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Even longer than that - us old guys remember Finder 1.0, released with the original Mac in January of 1984:

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😀
I remember trying to learn the mac back then but having worked on the IBM 5150, it was quite the learning curve. I so much wanted a terminal to type in commands.
 
Mea culpa. I suggested that creating a constructive discussion about the pros of Tahoe would be better than continuing endless and unproductive arguments based mainly on LG. The other discussions can thus continue without casualties. 😂
If by “casualties”, you mean differing opinions and perspectives, then know, people with differing opinions are still going to share their opinions. Look at this thread. Others who disagree with me are sharing their opinions in here already, and it hasn’t even been a full day! It’s a public discussion. And discussion is a good thing, so long as it remains civil and respectful. 🙂👍🏻
There are the new developments:


Has anyone, for example, already explored spotlight actions? Do you have examples of productive ways to implement them in your workflow?
I find the system clipboard functionality to be handy. I’m hoping they will bring that to iPadOS as well. But that can be quite useful for hunting down a link you copied earlier, and things like that. I haven’t really done much with the actions like “send this message to this person with this app”, but that looks like something that could be very helpful. Part of it is I only work at my desk every so often. And I tend to heavily use the GUI over keyboard shortcuts and such. But I know people who do use it very extensively. 👍🏻
 
No offence to the OP but you said you were a designer yourself but you never really offer any real reason why you like Tahoe or Liquid Glass despite posting many times. As a designer you should be able to offer critiques on how and why something does or doesn't appeal to you. In this thread alone your only offering is 'it's nice'. When challenged on why you think circles were modern in another thread the response was pretty much 'I like circles'. So this thread is pretty pointless as it's basically saying you think 'Liquid Glass is nice' which we already know. Offer up your reasoning on WHY you think its better will probably get you some more engagement and less hostile responses in general. 🙂
I did talk about it some in some later comments in here, but honestly, I had limited time to put together the first post, so was planning on discussing it more in additional comments, and I also thought this could be a space for others to discuss it as well. 👍🏻.

And I said circular buttons is a modern trend in designs, not just that I liked it, though I do like it… 🤔

Thanks for the advice, I’ve tried to include some more in the initial comment, and will continue to gather some more of my thoughts and stuff. I’ve only ever started a couple minor threads before here, so I’m kind of learning as I go. 🙂👍🏻
 
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I remember trying to learn the mac back then but having worked on the IBM 5150, it was quite the learning curve. I so much wanted a terminal to type in commands.

I was five when my Dad first brought the original Mac home. At the time we had a CoCo and a Compaq Luggable in the house. To a Kindergartener the Mac was incredible - especially MacPaint. 🙂
 
I find it curious that a suggestion was evaluated and accepted, and therefore became a decision that is continually used as a shield.

If this particular discussion arose to highlight the merits of Tahoe, fine, but if it arose (as the title seem to suggests) just to have a new excuse to antagonize solely and exclusively on the LG issue... it's pointless. We have already seen how polarizing the LG debate is. Instead of stopping at every single message, let's also highlight the vast portion of Tahoe that is not LG.
It is far from my intention to antagonize anyone. And how do you think the title of the thread is antagonistic? 🤔. I really don’t see how anyone could interpret the title as antagonistic. 🤷🏼‍♂️

I also am not using anything as a “shield”. I merely clarified the intent and reason for this thread’s existence, and that I didn’t create it for the reasons the other commenter claimed…

I created the thread to discuss some of the merits of Tahoe and the Liquid Glass design that I like. And for others to do the same. 🤷🏼‍♂️
 
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I don’t hate Liquid Glass as much as some people do. And there are new thing in Tahoe and iOS 26 that I appreciate.

But there are also many changes that are super annoying that I don’t understand.

Getting rid of compact tabs in macOS safari is one that I really dislike.

And the entire menu interface of iOS safari is a complete disaster now.

Eg: clear history and close all tabs used to be one long press. Now it takes 5 clicks! (Btw happy to be shown wrong on this.)
 
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I don’t hate Liquid Glass as much as some people do. And there are new thing in Tahoe and iOS 26 that I appreciate.

But there are also many changes that are super annoying that I don’t understand.

Getting rid of compact tabs in macOS safari is one that I really dislike.

