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For those of you concerned about the comets, once you get 60 stars and beat the game, you can login to the game and get the rest of the stars, when you do so there is a Luna you can feed 20 star bits to change the location of the comet. You don't need to worry about doing the comet levels right away when you see them.
 
Your right about the swimming controls Jimmi. They are indeed very bad, and borderline frustrating, add that to the camera issues and it spoils what could have been a lovely level.
 
Your right about the swimming controls Jimmi. They are indeed very bad, and borderline frustrating, add that to the camera issues and it spoils what could have been a lovely level.

I don't see anything wrong with the swimming controls. They're not any worse than the past ones. You just gotta get used to it.

After playing through 40+ stars, I would say this is a good game, but it doesn't amaze me as much as I thought it would. Besides the Gravity and Wii control scheme, everything seems like the same old thing. I don't know what I was looking for but it seems like Nintendo could've pushed this game way further. Maybe after I finish the game I'll sing a different tune. I also miss the big overworlds of he past 3d Marios. This one is just domes, no exploration.
 
The swimming controls aren't that bad in my opinion. The flying controls, on the other hand. . . .
 
wow

this game is just awesome. took a few minutes to get used to the control scheme with the planets, but after that, it's pure bliss. great job by nintendo to get the wiimote pointer a factor in the game, those took some concentration to nail down. loved the level design, looks like there will be tons of secrets to find again, and the music just adds to the fun. anyone with a wii shouldn't be caught dead without this game.

story is pretty good from what i've seen so far, i sometimes think mario is going to like mama some more now.

only a couple of minor complaints. the camera stinks in some levels, which could lead to a cheap death (narrowly escaped from quite a few). also, the swimming and flying mechanics could have been a bit better, but they are good enough.

5/5.
 
Mario Galaxy is Amazing...i got 25 stars now and i love the game..the best thing is that the levels get better and better, more entertaining and challenging..specially after the beginning which i hate.. best game on Wii so far..
cant wait for Mario smash though :)
 
Any tips on how to beat that level guys?

Is that the one where you have to grab on to all the blue star things? If it is, just do it quickly. You don't need to hold A down when grabbing on to those things. Just keep hitting every blue star ahead of you as fast as you can. That level was hella easy.
 
Is that the one where you have to grab on to all the blue star things? If it is, just do it quickly. You don't need to hold A down when grabbing on to those things. Just keep hitting every blue star ahead of you as fast as you can. That level was hella easy.

that wasnt easy for me.. it was so close cuz i think boo cheats ;)
but i like Ghost Mario with his red hat lol
 
What irks me about this game more than anything else.

It's now 12 years since Super Mario 64.
But the game doesn't feel like its 12 years worth of evolution or innovation.

I think this sudden rush to brand this game 'the greatest game of all time' from every quarter of the media, is fool hardy and simply put - the game isn't that worthy of it's utter blind adoration.

Yes it's maybe deserves it more than all those other self-proclaiming saviors and bastions of gaming in the last few years (i.e. Halo/Killzone/GTA) but I have no doubt in 12 years time people wont be looking back in the same way about this, as we do about Mario 64.

A great game, utterly overrated (but then that seems to be the nature of the video game industry these days).



I don't see anything wrong with the swimming controls. They're not any worse than the past ones. You just gotta get used to it.

They are sluggish, imprecise and hindered by a camera. When it takes the same time to turn an Arctic Liner to spin mario around in the water, there is something wrong. Compared to both Mario 64 & Sunshine, they simply do not work as well as they should. The only saving grace is that Nintendo have wisely made the swimming levels, brief and compared to the other two games, design wise
very simple and relatively unchallenging in comparison.
 
Thing is I've got no bad memories of swimming in Mario 64. Whereas in Galaxy it took me a while to get used to them. I'm there now and found the "nack" of sorts to it.

Yes it doesn't feel like it's evolved much in 12 years, but its incidentally the most fun I've had on a game in probably that amount of time. Shame Twilight Princess wasn't the be-all of Zelda games, but with Mario Kart DS and now Galaxy, it's almost like the golden N64/PSX days again.
I really do prefer this game to anything I've played in the last decade and definitely my fave game.

