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The first exemple which comes to my mind is Infuse, which has a separate "Infuse Pro" version which works with family sharing.

I had gotten the in-app purchase and a few month later when I asked them about family sharing they were actually kind enough to give me a voucher for other version based on proving I had paid for the in-app.

Hmm.

It isn't an app I use to be honest but sounds like a good system for the customers point of view. Good of the developer to go to the trouble.

To be clear it is $9.99 for only 1 Apple TV in my house? So if I logon with the same iTunes Account on multiple Apple TV's it will still only work on 1 Apple TV? Also, will this be 1 purchase for iOS and 1 purchase for tvOS or does it only work on iOS. Pretty confused here. Also, I have purchased a number of games for my grandkids but the ones where you can hardly play because all of the in app purchases are terrible.

They need to price it so you can just buy the app and enjoy playing. In App purchase is terrible and needs to end.

Its a universal app I believe so it will work across all of your devices, assuming you are signed in using the same ID.
 
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I think it's a win/win situation with Apple paying Nintendo for more and more exclusives. The content play across Apple's devices is huge. Ultimately it could be a good testing ground for both companies to determine if a takeover is a good idea. I can imagine Apple buying Nintendo but letting them operate as a separate entity. Exclusive content for Apple and hardware help, distribution for Nintendo... and more financial stability. Nintendo's executive team has been doing a great job of turning things around in the last couple of years though. The price will be going up.
 
Having grown up playing Nintendo, I'll most definitely get the game. I hope they figure out a way to secure it without requiring internet all the time as there's times you don't have internet which typically coincides with when I'd want to play a game on the phone.

I hope to see Rygar some day :D
 
I pray that this is as far as Nintendo will go in the Apple ecosystem and that there will never be a buy-out by Apple. Considering past Apple gaming history (Pippin), the mediocre (and that's being charitable) and outright asinine products along with the subpar software & services that have come out of Cupertino lately I would heavily lament my favorite gaming company's products being sullied by the words "Designed by Apple in Cupertino"
 
I pray that this is as far as Nintendo will go in the Apple ecosystem and that there will never be a buy-out by Apple. Considering past Apple gaming history (Pippin), the mediocre (and that's being charitable) and outright asinine products along with the subpar software & services that have come out of Cupertino lately I would heavily lament my favorite gaming company's products being sullied by the words "Designed by Apple in Cupertino"


I know what you mean. But sooner or later Tim Cook will be gone. And who knows perhaps he will be replaced with someone visionary who will make a good fit between the two companies. Tim Cook is making Apple a lot of money but hollowing out all that made the company special - it's is just the same as Apple under Sculley and then Microsoft under Ballmer - an accountant put in charge who knows how to milk to sacred cows but has no understand of what made them companies special in the first place.

But whenever Cook leaves to sit in some mansion by himself counting his money then if Apple is put under the control of someone who understands Apple and just what made it special then maybe they will be good fit with Nintendo; I really think it's a partnership that has a lot of potential.
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I was going to buy this until I learned about *needs to be always on the internet* requirement.

Indeed it's an absurd requirement that suggests they have no understanding of how the world is changing or how international their customer base is. Hopefully they drop such a stupid idea quickly.
 
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always onine for single player mode ? no thanks. Too bad if that IS done, because its looks really tempting.... I'll do what i always to, buy and try..

I only see screenshot for iPhone so this better look good on iPad as well.

I wonder why companies are moving away from "multiple player mode" to "online mode" to play the game at all, apart from the "convenience"

Ruins a perfectly good game.
 
This is the future of the Apple ecosystem. Allowing local storage means Apple can't charge a monthly fee. In a year or two your iPhone will have no local storage and everything will be based on your $30/month iCould fee, just like the Apple TV today. Get with it, Apple is the new 90's Microsoft.

If that happens then instead of getting with it, I'll learn to live without it. Seriously.
 
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Nintendo really made a silly decision on that and they should drop such a silly and anachronistic restriction. What next? Demanding a Windows 95 machine to register the purchase?

A constant internet connection is not a reality for anyone who lives any kind of international lifestyle and is unlikely to be for many years.

They are trying to prevent piracy, so this is why we can't have nice things. Surely people can just play something else when they don't have a connection. While offline would be nice, I think it's over-dramatic for someone to not purchase the game for that reason. We are finally getting a quality mobile game that isn't plagued with ripoff micro-transactions, we need to show the industry that there is a market for good games. 99% of the app store is pure garbage, and borderline criminal if you ask me. "Your guy is 'tired', please pay $5 for 2 minutes of energy!"
 
"Stylish moves"... "stylish moves"... "stylish moves"...

Translator might be a real dork. I'm guessing the Japanese script was more like "cool".
 
That's great - me too. But then you won't be able to play it if you travel lots to different countries. That's a situation millions of us find ourselves in and we're an increasing minority as the world becomes more globalised and inter-connected. Nintendo really made a silly decision on that and they should drop such a silly and anachronistic restriction. What next? Demanding a Windows 95 machine to register the purchase?

