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Last call, 7 minutes remaining...

Edit - It's 3:00 PM Central Time, Sign-ups are closed... roles are being distributed. If you do not get a PM you are a villager. I will PM you all 30 minutes before the game starts.
 
Last edited:
All roles have been assigned and all parties involved have been PM'd with their role.

If you did not get a PM with a role, you are a villager. Good luck and tomorrow at 10:30 AM we begin.

In the meantime, some wolf howls... for your nerves... *howls*
 
Jav, I wanted to confirm that all the game changes are reflected in the OP?

I was going to give it a final read through before tomorrow.
 
Can I start my sign ups since people can't leave this game, or should I wait till it actually starts.
Either's fine.

Sign-ups? You mean sign-ups for the nightly werewolf-hunting mob right? Sure! I'm so happy to see the spirit! Here's the sign-up sheet!

(Yeah, sure, go ahead and start your thread)
 
Oh whoa, I thought we were starting Monday. Roles already out? (I was hoping Abijnk would join us again :eek:)


So we're waiting for the official first narrative and then day/the game starts?
 
I think once roles are known we can start making wild speculation. The first narrative can't give clues as the narratives are all neutral and story telling elements have to be disregarded (certainly that was the case previously).

What we need is the priest to step up and ask a question. Sensible ideas for the question would be good. Narrowing things down to a third of those here would at least reduce our odds of lynching an innocent party - last time it worked pretty well to identify a wolf.
 
Personally I think it's probably better if the first narrative which marks the start of the game is pre-written so that once the roles are handed out it's posted and we're ready to go. Feels a bit like limbo at the moment. :eek: Though I know this is jav's first time and the host does have a lot to handle.

I've sharpened and polished my pitchfork and have torches and baked™ goods at the ready... take the edge off. :D
 
I think once roles are known we can start making wild speculation. The first narrative can't give clues as the narratives are all neutral and story telling elements have to be disregarded (certainly that was the case previously).

What we need is the priest to step up and ask a question. Sensible ideas for the question would be good. Narrowing things down to a third of those here would at least reduce our odds of lynching an innocent party - last time it worked pretty well to identify a wolf.

last time we got pretty lucky.

going back to the previous game, if the goal is try to rule out a few villagers from being baddies, the priest should make a wish list of 3-4 villagers who he/she would like to exclude from the baddie list and ask if a vamp/wolf is amongst them.
if the answer is no we have a shortlist of experienced and thrust-worthy people (well, except infection of course) if the answer is yes, we could find the bad one without hopefully sacrificing too many of said thrust-worthy villagers. if you include more people, the answer bill become more likely yes, but at the cost of more villagers. at 6 the odd of having one are not very different then just lynching one randomly from the 19, without any prayer asked.

if the goal of the prayer is to find the baddies (rather than isolate a few goodies) than the roster should e divided in two groups and ask where the majority of baddies are. this way you have a group of 8-10 people where at least 2 of the baddies hide, making finding the first one easier (the second if worth to go after depending how quickly the first is found).
 
last time we got pretty lucky.

going back to the previous game, if the goal is try to rule out a few villagers from being baddies, the priest should make a wish list of 3-4 villagers who he/she would like to exclude from the baddie list and ask if a vamp/wolf is amongst them.
if the answer is no we have a shortlist of experienced and thrust-worthy people (well, except infection of course) if the answer is yes, we could find the bad one without hopefully sacrificing too many of said thrust-worthy villagers. if you include more people, the answer bill become more likely yes, but at the cost of more villagers. at 6 the odd of having one are not very different then just lynching one randomly from the 19, without any prayer asked.

if the goal of the prayer is to find the baddies (rather than isolate a few goodies) than the roster should e divided in two groups and ask where the majority of baddies are. this way you have a group of 8-10 people where at least 2 of the baddies hide, making finding the first one easier (the second if worth to go after depending how quickly the first is found).

Here we go again.
 
As he said, no numbers there.

We have three baddies to aim at. If we have a question that can clear 4 people then we'll have 5 safes (priest will be declared) leaving 14 possibles. More than happy to be included in the question as I know I'm safe and would like to be considered as such and not lynched early on (still smarting from the simple game).

