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Um, guys. I realized that my maths sucks, and we're going to likely run out of cards. We can either just stop distributing plots when it runs out, or I can add in a few more (this would wildly push the balance over to the agents' side though).

Sorry guys, remember that this is very much a beta!
Yeah I realized when I was asking about plot card distributions when no confidence is used. I think for this game we should probably just stop distributing when they run out. Next one we might want to think about how no confidence affects card distribution - i.e. make no confidence have to be used before plot card distribution or if used after it means no new cards are distributed for the new mission.
 
i was giving astroboy a little credit for the role assignment, and koodauw a little penalty for (possibly) picking a 1-infi team (although obviously if he is agent it would have been random).
very first vote of the very first game, i don't put too much weight on.
 
Um, guys. I realized that my maths sucks, and we're going to likely run out of cards. We can either just stop distributing plots when it runs out, or I can add in a few more (this would wildly push the balance over to the agents' side though).

Sorry guys, remember that this is very much a beta!

EDIT: You have it. Plots distributed.

Team members, vote on whether this mission succeeds or not. @Koodauw, instead of PMing me like everyone else, you will post in the thread.

i hate this system that hides posts in between.
wtf is the point???

i think we should stop giving out plots when we run out. i think unlimited plots favors the Agency too much.
 
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Um, guys. I realized that my maths sucks, and we're going to likely run out of cards. We can either just stop distributing plots when it runs out, or I can add in a few more (this would wildly push the balance over to the agents' side though).

I think that'd be unfair (inflating plots) and just wouldn't hand out any more.
 
Sorry, we have a deadline or what? Not going to rush a PM since abortion is the reasonable thing to do ( :()
 
a few thoughts:

- koodauw should vote first :)

- if wood is an Infi, than he would have likely selected another Infi. and he probably would not put them under surveillance, which would mean Astroboy or less likely moyank would be the partner
if wood is an agent, then we just don't know.

- if we scuttle this, it should be moyank using the NoConfo plot

- if we do NoConfo this, it is the second Nay

- should wood strong Lead the very next, rather then wait one more, i am a bit weary of getting too close to the 5th
 
Would Astroboy vote failure, though? Is a mission failure worth outing himself?

Depends. Under Surveilance loses every meaning when in a deciding match. But stays powerfull as long as there is at least one more match. But I couldn't tell you about Astroboy's motivation tbh.

DP, it's a bit of a bet that we receive a plot which can immediately clear someone with cancelling this mission + strong leadershipping + we can't know if the scanned person turns up as an agent as well. In that case we would have to cop out too but would lose the 'advantage' of Mo or you being on the team.

I would play it safe (4th mission isn't that close to a nay'd fifth though, right? especially with strong leadership not upon an unknown player anymore) + remember Moyank isn't cleared. Still many possibilities to fail.
 
these are the remaining plots:
Spy (1)
Establish Confidence (1)
Strong Leader (1)
Investigate (2)
Expose (1)
Identification Verification (1)

spy: use it on qos, fenris or mscriv. either identifies an Infi or semi-clear one of the 3 (like moyank)
establish confidence: great if picked by wood (as leader), good if by moyank, wasted by you and me
strong leader: ok, but the least desirable of the bunch
investigate: excellent. should be given to you or me
expose: the best of the bunch, and can be given to anybody (of course if given to an infi they would use it to minimize damage)
ID verification: should be given to one of the non-cleared ones

of course it also depends ont which combo comes out
 
ok folks it looks like we have 3 options:

a) we vote, with koodauw under surveillance
b) moyank NoConfo-s the mission and she goes next as team leader
c) Wood claims strong leadership, Moyank NoConfo-s the mission and Wood is up again, with more goodies to give out

what does everyone thinks?
 
Keep in mind, that should we allow this vote to go through, the agency's job gets a bit easier from Mission 3 onward. By that I mean, the infiltrators will need two votes every round to win. If we can establish a solid 3 or 4 players, the odds of agency should be higher.
 
Koodauw already voted success, so with you, me, and twietee also voting success, do you really think Astroboy, if he was an infiltrator, would vote failure, with everyone knowing it would be him?

I really think we have a chance to get a point here.

I agree, completely. This should be a win for the agents. If the missions fails, we will have a pretty good clue who voted that way.
 
Koodauw already voted success, so with you, me, and twietee also voting success, do you really think Astroboy, if he was an infiltrator, would vote failure, with everyone knowing it would be him?

I really think we have a chance to get a point here.
I think Astro would still vote failure if he's an infiltrator - it reveals 1 infiltrator but they only need 1 more failure after that and we still have to find the other 3.
 
Koodauw already voted success, so with you, me, and twietee also voting success, do you really think Astroboy, if he was an infiltrator, would vote failure, with everyone knowing it would be him?

I really think we have a chance to get a point here.

but we could have exactly the same team, plus 3 more plotcards, with option 3
 
these are the remaining plots:
Spy (1)
Establish Confidence (1)
Strong Leader (1)
Investigate (2)
Expose (1)
Identification Verification (1)

spy: use it on qos, fenris or mscriv. either identifies an Infi or semi-clear one of the 3 (like moyank)
establish confidence: great if picked by wood (as leader), good if by moyank, wasted by you and me
strong leader: ok, but the least desirable of the bunch
investigate: excellent. should be given to you or me
expose: the best of the bunch, and can be given to anybody (of course if given to an infi they would use it to minimize damage)
ID verification: should be given to one of the non-cleared ones

of course it also depends ont which combo comes out
Note: Spy becomes useless once we get another failure mission as the next failure mission would win for the infilitrators anyway.

Getting Expose/Identification Verification and Investigate out would be useful.
 
but we could have exactly the same team, plus 3 more plotcards, with option 3
It could be exactly the same team with 6 more plot cards if we let it go through you and moyank first. Agents will all vote Yay on whatever team is proposed afterwards - it means we allow WoodNUFC to field whatever team he wants without any ability to shut it down though so I wouldn't recommend it - think we need to keep at least 1 of the no confidence votes in agent hands so we can veto a team if needed.
 
Keep in mind, that should we allow this vote to go through, the agency's job gets a bit easier from Mission 3 onward. By that I mean, the infiltrators will need two votes every round to win. If we can establish a solid 3 or 4 players, the odds of agency should be higher.

no, only from Mission 4 onward

agree, completely. This should be a win for the agents. If the missions fails, we will have a pretty good clue who voted that way.
I agree with fenris, if astroboy is an infi, it would be worth to get exposed and get the point. plus it still could be moyank
 
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