And the entire menu interface of iOS safari is a complete disaster now.

Eg: clear history and close all tabs used to be one long press. Now it takes 5 clicks! (Btw happy to be shown wrong on this.)
That’s fair. 👍🏻. I do think they should bring back compact tabs on iPadOS and macOS. I didn’t really use them, but know it appeals to some, and I think it would make sense with some of the more compact UI nature of Liquid Glass. 👍🏻

I don’t really know how the new menu interface for Safari on the iPhone is different from prior. I didn’t notice any difference. Not trying to discount anything, I just genuinely don’t understand what you’re meaning, and would appreciate if you could possibly explain it. Maybe I can help you with some workarounds or fixes. 🙂👍🏻
 
That’s fair. 👍🏻. I do think they should bring back compact tabs on iPadOS and macOS. I didn’t really use them, but know it appeals to some, and I think it would make sense with some of the more compact UI nature of Liquid Glass. 👍🏻

I don’t really know how the new menu interface for Safari on the iPhone is different from prior. I didn’t notice any difference. Not trying to discount anything, I just genuinely don’t understand what you’re meaning, and would appreciate if you could possibly explain it. Maybe I can help you with some workarounds or fixes. 🙂👍🏻

I'm not sure I know how more plainly to explain it

it used to be one long press on the "history" icon in the tool bar and an option came up to "delete history and close all tabs"

now you have to click: three dot icon >bookmarks > three dot icon > clear > clear history
 
I'm not sure I know how more plainly to explain it

it used to be one long press on the "history" icon in the tool bar and an option came up to "delete history and close all tabs"

now you have to click: three dot icon >bookmarks > three dot icon > clear > clear history
Oh, okay, I just wasn’t sure what you were meaning by the menu interface, but that makes sense, thanks for the clarification. 🙂👍🏻
 
I'm not sure I know how more plainly to explain it

it used to be one long press on the "history" icon in the tool bar and an option came up to "delete history and close all tabs"

now you have to click: three dot icon >bookmarks > three dot icon > clear > clear history
So I tinkered a little with it and figured out a hold press on the search bar gives an option to close all tabs. Unfortunately it doesn’t include history in there, but that may be helpful for the closing tabs part. 🙂👍🏻 I will keep looking and see if I can find a faster and more efficient solution for the other part. 👍🏻
 
Nice to see some folks like Tahoe. I have found that Apple typically gets out of beta at about the X.3 version of a Mac OS, so maybe I will jump in to 26.3.

It sucks that Apple treats X.0 users as beta testers, because buyers of new devices are forced to use the beta-level X.0 OS. Craig Federighi may think that routine is cute and he is fooling users, but it just makes me (a fanboi) strongly dislike him, even though I have never met him.
Well it looks like worst parts of graphic performance deficiencies have now been resolved in 26.3 RC - which actually looks "about right" as macOS 26.3 is first release to come out in 2026. By this logic pre-2026 releases of macOS 26 were all betas as they actually were "beta quality" at best.

This makes "year-number" releases kind of logical as they will be actually usable once that year begins - so it is not worth to update before January. If this logic would persist, then using year numbers as release versions does make actual sense...
 
The unified Liquid Glass design language between Apple’s platforms make picking up projects on the Mac far more pleasant. And it feels like it fits much better within Apple’s ecosystem of devices. It feels congruent and consistent with Apple’s other platforms.
I don’t understand this unity/consistency argument. You need to be specific about what aspect of consistency you’re referring to.

Is it the visual one? Because if that’s the case, there’s no reason to believe that this alone creates a good experience.

Consistency is beneficial when the user experience is positive; visual design isn’t specific to this. Apple could make iOS, iPadOS and macOS consistent without trying to make the visual style identical.

Consistency can simply mean excellence. I fail to see how taking inspiration from an AR headset’s GUI makes logical sense across a notebook, smartphone and tablet - three distinct experiences.

The Liquid Glass design also looks better…
Why, in your opinion?

and cleaner than the prior design
This, I can’t agree with. I think it’s clear and obvious that LG adds more complexity, with more lines, shapes, use of effects; often for no practical reason.

