Become a MacRumors Supporter for $50/year with no ads, ability to filter front page stories, and private forums.
I’m a developer — not a game developer, but a developer nonetheless. I don’t feel that allowing this service on the App Store is an affront to me at all, and I’m not sure where you get the feeling that it would be.

I can tell you that Apple’s App Store policies have significantly impacted my business model decisions, though. That’s an affront to both me and my customers.
Fair enough. I respect your perspective.
 
I think this is essentially the argument we're all trying to make. We aren't trying to necessarily argue that games on xCloud versus movies on Netflix are an apples to apples comparison. It's been pointed out to the person you replied to numerous times by numerous people that its the policy we're questioning.

I specifically asked the person you're responding to why the app review policy shouldn't apply to Microsoft in this instance and they never replied. I'll ask you: why do you believe Microsoft shouldn't have to follow the app review policy?
 
Because we want games to be defined as entertainment and not apps. Come on, get real. Nobody but pedants call games "apps". Microsoft is not streaming Office and Visual Studio.

When I download a game on macOS, it has an .app extension every time and it automatically goes into the Applications folder. This isn't something Apple arbitrarily invented to snub Microsoft.
 
Because we want games to be defined as entertainment and not apps. Come on, get real. Nobody but pedants call games "apps". Microsoft is not streaming Office and Visual Studio.

Games are apps, or applications or programs. On my Windows 10 PC, games have exe extensions. Entertainment in the form of Movies, Music or TV are just audio/visual files. A game can have hundreds of audio/visual files along with executing code.

A game is not equal to movies and TV.
 
We KNOW the policy. But we DON'T LIKE IT.

And that's the sum total of your argument, really. I'm sure there are NFL teams that would prefer to have more players on their roster than NFL rules currently allow or a higher salary cap.
 
Netflix does not respond to input except for the edge cases where you create your own adventure. If you are referring to play/pause/fast forward and those, you are actually controlling the buffer. Test this out yourself, start streaming Netflix, give it about a minute or so to build a buffer, and disconnect your entire internet. You can still pause it. Not because you are sending that action to Netflix to pause some sort of video playback on their servers.

Oh, so it’s ok to respond to input if you only do it a little bit. Clever.
 
Well this thread has really gone off the rails since the apple apologists woke up and got out of bed. A lot of straw-man arguments on when Tim Cook is god and can abuse you any way he likes... and you will like it.
 
  • Like
Reactions: darkslide29
A game is always an app, regardless of whether it's installed on the device or not. Apple doesn't actually ban use of apps through streaming. Apple allows remote desktop apps that can (in theory) allow you to stream games installed on your desktop/laptop. Apple allows game streaming apps that let you play games on a mobile device that are installed on your gaming console. What Apple doesn't allow is the app to provide additional apps for use through the streaming service. That's due to the policy requiring each app to be reviewed prior to being available on the App Store.

You just contradicted your own argument. Also I 100% disagree with the distinction you’re making because it’s nonsense. Imagine if you do a call with a friend where they share their screen - does the app they’re currently showing now count as an app on your iPhone? Of course not. Apple just wants to ensure every potential purchase goes through the App Store. That’s it.
 
You just contradicted your own argument. Also I 100% disagree with the distinction you’re making because it’s nonsense. Imagine if you do a call with a friend where they share their screen - does the app they’re currently showing now count as an app on your iPhone? Of course not. Apple just wants to ensure every potential purchase goes through the App Store. That’s it.

Why would a cloud based game count as an app on your iPhone?
 
Why would a cloud based game count as an app on your iPhone?

.... it shouldn't, anymore than an internet based javascript game should count as an app on your phone -- which it doesn't. Actually, thats a better comparison. A javascript game is actually running code on your phone...... a game from a streaming service IS NOT

I'm starting to get the opinion that some of the strongest defenders in here are actually on the right platform for them; they seem to know so little about technology they probably would put their credit card in any form that asked for it.
 
I specifically asked the person you're responding to why the app review policy shouldn't apply to Microsoft in this instance and they never replied. I'll ask you: why do you believe Microsoft shouldn't have to follow the app review policy?

I said that there's no doubt Apple has an App Store policy in place regarding cloud-based gaming that they're following per their own guidelines correctly. I'm not trying to argue that Microsoft shouldn't have to follow the rules. Whatever the guideline, all should abide by them.

What everyone replying to you is saying that we want there to be a larger conversation about how cloud-based gaming has grown and evolved over the past 12 months, so it may be time to re-visit the policy. And I think with the coverage it's getting here and on other sites, it's a start in the right direction.

I would imagine the App Store has changed their guidelines throughout the years, as tech and how we consume things change. This can't happen with the last couple of pages here where it's like - Person A: "But that's the rule", Person B: "I realize that, but let's have a conversation about if it should be updated." Person A: "But it's the rule. Why should they be allowed to break the rule? No breaking the rule".
 
