Nowhere in the rules does it state that the Red Man select who he reanimates. It says if a traitor is lynched, he reanimates them. My assumption is he reanimates the first one (and the 2nd one if he can do it twice). But maybe I'm being too literal.![]()
True, makes more sense that way in reality... I take my question back, although the role is a bit on the passive side then.
Ooooo..... I haven't played this for a long while. I'll pass this time and just follow the game to get back up to speed but will probably participate in the next one.
I'm in, but I've no clue about Game of Thrones.
Another theme where I have absolutely no idea who anybody is, and no idea at all how to play the game.
Famous last words. Ranks right up there with "Here, hold my beer and watch this!"What could possibly go wrong?
It's easy. Just vote for Moyank.
That sounds like a very suspicious thing to say.
Plutonius
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A wonderful theme for a WW game. Sadly, it appears to be a bit too complex for me to be of any use other than aimlessly voting. Still, if you need another player, I guess I'll play.
I think it should if The Red Man gets two attempts (which I find a nice addition).
Questions:
- I take it that The Silent Sister / Lord in Waiting isn't told the specific role of a dead player, just like last game? I didn't understand that actually. Which notification would the LiW and SS receive when scanning the MoW? Both 'Traitor' or 'Good Traitor'? The first would mean an advantage for the Traitor-fraction, since they'd know that it must be the MoW then.
- Is protection extending into the day or does it cease after the night it was given?
- If I understood SilentPanda correctly, he handed in some Kill-requests before the night actually started. Is that possible for The Red Man as well? I'm just asking because of the different time-zones we're playing in (also because it seems lot's of people here haven't got time to follow constantly because of work, kiddos, alcohol or marriages), so if I were The Red Man and see my fellow Traitor in a i.e. 4-4 tie and about to be lynched, can I send in the PM already? I would like that to be possible.
ouch, that went quick.
I changed it to two since we got an extra villager.
Post-mortem scans get the exact role of a good player. Traitors only scan as "Traitor", thus there wouldn't be much reason to scan a dead bad guy since it would be announced in the thread.
It is night only, as it was last game.
I've always accepted PMs ahead of time. The Red Man does not send PMs to GG unless he controls the nightly killings. If a Traitor dies and TRM has been contacted, that player must give me their kill choice directly. The traitors, even The Bought Man, will know if TRM is alive and his ability applies to their death. Still, I will send a PM requesting their choice if I don't have it yet.
Do you want in? There's still time.
If the roster is already full, I'll sit out and watch as you all chop off each others heads.
yes please. thanks gg
You're in. To offset you, I gave TBM two scan attempts the first night too. Of course, I'll take one last pass at balancing once the roster is final.
If people have other ways to contact QoS, SS and jav, they may want to do so so that they have a chance to play if they want.
If we get more players, I may end up adding another vanilla baddie, a medic (good version of TRM with one time choice) and/or consider adding a night's watch equivalent back.
Thanks for the clarifications, chrmjenkins.
One last thing (i promise): could you add a link to each night/day in the OP (preferable each event/narrative), please? Would be really nice and much more comfortable. Thx!!