It adds a bit of depth, but doesn’t go to far towards skeuomorphism.
Early-Aqua achieved this better, in my opinion, because the use of different materials achieved depth. LG is fundamentally flawed because Apple is trying to use just one material to solve countless UI concerns.

IMG_4507.webp


IMG_4508.webp


Notice how the 3D effect of the Aqua bubbles sit on top of a flat metal-like surface? The contrast of the materials is as good as perfect and makes it clear that the two materials have different purposes.

It strikes a perfect balance in my opinion of adding some depth and character (dare I say fun?) to the system, without overdoing it.
Fun is subjective, of course. So I have to ask why you believe LG is fun?

Beyond aesthetics, there are two primary practical benefits of the Liquid Glass UI that I find useful. One, app UIs tend to feel less distracting, and it feels like there’s less between me and the content I’m working on.
This is another argument that I don’t understand.

For instance, what benefit is there to a semi-transparent control panel that floats over the user’s content? You say there’s less between you and the content, but this problem has been solved for decades by integrating control panels into windows or allowing the user to move them.

A control panel and said content are distinct; so if, for instance, I am working on a poster in Pixelmator and have zoomed into an area of the image, why do I need a semi-transparent view of the surrounding content underneath a control panel? What benefit is there to it blending in more with the poster? I would want it to be distinctly different, not similar in nature. And if I want to see that area, I simply zoom out.

I already thought before that Pages’ UI was more minimalist than Microsoft Word, and I found it less distracting. But the Liquid Glass UI makes that even better. It helps for me to focus more on my writing without distraction. Same with other apps, like Pixelmator Pro. 👍🏻.
This is where I feel like you’re an Apple apologist because, in all honesty, the iWork suite of apps have been proven to have less visual information and controls on the same windows area of the title bar than the prior version.

Other than this, the formatting side bar is near enough identical, which to me says that you’re not serious about your critique if you’re arguing that it’s “even better”. You’ve got to be specific.

This next screenshot of Pixelmator Pro… to me (…) the UI in other photo editing apps that use solid color toolbars and buttons everywhere. It feels less cluttered and distracting.
As before, controls should be distinct from content. If you find it distracting that a control area does not blend with the content, then I’m not sure that you’re using the software correctly.
And here’s a screenshot from Pixelmator Pro on the Mac. It’s so much less distracting than other app UIs like the UI for Affinity. 👍🏻.
Affinity is based on a tried and tested formula that has been used, trusted, and continues to be popular to this day. There is a reason it is designed this way: to clearly separate the content from the controls.

It feels less like I’m fighting with the UI to work on my content,
Perhaps you just need to learn to use the software better? You claim you’re a designer, I’m suprised that this is an issue.

The other primary practical benefit of Liquid Glass I find helpful is that App UIs tend to be more unified with the new design.
This is no different to any other general OS release. A new design language is introduced and developers follow.
 
I don’t understand this unity/consistency argument. You need to be specific about what aspect of consistency you’re referring to.

Is it the visual one? Because if that’s the case, there’s no reason to believe that this alone creates a good experience.

Consistency is beneficial when the user experience is positive; visual design isn’t specific to this. Apple could make iOS, iPadOS and macOS consistent without trying to make the visual style identical.

I wrote in another thread something to the effect that the current UIs are no more or less consistent than in previous versions. A small thought that I’d like to add here is that if consistency is the goal, then why not simply port macOS wholesale to iPadOS? In addition to having a perfectly consistent UI, the multitasking on iPadOS would be brought in line with the ‘00s. Maybe even multiple users would become an option. I’m sure there are developers who would like to run XCode, or editors who would like to export a video in the background.

For what it’s worth, I agree with the rest of your post about material, depth and content. It’s always pleasant to see the elegance of the materials and colour choices Apple put into OS X on display.

On the topic of the thread, I recognize that Apple has added certain features like Continuity and displaying an iPhone screen in the macOS era. The work there has probably taken some effort. I also read a deep dive into the many changes Tahoe brought to Swift, but Swift and especially SwiftUI are mostly deserving of scorn. My Macs have been able to receive calls for some time, so I don’t understand the fuss over the new phone call features. And I certainly don’t understand the insistence that typing is a better way of accessing OS features.