If we clear 4 then the hunters can protect a couple of them and there's a reasonable chance that they can be protected from infection/death overnight whilst we concentrate on the rest of the group.

Any question must be a yes/no question or the priest dies!!
 
I’m for picking 4 people as long as my name isn’t one of them.
OMG, R U A WOLV AGGIE?!?!

Just kidding... or am I?

Here's a wild idea... how about we ask for volunteers to be included in the Priest's question. Those who don't volunteer are then included. ;)
 
^ If you want volunteers then, once again, I'm safe to be included in the prayer. However, like last time, and like Don't Panic stated, it all depends on what we are hoping to accomplish, detection or exclusion.
 
it's a quadruple bluff!!!
a) a baddie would not want to be in the list. he is a baddie
b) any decent baddie would obviously know a), so he wouldn't ask that. he is a villager.
c) a baddie worth his fur would know most people would think b). so he is a baddie
d) a good baddie would know that people would think he was double bluffing (as in c) and therefore he would not say that. he is a villager
e) a really devious baddie would surmise that the good villagers would think that a baddie saying that would really be a double bluff, making them think he is in fact a villager, therefore he is a baddie. QED.
 
Addressing the early roles assigning:

Finals week so I had to send out roles early to have everything ready at 10:30 AM today. Also I had planned on early role assignment (origanally at 9PM sunday) so that anyone that wishes could still decline the role or if you were in a pack or society you could formulate your starting strategy.

I already have the first narrative ready, I'm just waiting for 10:30 AM to role around and start.
 
it's a quadruple bluff!!!
a) a baddie would not want to be in the list. he is a baddie
b) any decent baddie would obviously know a), so he wouldn't ask that. he is a villager.
c) a baddie worth his fur would know most people would think b). so he is a baddie
d) a good baddie would know that people would think he was double bluffing (as in c) and therefore he would not say that. he is a villager
e) a really devious baddie would surmise that the good villagers would think that a baddie saying that would really be a double bluff, making them think he is in fact a villager, therefore he is a baddie. QED.
Bravo, sir upon your execution of the rare quintuple bluff... you must either be a good baddie.

Or a bad goodie.

OK, I'm confused. I think I might need to see some numbers with this, Don't panic. ;)
 
it's a quadruple bluff!!!
a) a baddie would not want to be in the list. he is a baddie
b) any decent baddie would obviously know a), so he wouldn't ask that. he is a villager.
c) a baddie worth his fur would know most people would think b). so he is a baddie
d) a good baddie would know that people would think he was double bluffing (as in c) and therefore he would not say that. he is a villager
e) a really devious baddie would surmise that the good villagers would think that a baddie saying that would really be a double bluff, making them think he is in fact a villager, therefore he is a baddie. QED.

Or, I’m not a baddie and don’t want to be on the list that is sure to all get killed off.
 
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-aggie- said:
it's a quadruple bluff!!!
a) a baddie would not want to be in the list. he is a baddie
b) any decent baddie would obviously know a), so he wouldn't ask that. he is a villager.
c) a baddie worth his fur would know most people would think b). so he is a baddie
d) a good baddie would know that people would think he was double bluffing (as in c) and therefore he would not say that. he is a villager
e) a really devious baddie would surmise that the good villagers would think that a baddie saying that would really be a double bluff, making them think he is in fact a villager, therefore he is a baddie. QED.

Or, I’m not a baddie and don’t want to be on the list that is sure to all get killed off.

Agreed. A shorter list makes it easier for us if there is a bad in the group, but if 4 people come back clean it means easy pickings for the wolves.
 
Or, I’m not a baddie and don’t want to be on the list that is sure to all get killed off.

Seriously. Those who are on the list always get lynched off one by one. I'd quite like to play now that I'm settled in my new home a bit more. (albeit with slow internet since Sky are lying sacks of crap about their install dates ["10 days" = about 50 days to them] so I had to buy a 3G dongle so as not to obliterate my mobile's data limits with tethering. But that's a sore topic)

Anyway, woohoo, lets get the game started! :)
 
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