Become a MacRumors Supporter for $50/year with no ads, ability to filter front page stories, and private forums.
So, the full game is a stupid in-app purchase, meaning that every single family member has to pay $10 to play the game. Nice way to circumvent the profit loss that family sharing would've caused.

Not buying it.
Super annoying but just log your account into each person's phone, get the IAP, then logout again.
 
Another auto runner - only in the world of Mobile gaming can this be a big deal.
 
Of note, each of the 24 Levels changes slightly after finding all 5 "colored" coins. So if you count the variations, you're looking at 72 different Levels (with 6 playable characters each with different jump abilities).
 
  • Like
Reactions: ErikGrim
I've been dying for a good iOS game and I was all set to buy this one sight unseen on launch day. But the news of that always-on internet connection thing... It's gotten to the point where it's easier to pirate games than to buy them, because when you pirate them you don't have to deal with BS DRM like this!
Except... the whole point of the internet connection is to prevent piracy... so probably not easier to pirate than buy? Especially since pirating stuff on an iPhone is a frigging nightmare anyway.
[doublepost=1481833067][/doublepost]I downloaded it to try it out, and I really like it. It doesn't play like a Temple Run or Rayman clone, it actually feels like a Mario platformer. Obviously not as involved as classic Mario games, but it's solidly fun. I might just buy it.
 
It's pretty good... even though simple, there is something about Mario and the polish of the game which is attractive to many. Not sure if I will buy since I was never a big Mario platformer (Mario 64 I enjoyed though).
 
The game is designed for a mobile phone. It can be played in short bursts, with one hand, and with simplified mechanics.

If you're looking for a "real" Mario game there are numerous ones you can purchase on Nintendo's platforms.

Yes and also for bigger screens like iPads. One handed game is something everyone can do. It means more potential players, more profit.

But thinking of how powerfull mobile devices have become im amazed the games are still this "dumb" and simple. And still i really dont understand the idea of constantly buying, decorating and collecting stuff in allmost every game.

IMO mobile phone games shouldnt have to be like this anymore.
 
Played it and hated it. Not being able to stop or control the character is irratitating.
Actually, as you're falling down from a jump you can swipe left to have Mario/Peach/etc. go to the left for a moment. It helps if you miss a coin block or something.
 
So can someone explain to me what for is internet connectivity exactly used for in this game. I simply refuse to purchase this game until they drop the always on requirement. This game is useless for me otherwise. When I commute I don't have internet access. When I don't commute then, well, I'm busy.
Piracy they said.
 
I've purchased it and it's seamlessly integrated across all of my iOS devices, each and every one has the game, all of the content and my progress is perfectly in sync. So I don't see the problem there, the DRM they are using hasn't interfered with the seamless integration I'm used to with iOS.
I don't have one other IOS app that won't let you have it open on 2 devices at once. Open it on your phone and iPad. Which one tells you that you can't use it until you close it on the other. Because one of them will. That's not seamless.
 
  • Like
Reactions: rjp1
Immediately purchased the in-app purchase because this move of "pay once for everything and play all you want" is how mobile games should be.

Not an in-app purchase nightmare like Clash of Clans.

Praising Nintendo for making the move.

It's nice to finally play something well made compared to the filth there is in the App Store in terms of games.
 
I thought apple had something called family sharing that would let you share apps to about 5 people. I dont buy games but thought it worked for all apps

They do, and it works really well for 95% of games and apps. In fact, I believe it tells you in the apps description if it is family share compatible. The catch being that IAP's do not transfer. So while I've downloaded this game so my kids can then download it as well, I'm pretty sure if I were to buy the unlock on my account, I'd then have to buy the unlock on my children's accounts as well. I'll be testing shortly.

If that holds true, it was done purely to make it so that a family share account holder would have to purchase the full app for all additional family accounts.
 
  • Like
Reactions: bchreng
Register on MacRumors! This sidebar will go away, and you'll see fewer ads.