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This is good news. I exclusively use my pc for gaming on a tv. I think MS will bring Xbox to windows by:
-Making windows controller friendly in away thst allows you to control the cursor using s thumb stick.
-Enabling signing into windows using a controller.
-Enabling the Xbox dashboard from the console to load on top of everything in windows.
-Allowing the Xbox dashboard to become a launcher for games bought in other stores.
-Integrating some Nvidia experience features into Xbox like driver updates.

 
Like Apple, Microsoft is a convicted antitrust violator. Which is why antitrust authorities world-wide have been watching so closely, and there were so many conditions placed on the Activision purchase. But that doesn't mean what they are doing currently in gaming is inherently anticompetitive.
That's like saying a TI-99 and Ryzen9/ RTX-4090 based PC are the same because they're both PCs, but whatever.
 
That's like saying a TI-99 and Ryzen9/ RTX-4090 based PC are the same because they're both PCs, but whatever.

It really is funny how on Apple-specific forums, the sheer scale and seriousness of Apple's conviction for leading a criminal conspiracy to fix prices in the eBook market is downplayed.
 
Didn't they already do that with the PS5 Pro?
Yes and no. The PS5 Pro SDK has some ML stuff in it, but if Sony stays to the 2029-2030 timetable for the next gen, even 2028. The PS6 will be substantially ahead of what the PS5 Pro can do with ML across in a number more categories. The biggest advantage might mean that development time and personnel will be reduced. None of Microsoft's studios really push the development envelope so they would be fine there without PS6 devkits for a while and cross generation games would still be released, but they probably would want the cost savings if that happens and the ability to release PS6 labeled games in the PS6 era vs. releasing new games as PS5/Pro instead of PS6 games. We'l have to wait and see what actualy happens.
 
Oh my GOD! The eBook Market? How dastardly of them! The eBook market is the largest entertainment sector known to man generating trillions daily....
Oh, so it's okay to be anti-competitive if it's not the largest market size? It's a billion dollar+ market. Everything under a trillion is fair game? Seriously? They damaged the eBook market with that deal. You used to actually be able to find different prices and get discounts, now with the stupid agency system resulting aftermath everything is the same publisher set price everywhere for the vast majority of books.
 
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...agency system resulting aftermath everything is the same publisher set price everywhere for the vast majority of books.
Sadly this is the eventual reality of every physical market converted to digital. It would have happened whether Apple had gotten involved or not. Without a robust used book market where physical books are sold and re-sold and consumers reset market pricing on a per region basis all digital sellers will be inclined to sell at the maximum supportable price everywhere and run various short term sales.
 
Oh my GOD! The eBook Market? How dastardly of them! The eBook market is the largest entertainment sector known to man generating trillions daily....

As I said, Apple-forums downplaying that Apple organised a criminal conspiracy to fix a market, was tried & convicted.

eBooks were literally the primary use-case for the iPad when it launched, it was the best device for reading, and when their eBook ambitions were thwarted by the uncovering of their criminality, they let the iPad drift, until the iPad Pro and their new strategy that the iPad was a "computer", which lead to beginning the process of replacing macOS with iPadOS-internally-with-a-macOS-skin, and replacing Macs with iPads-in-Mac-cases.

Nevertheless, Apple is a convicted antitrust felon, just like Microsoft.
 
...Nintendo will likely sell 150-200m Switch 2.

We'll have to see about that. Switch, like the Wii attracted a lot of casual non-gamer customers and when the WiiU released it fell flat. While I don't suspect a WiiU low type numbers I do think a lot of the Switch customers will have had their fill of nostalgia for a number of years to come.

Most third party games have sold poorly on the Switch and Tears of the Kingdom sold a little under 11M fewer copies than Breath of the Wild. Super Mario Wonder sold 15M fewer copies than Mario Odyssey, so there's a fairly steep linear decline in the sales of the most valuable Nintendo IP which speaks to spiraling interest in the platform.
 
Most third party games have sold poorly on the Switch and Tears of the Kingdom sold a little under 11M fewer copies than Breath of the Wild. Super Mario Wonder sold 15M fewer copies than Mario Odyssey, so there's a fairly steep linear decline in the sales of the most valuable Nintendo IP which speaks to spiraling interest in the platform.

And if you're a developer, the Switch is INSANELY expensive to develop for - you spend more time removing features, and building around hardware limitations, while trying to find ways to keep the game looking "acceptable" to the publisher / IP owner, than you do on actually building those features in the first place.

(as I hear first hand at the end of most days, where Switch is on the official "Potato" list, along with low-end phones, for an upcoming game that's releasing on Console, PC & Mobile.)
 
And if you're a developer, the Switch is INSANELY expensive to develop for -...
Even beyond that third party game sales on Switch are generally pretty terrible for medium sized and larger sized publishers with denser games and larger staffs to pay.

Outside of Monster Hunter, which has a successful tradition of launching on Nintendo handhelds it's mostly bad news. For solo devs and small where 10K or less can be good.
 
