Become a MacRumors Supporter for $50/year with no ads, ability to filter front page stories, and private forums.
Theoretically we would only need to find 2 other agents...

But if the team agrees (or at least a majority of the team), then I'll use it.
True - which is a good argument for getting more plots distributed by you / DP - we have 4 very good cards left (Investigate x 2) which should go to DP/Twitee to clear people or find a infiltrator and Expose / Identification verification that should be used to expose / identify infilitrators.

Note: the expose / identification verification are good reasons we want to keep at least 1 no confidence in reserve (possibly both of them) as it allows us to pick potential infiltrators in the team find their roles then cancel the mission
 
  • Like
Reactions: Don't panic
if you mean two missions from now, then ok, but in the coming mission it would be useful
Slight use for the coming mission but if that fails we have a good chance of knowing who failed it without Spy - as it is probably Astro or maybe but less likely Moyank. Agree Spy could prove which one of them did fail the mission.
 
Note: the expose / identification verification are good reasons we want to keep at least 1 no confidence in reserve (possibly both of them) as it allows us to pick potential infiltrators in the team find their roles then cancel the mission

We have only 2 left, and should use him wisely, which is kind of one of the reasons why i'm willing to take a chance on this one, but If not then I'm down with DP's option c.
 
no, only from Mission 4 onward

Ah my bad, sorry. I just reread the rules. I misremembered the order. I've played before where we made rounds 3 & 4 the two infiltrator rounds, and round 5 went back to 1. (Makes it pretty fun, because people start freaking out trying to get their side the win.)
 
I think b or c, personally.

I think a or c, personally. If we let this mission go through and it fails, it narrows the pool down quite a bit - likely Astro. I'm leaning toward c by a slight margin, as I feel being as patient as possible (but not too patient) behooves the Agents with the requirements for a successful mission lessening.

But I'm open.
 
At this point, I'd probably let it go through - then hopefully moyank gets some good plots to help clear agents/find some infilitrators and we can no confidence that mission if it has any infiltrators in it.

Definitely think if we're going to no confidence another mission to get more cards out it should be at most 1 more - 1 no confidence should be kept in reserve to cancel a mission with exposed infiltrators in it.
 
  • Like
Reactions: Don't panic
Ah my bad, sorry. I just reread the rules. I misremembered the order. I've played before where we made rounds 3 & 4 the two infiltrator rounds, and round 5 went back to 1. (Makes it pretty fun, because people start freaking out trying to get their side the win.)
That makes a lot of sense and gives the agents a bit more chance to make it which I think their lacking atm (although our use of the no confidence to pull more plot cards out is helping a lot)
 
Personally i would do b or c, with the idea of trying to get a point next attempt.
Agree we should keep my noconfo plotcard back for when it is needed

To me the question is if wood should lead again, or moyank
 
Personally i would do b or c, with the idea of trying to get a point next attempt.
Agree we should keep my noconfo plotcard back for when it is needed

To me the question is if wood should lead again, or moyank
We have 4 cards that can immediately find out if there is an infiltrator on the team (2 x investigate, 1 x expose, 1 x identification verification). In which case we'd want to abort the mission - I think at least 1 no confidence card should be used to abort moyank's mission if we find a infiltrator on the team.

I'm unsure as to whether we use the other one now or we keep it to potentially abort your mission if we find an infiltrator on the team.
 
I think we should continue the mission, like moyank said earlier, we have a good chance. Unless DP and Moyank are infi
 
Sorry everyone, Wednesday night is church for me so I'm just now catching up. Yikes, a lot has happened.

To answer Moyank's question about my nay vote, I was simply stating the odds. We know mission 1 failed and so the safest bet is to not put one of those 3 players on a future team. Thus, the only remaining choice was to pick from those left available. That being said, per the QOS rule, If I know I'm an agent then I should vote nay if I'm not on the team. It's a catch 22 for me since I happen to be on the suspect list due to my presence on the first failed mission team. I want to be on a mission team and contribute, but ya'll don't trust me and when I was selected a second time that team was snuffed. Not sure how to regain trust at this point outside of a plot being used to clear me.

As far as our options at this point, I think using the no confidence and letting Moyank lead sounds reasonable. Even though plots are limited, having more of them to use is an advantage.

