Idea: If this apprentice hunter is going to stay, I think that it might be cool if they could scan for each other like the goth and vamp used to do. If they find each other, then they can PM each other, and maybe have more immunity?
Idea: If this apprentice hunter is going to stay, I think that it might be cool if they could scan for each other like the goth and vamp used to do. If they find each other, then they can PM each other, and maybe have more immunity?
- [not sure if this is a final change] vampire will read as a simple villager if he is scanned pre-activation by the seer [also by the undertaker?]
3. Don't Panic didn't mention it, but all Specials can forfeit their action for the night optionally. Just send me a PM stating you take no action.
4. Wolves and vampires will be told when they are attacked and their immunity is lost. After all, in real life, a wolf or a vampire has to defend himself against the threat and will know that they were attacked by their enemies. Same goes for the infection on a vampire.
Just for clarification, this includes wolves and vamps being able to choose not to kill, correct?
Does this also apply to the "Master" Hunter. Is he/she notified if they are attacked and lose their one time immunity?
That one I am still trying to think about it. Since I am making it as close to "real life" as possible, the answer would be yes. However, this was discussed before and people liked the Hunter not finding out. So that's a small dilemma.
To change or not to change? That is the question.... thoughts?
I think it would also be interesting and fun to play a more revealing game where players know what is happening to their character and it's up to them if they choose to reveal it or not. Basically, if something happens to you during the night time then you should know what it is that happened.
For example, Ravenii would send each player a PM during the night that would say one of the following:
This night you:
- were scanned
- were fed upon for blood (if we keep the vampire rules as they were this past game)
- were attacked and the attack failed
- have been infected by the WW's (if we use the night infection change I'm suggesting)
- were killed, come morning the village will discover your death
- slept restlessly, but awoke to a new day
I think I've covered most if not all of what could happen during a night, but I could've left out a few. The only exception I can see would be not revealing that the wolves tried to infect someone and it failed. That would probably be too much power for the village. A failed infection could simply be not reported to the target or reported generically as a failed attack.
I believe this kind of change would encourage more interaction in the game. I've always thought the balance of power favored the Wolfpack because they alone know what is going on during the night. Additionally, I've always thought it odd that players were kept in the dark about what was happening to their own character.
I don't think this tips the balance of power too much because everyone gets the same information, whether on the baddie side or the good side. If I'm a villager or a special and i find out that last night I was scanned. Well, I've now got to wonder who scanned me? Was it the vampire, the seer, or a goth? If I'm a baddie and I know I've been scanned then I still have to wonder who did it and how should I react now. If I know that I've been attacked and it failed you better believe it's going to impact my posts. Will they come after me again? Did the hunter protect me? Was it a failed infection? I think this is a pretty cool option, what are you guys thoughts?
I'd just like to see things happen that encourage more participation and interaction and I hope the suggestions I make do that.
Well, that's all I've got for now. Again, good game everyone.
it would be interesting to play once in the mold that mscriv suggested (get in line and host the game, mscriv) and see how it goes.
I said I wanted to play in a game like that and if I host, I can't play.
I'll give it some consideration. It might be fun to take a turn at hosting.![]()
The master hunter should know if he/she was attacked and immunity removed or if the protected villager was attacked. Also who did the attacking WW or vamps, no names of course. Eg. "You protected arn last night and he was attacked by WWs", "you were attacked by vamps and have lost your immunity".That one I am still trying to think about it. Since I am making it as close to "real life" as possible, the answer would be yes. However, this was discussed before and people liked the Hunter not finding out. So that's a small dilemma.
To change or not to change? That is the question.... thoughts?
Just for clarification will the vamp being shown as a villager to a seer scan before infection also effect the priest's prayer?jav6454 said:Vampire: There will be one vampire. At first, the only ability the vampire has is to turn a villager into a vampire. Until the vampire infects a villager, the vampire is seen as a Villager to the Seer.
Sorry double post.
Just for clarification will the vamp being shown as a villager to a seer scan before infection also effect the priest's prayer?
I don't think it should myself, I prefer if it was confirmed before the start of the game to avoid confusion.
I like the more realistic approach. I know it's more work for the storyteller, but I think every character should know what happens to their own player. For example, if the wolves attack a villager and a hunter successfully protects them I think the villager should know they were attacked and the hunter should know they successfully protected. These are all strategy clues that I believe would make the game more interesting and encourage more public interaction. It puts players in the position of weighing whether they should reveal things they know about or not, regardless of whether they are a special or not. It also makes the baddies consider their strategy more as well.
As I stated in a post before, (see excerpt below) I would extend this to all actions, players knowing if they were scanned etc. etc. This is sort of like the narration discussion, I would like to see narration have clues in it, nothing too overt, but real clues that would really be present to your character or the village as a whole.
I'd love to see that as well, and for the same reasons.
Agreed. I hate knowing when I'm scanned and when I'm not. I'd add, though, that I'd like to know who's scanning me. That way, if it's a werewolf, vampire or Rodimus Prime, and I can vote for him because I know he's a bad guy.![]()
I'll laugh if I get to be the priest again. I nominate Renewed to be the priest, he will be better at it than me.
In many ways the Priest is one of the strongest characters in game. Can never be a vampire because he is always a Special, and protection from wolves for 3 days... pretty powerful.
Look at my signature and tell me that it wouldn't be ironic if I were the priest 2x in a row.![]()