A constant internet connection is not a reality for anyone who lives any kind of international lifestyle and is unlikely to be for many years.

One of the most popular iOS games out right now requires always on. It doesn't seem to have affected it at all. People still play it and love it.
 
One of the most popular iOS games out right now requires always on. It doesn't seem to have affected it at all. People still play it and love it.

Indeed. As I said I now I'll buy it anyway, they'll make money, it will look good on the accounts. Accounting spreadsheets only account for money never the feelings of the customer. That was the genius of Steve Jobs, always to try to put himself in the shoes of the consumer. And the reality of the world today is that an increasing number of people live international lives where an "always online" demand will blunt their enjoyment of the app.

Yes it will sell, yes it will make money. However it isn't being done in the way that makes life easier for the consumer, or at least for several million of them. They would likely make even more money if they dropped the absurd and very old-fashioned demand of an "always online" requirement as if everyone sits at home all the time.
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They are trying to prevent piracy, so this is why we can't have nice things. Surely people can just play something else when they don't have a connection. While offline would be nice, I think it's over-dramatic for someone to not purchase the game for that reason. We are finally getting a quality mobile game that isn't plagued with ripoff micro-transactions, we need to show the industry that there is a market for good games. 99% of the app store is pure garbage, and borderline criminal if you ask me. "Your guy is 'tired', please pay $5 for 2 minutes of energy!"

Fair enough. Ill buy the game the minute it's released so I'm not disagreeing. However I know that I will time and again find myself unable to play it because I live an international lifestyle due to my work and I know there are many like me - and crucially we are increasing rapidly in number and we represent the future demographics Apple should be trying to appeal to. Apple and Nintendo should try to find a way to make the game playable without the internet for those who lead international lives where an always online requirement simply isn't possible and won't be more many years.
 
Indeed. As I said I now I'll buy it anyway, they'll make money, it will look good on the accounts. Accounting spreadsheets only account for money never the feelings of the customer. That was the genius of Steve Jobs, always to try to put himself in the shoes of the consumer. And the reality of the world today is that an increasing number of people live international lives where an "always online" demand will blunt their enjoyment of the app.

Yes it will sell, yes it will make money. However it isn't being done in the way that makes life easier for the consumer, or at least for several million of them. They would likely make even more money if they dropped the absurd and very old-fashioned demand of an "always online" requirement as if everyone sits at home all the time.
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Fair enough. Ill buy the game the minute it's released so I'm not disagreeing. However I know that I will time and again find myself unable to play it because I live an international lifestyle due to my work and I know there are many like me - and crucially we are increasing rapidly in number and we represent the future demographics Apple should be trying to appeal to. Apple and Nintendo should try to find a way to make the game playable without the internet for those who lead international lives where an always online requirement simply isn't possible and won't be more many years.

And if they took it out, they'd have tens of millions of installs on the back of a couple million sales.
 
And if they took it out, they'd have tens of millions of installs on the back of a couple million sales.

There must be a way to avoid said situation without winding the clock backk to 1998 which is what this feels like by demanding an always online connection. There are millions of people, especially young people who have international lives due to work and families spread across continents. And the demand for aways being online makes it far harder for them to enjoy this game. I know it will severely blunt my enjoyment of it. Yes they will get the sale, yes they will make money but it will not be the "magical" experience it should be and ultimately it just feels so old fashioned and so silly in this day and age.

I realise many here disagree. I do understand many people live and work in one country, don't travel much and can't see the issue. But many of us lead international lives and the future is there with more and more travel and lives lived across borders and there is pretty much zero sign of the mobile network providers grasping this so it just feels so anachronistic of Apple to allow such an absurd situation to come about. It would be similar to stopping wifi-synincg with iTunes. Lots of people on here would say "what's the problem?" but it would be a regressive step. And anything that makes it harder to use Apple products in an international way is very much a regressive step given the demographic changes that are coming in the future decades whether people on this forum like it it or not.
 
There must be a way to avoid said situation without winding the clock backk to 1998 which is what this feels like by demanding an always online connection. There are millions of people, especially young people who have international lives due to work and families spread across continents. And the demand for aways being online makes it far harder for them to enjoy this game. I know it will severely blunt my enjoyment of it. Yes they will get the sale, yes they will make money but it will not be the "magical" experience it should be and ultimately it just feels so old fashioned and so silly in this day and age.

I realise many here disagree. I do understand many people live and work in one country, don't travel much and an't see the issue. But many of us lead international lives and the future is there with more and more travel and lives lived across borders and there is pretty much zero sign of the mobile network providers grasping this so it just feels so anachronistic of Apple to allow such an absurd situation to come about. It would be similar to stopping wifi-synincg with iTunes. Lots of people on here would say "what's the problem?" but it would be a regressive step. And anything that makes it harder to use Apple products in an international way is very much a regressive step given the demographic changes that are coming in the future decades whether people on this forum like it it or not.

Always on isn't anachronistic. Always On is the way a lot of games are going back to, especially with mobile.
 
