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Wow.

I would think that anyone with any computer skills at all, let alone a CS degree, would believe that a compiler can translate any source code to any common machine language.

One of the ultimate examples of this is Digital's GEM compiler technology - a suite of compilers that feature a front end that translates the source language to intermediate language (IL), an optimization engine that optimizes the intermediate language, and a back end that generates the machine language for whichever target processor.

When VMS moved from VAX to Alpha - the million(s) lines of VAX Macro assembly code weren't changed. Digital didn't rewrite the VAX assembly code - they added a VAX Macro to IL front end to GEM so that the assembly code would generate optimized Alpha code. (And I expect today, with VMS running on IA64 systems, that much of the VAX Macro code that I wrote in the mid 80's is still running on Itanium systems.)

So, I think that the claim that "Flash was never designed for an ARM instruction set" is ultimate silliness. Search Yahoo! for "turing complete" to understand just how silly....

You are right. IMHO Flash Player should not have much code in assembler and not even much code that's OS dependent. If it has much of this stuff, it is badly programmed.
 
Good, bad ... doesn't matter.

The issue here is that Flash use should be the choice of the developer and the consumer. Not Apple.

It would be exactly the same if Microsoft started blocking Apple.com from it's devices and browser or Google blocked the iPhone from using Google Maps.

This is just one more example of Steve taking his ball home because he doesn't like playing with all the other kids.
 
Good, bad ... doesn't matter.

The issue here is that Flash use should be the choice of the developer and the consumer. Not Apple.

.

The consumers have a choice; just don´t by an iDevice. Simple.
No one is forcing anyone.
I for one is very happy with the iPhone, I´ve had to go back to my Nokia a few times when I lost my phone etc. It´s such a pain.
I have only missed flash once browsing the web on my iPhone, I couldn´t order cinema tickets on from my local cinema. A few weeks later they had made a mobile version that works great

Disclaimer: I have not owned or tried an Android phone properly.
 
Love him or hate him i would have to agree with Jobs on the Flash issue. It seems that for Flash to adapt to mobile a lot of Flash of the web would have to upgrade its content to work on mobile, but for that time and money, why not go HTML5 and have it's performance and compatibility work across the board? Just saying...
 
The consumers have a choice; just don´t by an iDevice. Simple.
No one is forcing anyone.

Wrong.

Steve is forcing developers to move away from tools they were already familiar with.

This is Jobs at his petulant best. If it was left to users like you the middle of the OSX menu bar would still have the stupid functionless Apple logo that was in the original build of OSX.

Jobs wanted to make sure every user knew they were using a Mac so wanted the logo to be as prominent as possible. In doing so every single Mac application with long menu options ran through it. Jobs expected every developer to build around the stupid thing until Apple faced huge negative feedback and he recanted by putting the Apple menu back where it had always been. Although Steve was still pissed that he had to change it so he crippled the Apple menu in response. Meaning that after 15 years of users being able to customize the Apple menu however they liked he locked it so it was barely worth having.

The list of Jobs throwing a hissy fit even when it's against the best interests of the consumer is long and continuously growing.

See also: two button mouse and the legendary lengths Jobs has gone to avoiding adding that much requested feature.
 
Someone really has to make a good Flash CS competitor that outputs primarily to HTML5 standards.

I've never missed Flash on my iDevices, I'd be blocking it anyway. Its weird that people feel they need 100% of their desktop/laptop's functionality on a phone. Most of us surely spend enough time at our "real" computers to do that stuff on the machines that are much more suited to the content?
 
Article is utter rubbish and perfect example of crap journalism...

Flash player for Android is in its first and initial release - fact...

Anyone who was expecting to have the same performance as he / she is having on their laptop or desktop computers is an idiot - fact...

Flash is NOT just a video and basing almost entire article on video arguments is sign of very disturbed brains or of someone being paid to write bullcrap - fact...

Player, as well as hardware that runs it, can only get better meaning that within couple of years or so we will have perfectly capable devices as well as software to run it without any hick-ups - fact...

iDevice owners will keep on missing on half of the web forever - fact...

For the end, I will ALWAYS rather take something that is "HIT OR MISS" than something that is just a MISS 100% - fact...

So screw you Apple :)

Thanks for reading!

Exactly. I made a similar comment, and I'm glad to see someone agreeing with me. To me either the person who wrote the article lacks some logic, thinking ability, as well as some here who think software and hardware will stay at the same level that it is today, or the guy is being paid. That or he's a big Apple fanboy.

Bottom line, things get better as time passes by, not stay the same or get worse as some here seem to think.
 
Quote:
Originally Posted by mac-covetor
I've also heard that Blu-Ray performace is pretty poor on PCs and Playstations, too!
Did you hear this in Apple commercials?

if (lilo777 == American) {
explain irony;​
} else {
congratulate him on his irony;​
}
 
Flash isn't just video, its animated ads too.

The other 10% is actual website design.

and of that - 20% is actually good design that can only be done in flash.

And of that - there is an app for half of the functuality.

So rather than "missing half of the web", we are actually missing about 1% of it.

Its a price we have to pay. I have made worse deals and still walked away smiling.

I do feel sorry for talented flash designers tho.
Must suck to not be invited to the party of the century.
 
Flash isn't just video, its animated ads too.

The other 10% is actual website design.

and of that - 20% is actually good design that can only be done in flash.

And of that - there is an app for half of the functuality.

So rather than "missing half of the web", we are actually missing about 1% of it.

Its a price we have to pay. I have made worse deals and still walked away smiling.