Even beyond that third party game sales on Switch are generally pretty terrible for medium sized and larger sized publishers with denser games and larger staffs to pay.

Outside of Monster Hunter, which has a successful tradition of launching on Nintendo handhelds it's mostly bad news. For solo devs and small where 10K or less can be good.
Makes you wonder if developers will take handheld pcs into account, or if it is a bonus that they can run on them.
 
Makes you wonder if developers will take handheld pcs into account, or if it is a bonus that they can run on them.

It's not the freebie people might think - theres a LOT of UI art considerations because you're starting with a title made for a 16-27" screen, and putting it on a tiny screen. On almost any modern game, there's so many fleeting little text hints / ideograms etc... all of that needs to receive attention, scaling etc.
 
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Makes you wonder if developers will take handheld pcs into account, or if it is a bonus that they can run on them.
80% of gaming takes place on mobile devices. That’s where the money is. The future of gaming is handheld. More titles will be designed as handheld first from the ground up, rather than, design for PC/Console then pay a 3rd party to port the title.

It's not the freebie people might think - theres a LOT of UI art considerations because you're starting with a title made for a 16-27" screen, and putting it on a tiny screen. On almost any modern game, there's so many fleeting little text hints / ideograms etc... all of that needs to receive attention, scaling etc.
Yupp. That’s why COD mobile isn’t a carbon copy of the big screen one.
 
80% of gaming takes place on mobile devices. That’s where the money is. The future of gaming is handheld. More titles will be designed as handheld first from the ground up, rather than, design for PC/Console then pay a 3rd party to port the title.


Yupp. That’s why COD mobile isn’t a carbon copy of the big screen one.
Games that are easy to pick up and put down are mobile friendly. I’m not sure that kind of game is going to wholly replace “cinematic” games like Indiana Jones or God of War.

Though I would admit that maybe going handheld would allow the art direction to pause its relentless march towards realism. Maybe we can get games that don’t have crap fuzzy textures in the exchange, lol.
 
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"The PlayStation 5 version of Forza Horizon 5, developed by Panic Button Studios in partnership with Turn 10 Studios and Playground Games, will have the same content as the Xbox and PC releases of the game. Previously released Car Packs, as well as the Hot Wheels and Rally Adventure expansions, will also be available for purchase."

 
"The PlayStation 5 version of Forza Horizon 5, developed by Panic Button Studios in partnership with Turn 10 Studios and Playground Games, will have the same content as the Xbox and PC releases of the game. Previously released Car Packs, as well as the Hot Wheels and Rally Adventure expansions, will also be available for purchase."


They really are just a third party publisher now. Still I’ll grab Stalker 2 and Indiana on PS5 or Switch 2 when or if they come out, and Gears Of War too.
 
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They really are just a third party publisher now. Still I’ll gram Stalker 2 and Indiana on PS5 or Switch 2 when or if they come out, and Gears Of War too.
Yupp. It's officially over. Xbox is no longer a hardware platform but instead a publisher or store. Like windows for gaming.
 
"The PlayStation 5 version of Forza Horizon 5, developed by Panic Button Studios in partnership with Turn 10 Studios and Playground Games, will have the same content as the Xbox and PC releases of the game. Previously released Car Packs, as well as the Hot Wheels and Rally Adventure expansions, will also be available for purchase."


Cool! Is the game really good? I seem to remember reading open world and more arcade than sim. Similar to Burnout Paradise perhaps?
 
Yupp. It's officially over. Xbox is no longer a hardware platform but instead a publisher or store. Like windows for gaming.

The same way Apple isn't a hardware company, and iOS isn't a platform, because Oregon Trail, which Apple paid to have made as an Apple Games exclusive, was subsequently ported to Console & PC?
 
The same way Apple isn't a hardware company, and iOS isn't a platform, because Oregon Trail, which Apple paid to have made as an Apple Games exclusive, was subsequently ported to Console & PC?
You can't get MacOS, iOS or Final Cut Pro on Android, Linux or Windows devices. Hackintosh don't count.

Cool! Is the game really good? I seem to remember reading open world and more arcade than sim. Similar to Burnout Paradise perhaps?
Forza is fun! Racing games have traditionally been simulators or NFS. Forza Horizon series are different: Open world, multiplayer and with a range of different challenges and races. Horizon 4 set in Scotland/UK is stunning.

It makes sense for MS to bring Forza to PS. PS have a huge multi decade fanbase of GranTurismo players. FH has become a mass multiplayer games. With a bigger player base, the game becomes more valuable and easier to monitise through partnerships with Lego, Hot Wheels and others. Think Fornite but for racing.
 
You can't get MacOS, iOS or Final Cut Pro on Android, Linux or Windows devices. Hackintosh don't count.

That's not addressing the question.

A game, made exclusively for the hardware / platform of the company that funded the game, is now released for competitors' hardware and platforms. Does this mean the platform of the original funder is no longer viable?
 
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