Hmm... if there´s so many threads and this is that big of a controversy, don´t you think Apple would be at least a bit worried? (
Why would they worry....?? You bought their products with eyes open..
Hmm... if there´s so many threads and this is that big of a controversy, don´t you think Apple would be at least a bit worried? (
Im in the same position, my Mac friend always bitches about how Flash is done, and it's dead and the Internet needs to move on for Apple. To which i reply why should 95% of the computer Market change a perfectly fine working technology, because it runs lousy on 5% of the Market thanks to Steve not working with Adobe. HTML isn't even ready yet. Nowhere near, its not an agreed standard yet. My processor actually works a little harder on apples HTML video playback then the same trailer in 1080p flash. The only advantage I can think is that Flash can be a security hole.
^this.
Flash threatens Apple's ability to skim profits from everything served on an i-device. Even if (when) it runs more efficiently than HTML Canvas and JavaScript, they will still try to marginalize it (because that serves their bottom line)
Apple won't put flash on the iPad because:
- Flash games can be optimised for touch, and it'll compete with the app store.
- Free online moves, (no, not the "T word" but streaming video sites, that "allow" moves to be uploaded to them.) Compete with iTunes.
- Flash has access to your microphone, cameras and other stuff.
It's the same reason that Apple doesn't allow things to be download from Safari: "ipa" files, "mp3" files, "mp4" files etc.
^this.
Flash threatens Apple's ability to skim profits from everything served on an i-device. Even if (when) it runs more efficiently than HTML Canvas and JavaScript, they will still try to marginalize it (because that serves their bottom line)
Why would they worry....?? You bought their products with eyes open..![]()
show us a device available for sale with half the battery life of an ipad, please.
^this.
Flash threatens Apple's ability to skim profits from everything served on an i-device. Even if (when) it runs more efficiently than HTML Canvas and JavaScript, they will still try to marginalize it (because that serves their bottom line)
^this.
Flash threatens Apple's ability to skim profits from everything served on an i-device. Even if (when) it runs more efficiently than HTML Canvas and JavaScript, they will still try to marginalize it (because that serves their bottom line)
Nonsense. Using the same logic HTML5 games threaten Apple's ability skim profits from everything served on an i-device too so Apple should not support HTML5. Along the same line, Apple wouldn't allow free apps on the App store because it costs them a lot to administer and provide bandwidth so less profit for them.
Apple's stance on this is pretty clear and logical: Flash couldn't provide adequate performance and battery life plus it's completely controlled by a single corporation outside Apple's command so they don't want to allow it on their device knowing that it'll foster the use of the said closed source, inefficient platform. Their OS, their rules.
The most hilarious side effect of all this is Apple haters, who usually LOVE to cite the "closeness" of iOS and praise the open source ideal of Android, have absolutely no problem backing up proprietary Flash rather than completely supporting the open and relatively democratic standard that is HTML5. Hypocrisy knows no bound.
Nonsense. Using the same logic HTML5 games threaten Apple's ability skim profits from everything served on an i-device too so Apple should not support HTML5. Along the same line, Apple wouldn't allow free apps on the App store because it costs them a lot to administer and provide bandwidth so less profit for them.
Apple's stance on this is pretty clear and logical: Flash couldn't provide adequate performance and battery life plus it's completely controlled by a single corporation outside Apple's command so they don't want to allow it on their device knowing that it'll foster use of the said closed source, inefficient platform.
The most hilarious side effect of all this is Apple haters, who usually LOVE to cite the "closeness" of iOS and praise the open source ideal of Android, have absolutely no problem backing up proprietary Flash rather than completely supporting the open and relatively democratic standard that is HTML5. What's worse, almost everyone had, at some point in their lives, their browsers slowed down and eventually crashed by Flash. Almost everyone cursed at the sluggish performance of Flash and wished people stop using it on websites, especially the techy types. Yet I see many of the same techies now support Flash because they hate Apple's "closeness." Hypocrisy knows no bound.
Except HTML5 games are utter crap and probably will never reach the same depth as Flash games.
"Oh yeah, we think this new, relatively dead technology is better than Flash which is used in pretty much every dynamic site in existence." All games, all videos...off-limits to Apple users. But Apple loves you!![]()
Depth? How can one put "depth" and "Flash games" in one sentence? If you depth, you don't really want Flash-made games. Also the level of even the so-called "casual games" has improved so much that I don't play Flash games anymore. Games like Cut the Rope, Angry Birds, etc are well beyond of the Flash games' polish.
