People are actually WANTING to drop $10 on this "game"?
Well games used to be much more expensive in the past.
People are actually WANTING to drop $10 on this "game"?
Well games used to be much more expensive in the past.
Translated: Plans to download games illegally and then play them offline without giving the developer any money.
Did I get that right? Just curious.
And just like Apple, Nintendo went overboard focusing on simplicity instead of technology which is why the Wii U was such an enormous flop.
What about the fact that you have to have an "always on" internet connection to play the game? I'm only asking because you seem like the price is no issue (which I 100% agree) but I'm a little hesitant since I can't play in airplane mode at all (when I'm traveling). Thoughts on that?I really am looking forward to this. the price tag doesn't scare me away because I am willing to pay for quality. I appreciate that they offer a "trial" version for free.
And just like Apple, Nintendo went overboard focusing on simplicity instead of technology which is why the Wii U was such an enormous flop.
internet on a plane is somewhat inexpensive.cant play it on the plane. What a flop
I don't know if I'd like Nintendo to be bought — I like it as an independent company. But I'd really love for Nintendo to sign an exclusivity deal with Apple for mobile. Apple would invest in Nintendo to keep it afloat and Nintendo would design games for iOS with their properties and sell innovative gameplay hardware for iPhone, iPad and AppleTV. Nintendo would remain a hardware company while not having to worry about building the brains of the system. In exchange, they'd gain access to a massive user base that they could never achieve on their own as a console only company.
internet on a plane is somewhat inexpensive.
I'd pay full £29.99 for a new Super Mario game for Apple TV. 8 worlds, 10 levels on each world, a ton of unlockable mini games (that also worked on iPhone?) - Bring it on!
What an ignorant, hyperbolic statement.In 1985, Super Mario Bros was released. You had to think, take risks, learn and develop skills to beat the game, which was incredibly fun and very challenging at the same time.
In 2016, we now have a bunch of faux-3D games that require no thinking, no risk taking, no learning, it just pretty much "automatically wins the game for you" and all you have to do is touch the screen when it tells you to.
But they feel fine with data sucking, battery draining, 24/7 internet connectivity to play.
Maybe if they want to play it as you say, they should save 10$ of their own money and buy it. Ffs
Completely absurd and ignorant statement.
The Wii U was the total opposite of a simple product, that is one of several reasons why it failed. Its hardware focus on asymmetrical local multiplayer via a tablet gamepad was not the same easy sell that the Wii was with its remotes. Combine that with confused marketing and a library that took too long to get up to speed and it was clear why it failed.
It had nothing to do with anything in your post.
Its a shame it failed too, the Wii U has far and away the best first party exclusives of any current console.
Not at all the sameTotally. Just like you send Parker Brothers $10 for each person in your house that wants to play Monopoly.
You think it would be ok for me and say ten friends to start up a family account and just pay 1/10 the price but all get full versions of every app?Not at all the same
I know a lot of people want to see companies all homogenised into one giant superlump that offers everything, but I like a bit of competition. Plus I dread to think of what Nintendo would be like 'westernised'. You can already play Nintendo's VC library on a Wii UOf course they do, now hurry up Tim. Buy Nintendo ASAP and make my dreams come true!
*salivating at the idea of accessing and playing Nintendo's virtual console library on my Apple TV*![]()
In 1985, Super Mario Bros was released. You had to think, take risks, learn and develop skills to beat the game, which was incredibly fun and very challenging at the same time.
In 2016, we now have a bunch of faux-3D games that require no thinking, no risk taking, no learning, it just pretty much "automatically wins the game for you" and all you have to do is touch the screen when it tells you to.
Why is it that a 30 year old game is better, more challenging, more creative and innovative than one made today? How come that 30 years ago, we had the tech to have such immersive games, while today game interactions are limited to either "tapping the screen" or "not tapping the screen"?
When I think about when I first played Super Mario Bros, it was an intense, memorable time. Not sure if any iOS game lives up to that, which is sad considering we're supposedly in a more technologically advanced time, with far more experience with gaming. And kids today have no legal way to play the old games that were so much fun, because while their computers, phones and tablets could run them, these companies will do everything in their power to prevent that. They'd even go as far as to release new, watered down versions of those games to make people think that they are allowing people to play their games.
If you have kids today and want to show them the original Super Mario Bros, how are you meant to do it "legally"? Why is it that I can listen to music made 50 years ago, I can watch movies made 100 years ago, I can play Chess that was invented more than a thousand years ago, I can read a book written thousands of years ago, yet I'm no longer "allowed" to play a game made 30 years ago? Why does it expire??
Translated: Plans to download games illegally and then play them offline without giving the developer any money.
Did I get that right? Just curious.