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Some Apple employees are concerned about the usefulness and price point of the company's upcoming mixed-reality headset, The New York Times reports.


apple-mixed-reality-headset-concept-by-david-lewis-and-marcus-kane.jpg


Apple headset concept by David Lewis and Marcus Kane

Initial enthusiasm around the device at the company has apparently become skepticism, according to eight current and former Apple employees speaking to The New York Times. The change of tone reportedly marks an unprecedented level of concern about a new Apple product inside the company, in stark contrast to previous product launches that were pursued with single-mindedness and enthusiasm.

The first-generation headset is purportedly seen as a bridge to future products that require technological breakthroughs, but many employees are said to have worries about the device's $3,000 price point, utility, and unproven market. Skeptics have questioned if the device is "a solution in search of a problem," unlike the iPod and iPhone. The headset has apparently not been "driven by the same clarity" as Apple's other products.

Some Apple employees have defected from the project due to doubts about its potential, while others have been fired over lack of progress with some of the device's functionality, including Siri. The discontent is said to extend to members of Apple's leadership, some of whom have questioned the device's prospects.

The headset was apparently presented to many of Apple's top 100 executives via a video at a corporate retreat five years ago made by design chief Jony Ive. The video depicted a man in a London taxi wearing an augmented reality headset calling his wife in San Francisco, sharing the sights of London through the husband's eyes.

The New York Times reaffirmed previous reports that the headset will feature a carbon fiber frame, a hip-mounted battery, outward-facing cameras, two 4K displays, prescription lenses for wearers of glasses, and a "reality dial" to increase or decrease real-time video pass-through from the surrounding environment.

Apple has focused on ensuring that the device excels at videoconferencing and time spent as virtual avatars, calling the headset's main application "copresence." There will also be custom high-resolution TV content from Hollywood filmmakers including Jon Favreau. Despite similarities with Meta's headsets and the "metaverse," Apple is expected to pitch the device as something that differs from existing offerings.

The device will also offer tools for artists, designers, and engineers, enabling drawing and image editing in 3D space. There will also be applications for editing virtual reality video using hand gestures. As a result, it is expected to appeal to businesses and design companies more than ordinary consumers. Some employees have allegedly speculated that Apple could again delay the headset's launch, even though manufacturing is now underway for an unveiling in June.

Article Link: Some Apple Employees Seriously Concerned About Mixed-Reality Headset as Announcement Draws Closer
AR done well, yes; VR no thanks
 
Microsoft had tablets before Apple. They also had touchscreen smartphones before Apple. They were for the most part a resounding flop.

Microsoft isn’t a trend setter and is not a hardware company. Apple is.
Microsoft is a very different company these days though with someone leading that actually has a vision for the future, unlike in the past with Steve B. as CEO.
 
It’s just a great concept! That’s probably where it’s going to end. Waste of R&D money, time, and talent.

As loyal Apple customers, we are very concerned too. $3,000 Apple Product and it will be half-baked, unfortunately. 😂
Here here!

I would’ve rathered Apple to release a sweet 5.8” (outer LTP display at 120hz), and innner screen at 7.1” - very akin to the Oppo Find N2!

Then keep this at glasses funny secret and release only until fully ready and worked out all the UI and considerable battery life and charging issues and warranty specifics prior to launch. Do not rush prototypes to market.

The fact Tim Cook is rumores to be pressuring release (if true, again just rubies being reported) - means he thinks Apple is in trouble or lagging in this race. Evidently they are.

Will they surprise us as Suzuka who knows but if the camera bump cannot be eradicated or seignificantly reduced like what Samsung was able to do for. The Galaxy 22 to the 23 line in just one generation, along with ZTE’s Nubia 8 Pro phones or Sony’s Xperia 1 II/III/IV have been able to maintain just a slight 3-4mm bump shows something is very wrong.

Apple still does not have a periscope camera with variable optical zoom or a folding phone.
 
I see no immediate reason to believe this click-bait flavored report from NYT. Real information from Apple is notoriously difficult to get, and no internal sources are actually named - just the usual talking heads with heavily vested points of view, whining about a price that hasn't been announced, and a nod to long-departed Jony Ive for good measure.

I give this report <50% chance of being true just based upon that pattern alone.

I'm curious what Apple will actually do, but confess I have a hard time figuring out what on earth I'd do with VR gizmos of any kind at any price. Fortunately, that's not my problem to work out.
Someone within Apple is leaking this information to the NYT for a reason. It could be to lower expectations/throw the competition off or it could be because they are genuinely concerned that this is a bad product and hope this article will wake the execs at the top up.
 
I would have preferred them to develop and release an Apple-branded television over this headset (Remember that rumor from ages ago?).
 
I think the big issue here is that there isn't a real obvious next step for tech to take now. VR/AR is great in concept, but it doesn't bring the same level of increase in lifestyle that the iPhone did. We already have all the information at our finger tips wherever we go, this just overlays it with real world instead of looking at a screen we pull out of our pocket at any time. Phones were already an established market too, iPhone just took a huge leap in that established market.

I think the core of the issue here is that companies always need new ideas, but there are only so many uses for things, early advancements will be a much greater leap than later advancements because most of the benefit of new tech is had early on in it's development cycle. Computing as a whole is now to the point that for the vast majority of people, there is no need to advance anymore. I'm not saying there aren't avenues for further advancement, just that for the average person newer advancements don't bring as much new benefit to convince people to change with it. Personally, I don't want an AR headset at all. I'm getting to the point now where I want to disconnect more as the connected world has become too corporate with everything trying to shove ads in your face all the time to sell you ever more crap you don't need. This whole AR push feels more like the next step in that corporate progression more than something the average consumer would truly benefit from so my interest is pretty low due to that (in the AR market as a whole, not just Apple's potential offering).
Absolutely. I'm having screen fatigue. Enough is enough.
 
