I really dont think they are going to change aspect ratio, I have a feeing that would just cause a lot of problems...
and.... the number one reason why this would be a terrible design choice... it would be extremely difficult to access notification center with one hand for 82.3%* of all iPhone users. Don't believe me? Try some one handed typing, then casually try to pull down notification center from somewhere between the speaker and the top of the iPhone. Talk about a finger stretching exercise.
*yeah that number is made up. Bite me
just imagine the headache of moving from a 4:3 screen to 16:9 for all of the app developers out there. at least retina was just a 2x issue...
just imagine the headache of moving from a 4:3 screen to 16:9 for all of the app developers out there. at least retina was just a 2x issue...
I am more bothered by the fact the antenna gaps don't line up with aluminum on the top than I am with the screen. But i do agree if Apple is going to make a larger screen, the is more than enough space with the current iPhone dimensions.
Keeping the same resolution and aspect ratio on a 4" screen means going sub-Retina which is unlikely. Keeping the same aspect ratio and cleanly doubling resolution again isn't likely technologically possible right now. Keeping the same aspect ratio and increasing resolution to some non-doubled number would make all existing apps look terrible so is also unlikely.I'm stealing this from another post, but why can't they keep the 3:2 ratio and make the phone look like this?
First off, the iPhone 4S has a 3:2 screen, not a 4:3 screen. Second, I'm a developer and I say the retina screen was more difficult to support than a new aspect ratio will be.
I, for one, designed my apps so that they wouldn't require modification to run at other aspect ratios. For whatever reason, people tend to forget that there are four aspect ratios that iOS supports already:
The iPad's 3:4 and 4:3
The iPhone's 3:2 and 2:3
Assuming developers made their apps properly (that is, so any measurement based on screen aspect ratio is made at runtime,) then supporting 16:9 and 9:16 won't be an issue.
(Supporting Retina actually meant going back over all my artwork and rerendering it at high quality... it wasn't a huge issue, I had an automator script handle it for me, but it was still more than the nothing I'll have to do to support 16:9.)
You wouldn't be able to reach the top row with your thumb (well, I wouldn't). Not gonna happen, I'd bet a Double Decker on it.