the UK but for work I travel a lot and often find myself one way or another without a constant internet connection - whether on a flight or waiting around in various parts of Asia where I don't have a local SIM card - in precisely the moments when it would be great to be able to play Super Mario on my iPhone!

So what's the answer? I know I am going to buy it regardless so I can't "vote with my wallet" but still it's a very annoying and totally pointless restriction - how on earth can we persuade them to drop it?
 
People here a complaining about a game that costs $9.99?
Really???
That iPhone you've got in your hand costs upwards of $900.
Check yourselves before you wreck yourselves. Perspective.
 
Have fun with that, I can't wait to buy this game!

That's great - me too. But then you won't be able to play it if you travel lots to different countries. That's a situation millions of us find ourselves in and we're an increasing minority as the world becomes more globalised and inter-connected. Nintendo really made a silly decision on that and they should drop such a silly and anachronistic restriction. What next? Demanding a Windows 95 machine to register the purchase?

A constant internet connection is not a reality for anyone who lives any kind of international lifestyle and is unlikely to be for many years.
 
So, unlike a normal $9 iOS game that can be shared with my Family, this game requires an in-app purchase. Does that mean each person in my family that wants to play the full version will have to pay for it?
That hasn't been the case with any other app I've had with in-app purchases. The first device pays for it and the remaining devices on the same account use the "restore purchases" option in the app.
 
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