HTML5 isn't just a "new technology," it's a new open web standard controlled by a committee. Eventually that's where the things are headed.
Apple doesn't love me. I don't love Apple. They make products that suit my purpose as they see fit so I love Apple products. If they stop making good products then I'll stop buying Apple products and buy someone else's. But a nice attempt to troll there.
I'm talking technically. HTML5 technically couldn't achieve something that a simple Flash presentation like Farmville could. Also, running some HTML5 demos on the iPad, it's quite sad how slow and glitchy it all is. I'd believe Apple if HTML5 ran well on the iPad, but it doesn't.Depth? How can one put "depth" and "Flash games" in one sentence? If you depth, you don't really want Flash-made games. Also the level of even the so-called "casual games" has improved so much that I don't play Flash games anymore. Games like Cut the Rope, Angry Birds, etc are well beyond of the Flash games' polish.
Doesn't seem like it. More and more devices are getting Flash, and Flash is getting faster with every release. Right now, aside from the moral argument of closed vs. open (also, it's funny that Apple has any say when it comes to open vs. closed,) Flash is a much more capable, much more supported, much faster, and much more practical format. HTML5 could catch up in...5 years? Is it really a good idea to migrate everyone to a format so immature 5 years early? I disagree.HTML5 isn't just a "new technology," it's a new open web standard controlled by a committee. Eventually that's where the things are headed.
Apple doesn't love me. I don't love Apple. They make products that suit my purpose as they see fit so I love Apple products. If they stop making good products then I'll stop buying Apple products and buy someone else's. But a nice attempt to troll there.
Don't know how relevant it is to this argument, but I do recall someone saying it cane take like 1 page of HTML5 code to replicate 1 line of Flash code.
That's a valid point. Flash/actionscript is pretty easy to develop for and mature, but that's part of reason why Apple doesn't want it on their devices, the complacency.
Look at the websites. Flash provided a ton of pre-made animations and a nice visual way of implementing dynamic page. However that led to an awful performance degradation and everybody hated using sites laced with Flash. Now unless you want "application on the web" type of page, most simple web animations are done through Ajax. But still, many people go with Flash rather than optimizing because it's so much easier to do.
If Flash is available, lazy developers will port applications without putting extra effort to optimize the user experience and performance, which will lower iOS experience to the point where it doesn't distinguish itself from other platforms. That's precisely what Apple is trying to avoid. They are forcing developers try harder and make better apps.
This is on the OSX side. I can't stress enough how simply perfect Flash has been on the Windows side..
Troll? I really don't understand how you come up with the arguments that you spew. ... I'm trolling? Trolling what, my own devices? You nuts?
No. It's a known problem with Chrome and how it handles Flash. Otherwise, this never happens on Firefox. Even Internet Explorer runs it well.I'm writing this on a fairly new installation of Windows 7 on an HP. I use Chrome and when I have many many tabs open, it tend to die once in a while. It's always Flash.
Oh look, it's this argument again.mKTank, please. You're a person who attacked people who disagreed with "iPhone colors suck" by calling them "(Apple) fanboys" while ignoring objective data. And here you are saying "All games, all videos...off-limits to Apple users. But Apple loves you!" If you don't think you're trolling, you should know that you're trolling.
egg, please. You're a person who attacked people who agreed with "iPhone colors suck" by calling them "(anti-Apple) trolls"
Not at all. There was no "people" only you. I didn't attack the OP at all in that thread. I attacked your trollish behavior of saying "if you don't admit the iPhone colors suck it's because your fanboyism." If you don't think that's trolling, again, it's trolling.
The colors do suck, though. They're too weak. It's pretty damn obvious
Yes, that's trolling. If things are as "subjective" as you've claimed then you cannot say the words like "suck" "too weak" "obvious."
According to your expert, he also said that the colors were too weak.
And stated that lower gamut has better visuals than higher gamut. Oh and the wrong color balance too.
But this goes right to the beginning of your hypocrisy. Why did you call someone "fanboy" when they didn't agree that iPhone color "sucks"? Why?
In his opinion. Again, it's subjective. Can't say that word enough.
...
And I never said that. Let's keep the colors argument in the other thread, seems you got some face to save.