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By the looks of the icon I would say that it looks to be rushed.

They took the Android icon and tried to fit it inside the iOS icon template resulting in black lines on all sides.

Only black lines when viewing in the App Store. It is fine when you install it.
 
Interface looks so similar Facebook's! Why does it seem that Google never has their own ideas?

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Adverts will be fine as long as they just don't promote their own products and that they provide the skip feature the website has.

Just be careful Google has another app to steal your personal information! Least having the preloaded Youtube app Apple could be sure that Google wasn't receiving our info unwantedly.
 
Google Maps has public transportation directions (I live in NYC), I don't believe Apple Maps does that.
Well the interface is open for developers, so public transportation can be implemented from third part developers.

Lame.

Ads before every video ensure that I won't use the app.
They don't show ads before *every* video. Only before some commercial (probably VEVO) videos. I tried some commercial crap (Justin Bieber, Lady Gaga) and didn't get ads even with those vids. Maybe it's not yet implemented, but they definitely won't show ads before every video.
However they show ads beneath some VEVO videos, but not in the video itself.

No full screen mode that takes up the whole screen via double tap? Google's You tube app when is full screen isn't really 'full screen'.

What good is the app if it cannot take advantage of the iphone 5's larger screen.
It'll automatically take advantage of the larger screen because it's wider (landscape) so there will be less space above and beneath the video. You have no logic.
 
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Native just means the apps that Apple ships with their OS. Example: Safari, Stocks, Compass etc.

Non-native or third party apps are the ones you find on the App Store.
That's my understanding of native but they are calling this a native app.
 
That's my understanding of native but they are calling this a native app.

Native App in this case refers to an app developed specifically for iOS devices in ObjectiveC, rather than a web app in an iOS wrapper.

The first Facebook app was an HTML 5 app in an iOS wrapper. The current Facebook app is a native app.
 
Native App in this case refers to an app developed specifically for iOS devices in ObjectiveC, rather than a web app in an iOS wrapper.

The first Facebook app was an HTML 5 app in an iOS wrapper. The current Facebook app is a native app.

Finally someone who knows what he's talking about. :)
 
Native App in this case refers to an app developed specifically for iOS devices in ObjectiveC, rather than a web app in an iOS wrapper.

The first Facebook app was an HTML 5 app in an iOS wrapper. The current Facebook app is a native app.
Thanks#
 
Glad Apple fast tracked this through. I rarely use the YouTube app, but I like to have it around when I need it. That icon, though? Yuck.
 
Yes they do. And in more cities than Google do.

This is flat out untrue.

And: The interface is open for developers, so more public transportation can be implemented from third part developers.

No it isn't.

All third party developers can do is register for the maps app to shunt you clumsily out of the maps app and in to theirs.

That's really not even remotely comparible.
 
You must have missed the part where the article noted that the iPad version was still in development.

You must have missed the part where someone already said that several pages back, Except you both missed that the article was edited after I posted as well.
 
Native just means the apps that Apple ships with their OS. Example: Safari, Stocks, Compass etc.

Non-native or third party apps are the ones you find on the App Store.

Not true.

While apps that already ship preinstalled on the iPhone are indeed native, a lot of third-party apps are native as well.

What 'native' means is that they were actually coded in Objective-C (the iPhone/iPad/Mac development language) to increase speed of the app etc.

This is opposed to non-native apps that basically have to redownload the objects on the screen over again every time you launch the app. This wouldn't be coded in Objective-C but in e.g. HTML5 (a web development language)

Think of the Facebook app (pre 5.x version) - it was basically a mobile web browser that only functioned as Facebook. I don't know if you paid close attention, but every now and then there would be something different looking in the Facebook app, like the way you comment or 'like' something. This is what non-native allows you to do. Change things without the user actually having to update through the App Store. But this comes at the cost of app speed, which is why users were getting a slow and frustrating experience.

Now the Facebook app is native, and albeit much faster than before, they cannot update the app for everyone on their end anymore. They have to release an update in the App Store and then we, the users, have to update manually.

Non-native lets your run a lot of A/B testing. For all you non-technical folks out there, this means that the developer can test out to see 'what really works or not' for the end user: monetization, user engagement, activity, response rate, all the good stuff etc.

This is what I suspect happened to the Facebook app. People complain 'oh it took them 5 years to release a native app'. They have been A/B testing this whole time, not being lazy. Facebook in particular had struggled to monetize on mobile, and now that they believe they've found a potentially successful way - they release a fast, slick native app.

Same goes for the YouTube app. These two in particular are huuuuge platforms and 'getting it right' is important from the start.
 
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