Okay, if there's still room then count me
in.
A few thoughts:
- I'm not sure about the idea of the hunter not being able to protect the same person twice in a row. Here's the thing, specials like the seer, undertaker, etc. are severely limited in that they can not risk revealing who they are unless they are prepared to die immediately for it. The only hope is that the hunter will protect them, however, if the hunter can't do this repeatedly then trying to effectively use your ability becomes a suicide mission. The only way I think this rule could work is if we do as
dXTC suggests and have two hunters.
- Does the vampire's scan reveal the nature of who he scans or is it simply limited to him finding out if they are the chosen one?
- I can't fight the feeling that the villagers are just "screwed" in this game and by that I mean it kinda seems like dumb luck whether you make it or not. It might be fun to even the odds some. How about we put everyone's true identity at risk by spicing up the voting some. Here's what I'm thinking, we take two votes a day. One vote is for who you want to lynch, the second vote is for who you want to be "revealed". The reveal vote is just like the lynch vote, but the person chosen has their true nature revealed openly to everyone at the end of the hanging. I think this would really spice up discussion and encourage everyone to participate more. I don't think you change any of the specials or roles as you have laid them out, as this "reveal vote" simply adds to the game without taking away anything. The werewolves will obviously be trying to steer these reveal votes away from themselves. For the vampire it's a risk either way, the votes could reveal who the chosen is thereby allowing them to turn them. The seer, of course, wants to steer the votes away from people he/she has already scanned. I think you get the point of how all the various scenarios could play out, ooh, imagine the horror of outing a werewolf with the reveal vote knowing that night is coming and death comes with it!

The idea may need some tweaking, but I'm just trying to think of a way to get more discussion going that gives the villagers a little more power as a voting group without the immediate consequence of a lynching.
- I kinda like the Shaman/Witch Doctor/Village Healer/Mad Scientist role as it again seems to offer a chance to even the playing field for the villagers. But, my question is, if he/she successfully heals a vamp or wolfie then are the game players told about it or is it up the Shaman or the person healed to disclose the information if and when they see fit? Heck, does the healer even know if the healing was successful or are they just blindly moving from person to person?
- I do like the idea that wolves and vamps can't kill each other because as mentioned, it does put them in the position of not knowing if the person was a fellow cursed being or protected by a hunter. It might be fun to add the hunter(s) to the list of not being able to be killed by the werewolves, but vulnerable to the vamps. This would further increase the intrigue and make the hunter an even more key role. It would be so cool to hear, "As day breaks the villagers are shocked and excited to see that no one has been killed. There are traces of blood and the town square shows signs of a devastating battle. The mystery of these strange circumstances are both joyous and unsettling as all in town know that only a select few truly know what it is that took place in the dark of night."
Well, that's all I can think of for now.