Always on isn't anachronistic. Always On is the way a lot of games are going back to, especially with mobile.

It's very anachronistic. I'm afraid the world is changing and becoming more and more international. I realise many here are uncomfortable with this but it's reality and isn't going to change - indeed the pace is going to increase in the coming decades. Sooner or later Apple or Nintendo will drop the "always on" requirement; let's hope they do so rapidly. You might as well argue that we should stick with USB 2.0 because you want the world to stop turning and everyone to just be happy with what suits one particular group.
 
Apple: Useful ports be damned, thinner and lighter we need
Nintendo: Consumers be damned, always on and a laughable production of a device people have been asking for for years that now runs for humdreds of bucks.

Yes, that's seeing eye to eye
 
It's very anachronistic. I'm afraid the world is changing and becoming more and more international. I realise many here are uncomfortable with this but it's reality and isn't going to change - indeed the pace is going to increase in the coming decades. Sooner or later Apple or Nintendo will drop the "always on" requirement; let's hope they do so rapidly. You might as well argue that we should stick with USB 2.0 because you want the world to stop turning and everyone to just be happy with what suits one particular group.

Why are you saying it's anachronistic? Being international only matters if you're throwing out the logic that networking isn't going global. More and more places are getting connected. Get with the times.
 
I'd pay $20 to play it offline. Honestly I payed $60 for Mario games before, so if this is not just a short game than it's well worth it. I'm really pretty pissed about the always on internet connection requirement but I'll be honest, I'm buying it.
 
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Why are you saying it's anachronistic? Being international only matters if you're throwing out the logic that networking isn't going global. More and more places are getting connected. Get with the times.

I'm afraid not - I work across Asia and Europe and it's very hard to secure an "always online" connection even when using business accounts and top level airlines, hotels and airports, even in western Europe. Try doing it in Burma then a stop over in Japan or India. And then consider that the future, in terms of demographics, belongs to Asian young people who will find it far far harder. Not everyone buying Apple products lives and works in one country.

The world is becoming more international. Not everyone just lives in one country. You might do, that's great for you. But the world is changing and it's anachronistic to insist on an always online connection as this isn't possible for an international traveller and isn't going to be for a good few years. Even going from London to Paris to New York makes this hard, at times impossible and usually very expensive. Most don't do it - I see them all the time, business account holders seeking wifi. This applies ten fold to young people travelling for family. And the future growth for Apple sales is in Asia where it will be even harder for a longer time.

No idea why you and a few others are getting so defensive about this. You sound like those guys who insist the new MacBook should have firewire ports. Within a year or two Nintendo will drop the "always online" requirement, I simply say they should grasp the future today and do so without hesitation.
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I'd pay $20 to play it offline. Honestly I payed $60 for Mario games before, so if this is not just a short game than it's well worth it. I'm really pretty pissed about the always on internet connection requirement but I'll be honest, I'm buying it.

I'm in the same boat. I'm a huge Nintendo fan and it's going to make it far harder to enjoy as I travel on a weekly basis and spend lots of time in Asia in many different countries, some developing, where I can't always secure an internet connection. It's a silly and old-fashioned move, hopefully they drop it soon. Alas I won't be able to "vote with my wallet" as I'll buy it regardless but it does seem mad and they will end up dropping it sooner or later.
 
I'm afraid not - I work across Asia and Europe and it's very hard to secure an "always online" connection even when using business accounts and top level airlines, hotels and airports, even in western Europe. Try doing it in Burma then a stop over in Japan or India. And then consider that the future, in terms of demographics, belongs to Asian young people who will find it far far harder. Not everyone buying Apple products lives and works in one country.

The world is becoming more international. Not everyone just lives in one country. You might do, that's great for you. But the world is changing and it's anachronistic to insist on an always online connection as this isn't possible for an international traveller and isn't going to be for a good few years. Even going from London to Paris to New York makes this hard, at times impossible and usually very expensive. Most don't do it - I see them all the time, business account holders seeking wifi. This applies ten fold to young people travelling for family. And the future growth for Apple sales is in Asia where it will be even harder for a longer time.

No idea why you and a few others are getting so defensive about this. You sound like those guys who insist the new MacBook should have firewire ports. Within a year or two Nintendo will drop the "always online" requirement, I simply say they should grasp the future today and do so without hesitation.
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I'm in the same boat. I'm a huge Nintendo fan and it's going to make it far harder to enjoy as I travel on a weekly basis and spend lots of time in Asia in many different countries, some developing, where I can't always secure an internet connection. It's a silly and old-fashioned move, hopefully they drop it soon. Alas I won't be able to "vote with my wallet" as I'll buy it regardless but it does seem mad and they will end up dropping it sooner or later.

Of course they'll drop it after a year or two, they'll have gotten 90% of the sales they'll expect to get by then. Less need to worry about pirates when most of the people who want it already have it.
 
This is the first game I have wanted to but since the 1st iPhone! Why is Wednesday so slow to arrive!!!!?
 
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