Twice the GPU.
Twice the speed.
Twice the number of crashes.
What is zero times two?... because I've been told nothing ever crashes in iOS.
Twice the GPU.
Twice the speed.
Twice the number of crashes.
thought I would mention it in case it might help some users. I got a brand new 5s to replace my 4 two weeks ago. The first thing I did after restoring my backup was Reduce Motion in accessibility settings, turn off auto updates, turn off blue tooth, turn off background app refresh. Not only have I experienced no crashes, but my battery life has been outstanding. I left home at 7am, watched a little video on the train, sent a few texts, checked a few apps, and my battery is at 88% at 2pm.
You can't polish a turd, but you can roll it in (gold) glitter.
Dude, stop flaming the forum. Please move on.![]()
What is zero times two?... because I've been told nothing ever crashes in iOS.
Reduce motion being "off" could exacerbate certain things related to video memory and other bugs that aren't necessarily app dependent*, but for the purposes of this article, the other things you mentioned wouldn't likely do anything to solve the general system and apps to be prone to crashing.
That being said, I always disable Bluetooth on phones since I have no reason to leave it on, and I'm all for conserving battery life.
*Anyone who has tried to use a system or run a game with an unsupported video card and/or reverse-engineered video card drivers know how seemingly random errors and crashes can crop up out of nowhere know what this is like. (WINE+older games, I'm looking at you).
App developers need to man up and fix this one.
Twice the amount of crash still is 3x times less than regular plain old Android.
I'm the joyous owner of a iPhone 5 and an Nexus 7 and god the Nexus is awful by any standard. The iphone barely ever crash (don't remember the last time) so my guess is 0 x 2 = 0.1![]()
That's what many iPhone users believe (is it because of those "feel good" commercials?) but this is factually incorrect. Android apps were about on par (depending on OS version) with iOS6 according to Crittercism so now (with iOS7/iPhone 5S) the frequency of crashes on Android is twice lower.
To be fair, half of active Android users are on a 2 year old OS or older, so developers have had a bit more time to work out the bugs.![]()
That's irrelevant because Crittercism provides crash data separately for all Android versions. According to them "overall Android apps that use Crittercism have a 1.76% crash rate ... compared to Android Jelly Bean apps, which have a 1.5% crash". So it's actually a reverse trend for Android - fewer crashes on newer OS versions.
And how does Jelly Bean compare to the iOS version released around the same time?
Initially I thought he was a Samsung troll. But now I think he's (somewhat justifiably) flaming iOS 7. Not all of us are enamored with iOS 7. I agree with others that iOS 7 feels rushed & needs to bake a little more...perhaps until it morphs into iOS 8 next year.
IMHO, getting rid of the skeuomorphism was nice, but they went way off the rails in the opposite direction of stark simplicity.
About the same (slightly higher). That's what their report said.
However, switch from iOS6 to iOS7/iPhone 5S is not a typical scenario. One should not expect this to happen for example when KitKat gets released.
Well you can thank the Android droolers for running their loud mouths so much that Apple decided to go their way and design iOS with those people's demands in mind.
How is 30%+ (depending on Android OS version) more crashes "about on par" or "about the same (slightly higher)"?
Not sure what you are getting at here. The increase in crashes is related to the hardware, not a new OS version. I would certainly expect an increase in crashing the first few weeks on the first 64-bit Android device.
I might have missed the proof point. But has it been determined specifically that it's a hardware issue? Because there are other Apple devices affected by issues with iO7 and crashing apps/reboots.
If you put lipstick on a pig, it's still a pig.
Much more annoyances. Constant random reboots on my 5S.
If my brand new phone that I rely on for communication and business crashes 3+ times a day, it sucks.
Good programming languages promote good programming habits. Better programming languages make whole classes of errors impossible.
For instance, if you want to use a pointer in C#, you have to set the "unsafe" option on the compiler, and enclose your pointer use in an "unsafe" block. Even then, you can only use it for external references to unmanaged code. In more than 8 years in C#, I've never had to do that. Not once. In normal use, the compiler knows that you're using a reference, and generates the right code. As a result, C# compiles to "any CPU" and adapts to 32- or 64-bit as needed, with no code changes.
Relying on "programming habits" is unsafe.
Not sure what you are getting at here. The increase in crashes is related to the hardware, not a new OS version. I would certainly expect an increase in crashing the first few weeks on the first 64-bit Android device.