@ravenvii, another rules clarification, I understand a player can possess more than one plot at a time, but during a turn is there a limit to how many they can play? Can a player use more than one plot during a turn?
 
That was the right thing to do Mo! :)

DP, are you forgetting Mo isn't cleared? I haven't seen one single instance that would have raised suspicion but still.

For her it made the most sense to continue.
For DP, if he's an agent, slightly less but at least he knows about me.
For the rest: not sexy, as nobody but themselves are cleared.

But there is no reason to gamble as this is almost the crucial match. I personally wouldn't rule out another no confy mission depending on the next plots. The important note imo is that WoodNUFC should lead the mission we want to go through. If the majority agrees that No Confy shouldn't really used next mission (absuing it: I'm for it) then woodNUFC should Strong Leadership.
 
Ok, can't read throught the whole thread now, so if ravenvii clarified on that, please correct me:

There are two possible plots (ID Verification and Expose) that could clear Moyank as far as I see it. In at least one of the two she had to be assigned to make it work out - so that's the caveat to a "What Could Possibly Mo Wrong?" mission.

So if we got bad luck with this combo we'd to take the detour to openly clear (hopefully clear) another player, shouldn't be one of DP/me/Koodauw, who could then check on Mo the next possible instance - that may take a little longer though.
 
Isn't this:

as far as what happens when the plot is used, we go back the previous rotation. basically the strong leader is inserted into the rotation before the next one, who is simply delayed (post #56)

cancelling out this:

c) Wood claims strong leadership, Moyank NoConfo-s the mission and Wood is up again, with more goodies to give out

What am I missing? Nobody questioned that.


It could be exactly the same team with 6 more plot cards if we let it go through you and moyank first. Agents will all vote Yay on whatever team is proposed afterwards - it means we allow WoodNUFC to field whatever team he wants without any ability to shut it down though so I wouldn't recommend it - think we need to keep at least 1 of the no confidence votes in agent hands so we can veto a team if needed.

Why can't we shut down WoodNUFCs proposed team though? It'd be the 4th nay'd consecutive mission then, no? We would have to go along with a team that DP would propose (1st: Astroboy [N.C.]; 2nd: woodNUFC [N.C.]; 3rd: Moyank [N.C.]; 4th woodNUFC [NAY] and 5th team would be proposed by DP. Even in case somebody we don't like then anymore received Strong Leadership I could just reclaim it with my power). But I think it's absolutely vital to clear Moyank as soon as we got the chance as it's the only way we can fully trust DP on that.

Also, with that strategy, we would still have one last match if something totally goes wrong (which I think is unlikely but imagine Moyank comes up a baddie late for example).


I think b or c, personally.
I think a or c, personally.

Just curious: did you make up your mind inbetween? I know the new format plays tricks on you sometimes.
 
Last edited:
Mission scuttled. @Moyank24 is now loader. You know what to do.

You know what an approach could be made re abusing the No Confidence Christmas plots? Hand out 2 next mission, 1 the following and 0 if all three were played in a row for example. I don't think not handing out any at all, like Fenris suggested, is a good solution either since this is the only really helpful tool I see to counter blitzing traitors. But receiving three all the time is a bit much too imo and potentially drags the game a bit. Think about it for the next game.
 
Last edited:
@ravenvii, another rules clarification, I understand a player can possess more than one plot at a time, but during a turn is there a limit to how many they can play? Can a player use more than one plot during a turn?

Just wanted to make sure you saw this so we could get an answer.
 
Sorry for this monologue, lol. Hate to be the only one at the HQ...

Checked the remaining plots. All but one (Strong Leader) help us quite a bit some more some less but should all be good to create lots of info.

Team I'd suggest for Moyank: wood, QoS, DP, twietee, Koodauw

Spy (1): use it to spy on wood or QoS
Establish Confidence (1): is the reason I'd keep Mo on the lead and not play Strong Leader.
Investigate (2): DP or me checks out wood or QoS (if Spy is in play>the other one) > result doesn't 100% clear someone but if an traitor pops up we can just abort the mission
Expose (1): I would most def play this on Moyank, or if in combination with Investigate then expose woodNUFC (our strong leader) who can in return investigate on Moyank for example. This plot combo is certainly the most badass and let's fingercross that our database hackers did their job over at random.org.
Identification Verification (1): same as Expose.
 
Register on MacRumors! This sidebar will go away, and you'll see fewer ads.