Honestly I think these near perfect ratings are spot on. Nothing gets close to this for me, not even Mario 64. I tried playing the N64 version and it's just too slow paced, the controls are sluggish. Inventive level design though, to be expected since it was the first 3D platformer of its kind.

I'm at 52 stars. On a gameplay level this game can't get any better. And the horrible thing is Nintendo have to top this game with a sequel in 5 years time where we'll be welcoming in Sunshine 2.
 
Well I for one don't think the game is the "best ever" or GOTY for that matter but the game is still fun none the less and thats what really counts.

I'm about done with the game(almost have all the stars...beat that!) and I still will go back to it just because its fun.

MRU you are right about one thing....games getting this media push when they really don't deserve it but this game is actually good so I can understand why everyone is "skinning back" to it.


Bless
 
I missed the wink smily but it was all in jest, you're a tough customer after all!

But I've found some faults with it myself...

- Swimming controls are horrid. Which is a shame as IMO the Water Tower (whatever) and that beach level are the most beautiful levels.
- Some music clearly isn't orchestrated and it sticks out like a sore thumb.
- Repeating levels near the end? Weeeeak. I've only played around on that Silver Tree level for a few minutes, but so far it just seems like a mirror of the Bee World level.

i was starting to think it was just me with the swimming control troubles. i was having huge trouble trying to swim in this game.

the non orchestrated music didn't really stick out to me, it kinda blended in with the whole galaxy theme.

and the repeating levels, a big - i think. they did that a bit in 64 though, so i wouldn't give them a horrid rating for that one.
 
Well so far they've only repeated one (I'm up to the garden, 55 stars now) so it's sorta gone past me now. If the rest of the game was made up of repeated levels [Butters voice] there'd be heck to pay I tell ya.
 
I'm at 91 stars.

The swimming controls do kinda suck, but they don't ruin the game or anything.

How can anyone quantify what 12 years of innovation is supposed to be? I think this game is the gold (star) standard for all platformers. Are there any other AAA titles that are better? Ratchet and Clank? Jak and Dexter?

I think the seamless gravity transitions are amazing-- and better executed than the competition. The Bee Suit is fun. The Coil Spring is cool, and there are all sorts of cool levels and music.
 
How can anyone quantify what 12 years of innovation is supposed to be?

Yeah more than a frickin bee suit and a gravity switch. ;)


The swimming controls do kinda suck, but they don't ruin the game or anything.

They don't ruin the game but they are like a horrid puss ridden zit on an otherwise pretty face.

As I said, thankfully Nintendo wisely chose not to have too many of those levels. But the ones that are there can become a chore because of it. The eel level was a pain. It wouldn't be so bad if the camera helped you, but often that with the poor controls in those sections just made me roll my eyes repeatedly. They should have known better, and surely to god they would have realized that these sections were the poor from their own play testing.

For the length of time in development, shoddy camera and poor controls on a system pioneering 'innovative control' is simply inexcusable for the 'biggest' first party title the Wii will probably see in it's lifetime.

edit.. I'm am just referring to certain sections for controls, though the camera is generally poor throughout. Heck Nintendo why couldnt you just simply of allowed us to move the camera freely with the d-pad rather than the piss poor implementation they currently use. First person viewpoint by pressing up? Like W(ho)TF uses that ?
 
Haha, I've used it on occasions. Mostly to see how they did the fur-rendering, I think it's also nice bringing a lower viewpoint to the game. 99% of the time the area is way up high and you never get to see (without the FP view) what it's like on the ground.

I only found out on that Ocean Ring galaxy that the d-pad was the camera controls! I never hit a problem with it during game.

One thing that's impressed me is the games length. I've had this for a week now. I'll have to tally up the times from the message board. It's about bleedin time we've got a game that's fun from start to finish and that lasts more than 6 hours. Every developer should learn from this, since the current crop of AAA games are a bit on the short side.
The only grinding moments are collecting star bits for the Luma, but even then it's nothing compared to trekking over Hyrule or finding them artefacts in Metroid Prime 1 and 2. Or a big fat nothing if you're like me and relentlessly collect Star Bits.

Whilst running around the Gateway Galaxy I was thinking; this is the first game I've played that didn't feel like a chore.
 
looks like my sister wasn't the only one who was struggling with the swimming ... personally i haven't had any problems with it

also i found the eel level quite entertaining .. was a break of the rest of the levels ...
 
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