This device is not aimed at regular consumers, but if regular consumers are stupid enough to spend 3k on a new apple headset prototype just because "SHINY!!" then so be it, I'm sure Apple won't care.

They need some sort of device out there for people to develop software for it.
I keep seeing people say this. "It's not for consumers". "They need a product out there for people to develop software for it for future, lower-cost devices"... Who exactly is going to waste the time and energy developing software for a product that has no customer base? This is clown talk.
 
I would have interest, but 1) content will be a huge issue. I don’t want tech demo video games and VR worlds/homes. Show me front row seats to any concert or ball game. 2) I’m not a buyer at even $500 let alone 3 GRAND. I have a fantastic PS5 and that was $500.
If they can indeed create unique immersive content, such as being at a Taylor Swift concert without paying $650 for a ticket and screaming teenage girls spit flying my face, but still feel like I'm there, it could have potential.

Movies and Music videos could be another one, if you want to actually feel like you are looking at the same enemy as Denzel Washingtons character in a movie or even from the perspective of the enemy.

Escapism could be another option, if I just hear and see beautiful beaches or like I am walking through Time Square. Then it could have some potential.

As someone mentioned, smart hands could be a killer app. If you need to fix something on site, but don't know how, someone can guide and point you to installing equipment without being there.

Don't need a monitor, just a keyboard and mouse. Of course this could be the next evolution of the Mac and iOS. Want an 8K screen, you can have it at anytime. Heck, need 4 8K screens, this can do it. In 10 years when economies of scale and the tech get better, it pretty much becomes the primary go to device for many over a MacBook Pro or iMac.

But we are not there yet, so maybe this is the first step to that.
 
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Someone within Apple is leaking this information to the NYT for a reason. It could be to lower expectations/throw the competition off or it could be because they are genuinely concerned that this is a bad product and hope this article will wake the execs at the top up.
They conveniently don't need to name any sources because it's "leaked". Or maybe it's just completely made up and written by chatGPT.
 
Which video game company attempted mixed reality so far? I know I've seen virtual reality but did I miss a mixed reality headset?
I wasn’t really addressing the mixed reality bit, because the idea that a chunky headset has any practical mixed reality applications is so silly it didn’t seem worth entering into the conversation.

No doubt Apple intend for mixed reality to be very much the purpose of the eventual iteration of the product that is streamlined and viable, but we’ll talk about that in ten years when it happens.
 
Not sure why everyone complains about the cost - it's an R&D and market testing high end device that will have lower cost versions of it probably as soon as a year from now (which has already been rumored). Nobody will remember or care the first one cost $3000+..
 
3.000? I‘m sure that’s fake news from Apples PR Team. It will be 1.500 and the Apple customer is happy that he saved 50 % 🤣🙈
 
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I’m also very skeptical about this device and about its actual use to normal people. But I’d like to be like to be proven wrong. Let’s wait and see.
 
I think Tim Cook is right on this one…

Sometimes you just have to get into it. iPod was the precursor to iPhone, nobody was happy with the 1st gen iPod at launch. Everyone said it was too expensive and a useless product…

Chill… It doesn’t matter, ill check it out once its out and judge then.
 
Will it sell in better numbers than than the Pro Display XDR?

If so, win?
 
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Apple has focused on ensuring that the device excels at videoconferencing and time spent as virtual avatars, calling the headset's main application "copresence." There will also be custom high-resolution TV content from Hollywood filmmakers including Jon Favreau. Despite similarities with Meta's headsets and the "metaverse," Apple is expected to pitch the device as something that differs from existing offerings.

Wow. This thing is actually going to be a disaster, isn't it.
 
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The barriers to adoption are the following:

1) Cost - which determines the rapidness of adoption, piece-meal buying over a monthly plan does not work easily as people get wary of cost even after a year
2) Market at proscribed cost - determines the pool of potential buyers
3) Age of market - the adoption of new technology is inherent more in younger buyers (who may not have the money)
4) Physicality - humans are not going to easily engage in the physicalness of an obtrusive device - this will trigger people to ban it outright due to privacy concerns
5) Fragility - will turn at 20%, perhaps 50% away when their device breaks - devolving the adoption of technology
6) Usefulness - What is this good for? No one can quantify the need, only the desire to be something new
7) Social acceptance - like above, privacy, usefulness, and cost will impede adoption so people will not value its presence or accept it due to the stigma of a device; in many countries, owning any technology makes you a target to be robbed
8) Usability - if the solution is not indistinguishable from ease of use scenarios like a phone or a car, it will have a high probability of failure

These are high barriers to technological adoption and wealthy nations live in a bubble of ignorance. Average annual income world-wide is $10,000 USD (may be a bit out of whack with that figure), therefore, any ‘technology’ needs meet cost constraints of that value proposition or the technology will not be easy adopted. When your primary focus is a place to live, something to eat, and the clothes on your back, nothing else matters.
Sellability Imgine how to sell the product, how to display it … this is going to be like the 3D TV or the curved screen, or the Metaverse.
 
Clearly you're not the target demographic.

There are uses for this tech even today, and once the price comes down and technology advances, eventually it will replace your phone. That's a long way off, but without taking the intermediate steps we will never get there.

The 3k bulky headset with tethered battery is NOT the end goal. It's a step. To create things that can't currently be created.
Apple normally takes those steps in the lab until they have a minimum viable product. Nothing about this sounds like a minimum viable product.

Samsung and Google usually release stuff before it makes sense for people and try to iterate on it and Apple usually beats them to providing the same tech done right.
 
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