Personally, I can’t recall many features that have made macOS more useable for me following Mojave. I like customizing the controls on iOS 18, but the Control Center on macOS has never struck me as being thought out in appearance or UI; just another bit of iOS grafted without consideration. I actually tried my best to disable it in Big Sur. While it will never happen, I wish Apple would bring back Mojave’s control center/widget sidebar.

But I digress. Tahoe simply doesn’t bring anything to the table that makes me sit down and use it. Without sarcasm, I’m glad there are people who seem to find some features useful in this release separate from the “Oh, shiny new UI!” because I’m certainly not one of them.
 
A lot of conjecture here. How do you define “moving forward”?
While I’m not the poster, I would hazard to opine that it should be an inclusive definition that entails, inter alia, fixing bugs, addressing shortcomings, adding features, and refining only those features that require it. More broadly, it’s about improving the possibilities, usability and accessibility of the system.

Concepts like moving forward too often get conflated with “change,” but change alone is not moving forward. The deleterious effects of change can negate the overall improvements to an OS (Catalina is a good example of this). So, while Tahoe has moved forward in the sense that it has added some features, the experience is a negative one for many users because Apple is leaving bugs and other issues unaddressed, making the UI more difficult to use, and/or taking away older features.
 
I don’t understand this unity/consistency argument. You need to be specific about what aspect of consistency you’re referring to.

Is it the visual one? Because if that’s the case, there’s no reason to believe that this alone creates a good experience.

Consistency is beneficial when the user experience is positive; visual design isn’t specific to this. Apple could make iOS, iPadOS and macOS consistent without trying to make the visual style identical.

Consistency can simply mean excellence. I fail to see how taking inspiration from an AR headset’s GUI makes logical sense across a notebook, smartphone and tablet - three distinct experiences.
Consistency between Apple’s platforms, as I have said multiple times now. When I pick up a project on the Mac, I don’t have to use an entirely different UI for the same app in Tahoe with the updated Liquid Glass UI. At least with most of Apple’s apps. Which is much better. Apps don’t need completely different UIs between iPad and Mac for many of Apple’s apps. All that does is add more friction and make me far less likely to even bother with wanting to touch a Mac for anything. The Mac would have become irrelevant and died out if Apple didn’t continue to actually modernize it, and bring it more in line with Apple’s other platforms. And Tahoe makes a great leap in this area. And it’s actually becoming a more appealing platform for those who are new to the Mac. They don’t have to completely relearn how to use basic apps just because “it’s a Mac, it should be different” arbitrary thinking, or whatever…

You and many others over-emphasize the idea that they’re “completely different or distinct”. Yes they are separate product lines, but no, they are not so meaningfully different everything must be entirely different and nothing should be similar or consistent between them… 🙄. They’re computers. There is no reason for basic utilities to have completely different and inconsistent UIs… This reeks of arbitrary difference for difference’s sake…

And visual consistency is also beneficial. Same button design for same functions. Same general layout with some minor platform specific optimizations where they make sense. These points of consistency all make moving between devices far simpler and more intuitive.
Why, in your opinion?
It blends more nicely with content than solid-color toolbars. And is more visually pleasant to me with Liquid Glass’s light refraction properties. I love the way buttons can partially match background colors. It looks nicer to me than solid black or white buttons. Like the way these buttons blend nicely with the green behind them, while still retaining clear enough delineation to see and use them. 👍🏻. In the prior design language, this would be a long black or white bar along the entire top of the app that would waste a ton of space and make less of my image visible. And would look quite bland…

1770492696419.jpeg


This, I can’t agree with. I think it’s clear and obvious that LG adds more complexity, with more lines, shapes, use of effects; often for no practical reason.
Well, that’s just your opinion. The design has the very practical result of my screen space not being wasted by empty dead space in solid colored bars… Liquid Glass doesn’t tend to hoard as much screen space, using only about as much as is actually required by buttons and UI elements.
Early-Aqua achieved this better, in my opinion, because the use of different materials achieved depth. LG is fundamentally flawed because Apple is trying to use just one material to solve countless UI concerns.

