Apple has opened up the floodgates now.
There's no doubt in my mind that "Amateur Hour" is about to overrun the App Store.
So, how do we keep things sane?
I think the BEST thing Apple could do is make a 1 hour App return policy.
Basically, just defer billing for 1 hour and 10 minutes or so... If the customer deletes the app - prompt them for a reason (wouldn't run, misleading, poor performance, etc.)
Apple could ding developers that have high return rates, especially for defects or misleading apps. Maybe even hit them up for the 30% revenue cut by deducting it from future sales.
That would clean up the app store very quickly. Especially if the return rate was made public in the store.
One hour won't impact revenue at all. (in fact, Apple will probably save money, as it might roll up additional purchases into a single transaction.)
One hour won't impact good apps. A decent game should amuse you for more than an hour. (What are you going to do? Race to finish it to get your 99 cents back?). Productivity apps and the like certainly take less than an hour to determine if they're good - and then you want to hang onto them to get stuff done...
The apps that will get hurt are:
* Useless "Fad" apps (pull my finger) that you instantly regret buying
* Poorly tested apps that crash constantly or never even start
* Poorly performing apps, that take forever to do simple stuff
* Misleading apps that promise to browse like IE, or solve equations but don't
Anyway, those are my thoughts on this issue.
Don't get me wrong, I've seen some good Flash applications on PCs, (and some bad ones). I think if people work to understand the platform, read books like Tapworthy, etc, they may create some good stuff. What I fear are a bunch of crappy ports of software that violate UI conventions, run horribly slow, or just don't work right because the porter left in Mouse Hover/arrow-key style logic.
There's no doubt in my mind that "Amateur Hour" is about to overrun the App Store.
So, how do we keep things sane?
I think the BEST thing Apple could do is make a 1 hour App return policy.
Basically, just defer billing for 1 hour and 10 minutes or so... If the customer deletes the app - prompt them for a reason (wouldn't run, misleading, poor performance, etc.)
Apple could ding developers that have high return rates, especially for defects or misleading apps. Maybe even hit them up for the 30% revenue cut by deducting it from future sales.
That would clean up the app store very quickly. Especially if the return rate was made public in the store.
One hour won't impact revenue at all. (in fact, Apple will probably save money, as it might roll up additional purchases into a single transaction.)
One hour won't impact good apps. A decent game should amuse you for more than an hour. (What are you going to do? Race to finish it to get your 99 cents back?). Productivity apps and the like certainly take less than an hour to determine if they're good - and then you want to hang onto them to get stuff done...
The apps that will get hurt are:
* Useless "Fad" apps (pull my finger) that you instantly regret buying
* Poorly tested apps that crash constantly or never even start
* Poorly performing apps, that take forever to do simple stuff
* Misleading apps that promise to browse like IE, or solve equations but don't
Anyway, those are my thoughts on this issue.
Don't get me wrong, I've seen some good Flash applications on PCs, (and some bad ones). I think if people work to understand the platform, read books like Tapworthy, etc, they may create some good stuff. What I fear are a bunch of crappy ports of software that violate UI conventions, run horribly slow, or just don't work right because the porter left in Mouse Hover/arrow-key style logic.