I think that as the rules currently stand, as others have pointed out, the vamps are at a great disadvantage, and it is neigh impossible for them to win. It is also, too difficult, in my opinion for the villagers to win, the odds are too stacked against them with the possibility of infection. Therefore to balance the wolves, villagers and vamps, I suggest two things:
- Let there be one vampire and two (or possibly three) goths: The goths will get to see what the vampire scanned the night before, and the vampire will get to see what the goths scanned. They will be activated fairly quickly, and play a part in the game. To balance this, the Goths must scan the initial vampire, even if one of the other Goths is activated, to be themselves, activated. This should put them on level pegging with the werewolves, and give them a chance to win the game. I suggest three goths, as the werewolves may only have three initially they can get four, through infection, and have many more powers then the vampires.
- To balance this all out for the Villagers, I then suggest the addition of a Neighbourhood Watch with three villagers who can PM each other. This is due to the fact that the Werewolves and Vampires will be equally powerful (read: quite powerful), the villagers should have some way to be balanced with them and catch up. I think this would provide a good way to do that, and not only add some more interesting dynamics, give villagers a chance to do something more interesting, but provide them with more power to balance themselves out with the vampires and werewolves.
So the special roles would be like this:
Bad roles:
3 Werewolves (with the possibility of four).
1 Vampire.
3 Goths.
7/8 Total.
Good roles:
1 Vampire Hunter.
1 Werewolf Hunter.
1 Seer.
1 Undertaker.
1 Sorcerer.
3 Neighbourhood Watch.
8 Total.
Total specials:
≤16
Oh, and I don't think this requires the addition of new roles, that Ravenvii said we couldn't do this game, as all it's doing is giving three, otherwise normal, villagers a new part, hardly a completely different role, just new rights and responsibilities. Also, in regards to the Goths, that's a pre-established role, and all that's done by adding two is making their roles more balanced, something Ravenvii said explicitly that we should do this game.