I do feel sorry for talented flash designers tho.
Must suck to not be invited to the party of the century.

im on droid x now. i'm running adblocker on the google browser and i get little to no ads with LOTS of flash content. most flash sites work. theres still a few that has its problems. idk, but i'd rather have flash then pretend its not there like what Jobs did, made all flash content empty spaces. the awesome part about it is that the player buttons behave like when viewing on a desktop. and battery life is fine running flash, btw.
 
well get google,apple, and every browser maker to the table and have them agree on a video codec for use with html5 then some of the problem will be solve and then we can all enjoy the web in all its glory,

mozilla wants vorbis and ogg ( completly open source)

google wants vb8 ( completly open source)

apple wants H.264 (close source)

Correction...

Mozilla want vorbis, ogg, and WebM. All with no apparent software patent encumbrance, but with limited hardware decoder support.

Google wants WebM, and is pushing for hardware decoder support to be created.

Apple wants H.264, which is patent encumbered in the US (open source versions available much of the rest of the world), but which has present hardware decoder support. I doubt they'd have an issue with using WebM if they could firmware patch their iphone decoder hardware into accepting it.
 
I can't imagine Flash going smoothly on any mobile device, since even an "average" laptop can't play Flash smoothly.

Flash is too system-hungry and requires keyboard/mouse input, so I don't think Flash will ever be useful or acceptable on a mobile device.

However, HTML5 can still not replace Flash in the area of complex games and advanced animations. HTML5 is only going to win in the area of web design, which makes complete sense to me. The only advantage of Flash in web design is that it's EASY to make a website without programming knowledge, as opposed to HLTML5, since there is currently no authoring environment to create HTML5 interactive content comparable to Flash CS5.

App store games are not compatible with computers, and Flash games are not compatible with mobile devices, I think it's fair enough and that each platform has their own advantages and disadvantages. It would be stupid to expect a mobile phone to do everything the way a computer does, because then why would we still need a computer?

I don't think you can compare Flash to HTML5, they're two things that will coexist because some things are simply impossible in HTML5 while Flash runs other things too slowly and ineffectively that HTML5 can do smoothly.

It's like Java vs. Flash, they never replaced each other.
 
Wrong.

Steve is forcing developers to move away from tools they were already familiar with.

This is Jobs at his petulant best. If it was left to users like you the middle of the OSX menu bar would still have the stupid functionless Apple logo that was in the original build of OSX.

Jobs wanted to make sure every user knew they were using a Mac so wanted the logo to be as prominent as possible. In doing so every single Mac application with long menu options ran through it. Jobs expected every developer to build around the stupid thing until Apple faced huge negative feedback and he recanted by putting the Apple menu back where it had always been. Although Steve was still pissed that he had to change it so he crippled the Apple menu in response. Meaning that after 15 years of users being able to customize the Apple menu however they liked he locked it so it was barely worth having.

The list of Jobs throwing a hissy fit even when it's against the best interests of the consumer is long and continuously growing.

See also: two button mouse and the legendary lengths Jobs has gone to avoiding adding that much requested feature.

OH NOES!

A UI presentation that was present in a beta version was changed.

This is OBVIOUSLY A PLOT!

ps. I think you might find that the Apple menu was changed in all versions of OS X, to move user customised launchers to the Dock, since that's the Dock's purpose.

ps. One button mice? You're still hung up over one button mice? When was the last time you used a Mac, 2004? :rolleyes:
 
You would have a point if processors were largely static like the environment. But they're not. Ever hear of Moore's law?

The analogy is crap.

I have heard of Moore's law, but you seem to not realise that ecosystems are continuously changing. To say the environment is static made me laugh out loud. That must be why we're still living in caves and all the land masses are still connected?

You need to grasp the original posters point that just because processors are getting faster doesn't mean we should have programs or plug-ins which (ab)use processing power unnecessarily. He was never trying to make out that flash hurts the environment which is where you seem to be getting confused (Otherwise why did you make the point about processors becoming more efficient?).

P.s. As a separate point. I can't see why Apple can't just give us flash and a variation on click2flash (tap2flash?). That would be the ideal surely? Then when the day comes that Flash is no more. No more tapping2flashing!

(That would be like a dual fuel car wouldn't it???)
 
Wrong.

Steve is forcing developers to move away from tools they were already familiar with.

..snip..

Sorry I disagree. Apple is not forcing anyone to move away from their tools. If you want to design for their product then they need to learn or use Apple's tools. If you don't want to, then you don't. There are plenty of other devices they could build/design for.
 
P.s. As a separate point. I can't see why Apple can't just give us flash and a variation on click2flash (tap2flash?). That would be the ideal surely? Then when the day comes that Flash is no more. No more tapping2flashing!

(That would be like a dual fuel car wouldn't it???)

Because Apple is a corporation and the most important thing to a successful corporation is not the customers. etc, but to make as much money as possible. Flash would be a negative to their bottom line, while HTML5 in its current state is not.
 
Because Apple is a corporation and the most important thing to a successful corporation is not the customers. etc, but to make as much money as possible. Flash would be a negative to their bottom line, while HTML5 in its current state is not.

Customer is the key to a succesful corporation.
 
So Jobs was right then - Flash doesn't run right on any mobile.

Time for something that does?

Maybe something that can cope with multi touch?

"One button flash"

no. flash does run right on any 2.2 device. and what does multi touch have ANYTHING to do with what we are discussing. i would say 95% of flash sites are operational for android devices running 2.2. what about iOS? oh thats right... 0%
 
Because Apple is a corporation and the most important thing to a successful corporation is not the customers. etc, but to make as much money as possible. Flash would be a negative to their bottom line, while HTML5 in its current state is not.

I'm being a bit simple. Why does flash hurt their bottom line? I mean, I've never designed or built a website but don't people use Dreamweaver? I thought that was adobe? Surely letting people download a plug-in for free hurts nobody.

I'm prepared to be put right, but I just can't see why Apple would lose out in that scenario.
 
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