Well, lots of stuff going on apparently and some prime-time drama too.
it's going to be a long post, so you can skip directly to the last line if you want (ok, melrose? 😉)
First off, sorry to see Ucfgrad93 go (see, I spelled it right! 🙂). Not surprised that you were a peasant, but with 2 wolves and 10 peasants (now 9) some misfires were to be expected. If anything, we are doing average: 3/16 at the beginning, and we got 1/5 dead people.
Of course we have to thank the hunter(s) who saved 3 kills so far (very impressive job!) and eldiablojoe for pinpointing Nies, otherwise we could be O for 8.
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I gotta say I was pleased but quite surprised that eldiablo wasnt offed last night, as I didnt think the hunter(s) was going to be able to protect him again.
Actually I thought we only had one hunter remaining, but I am glad I was wrong (that, or the the wolves made some serious mistakes, well know at the end when Appleguy gives us the details).
If the hunters lucked out in alternating protecting Eldiablo (meaning one protected him last night, one tonight) they can keep it up for a while, without need to go public, which is a big plus for the village.
Of course this is assuming that eldiablo is indeed the seer. If he is (and it seems almost certain now nice new avatar, BTW 🙂) as other mentioned he should obviously not identify the hunters as such, but at most only as villagers.
This doesnt add any info to what the wolves know already, but clearly help in voting.
The only downside I see in identify the cleared peasants (again, no reason to tell the hunter if you find one) is that they become automatic wolf targets, as the wolves have no interest in keeping around the cleared villagers who vote but dont get voted. Of course wolves should be targeting you, so that could be less of an issue
The major downsides with not identifying them right away (opposed to, for example, only clearing them when they get close to be lynched), is that
a) you keep us running in cricles when things could be sped up and
b) if for whatever reason you die, the information dies with you
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In regard to the number of wolves/hunters, I dont know when the OP was updated with that specific information, but it was indicated clearly before the game and during the game (posts 81-88, post 105 and again post 171, by appleguy, plus various post from other people)
Finally, although I agree that game-modgods should try to refrain to affect the games and post commentary-ish posts (and write clearer rules 😉 ) , I think appleguys post hardly qualify as a stunt, as he just gave some obvious clarification, which also immediately came from multiple posters.
Certainly, many act of modgods have occurred before that affected the games in various occasions (shifting deadlines, new interpretations, changes of rules, modgod-killings, et cetera, as documented in plutonius trilogy of philosophical blockbusters: Where ModGod Went Wrong, Some More of ModGod's Greatest Mistakes, and Who Is This ModGod Person, Anyway? ), and I have complained more than my share, but I think we can always assume good faith on the part of the modgod
meanwhile, waiting for an inspired word from eldiablo, i'll go with moyank24 again