Last edited:
  • Love
Reactions: techfreak23
Imagine this fall at school kids with Android phones playing cool Stadia and/or xCloud games while their iOS counterparts playing thoroughly curated (by Apple) Apple Arcade games. Some kids may even be playing games on the large screens of their foldable Samsung phones. For parents, guess what you will be told to give your kids as a gift next xmas...
 
  • Like
Reactions: techfreak23
I said that there's no doubt Apple has an App Store policy in place regarding cloud-based gaming that they're following per their own guidelines correctly. I'm not trying to argue that Microsoft shouldn't have to follow the rules. Whatever the guideline, all should abide by them.

What everyone replying to you is saying that we want there to be a larger conversation about how cloud-based gaming has grown and evolved over the past 12 months, so it may be time to re-visit the policy. And I think with the coverage it's getting here and on other sites, it's a start in the right direction.

I would imagine the App Store has changed their guidelines throughout the years, as tech and how we consume things change. This can't happen with the last couple of pages here where it's like - Person A: "But that's the rule", Person B: "I realize that, but let's have a conversation about if it should be updated." Person A: "But it's the rule. Why should they be allowed to break the rule? No breaking the rule".

That is a conversation that seems better than others here stating Apple prevented it because it competes with Apple Arcade. Sure, let's discuss the policy. I for one have mixed feelings about it. What I do have an issue with is people saying this is an anti-competitive move or just because it competes with Apple Arcade it was prevented.
 

Someone tried making the claim that it was a technical issue. If its a technical issue, then Apple's engineers are crap because every other platform can handle it. But, its not a technical issue, its an issue of money and greed. Its not the engineers that are bad, just the executives.
 
That is a conversation that seems better than others here stating Apple prevented it because it competes with Apple Arcade. Sure, let's discuss the policy. I for one have mixed feelings about it. What I do have an issue with is people saying this is an anti-competitive move or just because it competes with Apple Arcade it was prevented.

I wouldn't say it competes with Apple Arcade..... it competes against games in the App Store, in the same way Spotify competes against everything in Apple Music.... except you arent downloading/installing anything like you do with the App Store.
 
Imagine this fall at school kids with Android phones playing cool Stadia and/or xCloud games while their iOS counterparts playing thoroughly curated (by Apple) Apple Arcade games. Some kids may even be playing games on the large screens of their foldable Samsung phones. For parents, guess what you will be told to give your kids as a gift next xmas...

It is a good point. If game streaming becomes a big deal then Apple will be in a tough spot. They don't have an alternate service to provide at this point and are preventing those who do have services from coming on to their platform. So, for the most part, game streaming on iOS will be a massive void.

The question remains as to whether game streaming will become big enough for any of it to matter. If that space flops with customers (bandwidth, lag, whatever) then Apple will be fine, but it becomes a hit then Apple will need to make some tough choices.
 
It is a good point. If game streaming becomes a big deal then Apple will be in a tough spot. They don't have an alternate service to provide at this point and are preventing those who do have services from coming on to their platform. So, for the most part, game streaming on iOS will be a massive void.

The question remains as to whether game streaming will become big enough for any of it to matter. If that space flops with customers (bandwidth, lag, whatever) then Apple will be fine, but it becomes a hit then Apple will need to make some tough choices.

I for one do not understand the appeal to cloud gaming. There is no chance it has the same input lag as my 300+fps computer running the code locally at 144hz or 240 hz display. Actually even PS Now has input lag when I was trying out Metal Gear Solid and I have 500 Mbps connection.
 
It is a good point. If game streaming becomes a big deal then Apple will be in a tough spot. They don't have an alternate service to provide at this point and are preventing those who do have services from coming on to their platform. So, for the most part, game streaming on iOS will be a massive void.

The question remains as to whether game streaming will become big enough for any of it to matter. If that space flops with customers (bandwidth, lag, whatever) then Apple will be fine, but it becomes a hit then Apple will need to make some tough choices.

Apple seems to be scoring a lot of self-goals. Honestly, the policy doesn't likely stop people from buying Game Pass. It doesn't make people buy mobile versions of the same games (many of which don't exist) on the iPhone. It doesn't protect privacy or security. It doesn't ensure quality of the app, since there are a lot of crap apps on the App store already. Its not limited by technology, but instead arbitrary policy designed in theory to force all service and software sales to give Apple their share. All Apple is doing is angering users that would want to use it on their platform, and causing extra scrutiny on their policies at a time they are already being called before congress. It likely costs them nothing to remove this policy restriction, but will cost them in future sales and legal actions. There is absolutely no reason for Apple to have any say in what type of things I do with a "remote desktop" application, which is what this is.
[automerge]1596821059[/automerge]
I for one do not understand the appeal to cloud gaming. There is no chance it has the same input lag as my 300+fps computer running the code locally at 144hz or 240 hz display. Actually even PS Now has input lag when I was trying out Metal Gear Solid and I have 500 Mbps connection.

I don't disagree, but just because you don't find it appealing doesn't mean its not important to others to have the option
 
Register on MacRumors! This sidebar will go away, and you'll see fewer ads.