View attachment 2602727

View attachment 2602728

Notice how the 3D effect of the Aqua bubbles sit on top of a flat metal-like surface? The contrast of the materials is as good as perfect and makes it clear that the two materials have different purposes.
Again, that’s also your opinion. 🤷🏼‍♂️. I think that design looks antiquated and rather hideous… 🤷🏼‍♂️. I personally wouldn’t really characterize anything about that design as “perfect”, at least not to my standards. It looks very dated and antiquated. So glad they didn’t go back to that…
Fun is subjective, of course. So I have to ask why you believe LG is fun?
It feels fresh, adds some layer to the visual design, and does away with the boring flat design of prior versions. I enjoy the colors of background content, say, in my browser, refracting in the buttons. It’s pleasant and fun. Same with the transition effect when swiping the notification center on my iPhone.
This is another argument that I don’t understand.

For instance, what benefit is there to a semi-transparent control panel that floats over the user’s content? You say there’s less between you and the content, but this problem has been solved for decades by integrating control panels into windows or allowing the user to move them.

A control panel and said content are distinct; so if, for instance, I am working on a poster in Pixelmator and have zoomed into an area of the image, why do I need a semi-transparent view of the surrounding content underneath a control panel? What benefit is there to it blending in more with the poster? I would want it to be distinctly different, not similar in nature. And if I want to see that area, I simply zoom out.
It’s actually very simple… More of my image is visible than would otherwise be with previous design language. I will demonstrate with two pictures.

This is what old design would have looked like. It cuts of the top of the flowers in my image and makes them non-visible. And then you have all that space on the side that is not visible as well. And the solid color is more distracting to me.

1770494311367.jpeg


Where with the new design, the tip of the flower is visible. And I can see more content at the side as well. And I find the toolbar items less distracting.

1770494404751.jpeg


This is where I feel like you’re an Apple apologist because, in all honesty, the iWork suite of apps have been proven to have less visual information and controls on the same windows area of the title bar than the prior version.

Other than this, the formatting side bar is near enough identical, which to me says that you’re not serious about your critique if you’re arguing that it’s “even better”. You’ve got to be specific.
The toolbar includes all of the same tools I was using before, and just is less distraction to me. And it’s customizable, you can add basically whichever tools you want… 🤷🏼‍♂️. And no, me liking a new design and finding it to be less visual distraction doesn’t make me an “Apple apologist”… 🙄. That’s an old and tired “argument”. “You like x new thing Apple did, you must be an apologist”… 🙄. I’ve seen it far too often in this forum…
As before, controls should be distinct from content. If you find it distracting that a control area does not blend with the content, then I’m not sure that you’re using the software correctly.
And controls with Liquid Glass are distinct from content, yet also allow more content to be visible. They strike a great balance of both. And I’m using the software correctly, thank you very much. It’s just like how I find Pages design less distracting than Word’s gaudy ribbon menu. Yes, I can work productively in Word, but I find the writing experience to be more pleasant in Pages because it can stay more out of my way and more minimalist…
Affinity is based on a tried and tested formula that has been used, trusted, and continues to be popular to this day. There is a reason it is designed this way: to clearly separate the content from the controls.
Affinity’s UI is okay, but it’s just a bit more in the way of content than Pixelmator Pro. I’ve used Affinity for many years now, I’m very familiar with its UI design… It’s just that some more screen space can end up being wasted. At least the iPad version of Affinity, which is better in many ways than the Mac version, is better on this front, though I would still say Pixelmator Pro has a bit of an edge in this regard.
Perhaps you just need to learn to use the software better? You claim you’re a designer, I’m suprised that this is an issue.
Excuse me? I can use the software just fine. I know how to use the software… 🤦🏼‍♂️. And it isn’t an “issue”, it’s a preference… I find Pixelmator Pro’s UI to be a bit less distracting, screen space hoarding, etc. Just as I find Page’s UI to be a bit less distracting than Word’s layout… This is a preference thing, not a matter of “not knowing how to use the software”… 🤦🏼‍♂️🙄. That’s comes off as very condescending and dismissive…
This is no different to any other general OS release. A new design language is introduced and developers follow.
Again, I am talking about the greater consistency in UI and design between mostly Apple’s own system apps across the platforms. It makes picking up tasks with Apple’s different devices more consistent, intuitive, and smooth in my experience since upgrading to 26 vs the prior versions.
 

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